Episode 4 - Amid The Ruins
Once again, the episode will start pretty much where the last episode left off, giving a brief recap. Depending on your actions in the last few minutes with dealing with the walkers attacking Sarita, it will play out differently.
Both will be in spoiler tags depending on if you want to know what happens regarding each.
Removed Sarita's Arm
If The Walker Was Killed
You will obtain the "Best Laid Plans" achievement upon completing the above part of the story and are shortly reunited with Rebecca. After a short conversation you will need to find a way out, with a gap being on the far right. As you begin walking you will find Jane somewhat blending in well with a plan to get you out. When she asks you to attract the walker, I personally prodded it, seemingly doing the job well enough.
As you continue through the forest Rebecca will be having problems, so try to reassure her to cause fewer problems. After a fight between your group, Rebecca will storm off prompting your group to keep moving. Eventually you will head to the meeting point.
After a short conversation with Kenny who blames the entire situation on you which will force you away. Afterwards, your group will head off to find your missing members, leaving Rebecca, Kenny and Mike. You and Jane will go out looking, spending some alone time with each other and learning more about her past. She will try and teach you the ways of pick-pocketing and upon doing so, unlock the "Path Less Travelled" achievement:
As you continue to search the bodies for items, you will stumble upon Sarah's glasses, shortly followed by the voices of Luke and Sarah which prompts you to find a way in. However, there will be a walker blocking you way which you will need to deal with.
After entering, you will follow Jane who is dealing with the two zombies. Look around the corner and pick the truck which will prompt you to move. However, before you can move you will be grabbed. While you are dealing with this one, Jane will defend you from the remaining two until you are free to deal with one, using your newly acquired knee trip.
The key here is to make noise, so head to the truck and use the horn which will make noise, but not enough. We need to keep it going with a cleverly placed body of the dead which you can do by heading to the nearest one to Jane and selecting the dialogue. Afterwards, you will head across with the plan falling apart. Once you reach the door, kick it down to enter inside and use the quick time events to block the door.
Sarah will be in a catatonic state which you will need to try your best to break her out of. Should you try to hug her she will shrug you off, so use your conversation options to try and get through to her (on the second option I picked the “I know what you're going through” option which seemingly snapped her out of this briefly).
Now you will need to escape which requires you to find something big enough that can reach the skylight; the only thing being the furniture blocking the door. Select it and then head back to the room with it. Now you will have one last chance to convince Sarah which might work. If it doesn't, the second chance is to slap her. If you have will to do it then do so, otherwise bolt to prevent being eaten.
After your escape you will head back with your survivors to the group. The bad news will be passed on and you will be asked to talk to Kenny, since he had a family and may know how to help, so head over to the tent. After the conversation with Kenny, both of you will leave the tent with Rebecca ready to give birth. After your group splits you will be given options of where to go; personally you should pick Jane first as you will go find Bonnie and Mike later on regardless.
After catching up to Jane you will need to walk over and talk to her in the distance, as she sits alone on the bench, to proceed. You will then come to a locked door which Jane will try to pick while you look for something to break it, earning another achievement:
You can explore the upper ledge area; however, if you want to progress the story, head away from Jane to the platform overlooking the forest and pick the closest viewing scope which will prompt a stranger to approach.
When you hide you have the option to look to see what it is he is up to. Either way, you will be spotted which will prompt a gun being shoved into your face which Jane will take away from him. You will have a moral choice here to decide whether to take his medicine for yourself or allow him to keep it; the events will play the same, but if you are curious or unsure what effect this will have, it will be in spoiler tags as it is considered a spoiler.
If you take the medicine
If you don't take the medicine
After you have made your choice, Luke will approach you and talk about Jane. After this you will need to head back to the camp. Once here you can talk to Rebecca, Kenny and Sarah if you wish to before you head off to find Mike and Bonnie. You could look around the area which is the one and only chance to do so, along with a story achievement which cannot be missed.
After reuniting with Bonnie and Mike, as soon as you regain control, down from where you start near the cannons will be a jacket you can pick up. After the conversation, head to the ticket office, interact with the box and then open the shutter. Afterwards, you'll be hinted at going through. Deal with events as they unfold until you find a raccoon. Follow it until everyone wishes to go back.
Once back at the camp, walkers will be all around which will part a speedy withdrawal. While Kenny defends the group you can either get Mike to assist with water, get Sarah or help Kenny. My personal suggestion is the water. The walkers will continue to close in once you all reach the observation deck. If you chose to steal the medicine from Arvo earlier, now would be the time to use it.
Mike will call for help as the walkers continue to advance. You can either help or stay with Rebecca; however, doing so will be short lived regardless. When the gate gives way, begin to move the cannon which will be more than heavy enough to hold the gate. The next part will be within spoiler tags should you choose to know what happens for your options: it is to either save Sarah or Pull up Jane.
If you choose to pull up Jane
If you choose to save Sarah
Now the walkers will be using the collapsed decking in order to climb up. Quickly select the option to destroy the deck and then select the support pole on the building. Once completed the deck will fall, leaving you safe for the time being and happy for a brief moment with your group, along with an achievement to boot:
Once you wake up you will have a conversation with Rebecca and hold Alvin Jr should you wish to do so. Afterwards, you will spot Jane as she wanders off, leaving the group. She will offer you the nail file before you go. As of writing this I am unsure of the impact, but I would not turn down a free item.
As the conversation heats up between Kenny and Luke, you can put one, or both, of them in their place before the group decides what to do. Regardless of your vote, the group will decide to head out in the morning making your choice rather pointless.
As your group sets out in the cold, Rebecca will be struggling, while more arguing between Luke and Kenny breaks out. Once it has subsided, you will once again see Arvo who will approach your group and lead you straight into a trap. After much more Russian speaking it will become a Mexican stand-off between your group and theirs. During the conversation, if you mention you have a baby, it will throw them off their game somewhat and this new event will unfold.
The options are put in spoiler tags should you choose to not know.
Choose to shoot yourself
Call For Help
With the episode now complete, we have only one more to go.
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