CHASM SHRINE
COLLECTIBLES:
Camps – 2
Documents – 3
Relics – 3
GPS Caches – 0
Treasure Maps – 1
Tombs – 0
CHALLENGES:
None
WEAPON PARTS:
None
Sacred Hall
Open the locked door with your Axe to start one of the last main puzzles in the game. This is one quite easy to solve, so don’t sweat it. First head to the right and pull the handle to move the two grates in the floor. After you’ve done that, cross the room and interact with another handle to have a bell appear. Shoot the bell from the platform where you initially came in with a Rope Dart to create an exit for Lara. Make your way to the first valve again and close it. Do the same on the second valve. This will put the bell on the grate in the middle. Behind the last valve you’ve encountered, you should be able to spot a ramp. Use it to reach the top level of the room and on the other side of room of the exit you created, you will see a platform and that’s the one you need to reach. Before you do anything else, it may be worth it to pick up the Treasure Map behind you. Either way, shoot the bell with another Rope Dart. When the bell swings towards you, jump on it and when the bell is on its highest point on the other side of the room, jump towards the hole in the wall.
After dropping down, you’ll trigger another cutscene. Afterwards, follow the tunnels. The path through the tunnels is straight forwards so keep going until you reach another basecamp.
Sacred Passage
This is the last Base Camp you can use as fast travel. You can revisit each location when you finished the story, but if you want a nice ‘2 for 125G’ pop at the end, you can still roam around the other area’s to collect everything you need to collect. Use this as base camp as well to max out the three skill trees and/or fully upgrade your gear. I had both done by this Base Camp on my playthrough, so depending on your thoroughness for salvage and EXP-boxes; you should be able to do the same.
Either way, once you’re done, exit through the door to enter the last area of the game.
COLLECTIBLES
Base Camp #1: Sacred Hall (712592; 3416266)
Story related and cannot be missed.
Base Camp #2: Sacred Passage (712617; 3416245)
Story related and cannot be missed. This is the point of no return.
Document #1: Wartime Intelligence – Soldier: Last Stand (712593; 3416262)
In the room with the “Sacred Hall” Base Camp. Hard to miss.
Document #2: Endurance Officers – Whitman: Crossing The Line (712601; 3416260)
In the room with the puzzle, at the back of the platform with the crank on the left.
Document #3: Ancient Scrolls – Hoshi: An End (712605; 3416250)
In the room behind the puzzle room, at the end of a collapsed passage.
Relic #1: Vases - Kansu Burial Urn (712594; 3416266)
In the room with the “Sacred Hall” Base Camp on a table. Hard to miss.
Relic #2: Vases – Ban Chiang Vase (712597; 3416263)
In the room with a puzzle, at ground level on the right of the area you came in underneath the balcony.
Relic #3: Vases – Satsuma Vase (712616; 3416245)
Next to the “Sacred Passage” Base Camp, hard to miss.
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