Here is the full list of all 14 The Journey Down: Chapter Two achievements worth 1,000 gamerscore.
Complete the game
Escape from Port Artue
Recover the journal
Use the crane to rescue Kito
Obtain the steamy tape
Read the two magazines on the Armando Co office
Give a new wheel to Reynolds
Get thrown out from Club Temba
Give the Navigation Guide to Morten
Change the lighthouse's lamp
Prank call Club Temba
Bring fire to Moe and Vince
Escape from prison
Reach port