4. Episode Two - A House Divided
Start the episode off with a short recap of your choices in the last episode and begin the next one. This one may play our differently at the start depending on who you saved in the previous one so I will go over both below.
*** Spoiler - click to reveal ***
The next thing you will find in a nearby box is a cigarette which you can choose what to do with it which will cause the story to advance. Depending on your choices before, it may differ for you however in my game Pete was on the floor not saying anything so pick up the hacksaw then investigate your buddy.
You will have two options, one is having your friend come with you and the other is him sacrificing himself. You may pick whichever you choose to do so. Either way, it will turn out the same regardless of what you choose to do.
*** Spoiler - click to reveal ***
Several hours later you will find Nick throwing glass jars at the wall which will open conversation options with him, even with him offering you a drink should you choose so. This will then give you the option to attempt to get him to leave with you. If you manage to get him to come with you, he will see the dire situation and attempt to lure them off but untimely you get separated.
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Continue to play the next part of the chapter, talking your way through until you meet your new best friend. Once again, so do as you’re told and interact with her; taking her picture, talking with her and choose how to deal with the gun issue until you regain control.
Once you do, you need to head downstairs to find out who the shadow belonged to. Once downstairs look out the window then continue onwards until a cut scene is played then approach the door choosing which option you want. It does play out the same, forcing you to talk to the stranger.
Now you can interact with him, asking questions either being polite or forceful. He will make his way in regardless; exploring the house and having conversations with you. Eventually he will leave however, he will seemingly be curious about the situation. If anything I would suggest sticking to the same story. Once he leaves, you will earn your second achievement:
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Once the group has returned, they will hound you about your visitor. Answer them as best as you can and when asked about the photo, I would suggest claiming it was your idea whilst scoring points with Sarah upon doing so. They will eventually decide to leave, ending this part of the episode with another achievement.
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The next part will have you walking with your group with a chance to converse with the group, until you reach the red truck you were at the start of the episode or the cabin if that was your beginning.
If you saved Pete
If you saved Nick
After the time skip, you will be given a pair of binoculars so from left to right you should be able to see a bridge, station house, lift and a lodge. They will untimely decide to head for the lodge. I would suggest going with Luke as it is far more exciting than sitting at base camp. As you make your way across, you will have the option to converse with him until you reach some zombies which you and him will deal with swiftly; earning another achievement.
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Head across the bridge until you find yourself in a dire situation. Defend yourself from the first zombie, advancing then complete the quick time events until you come back onto the bridge then head for the machete. Use it to kill the second then head back to Luke. Pull him back up then across the bridge to talk to the stranger which will cause another event to happen. Regardless of what you try to do, he will end up dying netting you one more achievement:
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Your group will converse about what happened prior with the suggestion of you looking for food. Before you head inside you can talk to Alvin and Rebecca as well as Nick, who can you can give the watch if you picked it up earlier (if you didn’t, it is still at the cabin). After this head inside the hut and upon entering from Clem's right, you will have the option to interact with some empty cans, trunk survival knife, cot and a radio. You will need to use the knife to open the trunk and upon doing so you will find some food.
After this you will be asked if you can give one of the cans to Rebecca. Depending on your answer, he will reply and head outside to be confronted by walkers. Approaching this will end and then proceed to a time skip. Once at your new location you will be tasked to climb up the ladder for a better view. Once you reach the top, you will use the binoculars once more and the only things you can look at are the bridge and forest. This will prompt a light to be seen.
After this, Luke will run off to inform the others leaving you to climb back down alone. To find someone, you will now offer shelter to your group; ending the chapter and awarding another achievement.
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Once inside, you will be asked to leave your stuff behind. This may or may not cause tensions based on your actions; however it is not major. You will then talk to your old friend thinking of old times. Afterwards, you will be told to help Walt with the cooking although it is really just a chance to talk to another new face.
You will have the opportunity to free roam and to look around. Ffrom your start point interact with the can, then head right to pick up the CD then place it in the CD player. Look at the dinner table, the Christmas tree, talk with Sarita, and then look at the decoration, the map on the table and the fireplace.
Now you will need to head upstairs, the path is hidden behind the tree. Once upstairs, you will be asked to find out more about Matthew, the person Walt spoke of. Continue exploring upstairs by talking to Rebecca then interact with the box which contains three items which are star ornament, ball ornament and an angel ornament, which if you remember Sarah liked, so pick that the latter.
Shortly after dinner, you should be ready which will force you to pick which table you wish to sit at. Depending on where you sit, the conversations will differ from one another to start with but others will join the others- table and things will get heated.
You will be asked to head outside by Walt as an effort to calm things down, this will allow you to get to know him better and soon you will be joined by Kenny. As you walk, you will find a woman spying who will be offered some food by Walt. After this Kenny will ask you go inside.
When you do, Luke will want to speak to you figuring out who Walt's friend is. He will then ask you to throw away the knife you obtained earlier; however you will be unable to locate it, you will find it missing and unfortunately Walt already has it. This will then lead you to a conversation between yourself and Walt with Nick coming in later. After this ends, the storm approaches unlocking another achievement.
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Now the turbine will begin to make noise, causing panic among the group and it is your task to turn it off. start by equipping your lighter then grab the key on the right then insert it in the button on the right; causing it to turn it off. After this, walkers will attack which means you will need to fight them off with your gun.
Ultimately you will run out of ammo, but you are saved; forcing you to fall back to another position. You will pick the gun up then fire it however the kickback proves to be too much. After you are knocked down, you can pick up either the knife or the gun. The knife is better since it is clear you will struggle with the gun.
While the rest mostly consists of fighting outside, you are told to go inside. Upon doing so, you will hear more gunfire which appears to be from Carver and his group until they make their way inside. Alvin will want you to come to him so do so when the action appears and once more till you’re with him.
Unfortunately you are in a tough spot as Carlos is being hurt. This can play out one of two ways; I will explain both with the use of spoiler tags should you wish to know or not wanting to know.
The remaining part of the chapter will play out the same way, you will find out you are missing a member of your team.
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