Full list of all 40 Syberia 3 achievements worth 1,000 gamerscore. It takes around 12-15 hours to unlock all of the achievements on Xbox One.
Achievements they've won
Achievements they've not won
Complete this part of your journey.
When solving a puzzle, you used a strange machine without putting out the fire you lit beforehand.
Set a strange migratory mechanism in motion, on purpose.
Receive the blessing of the spirits.
When trying to solve a puzzle, open the doors of a ruin with fewer than 20 manipulations.
Tell one of your traveling companions how much you like them three times.
Discover what random surprises the journey holds in store for you.
Overcome a major obstacle with the help of your allies.
Receive an old friend's congratulations by helping him before he asks you to.
Preserve an ally's cultural integrity.
Take a wounded ally’s advice.
See beneath the surface to convince a survivor to help you.
Survive the assault of a legendary assailant.
When solving a puzzle, start the mechanism you're asked to without stalling a single time.
Make sure the migration can get under way again.
Prove to the clinic staff that you're right despite everything.
Show them that their weapons are no match for your cunning.
Receive an elected official's moral support.
Savor victory over your follower.
Get soaking wet for the cause.
Get your old reflexes back to make an elected official give in.
Wake up a sleeping mechanical wonder.
When solving a puzzle, make a perfect duplicate on the first try.
Find 15 points on interest in items in your inventory.
When solving a puzzle, find what's needed the first time around.
On the first try, you succeeded in convincing a lost soul to seek redemption by helping you.
During a discussion, use an irrefutable argument that you obtained by exploring.
Think twice before speaking.
Get rebuffed three times by the same character.
Find new allies.
While exploring, perform 5 optional actions that influence your progress.
Find out about the region's dark past.
Listen to two people tell you the story of a local legend.
Save the tribe from great danger.
Leave the psychiatric floor of the clinic.
Become friends with two of the clinics old hands.
Pass your medical visit.
Explore the place you are convalescing in.