Vampyr Walkthrough

11. Skills

SKILLS

Leveling up in Vampyr requires the use of XP, which can be earned by completing quests, or by harvesting the citizens of London for their blood. (You can also earn it through combat, but this is a negligible amount and would require an insane amount of grinding.) The skills fall into nine categories and follow the same pattern for most skills: A base ability that will carry you through the first two level tiers, followed by a choice of enhanced power for the remaining three tiers. You gain a level for each skill you purchase, with the exception of the skills that have "double" tier levels (For example, the body skills). Below, I have the skills listed, along with their XP costs.

Autophagy – The vampire uses the power of his blood to heal normal, and aggravated damage, increasing his flesh, nerve, and bone regeneration. With time, this vampiric ability can be extremely powerful and is sure to surprise any unwary Vampire Hunter.

You drain your own blood to heal normal and aggravated damage instantly.

  • I (600 XP) – 200 Healing; 10.0 blood Cost; 3.0 Recovery.
  • II (Level 6 required; 1300 XP) – 250 Healing; 10.0 Cost; 3.0 Recovery.

You trade the instant health gain for a greater regeneration:

  • III (Level 12 required; 2000 XP) – 200 Healing; 15.0 Cost; 3.0 Recovery. 100 Healing.
  • IV (Level 18 required; 2700 XP) – 200 Healing; 15.0 Cost; 3.0 Recovery. 200 Healing.
  • V (Level 24 required; 3400 XP) – 200 Healing; 15.0 Cost; 3.0 Recovery. 300 Healing.

~or~

You trade more blood to heal yourself instantly, and gain an additional boost on your health regeneration:

  • III (Level 12 required; 2000 XP) – 300 Healing; 25.0 Cost; 2.0 Recovery.
  • IV (Level 18 required; 2700 XP) – 400 Healing; 25.0 Cost; 1.5 Recovery.
  • V (Level 24 required; 3400 XP) – 500 Healing; 25.0 Cost; 1.5 Recovery.

Defensive

Coagulation – The Vampire will concentrate on the prey’s blood, stopping them in their tracks, and making them defenseless.

You will block your target’s blood in their veins, making them defenseless:

  • I (Level 4; 600 XP) – 2 Seconds control; Cost None; Recovery 20; Ranged range.
  • II (Level 6; 1300 XP) – 3 Seconds control; Cost None; Recovery 20; Ranged range.

Your control on your target’s blood is now stronger, and the time you control it is increased:

  • III (Level 12; 2000 XP) - 5 Seconds control; Cost None; Recovery 20; Ranged range.
  • IV (Level 18; 2700 XP) - 8 Seconds control; Cost None; Recovery 20; Ranged range.
  • V (Level 24; 3400 XP) - 10 Seconds control; Cost None; Recovery 20; Ranged range.

~or~

The target’s blood now will burst out of their body, flowing towards your mouth to feed you without touching your prey:

  • III (Level 12; 2000 XP) – 3 Seconds control; Cost None; Recovery 20; Ranged range; 10 Blood gain.
  • IV (Level 18; 2700 XP) - 3 Seconds control; Cost None; Recovery 20; Ranged range; 15 Blood gain.
  • V (Level 24; 3400 XP) - 3 Seconds control; Cost None; Recovery 20; Ranged range; 20 Blood gain.

Blood Barrier – Vampires afraid of suffering damage are familiar with the Hardiness ability. This blood ability will protect the Vampire from direct damage. Unfortunately, it does not stop them from being grabbed by enemies.

You create an invisible Barrier, absorbing direct damage until it fades, or is destroyed:

  • I (Level 4; 600 XP) – 1 Hit absorbed; Cost None; Recovery 30; Duration: 5 seconds
  • II (Level 6; 1300 XP) – 2 Hits absorbed; Cost None; Recovery 30; Duration: 5 seconds

When your Barrier disappears, it explodes, and deals damage to anyone nearby:

  • III (Level 12; 2000 XP) - 1 Hit absorbed; Cost 25; Recovery 15; Duration: 5 seconds; 150 Blood Damage
  • IV (Level 18; 2700 XP) - 2 Hits absorbed; Cost 25; Recovery 15; Duration: 5 seconds; 200 Blood Damage
  • V (Level 24; 3400 XP) – 2 Hits absorbed; Cost 20; Recovery 15; Duration: 5 seconds; 250 Blood Damage

~or~

You create an invisible Barrier, absorbing direct damage until it fades, or is destroyed:

  • III (Level 12; 2000 XP) – 3 Hits absorbed; Cost None; Recovery 30; Duration: 5 seconds.
  • IV (Level 18; 2700 XP) - 3 Hits absorbed; Cost None; Recovery 25; Duration: 8 seconds.
  • V (Level 24; 3400 XP) - 3 Hits absorbed; Cost None; Recovery 20; Duration: 10 seconds.

Aggressive

Claws – As natural predators, Vampires have received some gifts from Mother Nature, like claws instead of fingernails. These natural weapons can easily cut through tissue and are very useful for piercing a prey’s arteries.

A close-range strike that will cut through all living creatures in front of you:

  • I (1000 XP) – 220 Damage; 25.0 Cost; 3.0 Recovery; Close range.
  • II (Level 8 required; 2000 XP) – 265 Damage; 20.0 Cost; 3.0 Recovery; Close range.

You cut through the flesh of your prey so deeply, that you now gain blood with each hit:

  • III (Level 12 required; 3000 XP) – 280 Damage; 20.0 Cost; 1.5 Recovery; Close range. 2 Blood gain.
  • IV (Level 18 required; 4500 XP) – 320 Damage; 20.0 Cost; 1.0 Recovery; Close range. 4 Blood gain.
  • V (Level 26 required; 6000 XP) – 450 Damage; 20.0 Cost; 0.5 Recovery; Close range. 6 Blood gain.

~or~

You have learned to use your claws’ strength, and now strike your prey with a stunning Effect:

  • III (Level 12 required; 3000 XP) – 345 Damage; 25.0 Cost; 2.0 Recovery; Close range. 5 Stun
  • IV (Level 18 required; 4500 XP) – 480 Damage; 25.0 Cost; 2.0 Recovery; Close range. 7 Stun.
  • V (Level 26 required; 6000 XP) – 720 Damage; 25.0 Cost; 2.0 Recovery; Close range. 10 Stun.

Bloodspear – The Vampire wields their blood and throws it like a spear. This power can take time to charge, but it is deadly effective at medium to long range. It’s a powerful supernatural tool for Vampires who don’t like close combat.

You throw a spear made of blood, which can pass through enemies in front of you:

  • I (1000 XP) – 190 Blood; 25.0 Cost; 3.0 Recovery; Ranged range.
  • II (Level 8 required; 2000 XP) – 230 Blood; 20.0 Cost; 3.0 Recovery; Ranged range.

You throw a large blood spear, which can pass through enemies in front of you. This massive projectile will deal greater damage than before:

  • III (Level 12 required; 3000 XP) – 300 Blood; 20.0 Cost; 3.0 Recovery; Ranged range.
  • IV (Level 18 required; 4500 XP) – 415 Blood; 20.0 Cost; 2.0 Recovery; Ranged range.
  • V (Level 26 required; 6000 XP) – 650 Blood; 20.0 Cost; 2.0 Recovery; Ranged range.

~or~

You concentrate to create three small blood spears, which can hit all enemies facing you. Compared to the base ability, range and individual damage are reduced:

  • III (Level 12 required; 3000 XP) – 270 Blood; 20.0 Cost; 3.0 Recovery; Medium range.
  • IV (Level 18 required; 4500 XP) – 340 Blood; 20.0 Cost; 2.0 Recovery; Medium range
  • V (Level 26 required; 6000 XP) – 600 Blood; 20.0 Cost; 2.0 Recovery; Medium range.

Shadow Mist – The Vampire concentrates shadows around their prey to make them explode after a countdown. This explosion will injure anything in range, with needle-like living spears. Vampires often use this ability to wipe out groups of enemies from a distance.

Place a cloud of shadows at the target’s feet, or yours. The cloud will explode after a short time, causing heavy damage:

  • I (1000 XP) – 250 Shadow; 20.0 Cost; 5.0 Recovery; Ranged range. 2m Area
  • II (Level 8 required; 2000 XP) – 300 Shadow; 20.0 Cost; 5.0 Recovery; Ranged range. 2m Area

The Shadow explosion has increased range and damage:

  • III (Level 12 required; 3000 XP) – 400 Shadow; 20.0 Cost; 5.0 Recovery; Ranged range. 2m Area
  • IV (Level 18 required; 4500 XP) – 550 Shadow; 20.0 Cost; 5.0 Recovery; Ranged range. 2m Area
  • V (Level 26 required; 6000 XP) – 820 Shadow; 20.0 Cost; 5.0 Recovery; Ranged range. 2m Area

~or~

The shadows will pool in a single place. All targets within this area are struck constantly by slithers of darkness, causing them to blood. The Vampire will directly absorb the blood from the wounds:

  • III (Level 12 required; 3000 XP) – 30 Shadow; 20.0 Cost; 5.0 Recovery; Ranged range. 4m Area
  • IV (Level 18 required; 4500 XP) – 60 Shadow; 20.0 Cost; 5.0 Recovery; Ranged range. 4m Area
  • V (Level 26 required; 6000 XP) – 90 Shadow; 20.0 Cost; 5.0 Recovery; Ranged range. 4m Area

Body

Body Condition Increase your health

  • I (300 XP); +50 Health
  • I (Level 4 required; 300 XP) +100 Health
  • II (Level 6; 600 XP) +150 Health
  • II (Level 8; 600 XP) +200 Health
  • III (Level 10; 1000 XP) +250 Health
  • III (Level 12; 1000 XP) +300 Health
  • IV (Level 14; 1500 XP) +350 Health
  • IV (Level 16; 1500 XP) +400 Health
  • V (Level 18; 2000 XP) +450 Health
  • V (Level 20; 2000 XP) +500 Health

Physical Prowess Increase your Stamina

  • I (300 XP) +15% Endurance
  • I (Level 4; 300 XP) +30% Endurance
  • II (Level 6; 600 XP) +45% Endurance
  • II (Level 8; 600 XP) +60% Endurance
  • III (Level 10; 1000 XP) +75% Endurance
  • III (Level 12; 1000 XP) +100% Endurance
  • IV (Level 14; 1500 XP) +115% Endurance
  • IV (Level 16; 1500 XP) +130% Endurance
  • V (Level 18; 2000 XP) +135% Endurance
  • V (Level 20; 2000 XP) +150% Endurance

Blood

Blood CapacityIncrease your Blood capacity

  • I (300 XP) +5% Blood
  • I (Level 4; 300 XP) +10% Blood
  • II (Level 6; 600 XP) +15% Blood
  • II (Level 8; 600 XP) +20% Blood
  • III (Level 10; 1000 XP) +25% Blood
  • III (Level 12; 1000 XP) +30% Blood
  • IV (Level 14; 1500 XP) +35% Blood
  • IV (Level 16; 1500 XP) +40% Blood
  • V (Level 18; 2000 XP) +45% Blood
  • V (Level 20; 2000 XP) +50% Blood

Big Thirst Increase your Blood absorption when using Bite in combat

  • I (300 XP) +20% Blood
  • I (Level 4; 300 XP) +40% Blood
  • II (Level 6; 600 XP) +60% Blood
  • II (Level 8; 600 XP) +80% Blood
  • III (Level 10; 1000 XP) +100% Blood
  • III (Level 12; 1000 XP) +120% Blood
  • IV (Level 14; 1500 XP) +140% Blood
  • IV (Level 16; 1500 XP) +160% Blood
  • V (Level 18; 2000 XP) +180% Blood
  • V (Level 20; 2000 XP) +200% Blood

Tactical

Spring You perform a supernatural move to your target, and cause damage upon landing

  • I (Level 5; 500 XP) Cost 10; Recovery 10; Ranged range; 2m Area; 20 Shadow Damage
  • II (Level 6; 1000 XP) Cost 10; Recovery 5; Ranged range; 2m Area; 40 Shadow Damage

You concentrate your blood in your feet to increase your impact upon landing, and deal damage around you:

  • III (Level 12 required; 1500 XP) – Cost 10; Recovery 5; Ranged range; 2m Area; 120 Shadow Damage
  • IV (Level 18 required; 2250 XP) – Cost 10; Recovery 5; Ranged range; 2m Area; 200 Shadow Damage
  • V (Level 24 required; 3000 XP) – Cost 10; Recovery 5; Ranged range; 2m Area; 250 Shadow Damage

~or~

You concentrate your blood in your hands and feet to increase the impact on your target. If your target is already stunned, you embrace them automatically:

  • III (Level 12 required; 1500 XP) – Cost 10; Recovery 10; Ranged range; 2m Area; 15 Stun; 50 Shadow Damage
  • IV (Level 18 required; 2250 XP) – Cost 10; Recovery 10; Ranged range; 2m Area; 20 Stun; 50 Shadow Damage
  • V (Level 24 required; 3000 XP) – Cost 10; Recovery 5; Ranged range; 2m Area; 30 Stun; 50 Shadow Damage

Shadow Veil Drain your stamina to fade into the shadows, and become invisible to most enemies. Moving in this state will drain more stamina. You will exit the shadows if you attack or dodge, or when your stamina is empty.

  • I (Level 5; 500 XP) – Cost 10; Recovery 60; 5 Stamina used per second when walking; 2.5 Stamina used per second when standing still
  • II (Level 6; 1000 XP) – Cost 10; Recovery 50; 5 Stamina used per second when walking; 2.5 Stamina used per second when standing still

You gain damage and stun bonuses if you leave the shadows:

  • III (Level 12; 1500 XP) – Cost 10; Recovery 60; 10 Stamina used per second when walking; 2.5 Stamina used per second when standing still; 1.5 Stun; +150% melee damage
  • IV (Level 18; 2250 XP) – Cost 10; Recovery 60; 10 Stamina used per second when walking; 2.5 Stamina used per second when standing still; 2 Stun; +200% melee damage
  • V (Level 24; 3000 XP) – Cost 10; Recovery 60; 5 Stamina used per second when walking; 2.5 Stamina used per second when standing still; 2.5 Stun; +250% melee damage

~or~

The Fog sticks to you, and you are now able to dodge while using Shadow Veil:

  • III (Level 12; 1500 XP) – Cost None; Recovery 60; 5 Stamina used per second when walking; 2.5 Stamina used per second when standing still
  • IV (Level 18; 2250 XP) – Cost None; Recovery 40; 5 Stamina used per second when walking; 2.5 Stamina used per second when standing still
  • V (Level 24; 3000 XP) – Cost None; Recovery 40; 2.5 Stamina used per second when walking; 2.5 Stamina used per second when standing still

Ultimate

Rage You lose control and let the Beast take over for a short time. The Beast teleports itself to all enemies around you, and strikes them with furious blows:

  • I (Level 10; 1000 XP) – 200 Damage; Cost None; Recovery 99; Ranged range
  • II (Level 14; 2000 XP) – 350 Damage; Cost None; Recovery 99; Ranged range
  • III (Level 20; 3000 XP) – 400 Damage; Cost None; Recovery 99; Ranged range
  • IV (Level 26; 4000 XP) – 500 Damage; Cost None; Recovery 99; Ranged range
  • V (Level 32; 6000 XP) – 600 Damage; Cost None; Recovery 99; Ranged range

AbyssYou create a Shadow vortex at your target’s feet. Coming to life, the Shadows interrupt an enemy in the area and inflict tremendous damage:

  • I (Level 10; 1000 XP) – 600 Shadow Damage; Cost None; Recovery 99; Ranged range
  • II (Level 14; 2000 XP) – 720 Shadow Damage; Cost None; Recovery 99; Ranged range
  • III (Level 20; 3000 XP) – 950 Shadow Damage; Cost None; Recovery 99; Ranged range
  • IV (Level 26; 4000 XP) – 1300 Shadow Damage; Cost None; Recovery 99; Ranged range
  • V (Level 32; 6000 XP) – 2000 Shadow Damage; Cost None; Recovery 99; Ranged range

Blood Cauldron You focus your power to boil your target’s blood, causing it to violently explode, dealing damage to the target and anything nearby:

  • I (Level 10; 1000 XP) – 400 Blood; Cost None; Recovery 99; Ranged range; 230 Blood Damage
  • II (Level 14; 2000 XP) – 500 Blood; Cost None; Recovery 99; Ranged range; 320 Blood Damage
  • III (Level 20; 3000 XP) – 630 Blood; Cost None; Recovery 99; Ranged range; 510 Blood Damage
  • IV (Level 26; 4000 XP) – 875 Blood; Cost None; Recovery 99; Ranged range; 810 Blood Damage
  • V (Level 32; 6000 XP) – 1300 Blood; Cost None; Recovery 99; Ranged range; 915 Blood Damage

Bite

Hard Biting Increase the Damage inflicted when using Bite in combat:

  • I (300 XP) +100% Damage
  • I (Level 4; 300 XP) +150% Damage
  • II (Level 6; 600 XP) +300% Damage
  • II (Level 8; 600 XP) +400% Damage
  • III (Level 10; 1000 XP) +600% Damage
  • III (Level 12; 1000 XP) +700% Damage
  • IV (Level 14; 1500 XP) +900% Damage
  • IV (Level 16; 1500 XP) +1000% Damage
  • V (Level 18; 2000 XP) +1100% Damage
  • V (Level 20; 2000 XP) +1400% Damage

Fast RegenerationIncrease your Life regeneration when using Bite in combat:

  • I (300 XP) +5% Heal
  • I (Level 4; 300 XP) +10% Heal
  • II (Level 6; 600 XP) +15% Heal
  • II (Level 8; 600 XP) +20% Heal
  • III (Level 10; 1000 XP) +25% Heal
  • III (Level 12; 1000 XP) +30% Heal
  • IV (Level 14; 1500 XP) +35% Heal
  • IV (Level 16; 1500 XP) +40% Heal
  • V (Level 18; 2000 XP) +45% Heal
  • V (Level 20; 2000 XP) +50% Heal

Science

Medical BagIncrease the number of serums you can carry

  • I (Level 5; 300 XP) – Carry 3 serums
  • I (Level 6; 300 XP) – Carry 4 serums
  • II (Level 7; 600 XP) – Carry 5 serums
  • II (Level 8; 600 XP) – Carry 6 serums
  • III (Level 10; 1000 XP) – Carry 7 serums
  • III (Level 12; 1000 XP) – Carry 8 serums
  • IV (Level 14; 1500 XP) – Carry 9 serums
  • IV (Level 16; 1500 XP) – Carry 10 serums
  • V (Level 18; 2000 XP) – Carry 11 serums
  • V (Level 20; 2000 XP) – Carry 12 serums

Cartridge BagIncrease the number of Bullets you can carry

  • I (Level 5; 300 XP) – +10% Bullets
  • I (Level 6; 300 XP) – +20% Bullets
  • II (Level 7; 600 XP) – +30% Bullets
  • II (Level 8; 600 XP) – +40% Bullets
  • III (Level 10; 1000 XP) – +50% Bullets
  • III (Level 12; 1000 XP) – +60% Bullets
  • IV (Level 14; 1500 XP) – +70% Bullets
  • IV (Level 16; 1500 XP) – +80% Bullets
  • V (Level 18; 2000 XP) – +90% Bullets
  • V (Level 20; 2000 XP) – +100% Bullets
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