We start where we left off on the boat. After the cutscene shuffle along the wall, take out the guard and go rescue Pete. In the little action where you have to poke your head over the wall to get a look, just do it for a short time. You'll know when you've been looking too long when your screen starts to go red. You then attempt to rescue Pete but get caught by Norma. After your choices play out, there is a little fight scene with a QTE sequence. Then the alarm sounds and everyone is looking for you. When prompted, examine the boat and make your way to it, with or without Pete. There will be a couple of button prompts to press on your way. You will leave on the boat. Make sure to duck on the way out so you don't get sniped.
Nothing much to talk about in this chapter, once you make it to the shore the gang from Monroe (the community you just burnt down) will arrive behind you and force you to the ground. Just crawl forwards to safety, when you stop getting shot, Michonne will use her favourite trick to navigate the group through the walker herd. Just walk forward while following the button prompts. She will start to hallucinate again and as soon as you're clear you will unlock.
Sam will suggest you take a short-cut to her house, climbing a fallen pylon. Climb the pylon following the button prompts whilst getting shot at by Randall and his friendly buddies. Then once you reach the top, do what you need to do on Sam (Hold ) before moving in the desired direction. Soon after this you will receive.
You will now be walking through the woods with Sam. During this there will be some QTE's so look out for them. This will go on for about 4 or 5 minutes before Sam passes out and you have to carry her, you will then spot the house and there will be another cutscene. After you take control, just move forward quick enough to avoid the walkers catching up with you. You will then get let through the gates follow the button prompts to shut out the walkers and you will run into the house. When you're treating Sam on the table pick up the Vodka bottle and sterilise the wound, pick up the aspirator and then the pliers, follow the button prompts after this. Sam's dad will run in to help. After she's been treated there will be some more conversation. The kids will realise Greg hasn't come back and when you give them the bad news you will unlock.
Once you enter the flashback touch the paint splodge on the left hand side of the room, follow the trail into the next room. Examine the smashed window you see as soon as you enter. Keep walking to the right and unzip the suitcase in the middle of the room. Continue walking right into the kitchen and pick up the phone and choose to redial. Exit the kitchen, walk to the left as the screen is facing. Then examine the take-out containers on the dining room table, and the picture of her daughters. After making your decision to either answer the phone or chase the stranger there will be a cut-scene with your choice, once that had finished you will zone back into the present day and unlock.
You will go outside and speak to Sam's Dad, once you have finished you will be interrupted by a mean headshot. There will be a button prompt to move to avoid getting shot and dying. You will find yourself in cover behind a wooden fence, you must either look left or right and pick one of the 2 targets to go and attack; your friends will get the other one. There will be a QTE sequence and once they are both dead the next achievement will unlock.
Randall will show up and you will have to fight him. There is a lengthy QTE sequence culminating in him being clamped in a vice. Then after about 7-8 minutes of conversation with Randall and your friends you will make your big decision of the chapter and once the screen fades out that is the end of Episode 2.
Now on to the third and final episode.
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