The Journey Down: Chapter Three Walkthrough

3. Story walkthrough

The Underland

Monolith Room

Look at the monolith

Interact with the backpack to get a cactus

Enter the giant skull mouth (on the right)

Skull Room

Examine the crate to open it

Use the cactus on the fungi Kito is bouncing on, get the machete

Pick up the deflated fungus

Exit to the left

Monolith Room

Use the machete on the vines on the monolith

Look at the hieroglyphs on the monolith

Take the vines

Enter the giant skull mouth

Skull Room

Use the vines with the crate

Use the fungus on the crate with vines

Interact with the gate on the right

Pedestal Room

Interact with the pedestal

Outside the Mining Station

Look at the roots, get petrified root

Use machete on the gate

Enter the building

Mining Station

Talk to Kito

Talk to Lina, look at the map

Go past Lina to the balcony

Balcony

Use the petrified root with the bucket chain to drop it on the ground (easier than finding the rock closest to the door/ on the beach, thanks to failurewarning for the tip)

Go out and back down

Outside the Mining Station

Pick up the root crystals

Enter the building

Mining Station

Use the root crystals in the generator

Decryption #1: Top, right, left, bottom

Decryption #2:

Image 1

Get microfilm

Use the switch to left of the bucket chain

There And Back Again in The Journey Down: Chapter Three
Return to St Armando
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St. Armando

Sewers

Choose either conversation option with Waasi

Hideout

Talk to Waasi (auto)

Pick up the airhorn from the table

NOTE: You will need to use this with EVERYONE you meet for an achievement

Use the airhorn with Waasi

Use the airhorn with Bombshell

Use the airhorn with Kito under the truck on the right

Enter the sewers (centre exit, right of the exit to the canal)

Sewers

Interact with the box

Take the jackhammer

Exit to the hideout

Hideout

Go up the stairs

Outside the Hideout

Use the airhorn on the wrecked car

Go left to take the train

Train

Click on Sankara Square on the map to exit the train

Sabokena's

Use the airhorn with Sabo, Makena and the customer

Go down the stairs on the left to Sankara Town

Sankara Town

Talk to the girl at the fruit stand and get free juice

It's Free! in The Journey Down: Chapter Three
It's Free!51 (50)
Get free juice from the friendly vendor (Secret)
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Click on the fruit to get a sticker

Use the airhorn with the girl and her mother at the fruit stand

Use the airhorn with the band

Go up

Protest

Use the airhorn with Gabi (you cannot use it with the crowd, Pablo or the Riot police)

Talk to Pablo

Talk to Gabi, ask her “You know a Professor Moorhead?"

Talk to the camera man

Use the airhorn with the camera man (story related)

Hideout

Get the camera automatically from Gabi

Use the camera with the cable

Use the microfilm with the camera

Outside Agibo University

Go right

Click on the fire escape to go up

Store Room

Search the boxes to get a magnet

Go right

Outside the Office

Search the mailbox, the 22nd of March was exactly one week after the break in

Enter the office

Professor Moorhead's Office

Pick up the clock from the floor, it’s stuck at 6:42

Look at the book on the table (optional)

Look at the note on the table bottom right

Exit the office and go up (and to the left) to get back to the store room

Store Room

Look at the CCTV machine

Use the arrows to put in 15 MAR 06:42

Press the forward/reverse button at the bottom, to get a picture of the guys that broke in

Exit through the window, and go left to the train station

Train

Select Canal on the map and go down into the hideout

Hideout

Show the polaroid to Waasi (Bozi brothers)

Go out and left to the train station

Get off at Downtown

Downtown Arcade

Use the airhorn with the people playing on the games machine in the arcade (Saskia and Isabel)

Talk to them

Cross the street in the background

Outside the Laundromat

Try the airhorn with Rose

Talk to Rose, ask about the Bozi brothers

Go through the door next to Rose

Upstairs, Tannhäuser Building Appt #736

Pick up the gas can, it's empty

Open the door

Go downstairs, go right, then left to the train station

Get off at Canal

Outside the Hideout

Use the gas can on the wrecked car, then push it

Take the filled gas can

Use the gas can with the jackhammer

Go back to the train station

Get off at Downtown

Downtown Arcade

Use the jackhammer on the "GAME OVER" arcade machine

Pick up the quarters from the ground

OPTIONAL:

Go back to the train station and get off at Sankara Square

Go down the stairs

Use the quarters with the tip jar on the fruit stand to feel good :)

Then go back to Downtown

Cross the street in the background

Outside the Laundromat

Use the quarters with the laundry machines

Enter the building

Upstairs, Tannhäuser Building Appt #736

Go through the open door

St Armando Magnitude 8.0 in The Journey Down: Chapter Three
Rescue Professor Moorhead
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Hideout

Use the airhorn with Moorhead

Talk to Bombshell - you have to get her a remote detonator

Take a box of firecrackers from the wall behind Bombshell

Talk to Gabi ask what she needs - she wants a Power Company licence plate

Talk to Kito, lying under the truck - he needs a battery

Exit the hideout and go to the train station

Train

Get off at Downtown, cross the road at the back and enter the building

Upstairs, Tannhäuser Building Appt #736

Enter the apartment where the professor was held captive

Take the stack of paper off the desk

Go to the balcony

Take the lighter out of the ashtray

Use the jackhammer with the air conditioner

Bombs Away! in The Journey Down: Chapter Three
Bloody hell!
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Exit the balcony, exit the apartment and go down.

Outside the Laundromat

Look at Rose’s satellite phone (and ask to borrow it) x 2

Show Rose the sticker of purity (from the fruit stand)

Go right to the arcade

Downtown Arcade

Talk to the trapped guy in the van

Use the airhorn with the trapped guy in the van

Use the jackhammer with the license plate on the van

Go to the train station and get off at the university

Outside the University

Go up to the police car

Talk to the police man

Use the airhorn with the police man

Use the firecrackers with the open rear window of the police car

Use the lighter on them

Enter the university via the fire escape, and go to Moorhead's office

Professor Moorhead's Office

Put the paper in the copier

Put the certificate of purity in the copier

Activate the machine

Take the copies

Exit the university, go to the train station

Train

Get off at Downtown and cross the road

Outside the Laundromat

Give Rose the copied certificates

Take the satellite phone

Go right and back to the train station

Get off at Sankara Square

Sabokena's

Use the magnet with the TV

Troll Physics At Their Finest in The Journey Down: Chapter Three
Reception must be really bad around these parts
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Take the cleaver

Play with the bunny on the counter (x2) until its battery is drained and you may take it

Use the cleaver with the bunny to get a battery

Go downstairs, and up to the site of the protest

Protest

Put the battery in Pablo's pocket

Talk to him to get him to attack the riot police

Pick up the charged battery next to the crowd in the background

Go back to the square, up the stairs and back to the train station

Get off the train at Canal and enter the hideout

Hideout

Give the battery to Kito, the phone to Bombshell, and the license plate to Gabi

Waasi the Wall-Crusher in The Journey Down: Chapter Three
Raid the Armando Co skyscraper
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Sisulus Airship

The Pit

Click on the grub barrel to get a ladle of grub

Click on the eel rinse barrel to get a cup of eel rinse

Use the cup of eel rinse with the furnace while the grate does not cover the opening (If you miss just ask for another cup)

Use the ladle of grub to reach for the keys

Use the keys on the lock to unlock your cell door

Go up the stairs and then left

The Hangar

Grab the sword sticking in the chest

Try to use the sword with the pirate in the hammock

Karmic Payback in The Journey Down: Chapter Three
That's a pretty long drop...
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Open the treasure chest, get a necklace and find a manifest

Go back and enter the middle airplane (no luck)

Go down to the pit

The Pit

Use the sword with the rope on the right side, get a grappling gun

Go back up

The Hangar

Use the grappling gun on the hatch at the top of the hangar

Throne Room

Lower the speaking tube

Go back down

The Hangar

Enter the centre aircraft and get its ID (426 68)

Go left

Look up the ID in the manifest you found in the treasure chest (Flying Dagger)

Go left and then back to the throne room

Throne Room

Use the speaking tube, choose "the Flying Dagger"

Go to leave

You will automatically pick up the temple key next to Madame Sisulu

Go back down

The Hangar

You will automatically board the plane

What Would Bwana Do? in The Journey Down: Chapter Three
Escape from the Sisulus airship
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The Underland

The Ship

Click on the window next to Lina

The Beach

You’ll get a map from Kaonandodo

Talk to Webster the monkey

Ring the bell (to find out you need to use the projector)

Take some crackers

Look in the cupboard to get candy

Get a fruit tofu rat from the barbecue

Look at the photographs on the shelf, grab the seashell

Climb back up to the ship

The Ship

Read the log book in the foreground

Take the mosquito repellant recipe from the last page

Pull the tassel on the left

Switch on the projector

Use the recipe with the projector

Climb back down

The Beach

Ring the bell for Webster to bring a coconut

Take the coconut out of the fruit box

Go back up to the ship

The Ship

Click on the projector to get the recipe back

Use the projector to switch to a banana slide and go down and ring the bell

Use the projector again to switch to a pineapple slide and go down and ring the bell

Just Missing A Little Rum in The Journey Down: Chapter Three
Send the monkey to gather all possible fruits (Secret)
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Go down and click on the boat to travel

Travel to the waterfall

Waterfall

Use the coconut with the crabs to crack it, and take it back

Travel to the temple

The Temple

Pick the pink flowers on the right

Use the crackers with the birds

Pick up the feather

Travel to the swamp

Swamp Edge

Try to go in

Use the fruit tofu rat with the swamp cobra

Pick up the scale left behind by the snake

Mix the mosquito repellant: Combine the cracked coconut with the pink flower and the (mint) candy

Go into the swamp

Swamp

Search the plane, get your grappling gun back

Travel to the temple

Outside the Temple

Use the temple key on the gate

Go up the stairs

Temple Stairs

Use the grappling gun with the far stone arc

Enter the temple

The Temple

Place your offerings on the statues. From left to right: Seashell, feather, scale, necklace

Take the horn

She Toots As She Pleases in The Journey Down: Chapter Three
Get the Horn of Awaquán
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Armando Power Company Tower

Mainframe Security

Search the desk, get a recorder

Use the recorder on the terminal, recording the sounds and opening the door at the same time (can be done separately as well)

Go inside

Mainframe

Gabi will access the computer

Open the junction box

Use the cleaver with the wires

Use the cleaver to cut the microphone off of the recorder (in your inventory)

Use the microphone with the junction box

Use the recorder with the junction box

Thermocore

Use the backpack on each generator to place a bomb

Gunfight

Use the gas can with the door

Use the severed bunny head with the gas can

Use the lighter with the firebomb

Bwana Demolitions Ltd in The Journey Down: Chapter Three
Place the bombs on the skyscraper and escape
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Outside the Tower

Use the airhorn with Gabi (before doing anything else with her)

Bwana The Menace in The Journey Down: Chapter Three
Annoy everyone with the airhorn (Secret)
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Push the rubble aside

Open the power box

Open the brackets

Open the hatch

Flip the switch, twice (so that it's off again)

Go left

Truck Stage

Pick up the guitar and the starter cables

Go back

Outside the Tower

Use the starter cables with the connectors (bottom left, sparked when power was on)

Use the starter cables on Gabi

Flip the switch of the power box again

I Just Lived In Your Arms Tonight in The Journey Down: Chapter Three
Resuscitate Gabi
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Take the detonator from Gabi

Look at the cassette

Use the detonator with the guitar (in your inventory)

Give the guitar-detonator to Waasi

Tales From The Underland in The Journey Down: Chapter Three
Complete the game
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