The Outlast Trials Walkthrough

Written by COSM1C JOKER Published April 6th 2024
25 - 30 hours 1 Playthrough 27
The Outlast Trials Walkthrough
Summary
Achievements in this walkthrough
27
Total Gamerscore
1,000
Total TrueAchievement
1,885
Estimated Time
25 to 30 hours
Playthroughs Required
1
Missable Achievements
0
Unobtainable Achievements
0
Online only Achievements
27
Contains DLC Achievements
No
Discuss this walkthrough here
Full Achievement Breakdown
Cooperative
27 of 27 are Cooperative
Online Mode
27 of 27 are Online Mode
Cumulative +
26 of 26 are Cumulative +
Single Player
24 of 24 are Single Player
Collectable
1 of 1 is a Collectable
Games included
Gamers Involved
COSM1C JOKER
COSM1C JOKER (Owner)
Yinga Garten
Yinga Garten (Overseer)

Please note that the details above reflect the time and playthroughs required to get all the Achievements in this walkthrough.

The Outlast Trials - Walkthrough overviewUpdate notes

Welcome to the walkthrough for The Outlast Trials, a prequel to the first two titles that changes things up for the series, introducing four player online co-op with 'trial' levels.

There are 27 achievements in the game and it is important to note:

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  • None are missable
  • None are level/trial or event specific
  • Three require an online co-op partner
  • One is perk specific

The achievements are all related to the respective 27 'badges' in the game. The achievements do not track via Xbox, but the in-game challenge menu does track them. All achievements are cumulative and you do not need to finish a trial for progress to count towards them.

As you can play whatever trials you want to collect achievements, this guide will give a general overview of the trials themselves but focus more deeply on the most effective methods to unlock the achievements themselves. The game is targeted towards co-op play; however, playing solo will make most of the achievements easier as you can go at your own pace.

All advice and information is correct as of the 1.0 release and I will endeavour to keep it updated, but as is the case with all live service/seasonal games there will be constant tweaks/ patches so just be aware of that.

If you spot any errors or would like to advise on ways to improve the walkthrough, please comment on the Walkthrough Discussion.

The Outlast Trials - General hints and tips

The game won't ever be too difficult, but it will likely take a bit of patience at times to figure out objectives. There are several rigs, upgrades and perks that will make this easier. That said which ones work best for you is likely preference, so try a few things and see what works for you. I will link some videos that discuss this further if you want to try to min/max your build.


General Tips


  • Use the general settings to customise the interface to your liking. I strongly recommend having noise & light indicators on permanent, as this will make stealth so much easier.
  • Try to keep track of items as you move through a level, being able to come back for them can be handy.
  • Prioritise 'main' trials as they are significantly longer and contain more items and achievement developing opportunities.
  • Always get the 'Secret room'. Secret rooms are little areas blocked off by a blue door. To open them you need to find two blue buttons on the wall near the door and activate them both in quick succession. Once inside, you will get several useful items. Most helpful are the permanent (trial long) buffs to night vision battery life, stamina and the master key.
  • Don't worry about your trial score, it doesn't affect achievements.
  • Once you beat the final objective, no regular enemies will patrol, so this is the best time to clean up anything you want to do.

Supplementary Videos


Below are some videos to further assist you with the gameplay mechanics, if required:

The Outlast Trials - Story walkthrough

The game doesn't have a traditional linear progression, so I will talk vaguely about what level/trial you are in, but be more targeted to what you need to be doing to unlock achievements. Additionally, make sure you have customised your general settings before proceeding (see previous page).

Upon starting the game you will need to complete the tutorial trial, which will explain and introduce you to most the game's core mechanics. Simply follow the objective instructions and progress through the house until you complete the section. Once finished you will enter the Murkoff Facility, this is the hub area that gives you access to the rigs/upgrades and future trials. You can now also use cn_back to open the menu and select 'badges' to see/track your progress, this is constantly available in the Murkoff Facility and updates after leaving each trial. The badges do not have achievement descriptions in the achievement list, but do in the in-game challenge menu. The trials are partially randomised - item locations, hiding spots, key item spawns and level layout will always be slightly different.

Video explanation for reference:

Many of the achievements will require you to keep them in mind, as they are long cumulative tasks. Below are some things that are helpful to keep in the back of your mind while playing (achievement names are referenced):


  • Always use as much of your night vision as possible, it's always worth using up batteries to maximise uptime ('Tapetum Lucidum' - 10 hours of Night Vision)
  • Disarm any trapped doors you see (indicated by a wire around the edge of the door frame). To do this, simply go to the side that has the trap and hold interact with the battery ('Trigger Happy' - Disarm 50 door traps)
  • Use adrenaline syringes straight away, they aren't worth clogging up a slot with ('Speed Freak' - Use 50 Adrenaline Syringes)
  • You can lock doors using the deadbolt at the top and then kick it down from the other side ('Anger Issues' - Break down 50 locked doors)
  • Individual lockers count as unique hiding spots, so make sure to enter each one to speed up the badge ('Chicken in a Pot' - Use 100 hiding spots)
  • Try to immediately hit an enemy in the head with any throwables you see, particularly bricks as you can pick them up and use them a second time ('Bullseye' - Headshot 50 enemies/'Major League Player' - Hit 100 enemies with throwables)
  • Try taking as much damage as possible before completing a trial, use medicine to heal it back to maximise this ('Hemophiliac' = Lost 10000 health points/'Hypochondriac' - Consume 200 medicines)
  • Be on the lookout for 'Confidential File' collectibles, these look like blue folders with the text across it in red. There are usually 2-4 of these found in each trial ('Big Saver' - Collect 15 hidden documents)
  • When in co-op, make sure you are completing any and all co-op actions you come across ('Together We Are Strong' - Complete 50 co-op actions)

First Trial


The first trial is "Kill the Snitch", the objectives are as follows:


  1. Find the Snitch
  2. Start the Generator
  3. Find the Gate Keys & Transfer the Snitch to the Chair
  4. Electrocute the Snitch
  5. Escape the Trial

As mentioned earlier, you should take the trial slowly and look to maximise item collection and usage. Make sure as you progress you collect the painkillers and syringes, as these will give you an additional resurrect in solo and co-op respectively. I would just casually continue through the level until you complete Step 4, 'Electrocute the Snitch'. Once this is finished, the main enemies will stop chasing you and will allow you to explore the area more and find/use all items. Use this as an opportunity to find the secret room if you haven't already, then use the master key to unlock all sealed containers. Special enemies can still spawn, specifically the gas enemy who will put you into psychosis. When this happens, use this as a chance to stay in maximum psychosis ('Vision Quest' - Spend 10 minutes in full Psychosis). Depending on how long it takes for you to clear the area, you can do this a few times. When you are in full psychosis it will reveal the location of the nearest antidote, also useful to speed up getting 'Breath In', for using 100 antidotes. Make sure you are always keeping an eye out for Confidential File collectibles.

Once you are happy you have gotten everything from the area, move towards the exit to trigger the enemy to spawn in and chase you. Now you need to keep your night vision on and sprint around until it runs out, then take damage from the enemy and use up any medicine you have to heal until empty. After this happens, allow yourself to die and repeat the above until you are on your last life (if solo), then simply leave the trial.

Completing this should give you a level up or two depending on rating. The first unlock I would get is the 'Slide' prescription from the Nurse, this is needed for a badge and will likely be your first achievement. Once you have familiarised yourself with the available upgrades, move onto the next trial (for the purposes of speed I recommend doing it in the order I say), 'Cleanse the Orphans'.


Second Trial


For 'Cleanse the Orphans', the objectives are as follows:


  1. Reach the Radio Room
  2. Tune the Frequencies
  3. Swap the Film
  4. Restore Power to the Chapel
  5. Unlock Saw Handles
  6. Escape the Trial

Upon entering the trial, spend two minutes sliding around the starting area and you will unlock:

Slip and Slider

Acquire the "Slip and Slider" badge.

Slip and Slider

Now begin completing the objectives and using/collecting as many items as possible. This level also has frequent visits from the gas enemy, which give you more good opportunities to stay in psychosis/ use antidotes. Progress until you complete Step 5. At that stage the main enemies will de-spawn, which allow you to explore and collect/use as many items as possible. This is also a good chance to find the secret room if you haven't already, then use the master key to unlock all sealed containers (this will always apply). Make sure you are always keeping an eye out for Confidential File collectibles. Also be sure to enter any hiding spots you haven't previously used. At this point, you'll probably unlock:

Hunchback

Acquire the "Hunchback" badge.

Hunchback

Don't worry if not, you will probably unlock it shortly into the next trial instead.

Once you are happy you have gotten everything from the area, move towards the exit to trigger the enemy to spawn in and chase you. Now you need to keep your night vision on and sprint around until it runs out, then take damage from the enemy and use up any medicine you have to heal until empty. After this happens, allow yourself to die and repeat the above until you are on your last life (if solo), then simply leave the trial.

You will now definitely have enough currency to purchase a rig. What rig is best is down to preference, but for the purposes of your first purchase I recommend the 'Stun'. This Rig can be used as a throwable and will help towards several badges including 'Bamboozler', for distracting 50 enemies.


Third Trial


For 'Grind the Bad Apples', the objectives are as follows:


  1. Reach the Root Canal Ride
  2. Win Carnival Games
  3. Push the Children
  4. Grind the Bad Apples
  5. Escape the Trial

This will potentially be the first trial where you have a rig, so be sure to use it every time the cooldown is up and of course utilise rig-rechargers to speed this up. The 'Stun' rig can be a handy escape tool if you spot an enemy or a distraction. This trial (during my testing at least) has the most items and the most opportunities for co-op interactions, make sure you are making the most of these as you go. Carry out the same steps as usual and slowly progress through the objectives, halfway into this trial you will likely unlock:

Chicken in a Pot

Acquire the "Chicken in a Pot" badge.

Chicken in a Pot
Bullseye

Acquire the "Bullseye" badge.

Bullseye

These will come naturally, so don't worry if you don't get it in this trial.

Once you have completed Step 4 and ground the bad apples, this will be a good spot to grind several achievements at once (assuming you are in co-op, if not play the trial again up to this point with a partner). You need to run into the grinder and go down, then have your partner revive you. Repeat this 50 times, then swap roles with your partner and repeat 50 times again and you will unlock:

Get Down

Acquire the "Get Down" badge.

Get Down
Sawbones

Acquire the "Sawbones" badge.

Sawbones

After getting this, do the usual and clear out the areas picking up any items/using them, disarm doors and hit enemies with throwables. Make sure you are always keeping an eye out for Confidential File collectibles. This is also a good chance to find the secret room if you haven't already, then use the master key to unlock all sealed containers (this will always apply). Be sure to enter any hiding spots you haven't previously used.

Once you are happy you have gotten everything from the area, move towards the exit to trigger the enemy to spawn in and chase you. Now you need to keep your night vision on and sprint around until it runs out, then take damage from the enemy and use up any medicine you have to heal until empty, then simply leave the trial.


Subsequent Trials


At this point you can continue to try new trials and progress, but as mentioned earlier the best trial for farming is 'Grind the Bad Apples'. If you repeat the actions you did previously on this trial, it will be significantly quicker to progress and you will also gain a better understanding of the map.


Run 4


As mentioned above, I would recommend playing 'Grind the Bad Apples" all the way to the end, then clearing all items, as well as making sure you are always keeping an eye out for Confidential File collectibles. At the end, keep your night vision on and sprint around until it runs out, then take damage from the enemy and use up any medicine you have to heal until empty, then simply leave the trial.

On your fourth run through, you likely won't unlock anything. Still, keep reviewing your 'badges' tab in the Murkoff Facility to gauge how close you are.


Run 5


This run will probably net you a few achievements, most likely:

Power Surge

Acquire the "Power Surge" badge.

Power Surge
Major League Player

Acquire the "Major League Player" badge.

Major League Player
Vision Quest

Acquire the "Vision Quest" badge.

Vision Quest

Run 6


You will start to get the bulk of the item related achievements around this point:

Anger Issues

Acquire the "Anger Issues" badge.

Anger Issues
Marathoner

Acquire the "Marathoner" badge.

Marathoner
Mechanophiliac

Acquire the "Mechanophiliac" badge.

Mechanophiliac
Speed Freak

Acquire the "Speed Freak" badge.

Speed Freak

Run 7-12


These runs will start to blend together and the order your achievements unlock will start to vary massively, depending on the luck you have had. Make sure you are checking your progress in the challenge menu between runs and start ignoring items that you no longer require. By the time you have completed 12 runs, you should have now unlocked:

Hemophiliac

Acquire the "Hemophiliac" badge.

Hemophiliac
Bamboozler

Acquire the "Bamboozler" badge.

Bamboozler
Toastmaster

Acquire the "Toastmaster" badge.

Toastmaster
Big Saver

Acquire the "Big Saver" badge.

Big Saver
Tapetum Lucidum

Acquire the "Tapetum Lucidum" badge.

Tapetum Lucidum
Breathe In

Acquire the "Breathe In" badge.

Breathe In
Hoarder

Acquire the "Hoarder" badge.

Hoarder
Sleight of Hand

Acquire the "Sleight of Hand" badge.

Sleight of Hand
Hypochondriac

Acquire the "Hypochondriac" badge.

Hypochondriac
Trigger Happy

Acquire the "Trigger Happy" badge.

Trigger Happy
Crowd Control

Acquire the "Crowd Control" badge.

Crowd Control

Final Runs (12-25+)


If you are missing any of those achievements, don't worry you can continue to follow the walkthrough as you might just naturally pick them up. Even if you don't you can go back and repeat the trials to pick them up.

At this point you will likely only be missing three badges:


  1. 'Together We are Strong'
  2. 'Glutton for Therapy'
  3. 'Can't Touch This'

We can work towards these at the same time by playing 'Sabotage the Lockdown', this is the second sub-trial under 'Kill the Snitch'. This is the shortest level and can be done in under five minutes pretty consistently without taking damage. To complete the level you simply have to take the jerry can to the generator and start it. There are enemies so doing this in co-op means one of you can complete the mission and take damage while the other walks to the exit unscathed. Your first couple of times playing through this likely won't be without taking damage, as the layout can be confusing and it changes slightly each time. That said you'll get the hang of it pretty quickly and after 15 or so runs, you should unlock the remaining achievements:

Together We Are Strong

Acquire the "Together We Are Strong" badge.

Together We Are Strong
Glutton for Therapy

Acquire the "Glutton for Therapy" badge.

Glutton for Therapy
Can't Touch This

Acquire the "Can't Touch This" badge.

Can't Touch This

Congratulations on your completion!

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