Transformers: War For Cybertron was a bit of a challenge for me, but for others, it's like a walk in the park. My review will go over these parts: Campaign, Multiplayer, Co-Op, graphics, escelation, and replay value.
I was excited when I had pre-ordered and obtained my copy of Transformers: War For Cybertron. Once arriving home, I popped it in to my Xbox 360 and started playing. Like most other games I had, I started the CAMPAIGN. Starting as the Decepticons, I found out that it wasn't very hard to destroy CPU neutral robots that only have a mere small gun against my grenade luancher. Once arriving to the "boss" of chapter 1, it felt like just another batch of lower-class AI that didn't know what it was doing. But, after advancing through the Decepticon campaign, I found it to get agrivating, especially when running away from a Omega Behemoth Autobot that was mostly reffered to as the "Omega Key". Once arriving at the final boss (the Omega Key), I found out that the cover was only a temperary shield against this beast's firepower. After dying a few times, I reigned the supreme victor and Moved on to the next half of the story.
The Autobots were a bit different than that of their counterparts, especially Optimus who hasn't becom a Prime yet. Playing as Optimus through the majority of the campaign, I grew attached to him, as he lead Autobots on the battlefield and strategically thought to get out alive with as many soldiers as possible. Again, the AI was mereley a challenge, until I reached near the end of the campaign. But, this time, the ultimus roboticus was a Decepticon Godzilla wanna-be called Trypticon (forgive me if my spelling is off.) This time, cover would not be as helpful as you would have to move from time to time to avoid his purple mist of almost-instant death. The boss was a bit more primitive than it's counterpart Autobot rival. After eliminating him, I ran up to him, and waved him good-bye as he gave me a good hand smash to the whole entire body. It was worth it since I obtained the "First, We Crack The Shell..." achievement from it. Over all, the story for the whole campaign was better than mediocre, but not the best, as it lacked a bit on the focus of all the Autobots and mostly revolved around only Optimus through most of the Campaign.
In CO-OP mode, nothing was really changed, although I don't suggest you play it if you want to get the achievement for destroying all but one prisoner. It's not very exciting either, it just feels like playing with a Johnny 5 (a human like robot I reffer to as) who does a bit different than a regular AI.
MULTIPLAYER was a nuisance to me more than a friend. Everytime I played online, it felt as if everyone but me was taking game steroids, so I would be pretty much spending half the game dying! The only time it is fun and worth anything is when there were exp. bonuses.
ESCELATION was great fun and was a good way to relieve the stress of multiplayer team deathmatch. Fighting off hordes upon hordes of enemies makes you and your partner(s) think, "Where should I go? What should I buy? Would buying this door be worth it?"
The GRAPHICS in the game were designed with the Unreal engine if i'm correct, making the game look stellar and great.
The REPLAY VALUE of this game coming from me would be high. Getting rid of the game too soon could make you think, "Why did I get rid of it so early?!
Overall, these are the stats:
Online (including Escalation): 4
Replay Value: 4
Overall:8/10 or, in this case, 4 stars.