12. The Amazing Spider-Man 2 (Xbox 360) Chapter 10: My Ally, My Enemy!Update notes

Head over to the objective as soon as you regain control. Once you go into the building, you will have a cutscene, followed by a conversation. Skip both if you want. Once it ends, you can walk around and collect tech points and audio logs. After you are done, there is nothing else to do here, so go ahead and exit the building.

There is no actual objective here, so for now, let Spider-Man just blow off some steam and procrastinate. I would suggest doing an easy Petty Crime. After the one heroic act is done, you get your objective again, so go to it. Once you get there, you will get a cutscene and conversation again. Skip them both like usual, and once they end, head to your next objective. The entrace is on the roof of Kraven's loft.

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Once you enter, you get a cutscene, and once you gain control, head straight and up the stairs. Then take a left and head all the way down the path. You will get another scene, and abruptly, near the end, you will get a locate danger sequence. Look to the back right (cn_LSdr), and hit cn_Y for each of the darts. There are literally so many, that there has not been any recorded proof up to this date of anyone dodging them all, so you always get one shot into you.

You will wake up in the middle of a clearing, with a scene. Once it ends, you will be fighting Kraven the Hunter.

The best strategy for fighting him is to not let him hit you. Always dodge and move away if you can. Each time he hits you, he puts some kind of drug into you with his blade, which makes copies of him. And they are not just distractions. They actually hit you, and you have to defeat them too (though they only take one hit to kill). Periodically, after enough damage has been done, he will jump into a tree and move around, and you will need to use Spider Sense to locate where he perched himself. You have a small window of time before he shoots you with a dart that makes even more copies. Once you hit him in the tree with a web rush, he will be knocked to the ground, and you will be able to put about three hits into him before he counters. When he counters, you need to counter as well, so that you get a few spare hits in and avoid letting him make copies. If you always knock him out of the tree, you will have to go through the tree sequence roughly 5 times.

Once you beat him, you will get

And then you will have a short scene and conversation again. Skip both if you want. After they end, you will also have

That concludes chapter 10. Finally, the last 4 chapters.

On to chapter 11.

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