2. General hints and tips
Anywhere you can lasso or tie a knot will be called a "node" in this guide. The objects are often different and other synonyms are confusing or inappropriate, so they will all just be called nodes.
Tying a knot between two nodes that are close to each other may be called "making a trampoline." You can also use these as bridges to push items over gaps. If you are using the trampoline to jump higher, sometimes you will jump higher in the middle, but usually the sides will get you jumping a little higher.
You automatically tie knots to checkpoints, which often makes it impossible to backtrack. If there's a collectible coming up, make sure that you get it before continuing to the next checkpoint. There's a few rare exceptions where it's actually easier once you get the checkpoint to rappel down a chasm.
If you miss a secret you can just replay the level. When you collect the secret, get to a checkpoint, and then you can quit out and still get the collectible.
Although it can be much safer to tie knots on every node, it may make it impossible to continue. Keep in mind that the shortest path between two points is a straight line. If you deviate too much from the shortest path you may run out of yarn. When you get a checkpoint, you will always get enough yarn to get to the next checkpoint, although it's still possible to get stuck in the wrong area and have to go back to the checkpoint.
This is in the intro tutorial but worth mentioning here as it's easy to forget. Hold for several seconds to go back to the previous checkpoint. It's much better than having to restart the level. You can also kill yourself but will miss out on the no-death run. Restarting a checkpoint does not count as a death.
The tutorial also tells you that things you can climb will shimmer. What it doesn't tell you is that the node that Yarny will try to lasso will also shimmer. This is very important for some sections, especially going through Berry mire without swatting mosquitoes and the areas near secrets. Sometimes you can lasso straight up from a node that you're already on. Do this by holding in the direction you want to go. If the node starts to shimmer you can usually reach it by quickly letting go of and pressing it again. Just make sure the other node is shimmering when you do so.
If you are climbing up your yarn tail with you can rapidly tap to "jump" up it. This can be a little dangerous if there are harmful things nearby but it generally a way to get up the yarn much faster. This will also allow you to get out of the water most of the time before you drown.
Currently there are no known exploits to avoid death when going for a no death run. Reloading a checkpoint with doesn't count as a death, but if you die, you have to restart the level.
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