Tom Clancy's Ghost Recon Advanced Warfighter Reviews

Straight Blazen
516,387 (330,497)
Straight Blazen
TA Score for this game: 583
Posted on 17 June 09 at 00:52
This review has 7 positive votes and 11 negative votes. Please log in to vote.
Tom Clancy's Ghost Recon Advanced Warfighter (GRAW) is the third installment in the popular Ghost Recon tactical shooter video game series, published by Ubisoft. As in previous Ghost Recon games, players will command their team of Ghosts while neutralizing hostile forces and completing various mission objectives. These objectives can range from escorting friendly units across the map to rescuing hostages or taking out enemy artillery.

Being a tactical shooter, Advanced Warfighter places emphasis on using cover effectively in order to stay alive, together with sound strategic co-ordination to successfully complete mission objectives. Advanced Warfighter will allow new strategic situations to be planned and performed using original features. One such feature is the Integrated Warfighter System, a system based upon the Future Force Warrior program.

Xbox 360 version
Unlike all other versions of Ghost Recon: Advanced Warfighter, the Xbox 360 version gives you the choice to use either a third person or first person view during the campaign mode. This version features a unique covering system, which allows the player to duck behind objects for covering and perform tactical maneuvers such as pop-and-shoot. In the Xbox 360 version, the player is accompanied by a squad of 3 AI-controlled teammates. While the player may issue orders to the entire squad, they cannot issue orders to any individual team member.

The Xbox 360 and Windows versions of Advanced Warfighter feature a cross-com system.[2] This system allows the player to command not only his squad, but also other friendly units (e.g. helicopters, UAV drones, etc.). The cross-com system can be used in conjunction with the Intel map, which is a tactical map showing the entire play area, to issue commands. Additionally, the cross-com system highlights the position of any enemy soldiers that are spotted by the player or any members of the player's squad.
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Wull Scott
418,344 (236,807)
Wull Scott
TA Score for this game: 1,007
Posted on 20 June 11 at 18:39
This review has 20 positive votes and 30 negative votes. Please log in to vote.
Thank you, Ghost Recon 3 (sorry, Advanced Warfighter!). Thank you for the SORE THROAT! Not one of those good sore throats from, let's say, laughing or cheering. No, no, no, my friend. This is one born of outstanding FRUSTRATION!

I know it's old, but at the time, this was my reason for wanting the 360. Hmm. I didn't pan out too well, though... I was promised a next generation game. Loading up Ghost Recon - yes, it looks the part - superb. Training mission - very training missiony, but showed plenty of promise. Despite some out of place back slapping from your trainer, "Outstanding! You told someone to stand next a wall! I think you're a SUPER SOLDIER!". OK, I made that up, but it is over the top self-congratulatory and (at the risk of sounding offensive) stereotypically American, as if the developer were perhaps mocking the American military... Subversive. Then it all goes... wrong, wrong, wrong... Starting with "All Along The Watchtower"? What? I'm afraid that that put my teeth on edge straight away. It seemed glaringly out of place - a minor thing, but enough to male my heart sink. Then a bit of exciting solo action, except that the second I fired everyone knew exactly where I was. And they were accurate. All that fancy armour not really doing a blind bit of good. But, still very exciting.

The graphics are lovely to look at with some nice lighting effects and smoke effects, which makes it seem all the worse when you look into a window and the reflection is a shoddy, pixellated texture. But, the rest of it looks amazing.

But what, dear reader, of the sore throat? That would come from my team mates. Highly trained killing machines who believe that the best cover is... Well, nothing really. But, oh my, can't they spout some putrid one liners... "Stay frosty"? No. I shan't. I shall work myself into a tizzy. "Lock and load"? Yes, yes I have, thank you, what being a CAPTAIN and all - that was gun training DAY ONE! Put bluntly the AI is quite literally MENTAL.

I've seen my squad all picked off by the same sniper as they stood in the middle of the road. I've heard them shout "APC!" then refuse to move to cover when I tell them, only to be blown up. And every time they do something stupid I shout. And swear. I curse and hurl oaths at their stupid, dead faces. But then the enemy AI... I never realised that the Mexican army was composed of psychotic sharpshooting ELVES. With robot eyes. All the better to shoot you through the lungs at 700 yards. Through a car. And smoke. I spent the better part of an hour looking for the "Join Mexican Army" button on the controller, but sadly, to no avail. Speaking of which, they are a very well equipped bunch of gentlemen. I mean, I didn’t expect sombreros and ponchos, but… Well. Maybe I did.

Look for positives, though... Let's see... Weapons? Slightly limp. With 1 or 2 hit kills, there is no real reason to change weapons during the game. In fact, your starting weapon is without a doubt the finest all rounder in the game. With little feedback either through the vibration or sound effects, there are no positives to be found here. Except that I liked the pistol.

The helicopter turret missions? No. Bad. Not good. I would rather find a mysterious lump on my body than have to sit through one of those again. Full stop.

Tactics? Ah, the Ghost Recon series is famed, nay, BASED on it's tactical side. No. Not this one. Hiding behind a wall is not tactical. That's what Gears of War is for. Here you commands amount to "Go there", "Come back to me", and "Cease fire". No easy method of flanking on the fly, no method AT ALL of getting them to man machine guns.

The Crosscom? Wow! You can see what your squad sees! But can't really do anything about it... You get mission updates in little videos! So what? Why would a soldier need to be distracted by getting the news on TV sent to his stupid helmet? Why does he need to SEE his CO? So he can see how earnest he is? Oh, and there are missions where it fritzes out, so you can take it off! No, wait! Actually you can't! A trained Special Forces soldier would apparently rather wander about in the dark with compromised vision rather than take of his crazy electro hat, apparently. GO GHOSTS!

Plot? Ha ha ha ha ha ha ha ha ha ha ha ha ha! No. No, really - just move right on.

For all these faults, I played through the game twice and there is enjoyment to be had. There are plenty of thrills when you know where those hidden snipers are. It could just be me, but I felt like I was missing something missing all the way through.
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