Star Wars Jedi: Fallen Order Reviews

  • BIG ChromerBIG Chromer555,685
    20 Nov 2019 25 Nov 2019
    18 2 0
    **NOTE: This review was written after about 30 hours of game time, which included unlocking all achievements, on Jedi Knight difficulty during the story and then Story Mode for the collectables. Review may contain spoilers on locations, enemies but not story**

    (Edited as wanted to add a couple details.)

    Star Wars Jedi: Fallen Order is a truly great, single player Star Wars experience, that fulfils that craving of grabbing a lightsabre, using force abilities and exploring the Star Wars universe. If you liked Force Unleashed, I would wager you would enjoy this game too. I shall break the review down into a few sections.

    First up, and most importantly, the Story. You play a Cal Kestis - , and you start on the planet of Bracca. Keeping this review as story spoiler free as possible, I loved the plot, thought it was a little predictable at times, yet had a charm to it that kept me hooked, playing late into the evening. I really enjoyed the crew of the Mantis, and thought they all had enough dialog to stop things getting repetitive while also adding to the story. I loved learning about Cere more, and thought it added alot to the game.

    The graphics are pretty, they are what you would expect from an EA Star Wars game in 2019, nothing amazingly fancy, but still very nice to look at! The model of the enemies and the rest of then entities is also really nice, with each planet having a distinct feeling to it.

    The environments themselves are good, if a bit linear, and although you do have a good few planets to explore, they can get a little repetitive due to the linear nature of them, however, some are huge, with a whole lot to explore. Personally however toward the end I was a little frustrated with navigation, and the holomap isn't much use either, take a little getting used too. On top of this, there were parts in every planet where you took a 'slide' sometimes multiple. These got old fast. They were not that fun to control, often one way streets which is fine for the story, but when you just want to get the collectable, frustrating.

    Audio wise it has a really nice, simple soundtrack, and the opening song
    *** Spoiler - click to reveal ***
    has been stuck in my head for days. The voice acting is good, with no one sounding weird or out of place, or anyone sounding too samey. The characters themselves are well written and charming, BD-1, despite being a droid, is someone you grow quite fond off, and your crewmates too.

    Customisation is what you'd expect really. You can change your Poncho, your jacket material, BD-1s skin, The Mantis's skin and customise your lightsabres Hilt, Emitter, switch, colour of blade and material. I enjoyed customising my sabre, which, staying spoiler free, gets more interesting as you go, with lots of parts to collect and upgrades to obtain.

    Like with any game there is some negatives, sometimes it gets a little clunky to control, ropes, for example, can be hard to grab properly until you get the right ability, sometimes you try and do a zip line or walk along a pipe and just fall, instead of locking on. Bug wise I only encountered one, and it was while getting collectables, instead of dying, I just fell through the world, the game eventually reset me to the ledge.

    All in all, if you like Star Wars, and being a lightsabre wielding, force using person appeals to you, this game is for you, the story is also very much worth listening too, and playing through, for anyone fascinated by star wars lore. As mentioned previously, there are slight issues, but they don't ruin the play experience too much, mere minor annoyances.

    In summary, I enjoyed my time playing star wars jedi: fallen order, however won't be rushing to replay in a hurry! Towards the end navigation became frustrating, and without side missions to do also, it got a little tedious. Still I would recommend wholeheartedly playing through the story once.
  • VA771VA771553,066
    21 Nov 2019 21 Nov 2019
    13 0 1
    The journey is the reward

    I’m writing this review after finishing the game on ‘Jedi Master’ difficulty. I spent around 35hrs in my first playthrough. Unlocked all but one achievement, due to the holo map bug.

    Currently on my second playthrough on ‘Jedi Grand Master’. Totaling approx. 45hrs.
    I am not a native English speaker, so please excuse for any mishaps in that regard.

    A bit on my background. The first movie I watched in theatres was the original ‘Return of the Jedi’ as a 10-year-old. I played X-Wing, Rebel Assault, KotoR, Jedi Academy, Force Unleashed I&II, all LEGO Star Wars games, original Battlefront I&II, Battlefront I&II relaunch. Naturally, I watched all movies and the shows available in my area and read quite a bit about the lore.
    I guess it’s fair to say I’m kind of a Star Wars nerd, given there are lots of people that know way more about the lore than me.

    I broke down my review in story, gameplay and visuals/audio. I try not to spoil anything major, unless marked.

    The story is, in my view, the single best narrative ever to be featured in a Star Wars game. Why? Well first because it takes place within the canon. You stumble across so many things you heard or watched before - names, places and events. And I’m not only talking about the major events like ‘Order 66’.

    The game puts you on a path to become a Jedi and manages to make it feel just like that. When you think of the struggles Luke Skywalker had to go through, the game does an excellent job to resemble this journey.

    *** Spoiler - click to reveal ***

    In the end it is still about good versus evil, but here the journey is the reward.

    Light saber fights feel EXTREMELY satisfying once you learn the important things. Those things being parry and dodge. You won’t enjoy the fights just trying to hack and slay through enemies. You’ll get hit often and you are going to die as many times by going berserk. As Yoda put it ‘A Jedi uses the Force for knowledge and defense, never for attack.’ Once you know how to effectively use your skills, the fights will be so enjoyable that you hardly pass on any enemies.

    I found the learning curve a bit steep in the first 1 or 2 hours of actual missions, but if you hang on, it’ll get more and more enjoyable.

    Boss fights can be tough if you come unprepared. Meaning you should spent some time getting important upgrades and learn to master your skills. It never broke continuity for me to take side paths and ignore the main objectives for a while.
    Traversing the planets involves a lot of parkour, getting to all the collectibles even more. The good thing though is that there is quite some room for errors. You don’t have to time all jumps perfectly within milliseconds; the game is pretty generous in that regard.

    The game takes inspirations from Dark Souls, Tomb Raider and, at least for me, also from Assassin’s Creed. The combat takes a lot from Dark Souls without being a pain in the behind, the save point system is similar as well. Tomb Raider and Assassin’s Creed definitely come to mind when parkouring and the fights also remind me of Odyssey’s melee.

    The use of force is what makes this game unique though. The force, as we know, surrounds us and everything constantly. When in combat, while parkouring and during your explorations of the different planets. You won’t be able to complete missions, get all collectibles or simply go from A to B without the force. This is the true Jedi feeling.

    There is no fast travel. And that is a good thing. It supports the idea of having to overcome everything this universe throws at you. Forgot to grab a single chest in the farthest corner of a map? Well you need to get there on your own. No magic fast travel, no way to beam (different universe). One could argue that this is only due to the fact that the developers were lazy and tried to artificially stretch playtime. Could be. But I take it as part of the journey this young padawan must take. There is actually one spot that has fast travel, but it’s part of the story and therefore plausible.

    Customization is limited to light saber, part of your clothing, your companion and the ship. That’s it and I am more than happy with this. For me, it would simply break the immersion if you’d be able to wear, let’s say Luke’s outfit or dress up as a storm trooper. The customization is always authentic. Paint jobs for your companion is something that fits the story unlike wearing Lando’s cape would be.

    Visuals & Audio
    The game looks amazing. But to be honest, this has never been a major selling point for me. I still play games from 10 or 15 years back, obviously not for the graphics but for the story. If you are into stunning visuals, I think it’s fair to say that this game does an excellent job.

    More important to me are music and voice acting. In those regards, the game knocked it out of the park. The music could as well have been created by the great John Williams. The composers took the original themes and created some unique variations yet still connected to the movies. Whether you are traversing the planets or in combat, the soundtrack just fits any given situation and environment.

    Voice acting delivers the complete range from dramatic to funny without being stupid at any point. Named enemies and your crew deliver something new every time you face or meet them. Other NPC’s are limited to certain lines, which is nothing I would really complain about.

    The game delivers in every aspect. Great story, exciting gameplay, awesome visuals and audio. There are bugs, of course. I ran into a couple, nothing game breaking though. The holo map bug is annoying for any achievement hunter, yet I ‘plan’ to avoid that one in my second playthrough.

    I would rate the game a 4.7 out of 5, there are some technical issues and some parts of the open world just don’t fit the universe, looking at you mud slides.

    Yet for me this is still the game of the year.
  • GamesOfDAYNEGamesOfDAYNE1,527,128
    01 Dec 2019
    6 1 2
    *Games of DAYNE Review* - “Star Wars Jedi: Fallen Order”

    Star Wars Jedi: Fallen Order is the highly anticipated single player action adventure set in the legendary saga which released yesterday to a wide array of hopes and expectations. Respawn’s alternative spin on the formula we’ve seen in the past was ultimately a risk worth taking.

    Set five years after the events of the Revenge of the Sith, players assume the role of Cal Kestis, a padawan learner who has so far escaped the purge of the Jedi at the hands of Darth Vader and the Empire. Cal has hidden his force sensitive abilities to remain hidden from those who are hunting those like him, and when he is forced to make a decision of whether or not he should risk exposing himself to save a life, the consequences set him on the path that we get to experience. To go into any details of the plot would be setting this review up for spoilers and as such, we will not discuss it so players can experience it for themselves. What we can say is that this story has everything it needs to offer an authentic Star Wars experience. The story alone will take no more than 10 hours if you are just focusing on getting through it but we encourage you to explore the incredibly grand world on offer which could easily extend your play time into the realm of 20-30 hours for completionists like myself.

    For the first time in the last two console generations there are RPG-like elements present in the gameplay. The traditionally linear approach to the hack and slash games of the past have been replaced with a semi-open world strategic combat style. The game world is not open as such, instead taking place across five different planets that are decently sized, offering a number of possible routes to approach most combat encounters. Traversing this world uses the most expansive gameplay style we’ve seen from any Star Wars game. Platforming elements such as climbing, wall running and quick time events (QTE’s), as well as light puzzle solving situations add a much needed breath of fresh air to what we’ve come to expect, presenting itself as somewhere between the rebooted Tomb Raider trilogy and the Uncharted series. It’s fun, relatively simple and gives the gameplay that little kick we never knew it needed. Along with the wide assortment of collectibles and cosmetic appearances to find, there are plenty of opportunities to familiarise yourself with this great platforming long after the story has concluded.

    The combat is easily the most impressive overhaul to the formula, replacing the days of button mashing until your enemies drop is a more strategic approach which has been adopted by Respawn. It requires the player to strike, dodge and parry with perfect precision with consideration of the players Force energy meter and defence stamina bar. Some of these abilities are unlocked throughout the course of the story while others are unlocked via a comprehensive skill tree, all of which are simple to execute and fun to watch unfold. It’s the Lightsaber combat however that feels the most amazing, timing your attacks and parrying at the right time will leave the enemy open for a flurry of attacks. It feels smarter, more choreographed and more befitting of a Jedi than simply slashing at an enemy.

    Defeating stormtroopers and other human-like enemies with a Lightsaber does not result in decapitation or loss of limbs as it does with the wildlife or robotic enemies though. This was a decision made at the discretion of Disney and has been less than welcomed by social media in the lead up to release, however I personally feel that while it may not seem realistic (which itself is interesting when thinking about how a laser sword would react when slicing through a human), it doesn’t distract from the experience in the slightest. It’s extremely satisfying defeating enemies with this excellent combat system that decapitation or dismemberment fail to enter one’s mind when doing so.

    The enemy variety is pretty vast, ranging from an assortment of different imperial classes featuring the likes of scout, rocket and storm troopers as well as enemies wielding energy blades that can hold their own against a Lightsaber. There are also a number of other human-like enemies on the different planets, but to go into further details would contain spoilers. Monster-like wildlife also pose a threat to the player and the majority of the boss fight encounters are against massive beasts.

    Accompanying Cal throughout his journey is BD-1, a little droid that hacks systems and doors and can even inject a stim boost into Cal to restore a little health. He is not just useful, he also develops a relationship with Cal that is fun to watch. He can have his appearance modified too by equipping one of the various colour patterns that can be found in chests.

    Progression through the game requires you to upgrade your abilities. Upgrading takes place in the large number of Meditation points found scattered throughout every playable area. These Meditation points serve two purposes;

    Rest - Choosing to rest will replenish the health bar, the Force bar and refill the stim kits that BD-1 uses to replenish Cal’s health. This triggers a manual save but also causes all enemies in the map to respawn, similar to the Souls-like games.

    Upgrade - Skill points are earned by defeating enemies and finding collectibles and can be spent on the deep skill tree, allowing for new Force abilities, Lightsaber techniques and increases to health and force bars for instance. Skill points are earned at a very fair and consistent rate so, by the end of the game, it’s likely you will only be missing half a dozen or so skills if you’ve concentrated primarily on the story.

    Workbenches can be found on each of the planets that have upgrades for BD-1 which allow for new skills to interact with locked chests, security locks and hacking robotic enemies while others can be used to customise your Lightsaber. The Lightsaber customisation is an excellent and well thought out feature that provides four different components of the weapon for customisation as well as its colour and blade colour, all of which need to be found in locked chests by exploring each area. It feels incredibly rewarding to play through with a weapon that looks the way you want it to and the models on offer all look great.

    The environments in this game are stunning, showcasing the incredible universe we have come to know and love within all films, television series and games that have come before. The character models are most impressive, and the cinematics are truly worthy of this beloved franchise. Exploring these epic landscapes accompanied by an authentic soundtrack that would fit the films adds to the immersion in this galaxy far, far away. The sound effects are immaculately accurate and the activation and sway of the Lightsaber looks, feels and sounds exactly as it should.

    As a product owned by Disney, this is absolutely a family friendly experience with no inappropriate language or graphic content. While some of the darker themes may escape the understanding of our younglings, the story is not depicted by excessive violence.

    Star Wars Jedi: Fallen Order provides a Star Wars experience for lifelong fans and newcomers alike, no prior knowledge of the films is required to enjoy this game though it would absolutely feel more rewarding for those who have. This action adventure format is the shakeup we have needed in a Star Wars video game and it has resulted in the best single player title the franchise has ever seen.

    + An epic story set during the Star Wars universe’s darkest era
    + Incredible visuals and authentic soundtrack
    + Fun and intuitive combat and gameplay in general

    - Story could have been longer
    - Other than replaying the story, collecting cosmetics and various collectibles for achievements are all there is to do after it’s over

    Final Verdict: 4.5 ⭐️