3. Vampire: The Masquerade – Coteries of New York Story: Part 1 - Bad Endings

Part 1: Partial Playthroughs - Bad Endings

There are 2 achievements for bad endings in the game - both take place in the same dialogue choice, so let's get there. These are very short and fast and don't affect the main story in any real way.

First, choose a character; each character choice unlocks its own achievement after the first few scenes. Choosing the Brujah and Ventrue characters for these 2 partial playthroughs will unlock all 3 of these faster as we will use the Tremere on our first full playthrough. But we have to complete the game with them either way, so it's your choice. If you decide to run through all 3 real quick here, you will unlock:

Rebel Yell

Become Embraced into the Brujah clan.

Rebel Yell
Offline Game ModeSingle PlayerMissable

Beyond The Canvas

Become Embraced into the Toreador clan.

Beyond The Canvas
Offline Game ModeSingle PlayerMissable

The Managerial Call

Become Embraced into the Ventrue clan.

The Managerial Call
Offline Game ModeSingle PlayerMissable

For this partial playthrough, choose whoever and start the game, reading through your character's vampire origin and selecting any choices as you see fit. Before long, a character with long black hair will appear. His name is Qadir and he is related to 2 upcoming achievements.

The general consensus here is you can go along with Qadir and make him happy and slowly progress, or annoy him and get knocked out, which will skip the story along. The latter route is faster for getting these achievements, but you can freely choose what you want to do.

Eventually, you will end up in an Art Gallery, which is the "Elysium", and end up in front of The Prince. At this point, continue selecting dialogue as you see fit, introducing yourself to The Prince and to Sophie Langley (the red-haired woman) in the process. Once you get to the line where Qadir says he is "Out to Bat", STOP!

If you are confident with making backup saves, quit out and make one here to save time on the other achievement. If you aren't confident, don't worry it'll take less than 5 minutes to return here.

Proceed. In this next dialogue tree, you should be given 3 options: "Plead for Mercy'", "Run Away" or "...."

We are going to choose the latter 2 options for these first 2 faux-playthroughs resulting in a sudden end to our story.

Choosing "....", staying silent, will grant you:

...Damned If You Don't

Accept your fate in Elysium.

...Damned If You Don't
Offline Game ModeSingle PlayerMissable

Choosing 'Run Away' will grant you:

As Far As Your Legs Can Carry You

Try running away from Qadir during your trial.

As Far As Your Legs Can Carry You
Offline Game ModeSingle PlayerMissable

These are the 2 shortest routes through the game - next up is our first full playthrough. A.K.A., how to fail spectacularly at making friends.

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