Spider-Man video games have had an uneven history, but arguably peaked with Spider-Man 2
in 2004. Since then, many Spidey titles of various aims and qualities have been released. The Amazing Spider-Man 2
marks Beenox's 4th turn at developing a Spider-Man game, but is not as strong a title as their previously more focused efforts. The Amazing Spider-Man 2
is loosely based on the plot of the 2014 film, and as such includes the villains Electro and Green Goblin. Along the way, players will also go toe-to-toe with five other members of Spidey's rogues gallery. It's a decent mix of characters, with Kraven the Hunter having the best chance to shine and one of the marquee villains Electro getting the short end of the stick. Somehow, despite having multiple fights with Spider-Man in the film, Electro is only met once in the game after his transformation. What could've been a more realized plot line like what Treyarch did with Doctor Octopus in 2004 is severly hampered and comes off as a requirement for the game to have been made.
The best part of the game is arguably swinging through New York City. The triggers correspond to each arm and make web-slinging feel very natural, and corners smooth as butter to navigate around. Additionaly, the right bumper allows Spidey to web-zip to certain desired locations like perch points. When held, the same button slows down time giving the player more time to aim the zip to go to a desired location. Getting around is extremely satisfying.
The combat however, feels like Arkham Asylum light. Unlike The Dark Knight, Spider-Man doesn't have a lot of fancy gadgets or a lot of different enemies to vary how combat feels. Instead, combat feels repetitive with occasional dodges required to keep your hit streak counter climbing. The animation on Spider-Man during combat is servicable, and does well to convey his acrobatic fighting style. While they are side-missions, the Russian hideouts were one of my favorite points of gameplay. They are enclosed areas where the player must navigate to a terminal while remaining undetected. The player can choose to eliminate all enemies or just those in the way.
Achievement difficulty isn't anything to worry about with this superhero title and can be completed in a single-playthrough. Also, story missions can be revisited in order to fulfill them. With upgrades to Spidey's Spider-Sense, hunting collectibles is relatively pain-free, though the combat challenges are arguably the hardest portion of the game.
Graphically, The Amazing Spider-Man 2
is serviceable, but rarely offers truly remarkable visuals like other titles from the same period. Still, visual bugs didn't appear for me showing great stability.
The musical score is sufficient, and somehow doesn't wear down it's welcome despite being completely forgettable. The biggest disappointment in sound comes from the voice cast who attempt to sound like the film actors, but fall especially short of that goal. Even so, the roles are handled well despite sounding off.
Is The Amazing Spider-Man 2
worth your time? Chances are that players can complete the game and it's achievements in a week's time, making the 1000 Gamerscore quick and easy to obtain. But in my own mind, there are other games more deserving of a permanent spot in your collection.