Full list of all 40 Syberia 3 achievements worth 1,000 gamerscore. It takes around 12-15 hours to unlock all of the achievements on Xbox One.
Maybe the next time the clinic staff will deign to listen to you…
Different people told you a truly sinister local legend…
You've completed this part of your journey… But what does the future hold in store for you?
You communicated with a really strange machine without ever putting out the fire you lit beforehand.
You set off a strange migratory mechanism without being asked to do a thing…
The spirits have given you their blessing… and quite a trip!
You opened the doors of a ruin with fewer than 20 manipulations.
Three times your signs of affection made someone happy.
Admit you've wanted to ever since you left Valadilène…
Admit it: you didn't see that one coming…
Your alliance with an automaton and the tribe has let you move mountains… Or a ferry, at any rate.
You restored a temple of entertainment to its former glory, and did yourself a big favor, too!
You've preserved an ally's cultural integrity…
You took the advice of an injured ally.
In a single conversation, you touched the hardened heart of a survivor.
The redemption of a great sailor saved you from a legendary assailant.
You crossed the ice floe without stalling a single time.
You enabled the Youkol migration to set off again.
5 times your thirst for exploration let you influence the progress of the game.
You showed the soldiers that cunning is always better than force.
The mayor proved to you that he has the courage of his convictions…
Admit you like it…
You took the plunge for the good of the migration…
You got the town of Valsembor to give in.
Your efforts have restored a mechanical masterpiece to working order.
You got a perfect copy on the first try.
You found what was needed the first time round.
You convinced an old sea wolf to try to redeem himself, in a single conversation.
Through your research, you obtained and used an irrefutable argument during a verbal joust.
You were rebuffed three times by the same character.
You and the Youkols can count on new allies in Valsembor.
Your research has enabled you to learn about the region's dark past for yourself.
You've reached Valsembor despite your pursuer… and the red tape!
You've observed 15 points of interest in items in your inventory.
You fled the clinic and saved the tribe from great peril.
You managed to leave the clinic's psychiatric ward.
You decided to think twice before speaking.
At least you won't be on your own while you are convalescing…
You proved that you're not suffering from any secondary effects despite an… impartial diagnosis.
You came round in a really strange institution…