Tekken Tag Tournament 2 Reviews

  • Marc PilkingtonMarc Pilkington323,720
    23 Sep 2012 24 Sep 2012
    12 1 0
    It's been quite a while since we last faced off in The King of Ironfist Tournament. Tekken is now back and it's better than ever! Get ready for hours upon hours of fighting galore with all you favorite characters from the series.

    Tekken Tag Tournament 2 is the eighth game in the entire series, but the second in the Tag spinoffs. Being able to switch from one fighter to another on the fly makes the gameplay and mechanics that bit more wild. It improves from its predecessor (Tekken Tag 1) with new tag mechanics, MANY more fighters, and just the overall feel. The graphics look very nice in each of the different locations you're put in, and in my honest opinion this is the best Tekken yet.

    Now, onto the actual gameplay itself. Every fighter is automatically unlocked once you start the game (unlike previous titles) and you are given access to their huge moveset, and each character has a tremendous amount of moves. I remember looking at Alisa's command list and scrolling for quite a long time. Namco were pretty extensive when doing this it seems. In any of the modes, you are able to chose from 'Tag' or 'Solo.' It's pretty obvious what that means but basically you can either go through the stages as a tag team and switch from each fighter as you see fit, or battle with just the one person and see if you can take everyone on without any help. As the game focuses on being a TAG team (and because it's more fun), I've gone with two fighters practically all the time. Another reason for picking two fighters is because of the tag combos you can pull off. Whether you launch someone into the air, get them into a 'bound' state, or initiate a throw, if you press the tag button at the right moment then your partner will come in at the same time and add to your combo of hits. It's pretty cool seeing them both on screen at the same time, but it can be quite hard to pull off at first. It took me a while to work out how to do the different tag assaults/combos/crashes but when you do, you'll feel quite skilled in doing so. This mechanic is probably the biggest change in the series. The rest is basically your standard Tekken you all know and love. There's nothing wrong with that though.

    All the well known modes are there as well. Arcade is of course one of the first modes you'll be trying out, with Tekken Tag 1 boss 'Unknown' making a return (and she's even more of a b***). The classic time attack, survival, practice, and team battle modes are there as well. The ghost mode from Tekken 6 is also there, which basically is versing other players replays, hence the name 'ghost.' Online mode of course would make an appearance too. It seems pretty well done, and it is easy to get into a match (from what I've experienced anyway). While you're waiting for a match, you're even able to practice on the wooden warrior Mokujin, so you won't be too bored. The ranking system makes a comeback too, and with online you are able to chose how many ranks above or below you can verse, so that it can be a fair match. Playing arcade or ghost mode will also separately increase the rank of whichever character you use. The more you fight with that character, the higher and higher their rank will become. Each character still has their own ending movie, and these are unlocked by either finishing arcade mode with that character, or getting them randomly on the odd occasion in the ghost mode. The movies look fantastic graphically and you can tell that Namco have put a lot of work into creating them all. There's no stupid background music and soundless 20 second clips like Tekken Tag 1. These are all full CGI and cinematic style ending movies and everyone speaks their own language. Some movies are better than others (and longer) but from what I've seen they're all put together well. You will definitely look forward to unlocking them for every character. One thing bothers me though...why did Namco take the freedom fighter, Julia Chang, and turn her into some weirdly dressed wrestler called 'Jaycee'? It's obviously Julia, so why bother changing her? Oh well.

    The one new mode that is introduced is 'Fight Lab.' This mode has its own small story, in which Violet is trying to create the ultimate fighting machine and you're the one that has to train the machine through a series of stages and strange boss battles. This machine, being Combot from Tekken 4 goes through trials which are basically there to train you in the game. That is essentially what this mode is there for. It's quite clever how you go about this training, and most of the time you are guided quite well in what has to be done. Sometimes though, it's quite daunting and you sometimes get a bit stuck. I got rather annoyed at one boss battle against a bunch of weird looking Mokujins and wasn't able to master the way they had to be knocked out for ages. You can get through all the stages relatively quickly and they aren't that long. There's even an ending movie once you finish the final stage which is quite fun to watch. Another part of Fight Lab is something called 'Combot Tuning.' This is basically you programming Combot's moves to your liking with the points you earn in the stages. Unlike Tekken 4 where he was just another Mokujin clone, here you can pick and chose from a huge set of moves from all the game's fighters. This way Combot becomes more unique and is more interesting to play with. So overall, Fight Lab is a fun addition to the game, but it would have been a bit better if old modes like Tekken Ball/Tekken Bowl were introduced again.

    The soundtrack of the game is well made. The developers have gone more for the rave/techno style of music, but it still fits in very well. There are some remixes of old songs from previous games (for example, the fantastic 'Moonlit Wilderness' track from Tekken 5), but sadly they don't sound as good as the originals in my opinion. Nonetheless, still a good set of tracks to enjoy as you fight. The customisation feature is in there too, but the items and clothing you equip characters with seem to have no effect on the fighter's actual defense/power etc (from what I've noticed). They are there purely for fun, and I've made some rather funny looking characters. For example Mokujin now has a giant doughnut around his body and Alisa is wearing knee high boots along with some big butterfly wings. Another fun addition.

    It could be said that Tekken Tag Tournament 2 has been made harder for casual players. This is sort of true, because there is a lot to learn in terms of fighting mechanics, different movesets, and the downright difficulty of some of the bosses (*cough* Unknown *cough*). The idea though is that the game is trying to teach you the fighters different styles, rather than simply button mashing your way through. You can still do that if you wish, but the game is made in the way it is for a reason. With practice, you will get better. As an avid Tekken fan such as myself, I was able to get stuck in straight away with my favorite character, Nina Williams. For new players it may be a bit hard to get your head round so many different fighters, but you'll get there in time.

    Achievement wise this game is extremely easy. Sometimes they are practically giving the achievements away because you will get a lot of them simply by playing the game and paying no attention. On the first day of playing I got TWENTY SEVEN achievements. Yes, you read that right. It's that easy. If you play games simply for achievements, then you'll probably 100% this in a matter of days. However because of my love for Tekken, I'm deliberately taking my time and not going outright for all achievements. That's apart from the odd one which may need a bit more attention (like escaping Alisa's spam bomb move which I needed to go on practice for) . Other than that, just have fun, take your time, and the achievements will come eventually.

    I feel like I've been talking a lot about the game, but that's because I think it's a blast to play! Tekken Tag Tournament 2 is one of, if not the best game in the Tekken series to date. It sticks to what it knows best which is the fighting. The scenario campaign from Tekken 6, which wasn't too amazing, has been scrapped and we are able to fully enjoy the game for its best asset. It's a little bit of a shame that the random fun modes like Tekken Bowl from the last Tag game aren't there for variety, but it's still makes for hours and hours of fun. This is a game that you can play long after the achievements are all done. The replay value is infinite due to the genre of game this is. People may go on about its brutality, but if you give it a chance then you'll realise this is a blast to play and you will enjoy every moment. Welcome back to The King of Iron Fist!
  • Gula BABAGula BABA75,957
    19 Jul 2014
    9 0 0
    Tekken Tag Tournament 2
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    It’s hard to overstate how important character customisation is in modern fighting games. As much as on-screen usage of a particular character speaks for itself to some extent, there’s always room for more of a sense of identity – something that both lets you know who it is that you’re fighting and something for spectators to attach to a match to make it more than just two people smacking one another senseless. And where once players would have been defined by their language and mannerisms either in an arcade or in person, this faceless digital age requires something a little more obvious. And slowly but surely, fighting game devs are catching onto the idea that people want to express themselves not only through the characters they pick and the way they use them but through the way they look. Whether it’s always using a particular Tager colour in BlazBlue, proudly displaying your love of capitalism with your downloaded Wesker outfit or sticking an Egyptian burial mask and a pair of pants on Akira and calling that a costume, looking good is fast becoming as important as fighting well. And no, that’s not a bad thing.
    The game has a bunch of gameplay modes, all divided into two sections – Online Play and Offline Play. Both of the sections are pretty self-explanatory, with online play giving you the option of joining matchmaking to pit yourself against either random strangers, or people you know. Online play also has other options including the ability to watch and save replays of online matches and looking at your player record. The bulk of the section is in the matchmaking, and once you start a game and find an opponent who has more than one bar in terms of latency, you’ll want to keep playing against that person and improve your skills. The biggest issue here isn’t even the game’s fault. Finding a match takes forever, and when you do find one, there are extremely high chances that you’ll lose because of the insane lag. This is mainly due to lack of interest for fighting games in India.
    Every character has their own unique fighting style

    The Offline Play section is where I spent most of my time, honing my skills against the computer in Arcade and Time Attack modes. Arcade Mode is where the “story” of the game happens. When I say story, I mean an excuse to keep fighting until you get to the last boss and unlock some move for your character that’s supposed to explain… something. Regardless of the story, the game modes themselves are pretty fun, and this is compounded by the solid fighting mechanics of the game, as all the characters feel unique to play and this is helped by the fact that each of the characters incorporate many real-life martial arts into their moveset (Devil Jin and his laser beams notwithstanding). Multiplayer in offline play may be where you manage to spend most of your time if you can find enough friends who are jobless enough to learn the game. Not much can be said about the Versus Mode that hasn’t already been said though, as the game’s strength lies in its solid and well thought-out mechanics.

    The mechanics of the game are extremely different from the mechanics of the much more popular Street Fighter games. The only meaning high, mid and low attacks have in this game is the direction of your attack. The power of the attacks aren't in any way related to the direction of attacking. Rather than the high, mid and low attack system from Street Fighter, Tekken Tag Tournament 2 opts for a system that seems pretty simple and intuitive at first, but is deep enough to make you spend months mastering a single character. This is helped by the fact that each character has more than a hundred different combos, which are pulled off by chaining attacks from the right limbs together. Other than the standard D-Pad controls for movement, the game maps each of the four face buttons to a separate limb. For example, Square will make you attack with your left hand, whereas circle will make you attack with your right leg. The standout feature of the game, much like the first Tekken Tag Tournament, is the tagging mechanics. You can either switch characters in and out to keep them out of dangers, or if you're feeling especially ballsy, use tagging as a way to prolong combos and juggles to keep your opponent disabled until they're knocked out. The tagging works by simply pressing the Tag button, which would do different things depending on your combo or timing, ranging from simply switching characters, to setting up elaborate combos where you will constantly switch characters in between for prolonged beatings

    Namco Bandai has been talking up TTT2’s Fight Lab mode and it’s not hard to see why. It’s a really interesting way of introducing the game’s mechanics to new players and refreshing the memories of returning fans, with the tangible end-game goal of having a Combot trained and tweaked to your liking with signature moves from across the roster. The drills themselves are seldom that challenging, but they’re an extremely entertaining way of conveying information that should by rights be boring. In one, Violet barks commands at you to copy until Ganryu torpedoes across the screen, E Honda style, and is explained away simply as being ‘an intruder’. Another sees you pinpointing and hitting weak spots with certain types of moves and ends with knocking Lili’s clothes clean off. But the final trial is the best, teaching the intricacies of tag combos and advanced juggling by having you beat on fat versions of Ryu and Ken from Street Fighter, who inflate and float away when defeated before Akuma (played here by Tekken 5 boss and generally irritating cheap prick Jinpachi) shows up and starts tossing fireballs around. Stupid? Obviously. Brilliant? You knows it.

    .All the classics are here, from Survival to Team Battle to Time Attack, as well as the real time sink that is Ghost Battle. Squaring off against an endless string of simulated human opponents (as in they have their own names and customised teams) is rewarding on multiple levels – simply climbing the ranks is satisfying enough, complemented by a steady flow on in-game cash, the chance to see a bunch of crazy customisation options and see characters used properly and, of course, the opportunity to grab a bunch of rare costume pieces. Previous Tekken games have brought user data across to Ghost Battle, immortalising skilled players with their team’s appearance in the offline mode – hopefully this is something that will later be added to TTT2 (or we’ll at least see new fighters added to the pool with title updates), since that’d add incentive to burn even more hours in Ghost Battle. Which, thinking about it, might be somewhat unhealthy for us.

    If the included music isn’t to your tastes, TTT2 features a system where MP3s can be pulled from the hard drive and played in game, while the addition of the World Tekken Federation service - WTF for short - shows that Namco is forward-thinking about the future of the franchise and the genre. A similar service to Call of Duty Elite or Battlefield’s BattleLog, WTF lets players see their stats in great detail online via a browser as well as join guilds of a sort and compete in competitions and so on.

    This long overdue sequel delivers everything you expect from a Tekken game. I'm talking about crazy endings, explosive action and tons of characters. Unfortunately, Tekken Tag Tournament 2 only features a limited amount of modes and relies too heavily on air juggling combos. I suppose no Greatest Hits collection is perfect.
    Tekken Tag Tournament 2 is often cheap and barebones. However, it's also one of the most comprehensive fighting games I've ever played. With 59 characters and thousands of moves, Tekken Tag Tournament 2 has been specifically designed with fans in mind. Newcomers will also enjoy the large roster and cinematic endings, but may find the online multiplayer unwelcoming!
  • CassiopeiaGamesCassiopeiaGames181,861
    11 Sep 2012 01 Apr 2013
    18 9 13
    This review was originally posted on http://gamingirl.com which I own

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    Once again the King of Iron Fist Tournament kicks off, and all the worlds greatest fighters gathers at the same place to fight for the glory.

    Unfortunately I can’t ramble on about the story as it looks like Namco Bandai Games has scrapped the idea of including a story mode. I’m a little ambivalent about that as I love to learn the story about the characters, why they’re fighting, what their backstory is and why there’s a fight in the first place. The fight is not entirely about glory, but merely money, world domination and not to mention set the hierarchy right, even against family members (Yeah, the Mishima family is still screwed up). On the other hand, the third person view the story mode had in tekken 6 was not that great; these games are made for a side view, not from behind. While I loved getting an actual story, the third person view fighting was a chore to get through.

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    The roster is pretty straightforward, big, and includes a few surprises from old games, as well as a couple newcomers to the series. Here’s the most noticeable ones;

    She’s beautiful as ever
    Jun was my by far favourite character in Tekken 2, and I’ve been missing her ever since. She was the very first character I tried out, and while she has kept her moves, the designers have chosen to design her more robust, making her look a lot more like Jin (she is his mother after all) and more fightable/sustainable. I’m not sure i like it. A part of my heart for her back then was her brittleness.

    Heihachi is still appearing, and younger than we’ve ever seen him before. I would love to know the story behind this and what the developers thoughts was when they made him look young. Every other character is looking either the same or a little older, so Heihachis timeline is a bit out of sync. He’s faster than ever, and his simple moves makes him easy to control - you can still electrify your opponents to take even more of their health.

    Tag has evolved
    The tag team function has definitely been refined since the last game on the PS2. Now it’s not only just switching between two characters, it’s about doing it at the right time to make beautiful combos and to make heavy attacks on your opponent - and interfere with the fight as well. I’ve seen my awaiting tag partner jumping in and saving my current character from a throw, and I’ve seen all four character at the stage at once (I have no idea how to replicate this, my best guess the CPU was making a move as well). I’ve got a feeling that the Tekken series has moved a tidy bit in the direction of street fighter - but only a very little, only showing in how the characters move.

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    The environment is breakable in certain places - the CPU just beat me to hell in a fight, where of one of the rounds ended with my flying through a window, and the achievement “Geronimooo!” for breaking a balcony popped for me. Other stages have breakable floors so that the fight in itself will be in some sort of stages as the environment changes.

    They’ve also dropped a full replay whenever a fight ends and kept to make the last hit in slow motion while the defeating character is flying through the air.

    More enraging than ever
    Let’s talk about the difficulty. I’m in no way a good player, I play purely for fun and with friends locally and it’s not like we have a weekly gaming meeting. The scrapping of the story mode confirms that this is what happens for far the most players in the world. I lost a couple fights when I played through the arcade mode, but thought no more of it once I was able to beat the CPU to progress in the game.

    Then i met the final boss. I was met with a wall of difficulty; long combos that I had no idea of how to get out of once I got hit, blocks from the opponent, and ridiculously great timing as well whenever I tried to retaliate all the hits. I’m pretty sure the hardcore fanbase has been yelling out saying that the game was too easy and the developers must have listened. The bad thing in this instance is that newcomers and casual players will end up disliking the game for the frustration and defeat.

    There’s a couple of great modes to try out, but no way near what we’ve seen before. There’s no volleyball (featured in Tekken 3) and there’s no bowling either (featured in Tekken Tag and Dark Resurrection), and as mentioned, no story mode. While the game lacks in quantity, it certainly justify it in the quality and focus on what the game is actually about. Arcade Mode blends the endless mode from Tekken 5 into the Arcade mode we know so well; the arcade mode has a number of fights ending with a boss fight and you can promote your characters playing this mode.

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    When you want to mix it up a bit, you can play Team, Time Trial and Survival mode, where you pick a team of fighters, fight through a number of opponents as fast as possible and survive as long as possible. Pretty straightforward, even for players who haven’t played any of the games from the series. Furthermore there’s a mode that needs a little more explaining, and that’s Ghost Mode; Here you basically download your friends or randoms strangers fighters and fight against them.

    Get ready for training!
    There’s also a mode called Combot mode, which is in a way, a training mode. A simple story is attached to it, and you basically have to do what you’re told. Violet, a rich playboy has decided to make the ultimate fighting machine and that requires training, and you are his robot. As you progress, the challenges gets more and more difficult to perform (it requires a lot of timing skills), and in some places you aren’t even properly informed on how to execute the order.

    I would have loved to tell you more about the online mode, but since I wanted the review to hit the site as early as possible, and the game isn’t released yet, there’s no one to play with online. What I can mention here is that it’s been announced that an online service and stats tracker, called World Tekken Federation will be available. Here you will be able to check your own stats to figure out which teams and characters works the best for you - and your opponents.

    Final thoughts
    With a number of funny inputs in the game - including achievements that references to Ghostbusters and Pac-Man and other achievements are for making oddball stuff such as breaking a wall, a floor and a balcony - and one for making a female bystander falling into the pool you are in for a great time. The game overall feels just like the old games, the graphics are heaven to look at and I love the humour they’ve included this time - making the game a little more ridiculously and less grave.

    Hit; A couple retired characters make a comeback, making the roster enjoyable.

    Miss; The difficulty by a longshot. While I do understand hardcore players wanting more powerful CPU opponents for training, I feel like casual and newcomers to the series has been left out.

    Need; A fun oddball mode could have been fun to include; Volleyball, bowling or something entirely differently, just something that really breaks the set of two characters facing each other.

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  • Limerent DeathLimerent Death360,095
    30 Dec 2012 30 Dec 2012
    7 0 0
    In short, this game rules. It's one of my top games of 2012 and by far the best fighting game this year had to offer. I don't think I'm even out of line saying this is the best fighting game since the last generation of consoles.

    If you like 3D fighting games this is a must own! There is no ifs, ands or buts about it. I fully, FULLY endorse this game to the highest levels. It's an extremely challenging, fun and engaging fighter.

    I will be short and sweet, I am a Tekken Vet. I've been playing this franchise since 1998 and it's as fun and as cool as ever. Tekken 3 was my first game and I've owned every game since. I will make this a fair review though as I am not being biased at all. This game is well put together and definitely deserving of all my praise. Anyways...

    Graphics are as beautiful as ever. I will say though, the Tekken Franchise has always had amazing graphics. Tekken 3 for PSX back in '98 contained the best graphics a lot of the games at the time had to offer. In 2012, with Tekken Tag 2 the tradition has been kept up with no worries at all. Animations are smooth and models move realistically with the actions they perform.

    The controls are responsive and as rewarding as ever. Combos, dominance and mastering come at a price: dedication through hours of practice and meticulous memorization. I've dumped several hours of my time into this game, possibly even a day's worth of time and I've only been able to get really good with juggles, combos and counters using the Williams Sisters (my primary tag team), Michelle Chang and Jaycee (Julia Chang), Ancient Ogre and Zafina. Trust me, there's lots of time to invest here if you take the dedication to. If you need help with basic commands, the game's tutorial mode (stylistically done through use of a Tekken 4 returning fighter, Combot, and his calibration) is a really simple, easy to learn mechanic for setting up your fighting game knowledge. It actually even has a short, quirky story to it with amusing humor. Plus!

    As far as online goes, this is by far the best 3D fighting game (or possibly all fighting games for that matter) around for no lag whatsoever. Namco did great with Soul Calibur V's servers and they fine-tuned them even more and paired it well with good matchmaking for TTT2. You can set the parameters for the connections you want to be paired with and you can choose to not accept a match made game if it's not to your standards. I very rarely connect to matches with laggy, dodgy participants. When I do, it's by a craptastic change in quality during the middle of a match that oddly feels tampered with by my opponent but I won't get into that...

    This is also a complaint. This game is susceptible to rage-inducing innocent gamers so you have been warned. Unless you're a Tekken God or have natural button command timing, you more than likely will get stomped online. This is especially the case in player matches as anyone can be paired with you, lots of the time with people that are leagues better. I've raged quite a few times at cheap players, highly skilled players and cheaters who tamper with their connections in game. If you have friends that have this game, private lobbies are wonderful and have no issue whatsoever.

    The game has over 40 fighters, albeit some are doubles or clones, so there is great variety here. Pick a contestant and master him/her. You've got all the time in the world. You can form tag teams or go in solo with one fighter who will have a significant health regeneration boost at their disposal. The choice is your's.

    All pre-order incentive DLC has been released to everyone in a patch. A nice touch to have a complete game and write-off to Street Fighter X Tekken's decision for ill begotten and overpriced DLC.