Full list of all 80 Surviving Mars (Windows) achievements worth 1,750 gamerscore.
The base game contains 50 achievements worth 1,000 Gamerscore, and there are 3 DLC packs containing 30 achievements worth 750 Gamerscore.
Analyzed an Anomaly
Played as China and reached a population of 200 before Sol 100
Built 1000 buildings
Played as USA and researched all technologies in the Engineering tech-tree before Sol 100
Reached 250 Colonists
Deep scanned all Sectors
Treated 50 Colonists in a Sanatorium
Completed Mystery: Inner Light
Built a Dome
Built the Omega Telescope
Had a Colonist with all four stats at maximum
First child on Mars
Built the Excavator
Played as Russia and extracted 10000 resource units from Deposits before Sol 100
Completed Mystery: The Dredgers
Scanned all Sectors
Built a Dome Spire
Had an Earthsick Colonist who decided to stay on Mars
Built the Mohole Mine
Reached $100,000 M
Passed the Colony Approval stage
Played as the Church of the New Ark and had 100 people born on Mars before Sol 100
Reached 200 Vegans
Had a Colonist with 2 Rare traits
Passed the Colony Approval stage with a single Founder
Had a Biorobot Colonist
Completed Mystery: Artificial Intelligence
Completed Mystery: Spheres
Built a Shuttle Hub
Play as India and have 5 Domes before Sol 100
Built the Geoscape Dome
Built the Space Elevator
Play as Europe and research 5 Breakthrough Technologies before Sol 100
Completed Mystery: Marsgate
Reached 1000 Colonists
Built Project Morpheus
Landed 50 Rockets on Mars in a single playthrough
Had a Colonist with 5 Perks
Construct 5 different Wonders in a single playthrough
Refueled a Rocket
Built the Artificial Sun
Had a Dome populated by at least 50 Biorobot Colonists
Had a citizen that was reconstructed by Project Phoenix
Harvested Food on Mars
Researched all non-Breakthrough Technologies
Reach 100 Colonists living in a single Dome
Played as SpaceY and controlled 200 Drones before Sol 100
Played as Blue Sun Corporation and exported 500 units of Rare Metals to Earth before Sol 100
Shot down a meteorite
Completed Mystery: The Power of Three
Play as USA and have a Geoscape Dome with a Megamall before Sol 100
Play as China and have Tai-chi Gardens in 10 Domes before Sol 100
Play as Blue Sun Corporation and produce $100,000 M Funding before Sol 100
Play as Europe and reach daily production of 10,000 Research before Sol 100
Play as India and convert 3000 Waste Rock to useful materials before Sol 100
Play as SpaceY and complete all Sponsor Goals on challenge rating 500% or higher
Play as Russia and have 500 colonists on challenge rating 500% or higher
Play as Church of the new Ark and have 250 Colonists at 70+ Comfort before Sol 100
Play as Japan and train 200 specialists before Sol 100
Play as Brazil and convert 2000 Waste Rock to Rare Metals before Sol 100
Successfully return from an asteroid
Visit 3 asteroids simultaneously
Fully develop a buried wonder to benefit your colony
Complete all techs in the recon & expansion tech tree
Retrieve all resources from an asteroid & leave nothing behind
Fully develop all buried wonders in the underground, before sol 100
Prevent 100 Cave-ins in total from Underground Marsquakes
All your colonists live underground (at least 200 colonists)
Have a single Asteroid Lander visit 10 asteroids before returning to Mars
Go game over as your last colonists leaves Mars behind to take a trip into the great unknown
Have a RC Dozer complete a landscaping project
Harvest Seeds on Mars
Nuke the Polar Caps
Have water rain on Mars
Plant a tree
Have a lake with liquid water
Endure the Toxic Rains
Create blue skies by terraforming
Max all Terraforming Parameters
Construct a Capital City