7. Bomb Corp.
The actual grind starts now. 4 achievements to go and they will take their time.
People that know the game "Keep Talking and Nobody Explodes" will see the similarities, though it's a less complex version. Bomb Corp. is definitely the outsider of this pack especially because you can play it solo. Yes that's right, no multiple pesky tabs, just one. You are a new worker in the poorly run office of a bomb factory; your job is to disarm all of the accidentally activated bombs by referring to the instruction manual. So far so good right? Well yes, if the manuals would be actually useful and not confuse you more and more with every sentence. Always keep this knowledge in the back of your mind, that if there's one mistake...
Three of the achievements are related to your progress in the story, yes, this game has a story and if you care about it and listen to the short cutscenes you'll have a good time between the mind destroying logic puzzles.
To complete the story you'll have to play through 15 days at your new work place. Days 1-14 you have to do 4 tasks everyday, on day 15 there are 5. These tasks always have the same goal, to defuse a bomb/bombs; though there are different types: Regular Bombs, Filing/Sorting Bombs, Key Code Bombs, Coffee Bombs, Printer Bombs, Alien Tentacle Bombs and at last a Alien Baby Delivery Bomb.
Sadly there's not too much I can help you with, all of the manuals + bombs are randomised, so no day is the same as before. The most important thing is to take your time by pausing the game. You can unpause for a few seconds to check the wires, you'll have enough time left. As every person has different strengths, for you it might be the best to take notes and write everything down to make it easier, I personally started to make notes for Key Code, Coffee and Alien Tentacle Bombs during the last few days. You'll have to find out what's best for you.
I'll give an explanation for all of the bombs, so you have a rough picture off what is awaiting you, but by playing a day multiple times you'll soon enough know what you have to do.
Pretty much what you would've expected from a bomb defusing game. A bomb has 4-6 wires, the manual will give instructions on how to cut them. There are a lot of tasks, most notable are the ones that "overwrite" other rules. It's just always a back and forth, from instruction to instruction; like I said before, notes will definitely make it an easier time for you if you're struggling. In the later days, some of them also include dates or serial numbers, by now you'll easily understand what to do here. Most of the time you have to defuse more then one bomb for a task, it ranges from 1 up to 7.
Filing/Sorting Bombs (from day 2 onwards):
As the name already suggests you'll have to sort names, either by first or last name and also either from A-Z respectively Z-A. And dont worry, they wont make it easy on you, especially during the later days the names are so similar it gets tough. Again take your time, take notes. A few examples:
|First Name A-Z||Ben Doyle||Last Name Z-A||Dave Zerk||Special for day 15||Raccoon|
| ||Carla Aben|| ||Matthew Kenus||(you'll understand)||Xyzzyzz|
| ||Carla Bewev|| ||Matt Kenus||First Name A-Z||Zyzz|
| ||Victoria Zeller|| ||Mat Kenus|| ||Zzzz|
| ||Victoria Zeller-Abner|| ||Justin Deese|| ||Zzzzzz|
Also: Ignore Middle Names; Hyphenated names come after non hyphenated.
Key Code Bombs (from day 5 onwards):
These are just a simple number pad with numbers from 0-9 and four instructions to find the 4 digit code. For the later days make sure to understand that columns are downwards and rows are across, if two of these are in the instructions you often need to look where they cross to find the number you're looking for. I always thought about it like Sudoku not sure if this makes sense for other people.
Coffee Bombs (from day 7 onwards):
You'll get riddle like instructions, it's even tougher to give tips for this one. What I did, was to use basic maths equations; something like Z>S, R+2 etc. maybe you find something that makes it easier for you. After you think you got it, just insert the amount for each ingredient and hope for the best.
Printer Bombs (from day 10 onwards):
The printer is broken so you have to fix it, the game will give you 10-16 instructions. These correspond with buttons on your device, there can be quite a few of them so you might need to scroll down/up to get to them. With the pausing method its not to bad, the only thing you really need to worry about are the 1-2 notes that are on the top of your device. These either tell you to not click anything while a light in the game is lit, to click a button before every step while the light is lit or lastly to click a button while a light is lit to make it disappear, otherwise time goes by twice as fast. As always once you get there it will make sense.
Alien Tentacle Bomb (day 15):
Don't let the tentacles distract you from the fact that this is really similar to regular bombs. You could divide it in two parts, first find out what tentacles have to be massaged, then look in what order they have to be massaged.
Alien Baby Delivery Bomb (day 15):
Basically exactly like Printer Bombs, only difference is that alien terms are used.
After reading all of this you are ready to tackle Bomb Corp. there are just a few last tips I'll give you. These were already brought up during this walkthrough but i'll get them on your mind again, because this is the game you want to use them.
Absolutely abuse the Pause option, this is the only thing that will get you through this game in a timely manner. Adding to this is the fact that you can cut wires, sort names, brew coffee, insert key codes, fix printers, massage alien tentacles and deliver an alien baby WHILE BEING PAUSED! This means you'll only need around 10 seconds for most of the tasks speaking of ingame time.
You'll need a certain amount of time left from the different tasks of a day to unlock the next day. Using the pause method this will not even be close to being a problem just wanted to mention it.
I think this is it, you'll have to get started now. Good Luck!
Upon successfully completing your first Filing/Sorting Bomb on day 2 you'll unlock:
On day 7 its time to make your first coffee, if you are getting tired you might aswell make one for yourself too:
And after delivering the alien baby on the end of day 15 you have done it, you got the hardest achievement of this Pack:
I hope you haven't forgotten that there are 4 achievements, don't worry. After beating the story mode, just go to the main menu and select The Grind. Your goal is to defuse 10 bombs in a row, it has to be done in one sitting. The difficulty is not to high, actually after beating the story, it should be quite easy for you. I chose to put it at the end, but you can go for it earlier. The only difference is that some bombs might not be unlocked yet. You did it? Nice:
Congrats on your completion, I hope you found this walkthrough helpful, if anything bothered you just post in the discussion for this walkthrough.
Until next time!
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