Full list of all 174 Stellaris (Windows) achievements worth 5,138 gamerscore. It takes around 300-500 hours to unlock all of the achievements in the base game.
The base game contains 53 achievements worth 1,805 Gamerscore, and there are 22 DLC packs containing 121 achievements worth 3,333 Gamerscore.
- Brave New World
Colonize a planet
- Break On Through...
Research a Rare technology
- Domo Arigato
Build a Robot Pop
Store/have 1000 EC
Survey one of each basic planet-class
- Mutual Understanding
Successfully negotiate a trade deal
- A Home Away From Home
Conquer another species homeworld
- Building Better Worlds
Terraform a planet
- Clever Girl
Uplift a species
- Digging Deep
Earn a total Mineral income each month above 250
- New Shining Star
Upgrade your capital to an Imperial Complex
- Power Overwhelming
Store/have 5000 EC
Win a War against another Empire
- The Grand Fleet
Build a fleet with a total fleet-size above 120
- ... To The Other Side
Research 15 Rare technologies in a single game
- Battle Thralls
Have 3 other Empires as vassals
- Birth of a Federation
Establish a Federation
- Faster, Stronger, Better
Genetically alter a species (not uplift)
- Grand Admiral
Empire total fleet military power equals 100000
- The Industrial Re-Revolution
Earn a total Mineral income each month above 1000
Successfully capture an extragalactic matriarch
- Rift Sealed
Destroy the portals employed by the invaders from another time and space
Develop the means to prevent nefarious infiltration
Have access to ten different strategic resources
- Old Friends
Receive a gift from a Fallen Empire
Have your ruler be of a different species class than your founding species
As a humanoid species, infiltrate the homeworld of pre-FTL reptilians
- Enlightened Times
Enlighten a Bronze or Stone age civilization
- Paradise Found
Terraform a planet into a gaia world
As a pacifistic empire, be at peace for 200 consecutive years (crises do not count as wars.)
- Put a Ring On It
Have a ring world section as your capital
- Slave to the Systems
As an authoritarian Empire with at least 500 Pops, have at least 200 enslaved Pops
- What Came Before
Find the home system of a precursor empire
- Outside Context
Invade pre-FTL Earth while it is in the midst of a world war.
- Planned Obsolescence
As a materialist empire, have at least 75% of the pops in your empire be robotic in an empire with a
- Then Virgil, Now Beatrice
Return a long-dead species to life
- Tourist Trap
Own a planet with at least 10 different species on it
Open up a shielded world
- Very Open Borders
As a xenophilic empire, have migration treaties with at least 10 other empires
Win the game through any victory condition
- Deus Vult
As a spiritualistic empire, own 4 holy worlds
- Suffer not the Alien
As a xenophobic empire, purge all other sentient species in the galaxy
- What Was Will Be
Close the loop, or don't
- Does Not Compute
Shut down the Contingency plan
Explore a Natural Wormhole
- Citadel of Death
Own a Citadel with 40k fleet power
- Imperial Highway
Own 4 active Gateways
- Star Struck
Own 200 Starbases (Outposts are counted)
- Tradition is Everything
Unlock all 42 Traditions
Have a planet with at least 100 Pops
- Center of Trade
Earn at least 1000 Energy Credits per month from trade
- It belongs in a museum!
Find a Relic
- Unlimited Power!
Use the active effect of a Relic
- Surfing the Web
Have a network of at least 30 Hyper Relays, in systems you own, connected to your capital.
- Yeet the Fleet
Catapult a military fleet directly into the capital system of an enemy empire you are at war with.
- None Shall Pass
Have a Fortress World with a Defense Shield, Ring filled with defenses, and a power of 10000.
- Gotta Subjugate Them All
Have a tier 3 subject of each Specialist type simultaneously.
- Fine Print
Modify a vassalization contract.
- Maximally Effective
Be the patron of three maximum sized Mercenary Enclaves.
- You Monster
Reduce, reuse, recycle.
- Meet the New Boss
Same as the old boss.
As a Subterranean empire, dig too deep, but prove yourself worthy.
- Into the Unknown
As a Slingshot to the Stars empire, send 10 science ships into the unknown with Quantum Catapults.
- Non-Prophet Organization
As a Teachers of the Shroud empire, prove that the Shroudwalkers made a terrible mistake.
- With Interest
As a Payback empire, finish what you started. Gain victory over MSI using the special Payback CB.
As a Broken Shackles empire, eradicate slavery in the galaxy, including on Pre-FTL worlds.
- Dark Forest
Convert to a Fanatic Purifier as a FotD empire and eliminate... everyone!
- Back with Your X
Get the “good ending” to the Solarpunk quest chain, with Sol as your capital system.
Research 12 pre-FTL Insight Technologies.
- No Good Deed…
Save a Pre-FTL experiment from failure, even though it puts you in breach of Galactic Law.
- The Path Not Taken
Have 10 colonies without ever discovering Hyperdrives.
- Nothing to See Here
Declare a war with a cloaked military fleet already in the primary target’s capital system.
- We’ll Make Great Pets
Have at least 10 pops of your primary species on display in Alien Zoos within your empire.