While I had never personally had a love for the survival-esque genre, Terraria always stood out to me as a different sort of experience than simply "build and survive". What initially appears as a "dig, build, survive" loop eventually escalates into intense combat scenarios and encounters, and there's no stopping one's imagination with the tens of thousands of in-game items and possibilities that the game contains.
Those disinterested or completely devoid of its substance will brush it off as "2D Minecraft", and it seems to turn off those who don't want to put a few hours into the game to learn something (like the official site review conveniently displays), but it comes off as a much more engaging experience. From high octane boss battles to endless exploration, it's an experience that is easy to pick up and near impossible to put down.
However, there's a couple problems.
As any frequent console Terraria player (if they exist) knows, the highly anticipated 1.3 update was finally released for the Xbox One this past February - emphasis on finally. PC version 18.104.22.168 (or 1.3) was released in late June 2015. This means that eighth generation console players waited over two years for the update. Seventh generation players didn't get access to the update at all, with their final update version being console version 1.09 in August 2016 (equivalent to PC 22.214.171.124 released in May 2014). If it's not clear by now, the console support has always been far behind the PC support. This is typical of most PC games ported to console, and would be okay with me normally (though I think the time difference for Terraria in particular is absurd), but...
The game costs more both on seventh generation and eighth generation consoles than on Steam. It is $15 on Xbox 360 and $20 on Xbox One, while it has ALWAYS been $10 maximum on Steam and annually goes on sale for as little as $2.50. You are paying more for less content on a game that plays objectively plays worse with a controller (but more on that later).
With the 1.3 updates that have been released for the Xbox One in February and March, this puts the console version up to par with PC version 126.96.36.199, which aside from numerous bug fixes and slight graphical issues is identical to 188.8.131.52. Since 184.108.40.206, the PC versions of Terraria have received eighteen additional updates, five of which brought additional content to Terraria. Despite 1.3 finally arriving to the console editions, it's likely that consoles will forever be miles behind PC, all at up to double the price.
This insanity said, the game feels much slower and clunkier with a controller. With hundreds upon hundreds of hours sunken into the PC version, I feel confident saying that I know my way around most every mechanic in the game. With a mouse, the cursor can be aimed directly at an enemy to see their exact health and to aim exactly at them with ranged weapons, whereas on console the joystick can only be aimed loosely in their direction and only a vague health bar is displayed near the enemy. This isn't too bothersome for standard mobs, but when it comes to boss battles, I quickly find myself struggling mechanically due to the nature of a controller. Duke Fishron, for example, is a great challenge and insanely fun with keyboard and mouse, but because of his innate dodging and attacking patterns feels much more like a chore on Xbox. The most frustrating experience of all, however, is the not-at-all redesigned inventory system. With a mouse and keyboard, it takes mere half-seconds to move things around, swap things from a chest, and drop items. On console, however, the tile-based inventory system takes what feels like ages to maneuver, especially after a mining trip where the inventory is full of items. The "smart cursor" feature allows for much more convenient block mining and placing - why can't the inventory system receive a similar revamp?
All of this being said, Terraria is still a great deal of fun on console, especially with friends to play with. The game does have its grinding aspect, but makes up for it with its one-of-a-kind boss encounters and landscape. The game never fails to provide a challenge with its numerous character and difficulty setting configurations. But paying more for less is ridiculous and indefensible, and is the reason I can't give this version of Terraria above a six out of ten. If by some miracle the price is reduced to its appropriate value, and when the Xbox One receives keyboard and mouse support, perhaps my opinion will change. But for now, unfortunately, it's a smear on what could have been an otherwise great port.