Originally posted on MyGamerProfile
It's safe to say that almost
everyone is roaming the streets of New York disguised as "second wave" agents gathering supplies, helping out JTF, completing story missions or giving out bottles of water to those civilians that will drop you a scarf that looks like something taken out of a fashion show. The long anticipated game with 6.4 million Beta participants (!) that was well worth the wait arrived in stores roughly a week ago, and it didn't take long until the shelves were empty.
The part about creating a game that focuses more on it's 'end-game' than the actual story mission and succeeding is one of the toughest things a developer can pull off. While they've saved the best for last, they still need to keep the player's interest until they get there. With a storyline for the player to follow, where they are forced to take out certain threats to The Big Apple, they make sure that you stay busy for a good while. As you progress through these missions, you'll come across better gear and weapon to keep with the enemies (as you level up, so will your enemies). You know that moment where you go: "Okay, it's 10PM, one last game. Shit, it's 4AM", that's what you experience.
It goes without saying that this game is indeed made for you to play it with your friends (or befriended strangers), and you'll see that teamwork is crucial and the ultimate key to success. Try taking on a boss yourself at the later levels and watch your health bar get drained faster than a cake at a fat kid's birthday party.
You'll encounter a bunch of side-missions and encounters as you travel the abandoned streets of New York (they are not completely abandoned though, I don't know why I said that). These can become very repetitive, but this is indeed for the true-hearted completionist or the ultimate fan of The Division. They'll all reward you items that could improve your stats. The tougher the mission/enemy, the better the reward will be. Kind of obvious.
But where do you reside in an epidemic that is out to wipe out New York completely (and aiming itself on the rest of the world?) In your Base of Operations and in different Safe Houses of course! (I'm sorry, but if your guess was inside the Statue of Liberty, you were wrong). You enter the Base of Operations with nothing. The whole place is shredded. And who's to save the entire town and restore the BoO to its original glory if it isn't... you guessed it, you! By completing secondary objectives you are given "Wing-points". These are used to upgrade your base. Before you jump to conclusions that this is just another way of extending gameplay -- think again. The upgrades will help you out in and outside of battle immensely. Some will present you with other ways of battling, while others will locate collectibles on your map after certain criterias has been met. A funny thing to do (in moderation) is to stand by the door entrance to any Safe House and do Jumping Jacks, preventing others from heading outside. Just make sure not to piss people off..... too much.
And collectibles? What about them? Did Ubisoft finally get rid of them?! Nope.
However, you'll find the majority of these rather interesting. There are currently 293 collectibles for you to locate. Some annoyingly hidden, while others are in plain sight and in alleyways. You will want to pay close attention to the phone calls. They all present you with a voice message that lets you in on the story before and during the outbreak. There are six different collectibles. Upon collecting every single one of the same type, you'll receive a piece of clothing that you can show off. The only problem with that is that there isn't anything that truly ties the "reward" to the tedious task you've done. What I would like to see if a piece of a set. And once you've gathered every collectible, you're left with a full set that truly defines your dedication and devotion (or lack of social activities) to the rest of the remainings of New York.Never mix your Non-Dark Zone rank with your DZ rank. They are two completely different things. You could be max level in the outside areas (30) but still be level 1 in the DZ (max level here is 99). Just like you can't level up your DZ rank outside of the DZ, there is no way to rank up your regular level inside the Dark ZoneDark Zone, Bytyqi. Tell us about the Darkzone!
I never thought you'd ask. So what is the Dark Zone? In the center of the map, you'll find a red-coloured area. In here, you are able to kill other players. Yes, you heard (read?) me right. But, there is a catch. If you engage other non-hostile enemies (actual players), you will become Rogue. This status means that you've probably got 0,0053 seconds to run and run even farther. Enemies in your vicinity will be notified of your status and there's a great offer for them they just can't turn down. If they kill you, they will not go Rogue, since they are engaging an enemy that is already Rogue. If they kill you, they receive a ton of experience, and guess where they get it from? Yes, from you. You lose a massive load of EXP (meaning you can rank down.) Upon dying while being Rogue, everything you're carrying will get dropped. Items you've picked up from fallen AI's and/or other players will be in plain view to anyone alive.
In the Dark Zone you'll find some of the best loot in the game (high-end). Upon killing strong "named" AI's, there's a chance that they'll drop some good gear and/or weapons. The higher your level is, the stronger the boss is, thus yielding better stuff. But as I'm sure you all are familiar with the term "risk it for the biscuit"
, keep in mind that the Dark Zone should not be taken lightly. Only enter when you feel comfortable with the gear that provides you with a handsome amount of protection and a weapon that drains the enemy health bar quicker. And of course other agents in your squad.
If you're in a group, you'll become less of a target to other players, because why would they attack you when you have three teammates doing Jumping Jacks right next to you?
But drops is not the only way to go about getting these high-end equipment. Upon reaching level 30, you are able to do certain missions that will grant you with a currency called Phoenix Credits. This is a precious currency that needs to be carefully spent on something you really want, as it takes so long to collect them. With these PC you are able to purchase high-end stuff from a certain vendor in the BoO.
Any item you pick up within the DZ will need to be extracted through a chopper that you or any other player has to call in. Upon lighting up the sky with the classic flare, a countdown starts. But this does not mean you're safe. AI's will be notified and want their share of the cake too (remember, the cake is still a lie), so they'll try to do everything they can to stop you from extracting the loot (weirdly enough, they won't ever touch your loot even if you die. Party poopers). Just made sure you're not holed up somewhere and you should be just fine. When the chopper arrives, extract your stuff, and they're all safe, but it doesn't necessarily mean that you are. You still need to haul ass out of there or they'll find you, and they'll kill you.
This is what caught my eye when I was watching a couple of streams on launch day. The DZ is a beautiful way to bring people together, even almost every other Agent you come across (more of that below)
However, ladies and gentlemen.... However.
You know the saying that goes something like this: "People will always remember you for the bad things you've done, and forget about the good"? (To be honest, I don't even know if that's an actual expression. Well, it is now). The game has had its fair share of faults. Firstly. Within the first 48 hours of release, they game were VERY generous with giving out Phoenix Credits. A good handful of players went on a killing spree killing the "named" enemies in the DZ, dropping 10 or more PC for the slayers. By the time Ubi Massive noticed this, these players had enough PC to buy every piece of high-end armour/weapon in the game. Now, you get merely a few PC by killing these. It doesn't really bother me that there are a few fully geared up squads out there just waiting out their next prey (that being you and me. Unless you were one of those who played the game during the first 48 hours. In that case, shame on you) but I'm sure there's quite a few people out there who feel that their grind has to be three, maybe even four, five or six times longer to even get close to collecting the coolest things, but that's the whole idea of the end-game. You want to be the bad-assest kid on the block with an inventory full of yellow items (high-end).
Secondly, which could probably be THE biggest issue, is that upon turning Rogue and dying, you lose so much EXP, it's not even fun. This is nothing you shrug off and do that fake smile to let your nearby IRL people think you don't care, this is the real deal. And what has this resulted in? EVERYBODY'S FRIENDS in the DZ.
Because why lose all that time it took you to take down the enemies and harvest the EXP just to see it being forcibly taken from you by 12 Non-Hostile Agents and then watch them "clap their hands" as you wait for the respawn time to reach 0? What's the point of having a PvP area if almost
no one is firing at each other? Ubi Massive should really lower the penalty taken for turning Rogue, because, in the end, that's what the Dark Zone is mainly about!
And just to wrap this up with two small tips: Remember that as you're shooting AI's in the DZ, Non-Hostile Agents may attempt to get in the line of your fire, turning you Rogue, giving them green light to fire until all that hard-earned loot of yours drops to the floor. And the second one is that people may try to trick you into thinking that they're firing at you, hoping that you'll shoot back, but in fact, they're shooting around you. (Speaking out of experience, don't be like me).
What are your guys thoughts so far about the game? What do you like, and what do you dislike? Make sure to leave a comment below!