Playthrough 2: Brujah - Hope + Tamika
After playthrough 1, you should have the gist of how the story flows. Now we are tackling main Coterie Candidates, so I will go into detailed dialogue choices, again highlighting in bold when required. Choose the Male Brujah character this time. Picking Eric and playing through the initial scenes will unlock the following if you did not do so earlier:
Once more, go through the rigamarole of playing through the opening "common route" in the same fashion as before up until you can visit the Coterie Candidates on the city map. For some reason, the developer made it so only 2 Coterie Characters will take part in the finale in any given playthrough, so only focus on 2 at a time. For this playthrough, it will be Tamika (the woman with dreadlocks) and arguably the hardest character to recruit, Hope (The short-haired pale thin lady).
Certain days, you will be able to go to both. Other days, due to story events, you can only visit 1, but you should easily be able to get through both of their stories before the endgame. We will also have the opportunity to meet Adelaide again and make her our bitter rival for the other achievement related to her story.
Tamika - 1st Meeting
When you go to meet with Tamika, walk around the park (Don't feed, it isn't your turf), select the polite and courteous options with both Raoul and Tamika herself (the complete opposite of playthrough 1), offer partnership and be friendly, don't expect her trust and choose to earn it. This will unlock:
Hope - 1st Meeting
After selecting Hope, be direct with the man and say you are "Looking for Hope" and you will end up in a sleazy bedroom with a computer screen. Any choice here, and use your "Presence" to get the chat under control. Hope herself should appear and ask you to moderate her "chat". Choose "Why the hell not". The next part is VERY IMPORTANT to recruiting Hope, any slip-up or wrong choice will likely end in failure so choose the following responses (Chat ID in brackets for reference)
- Ignore (bozo)
- Choose 'Are you hurt?'
- Choose "Is there a 'Vampire Internet?"
- Ban (Hope has ****)
- Kick (Masochist-sama)
- Ban (F***MAN)
- Ban (Masochist-sama)
- Finally choose "Sure, Why Not"
This will unlock:
Tamika - 2nd Meeting
Continue to be polite to both Tamika and Raoul - tell Raoul "he'll warm up to you" and "he's not your enemy". Tell Tamika that "Raoul is worried about her" and "accept her favor". Do not choose the option about returning favors. Be patient and caring with Tamika at the Graveyard and then "tell her she has you". Next, use "potence" to attack the creature, then "retreat and hide" with the next option when SI arrives. Select any choices from here until the end of this scene.
Hope - 2nd Meeting
Respond to Hope in the car however you like; she's pretty much in her own head the whole time. When you are meeting her clients, pick the "@" user names that come up. For the 2nd client, start walking off and refuse the blood. Finally, after a dramatic turn of events, use "Celerity to outrun..." and that will end the scene.
Tamika - 3rd Meeting
Agree with Tamika's plan and ask about Raoul, then defer to Tamika for him accompanying you. At the Cloisters, use the stealthy approach, select any choice, then "Have Tamika take them
out". Free choices from now until the end of the scene.
Hope - 3rd Meeting
Condemn the proposed truce (F that) and then freely choose the next 2 options. With Cara, choose whatever first choice, then either option 1 or 2 (NOT Hope, that's viewed as selling her out). Choose the next choices in this order: "You're bluffing", "Nobody", "One word...payback". After this, the scene will end.
Tamika - Final Meeting
Any choice for the first 2 options, then "Take one out", "Leave two of them to Tamika", "Fast and fierce". Any other options at the end will concede defeat, so choose whichever (Tam deals with the other). Choose whatever, it doesn't matter. Then, choose "We need to get out of here" and "You need help". This should finish Tamika's quest and unlock the achievement:
First story event with Qadir regarding the troublemaker should happen around now, which will conclude the following night.
Hope - Final Meeting
Any choice until you arrive in a familiar room from the first event with Hope. Choose "it's like that, huh", "Use Celerity", and "Calmly look around". This is the last choice in Hope's story, finishing it and unlocking:
Misc - From here to the endgame
Qadir part 2 should happen around now - any choice here and at the end of the scene, as the Brujah you should unlock:
Now, let's finish Adelaide's story. Click on Adelaide to start her side story and select "Tell Sophie..." and say "I am being followed". Select Adelaide again; this scene will be very different from the last playthrough, no comfy sofa hijinks for you, child. Use your celerity during the choice.
Here you will get some free choices (as we finished the main events for this run). Simply choose Agathon and tell them you're out for a fast scene, and then skim through Benoit's scenes (D'Angelo's are much longer, we will cover them in Playthrough 3). Frank's has a lot of scene-jumping and dialogue trees, but it's up to you how you spend your time here. Explore other choices from the last playthrough if you so choose, but remember to abandon them before the end if you are talking to the main Coterie Candidates. We don't want one of them appearing at the end and messing up this order, do we? (You shouldn't have time to run through a whole story anyway but just in case, remember only 2 per run, it's important!)
Back to Adelaide. You will receive an additional scene with a "present" in your haven, during your dialog with Sophie. Choose to talk with her (Adelaide), unlocking the next event. You will likely have the first Anarch scene here, like the previous playthrough. Run through it as you see fit.
Next up, Adelaide and the final meeting with her. Choose option 1 or 3 and it will unlock:
There will be some more free choices after the 2nd and 4th Anarch events. I chose Benoit for both as it's fast to skim through. Once the leaders meet, the end is upon us once more. Now, proceed with the story to its conclusion. From here, it's similar to playthrough 1, but this time, Hope and Tamika will show up to help you during your "burial" scene, unlocking 2 achievements:
Tamika came to your help in the grand finale.
From there, run through it once more, until the story ends. Roll credits and we will be 2/3 full playthroughs down with only 1 remaining for the New York Trilogy and 1000/1000, the female Ventrue childe, master of Charm.
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