Table Top Racing: World Tour Reviews

587,372 (368,122)
TA Score for this game: 550
Posted on 16 March 17 at 00:56
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Table Top Racing: World Tour Review
Published & Developed by: Playrise Digital
Release Date: March 10th 2017

Racing games have been part and parcel of the video game industry for many years. I can remember back to the 80's when Rally X was the "racing" game to have. But how times have changed through each generation of home console with fun arcade racers and serious simulation racers gracing us with their presence during these years. One type of racer in particular has always held a special place in my memories however, is the miniature car racer. One genre that has been dominated by the mighty Micro Machines. But is the crown about to be whipped away by Playrise Digital and their Indie effort Table Top Racing: World Tour?

TTR as I'll now refer to it as, doesn't break the mould. It's miniature cars, in several locations which are covering a broad range, and offering various routes through said locations. We've seen this before and it works so why change a winning formula? TTR isn't just all about looking cute with tiny cars and fleshed out race tracks, oh no. Don't take it seriously, and work hard to snatch 1st place and you will be severely punished. The AI is challenging, and is prepared to ram you off course, use weapons and any means necessary to prevent you from taking home the gold. Despite no difficulty option, TTR isn't as laid back as you may think upon first impressions.

As there are no licenses for real life car manufacturers, Playrise Digital have decided to go the cheeky route and conjured up some amusing names of their own. Such as the Fauxrari, Braking Bad, Zomg-A and McHandful P16. A bit of thought and you may get these. I not then once you lay your eyes on these motors, you will most certainly figure them out. But it's not just Supercars on offer, you get Cult Classics and Street Racer cars too.

As for the game itself, you get Career mode, which offers up a healthy selection of race modes to test your driving skills to the max, and of course the obligatory Championship event. 4 Championships for each category of car in fact. Then there is the special events which are one off races with set parameters. Don't feel as though you've been tested yet? Then try your luck here. Finally, we get to the Multiplayer. Games like this thrive off putting yourself against friends, and TTR is no different. Sadly, we only get an online component as there is no split screen to be seen. Why Playrise, why? A game like this is crying out for some split screen shenanigans. Fortunately, the online world and offered no lag whatsoever during my 3 hours of online racing.

As expected, you can upgrade your rides, paint them and even buy some rather expensive wheel weapons. Although Peacebomb, Bling and Boing wheels do little in the way to attack your opponents, they still have valuable reasons for being included. In game weapons will be needed to further improve your chances of that 1st place finish, whether it be turbo boost, homing missile, acid bath and more. You can even stack them if you play long enough to unlock this option. Finally, each location offers you 6 hidden large coins which I highly recommend you pick up.

Races are fast and action packed, not to mention infuriating at times. But where is the fun of walking away with an easy win every time. Each car handles a little bit differently, and with upgrades, become even better. TTR is a fantastic Indie title, and lived up to my expectations. Plenty of races and varying modes, from Elimination, to Pure race, Combat and more to keep you occupied. But learning the racing line is paramount to your success and learn it you should.

Certainly not to AAA standard, but for an Indie title, Playrise have not only made this a vibrant and colourful racer,but it looks rather good too. Levels are decorated with plenty of relevant eye candy. Frame rate doesn't suffer either.

Wes Smith has had a lot to do with the soundtrack. I have no idea who this fellow is truth be told, as my favoured genres of music cover guitar riffs and pounding drums, to Celtic arrangements. But I have to admit that the musical choice suits the frantic track action. Engine noises are as expected too. So no complaints here either.

Easy to pick up, and only slightly tough to master racing lines, cornering and handling each car perfectly. Nothing complex to learn, and that's how it should be.

You will need to replay races from time to time to grind out money for upgrades or new cars. But it's done in such a way that you really shouldn't have to do too much of it to progress to the next round of races and championships. Each successive Championship and race will reward you with more money. Sure you won't breeze through TTR in a few hours, and you will need to put some time in. Value for money.

Mostly straightforward list encouraging you to just do everything, from gaining gold medals everywhere, to buying and upgrading every single car. There are also achievements for collecting all hidden coins in each location. A small handful for miscellaneous tasks, and of course 3 very simple achievements tied to the online.

So, there we go. It does what Micro Machines has done in the past, and kept true to a similar formula without trying to change it too much and potentially ruin it. TTR does remain its own game however with its own personality. I will have to reiterate that offline Multiplayer being absent is a downer for me persoanlly. This could have helped sell more copies. But Playrise Digital have a little stunner on their hands. Show them some support.

A copy was provided for review purposes.
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