This is my review, orginaly posted on GameFAQs, under the name Blackcell8. Originally Posted: 09/08/09.
"Transformers 2: A Movie Game With A Punch"
To start with, I had better throw in some information to bear in mind when reading this. I bought this game after watching the film and I have the first game as well. I bought with with the intention to play offline, I didn't have Xbox LIVE when I first got it. This review also assumes that you haven't bought any DLC, although they will be mentioned at the end. I'll break this review down into four sections, and average them out for the final score, rounding up. I'll base the game on Graphics, Gameplay (further broken down to Difficulty, Single Player and Multiplayer), Sound and Longevity. Anyway, on to the review.
Graphics - 8/10
The character models are brilliant. Each one is done in full detail, they look and move exactly how they should do, and did in the movies. Optimus Prime looks every bit as awesome as in the films. Plus the 'G1 Colours' of some characters are quite cool, and make some otherwise bland characters much more vibrant. The only gripe I have with the characters is that the Decepticons look very plain, silver seems to be a favourite colour for them, while the Autobots look like a paint explosion in a car factory.
The environments are a little different. For the most part they look good, from a distance. Up close, they aren't so good. They look like very early 360 graphics, maybe even late PS2 graphics. But, when you've got a full firefight going, you tend not to care.
The effects are also worth a mention. Each character's weapon effect looks different, although explosions and environment damage are the total opposite. All explosions are the same size, and when your Transformer lands from a large height, climbs a building or walks into a lamp post or tree, it's the same every time.
Gameplay - 8/10
Difficulty - 6/10
If you haven't got the DLC, you have the standard difficulty, which features no real challange. The boss fights might be the only time you get into trouble. The hardest part with this game is the learning curve with the controls, which does take a bit of time. I'm not going to explain all of the controls, but suffice to say that each Transformer has three 'modes', Normal (running, climbing buildings and melee), Combat (all guns blazing) and Vehicle (self explanitory, but you do have weapons here too). You switch between them with the triggers, left trigger turns you from Normal to Combat, and the right turns you from Normal to Vehicle. To maintain each mode, hold the trigger down. Releasing a trigger turns you back to Normal mode. At first it feels a little arkward, but when you get used to it, it feels natural, like it was the only control scheme that would have worked for the kind of action you can perform in this game.
The only difficult thing here is for the completionists. Each level awards you a medal, bronze, silver, gold or platinum, all purley based on your time. The challange is getting platinum medals, on some missions, this is more than a little challanging.
Single Player - 7/10
The Single Player campaign is split in two, much like the last Transformers game, Autobots and Decepticons. Story-wise, they follow the film very loosely. As in only the basics are there. If you play this expecting it to stay faithful to the film, forget it, you face Devestator in the wrong place with the wrong Transformer to begin with. Anyway, the campaigns are a series of levels chosen out or a small pools of objectives. Destroy all enemies, reclaim satalite dishes, destroy all enemies including boss battle. Thats not to say there isn't variety, the boss battles themselves are intresting, if your an Autobot, you get to face Devestator and Rampage. There's alot of unlockables, mostly concept art, but there are a total of six episodes from the original cartoon series and G1 recolours of current characters. The Single Player pits you against generic bots for the vast majority of it, small agile weak ones, standard ones, flying ones, up to large bullet sponges. None of which take alot to kill.
Multiplayer - 10/10
This is where the game shines. Transformers: Revenge of the Fallen does big fighting robots like no other. It is fantastic. There are a good few modes, the standard Deathmatch, Team Deathmatch, Capture the flag (or 'Shards' in this game), Control Points (King of the Hill style mode, familliar to those who have played Battlefield 1942 or Battlefront) and 'One Shall Stand', which is basicaly a VIP mode, kill the enemy leader. Maximum of 8 people per game, 4 for each Autobot or Decepticon. The range of characters expands in Multiplayer compared to Single Player, as you get several extras on each side.
Overall each side is fairly balanced, maybe slightly tipped to the Decepticons side (this is because the Autobots have limited jets, and only one real Anti-Air 'Bot, so the 'Cons rule the skies). You can easily make do with some characters without much practice, although others do require you to know what your doing to get the best out of them. The Multiplayer is what this game does best, it takes the skeleton that is in Single Player, and gives it life by making it much more fun. Your not up against generic bots, your up against other real Transformers with different stats and tactics. this isn't Halo, where everyone may as well look like Master Chief, since nobody is different.
My only problem is that there is no offline Multiplayer, which annoyed me, and still does. But that doesn't affect the Multiplayer's rating, as this isn't a fault with the mechanic, only the developers.
Sound - 7/10
This is a hit and miss. Gunfire, the vehicles and the environment sound good, but it's the voice overs that are really erratic. Some voices are perfect, and they are the big major characters, Optimus Prime and Megatron couldn't be done any better, and Ironhide is brilliantly done. But the game seems to have not realised that in the film Bumblebee still can't talk properly (films fault, he seemed fine at the end of the first one...), so you have Bumblebee, voiced well, but if you see the film, you know he shouldn't be. But then the problems arise. Starscream was voiced so badly, half of the post-mission (unskippable!) cutscenes with him just can't be understood. Long Haul is slightly better, same with Grindor. But you get updated on mission objectives by Starscream, so sometimes you have to wait untill there's an on-screen promt because you can't make out a word that's being said. The Autobots don't have it that much better either. For them it's thankful they don't follow the move plot to strictly, because Shia LaBeouf and Megan Fox cannot do voice overs to save their lives. Megan Fox can't act to begin with, but it really shows when you aren't distracted by her looks.
Longevity - 8/10
I'll use myself as an example here. I bought this game when it came out. It's been a good few months and I still play it. Alot. The Multiplayer is that good. The unlockables in the campaigns are fun as well, the original G1 cartoon episodes are worth a watch, even if its just to ridicule it. I think it would be higher if the Single Player mode had more depth, because once you complete it, there's no real reason to go back. Unless you've bought the DLC, where you get Expert difficulty, otherwise, you have new characters to master.
Overall - 8/10
This game is brilliant. But only if you have Xbox LIVE. You don't play this for it's deep immersive Single Player mode, there isn't one. You play it for it's deep, immersive Multiplayer mode. The amount of characters makes each match different and enjoyable. If you were disappointed by the last Transformers game, then Transformers: Revenge of the Fallen may well be the one you were after.