The Outfit Reviews

  • Col Double DCol Double D309,635
    24 Apr 2014 30 May 2014
    14 4 0
    The Outfit is a quirky third person shooter like none you will ever see on Xbox. It is basically a third person shooter combined with an RTS game. You play as one of three available protagonists throughout the game. What they come down to is an anti tank character, a speed and shotgun/sniper character, and a machinegun/flamethrower man. At the same time you are able to call down "destruction on demand" to use against the Wehrmacht and later Waffen SS forces you will face. These range from calling in more troops to follow you to calling in artillery and tanks to use.

    The single player has 13 missions filled with great cut scenes, with plenty of WW2 style storylines. Each mission has 1 or 2 side objective based achievements which allows the SP to be completed in one run. The multiplayer allows you to use your 3 Allied players, but also use the Axis side with all the German machines and weapons you fought throughout the SP. 2 of the German characters are Waffen SS! In how many games can you say you fought as the elite Waffen SS? Even if they are wearing the black uniforms which were no longer in use by the start of the war. Uniform accuracy aside, this game will keep you embroiled for hours in the SP and many, many more in the online or the split screen where you can screw around with friends. One such thing is having one of your soldiers push you around in an old wooden wheelbarrow while you attack the enemy tank with hilarious results! So pick up this gem of a game before it becomes impossible to complete if the servers go down.
    4.5
  • DavieMarshallDavieMarshall224,133
    23 May 2011
    15 15 4
    The Outfit is based loosely around WWII and essentially tearing The Nazis a new one. The game follows some loose convoluted plot, but I'll bet you a pound to a penny you skip every cut scene going. I know I did, and it doesn't make a lick of difference to what's going on.

    Why? Well, each mission is the same. Every one. You start off with your third person view honing in on your character of choice, (the different choices (of which there are only three) offering slight alterations in weapons). From here the game consists of you trekking to waypoints and capturing checkpoints. When we speak of checkpoints, don't think Call of Duty, instead think of a massive open sparse environment with an odd wooden tower plonked somewhere in the middle of nowhere. The Nazis will defend their sparse and unimportant location to the death (which will happen a lot in your case), and once you've won the location from them, hardly anything is gained bar a few points and some new items (more on these later) and a place closer to the next meaningless checkpoint you need to capture.

    Essentially this is what every level consists of. Push toward the next checkpoint, and the next, and the next... until finally the game shows some mercy and your hour long struggle on that particular level ends. Sometimes however, you'll be tasked with backtracking to the beginning once you reach the final one. Rage usually follows. At no point during the twelve campaign levels does the style of play change.

    It's not a fluid game which is easily recognisable as you clunkily progress throughout the environment engaging in firefights that are flawed, repetitive and dull. The mediocrity is broken up somewhat by the concept of Destruction on Demand. By hitting 'Y' you can access a menu of options that are available to you based upon the kinds of checkpoints you have captured (and still control, as the AI will attempt to retake them from you) and the number of points you have.

    These are the points we briefly talked about earlier. Every time you make a kill, destroy an enemy vehicle, building or outpost, you earn a handful of points. These are banked and then used to pay for the deployments you may wish to request. You can choose fixed installations such as machine gun nests, anti-tank guns or AA emplacements, or mobile solutions such as tanks or jeeps.

    However, the problem here is that everything is so damn expendable. Machine gun nests are destroyed by the opposition very quickly, and even if they do last the AI soldiers that are air dropped with each payload is so woeful at operating their equipment the impact is negligible.

    There is no restriction as to when and where you can call these air drops in though, which is a nice touch. This actually pulls some creative play out of you. As you approach a heavily fortified checkpoint you can scour the landscape for a tactical advantage and then request a series of rapid deployments to encircle and destroy your opposition. Whilst fixed deployments such as those mentioned above come with AI soldiers, for some reason only you and your platoon (a maximum of four AI accomplices) can make use of these. This is hardly fun as it's a case of eight German tanks vs. four English chaps in their single tank.

    On the note of your accomplices, it's like having four blind, deaf and dumb associates 'help' you out in your quest to complete your objective. Typically they'll die within seconds prompting you to request reenforcements (at a cost to your points total). The back up chaps will then either die themselves or manage to position themselves on a red flare indicating the imminent arrival of a machine gun nest. The delivery crate will then land on their head and, yes, you guessed it, kill them. You'll call in backups for your backups, and the whole process begins again.

    Worse than all of this though is the fact that you're well laid traps are essentially making your own life difficult. This is for two reasons: First is the fact that calling in air drops is a little finnicky and leaves you open to attack, constantly. Second is the fact that your team operating the equipment'disappears' as you leave them behind and the Nazis always seem to take over.

    On one level I dropped around six of the most expensive, powerful and nigh on indestructable anti-vehicle guns available to me to knock out an armoured column. With the column despatched I ran up the road, around the corner, rescued the chap and stole a jeep. As I quickly u-turned and thundered down the road I was greeted with the whole of the German army and an explosive reception from my own weaponary. Where had my chaps all gone? Why had the machine gun nests set to guard the rear been evacuated? I can only guess it's due to poor memory management by the title.

    This leads us to our final point. In a game that revolves around a points system, what do you do when you run out of points? When there are no easy points to be gained, yet you can't afford the equipment you need to destroy the behemoth Panzer tank between you and your goal? Well, quite frankly you either give up and turn it off, or you restart and spend another hour getting back to the same point in the level being more mindful of your expenditure.

    What's the point in having an all out 'Destruction on Demand' war when the points on offer won't buy you more than two tanks in an hour long level? A serious issue in an already flawed game.

    Oh, and the achievements? Mostly online (dead community) or just plain time consuming.
    2.0