Vampyr Walkthrough

19. The Docks

The Docks Citizens

Archer Woodbead

Initially, he is trapped by Skals on the east side of The Docks and can be run into the first time you enter the area during Chapter 3. After you save him, he spends his time wandering on the west side of The Docks area. He is worth a maximum of 3000 XP and requires Mesmerize 3. Killing him gets you Archer’s hatchet, 200 shillings, and a cigarette case.

Hint 1: Complete “Old prune and good manners.”

Hint 2: After he has moved to the west docks area, ask “Personal questions,” then “Tell me about the Guard of Priwen?”

Hint 3: After he has moved to the west docks area, ask “Your life in London?”, “About this part of town?”, and then “What about the gangs?”

Investigation: Old prune and good manners

Booth Digby

He is worth a maximum of 4000 XP and requires Mesmerize 4. He can normally be found on the docks northeast of the Turquoise Turtle. Killing him will get you Booth’s axe, 150 shillings, and a bunch of crafting materials.

Hint 1: Heading north from where Booth and Edwina hang around, there are two small docks jutting westward (just south of the large bridge connecting The Docks to North Docks). To the east of the northern dock is a building with a barely legible sign that reads “Ironmonger” in the upper right corner. Inside this building is a desk with a safe behind it. Inside the safe is a Cover letter that can be read for this hint.

Hint 2: While speaking to Edwina Cox, ask “Your life in London?”, “Tell me about your work?”, and then “I am not at all interested.”

Hint 3: When you are conducting “Ghouldiggers” Investigation, you will return to the mash grave where you awoke as a vampire. While in this area, search the bodies of the gravediggers to find a Warning note from Booth Digby.

Hint 4: While speaking to Booth, “Your life in London?”, then “About this part of town?”

Dyson Delaney

He is worth a maximum of 1000 XP and requires Mesmerize 1. He can be found in the area around – or in – the Turquoise Turtle. Killing him gives you a bottle of cheap gin; small key, which opens a locker in the back of the Night Asylum. Inside the locker is 8 white phosphorus, 3 small bottles. (No one misses him, and it is the earliest opportunity to snag white phosphorus, which allows you to modify a gun with incendiary damage, a brutal attack versus vampires!)

Hint 1: After learning Hint 3, ask “How come I sense your guilt?” and then either “You too died that day,” or “You are a coward!”

Hint 2: At the Night Asylum, inside the office in the south-east corner of the ground floor, is a dresser with a Folded paper.

Hint 3: Complete “Tribute to the victims”

Hint 4: Ask “Personal questions,” “You must have had dreams when younger?”, then “Were you an idealist, then?”

Investigation: Tribute to the victims

Edwina Cox

She is worth a maximum of 5000 XP and requires Mesmerize 5. Killing her gets you Edwina’s double-barrelled, 250 shillings, and her shop inventory.

Hint 1: After learning Booth Digby’s Hint 3, ask Edwina “Personal questions,” then “About Booth’s belief in monsters?”

Hint 2: Ask “Your life in London?”, “Tell me about your work?”, then “I am not at all interested.”

Hint 3: After learning Hint 4, ask “Personal questions,” “Your feelings for Booth Digby?” and then either “I’m not that easily shocked” or “I think you manipulated him…” to learn this hint.

Hint 4: While speaking to Booth, “Your life in London?”, then “About this part of town?”

Investigation: Ghouldiggers

Enid Gillingham

She stays in her house, which is located in the market area south-east of the Night Asylum. She is worth a maximum of 1000 XP and requires Mesmerize 1. Killing her will give you 50 shillings and a key which opens the cabinet in her bedroom. This cabinet contains three quinine and a handful of junk.

Hint 1: While speaking to Martin Nightingale, ask “Your life in London?”, “About the neighborhood?”, and then “Who is this old woman?”

Hint 2: While observing the Night Market, Martin will occasionally duck inside Enid’s house. When this happens, enter the flat above them and observe their conversation through the hole in the floor.

Hint 3: Purchase the Music Box from Martin Nightingale and examine it in your inventory.

Hint 4: After rescuing Archer Woodbead “Old prune and good manners”, loot the house behind him to find a corpse on the second floor. The corpse holds a Bloody letter.

Investigation: Another body murdered

Giselle Paxton

She spends her time in the Night Asylum vicinity. She is worth a maximum of 2000 XP and requires Mesmerize 2. Killing her earns you Giselle’s dagger. If you embrace her before Lottie, Lottie will disappear and become a Level 30 Dazzled Skal. Killing Lottie as a Skal will earn you 2500 XP vice Lottie’s normal 2000.

Hint 1: Upon concluding “Spoils of War”, if you give Giselle the pouch of money.

Hint 2: In the Night Asylum’s south-west corner on the ground floor there is a letter on a nightstand next to a bed. Picking up this Handwritten prayer and reading it will give you a hint for both Lottie and Giselle Paxton.

Hint 3: While speaking with Giselle, ask “Personal questions,” “Are you a Trade Union activist?”, “No support from the Trade Union?”

Hint 4: After speaking with Sean Hampton in the Night Asylum, the sisters will duck into the back room of the Asylum on occasion. Using your blood sense, you will see an eavesdropping spot above them.

Investigation: Spoils of war

Ichabod Throgmorton

When you first meet him in Chapter 3, he’s inspecting a dead body outside the Turquoise Turtle. A little further into Chapter 3 (Give a dog a bad name), he will move to stand in front of the Night Asylum. He is worth a maximum of 4000 XP and requires Mesmerize 4. Killing him gives you Ichabod’s stake, along with some cheap mementos.

Hint 1: After learning Hint 3, ask him “Personal questions,” and then “You’re a fraud!” At the next decision, if you select "Stop fooling yourself" or "You are a lunatic!" you will earn this hint. If you select "You have courage," you will lose this hint forever.

Hint 2: During the conversation with Ichabod, ask “Your life in London?”, then “About this neighborhood?”

Hint 3: In the northwestern corner of the Western Docks (the corner south-west from the Night Asylum), you will find a corpse to the rear of a blue Motored Merchant Services truck. (The corpse has a blood stain you can spot with your Vampire senses.) This corpse contains a Guard of Priwen note that contains this hint. (If you’re hanging Ichabod’s poster, this corpse – and truck – can be found at the northern end of the street you traverse to hang them.)

Hint 4: Awarded upon completion of “Vampire hunter extraordinaire” Investigation.

Investigation: Vampire hunter extraordinaire

Lottie Paxton

She spends her time in the Night Asylum. She is worth a maximum of 2000 XP and requires Mesmerize 2. If you embrace her before Giselle, Giselle leaves the Night Asylum and joins the Guard of Priwen as a Level 24 Gunner. (She’ll only be worth 1000 XP at this point.) Killing her earns you a small key, which opens a medical locker in one of the tents in front of the Night Asylum, which contains a number of treatments.

Hint 1: In the Night Asylum’s south-west corner on the ground floor there is a letter on a nightstand next to a bed. Picking up this Handwritten prayer and reading it will give you a hint for both Lottie and Giselle Paxton.

Hint 2: In the Night Asylum, to the left of the staircase leading up to the first floor, you’ll find a trash can containing a Burnt letter.

Hint 3: After learning Giselle Paxton’s Hint 4, talk to Giselle and ask “Personal questions,” then “Resentment between you and your sister?”, and finally “Lottie sees herself as an angel?”

Martin Nightingale

He runs the market southwest of the Night Asylum. He has more inventory the worse the district gets, and his prices decrease as well. He is worth a maximum of 3000 XP and requires Mesmerize 3. Killing him gets you his shop inventory.

Hint 1: While speaking to Martin Nightingale, ask “Your life in London?”, “About the neighborhood?”, and then “Who is this old woman?”

Hint 2: While observing the Night Market, Martin will occasionally duck inside Enid’s house. When this happens, enter the flat above them and observe their conversation through the hole in the floor.

Hint 3: After learning Hint 2, ask “Personal questions,” then “You’ve exploited Miss Gillingham.” Afterward, select either “Your selfishness is fascinating” or “What is your excuse?”

Hint 4: Ask “Your life in London?”, then “You’re no real businessman.”

Rodney Grader

Initially, he is hiding in the sewers. After completing “Hide and Seek”, he will relocate to the market near Enid and Martin. He is worth a maximum of 3000 XP. Killing him earns you Rodney’s scythe.

Hint 1: If you enter Enid Gillingham’s flat, you can find an Unfinished Letter on the bookcase to the left of her door.

Hint 2: After learning Hint 3, ask “Personal questions,” then “Tell me more about your friend, Jack?” Then either select “You could not know…” or “You only ignited a war about to start,” to learn this hint.

Hint 3: After Rodney returns to the Docks, ask “Your life in London?,” then “About the local figures?”

Hint 4: After Rodney returns to the Docks, ask “Your life in London?,” then “About this area?”

Hint 5: During “Hide and Seek”, speak to Rodney a second time and tell him either “You can’t stay here forever” or “You’re no cold-blooded killer.”

Investigation: Hide and seek

Rufus Kingsberry

Can be found outside the Fishburn house, directly south of the Turquoise Turtle. He is worth a maximum of 2000 XP and requires Mesmerize 2. Killing him gets you a key to unlock the shack he enters for Hint 3. Inside are some crafting materials.

Hint 1: After learning Hint 3, ask “Personal questions,” then “Your only friend is a rat?”

Hint 2: Speak to Rufus Kingsberry and ask “Personal questions,” “Are you alone?” Your response doesn’t matter.

Hint 3: If you watch Rufus’ actions, he will go into a house across from the Fishburn’s residence. Watch him from the pier across from Stella Fishburn’s house to observe his conversation.

Hint 4: After learning Seymour’s Hint 3, ask Rufus “Personal questions,” “What do you think of Seymour?” and then any response.

Sabrina Cavendish

She works at the Turquoise Turtle. Requires a Mesmerize 3 and is worth a maximum of 3000 XP. Killing her will get you Sabrina’s dagger, and two keys – one for the Turtle’s backyard, which opens the east door of the Turtle. Back here, you’ll find two locked chests; your second key will open one of these, which holds 200 shillings.

Hint 1: After learning Hint 2, ask her “Personal questions,” then “Why do you have a gun?” Either select “Guns are dangerous,” or “You should relax” to learn this hint.

Hint 2: Any time after Chapter 3’s The sad saint of the East End, occasionally Tom and Sabrina will stop working and talk to each other. When they are finished, they’ll walk out of a door on the east side of the Turquoise Turtle. When they do so, follow them through the door and then head up the stairs to find the eavesdropping spot on the upper level.

Hint 3: Ask “Your life in London?”, then “About the Docks?” Your next response doesn’t matter.

Hint 4: Just west of the hideout near the Turquoise Turtle is a trashcan containing a Torn page of a diary.

Sean Hampton

He is the pillar of the Docks and the main focal point during Chapter 3. Earning both his hints creates the best scenario for the Docks. He requires Mesmerize 6 and is worth a maximum of 6000 XP. Killing him gives you a rusted key to open the locked cabinet in the hidden room behind his office. Inside the cabinet are 350 shillings and a number of blood samples.

Hint 1: Talk to Tom Watts in the Turquoise Turtle “I’m looking for Sean Hampton,” followed by “Did he return to his flock?”

Hint 2: Speak with Ichabod Throgmorton outside the Turquoise Turtle and say “I’m looking for Sean Hampton,” followed by “I respect your refusal.”

Seymour Fishburn

Can be found walking up and down the street southeast of the Turquoise Turtle. This maniac is worth a maximum of 3000 XP and requires Mesmerize 3. Killing him gets you Seymour’s bludgeon and a strong key which opens the chest where you find his victims during “A simple token of filial love.” The box contains some trinkets that can be sold.

Hint 1: Complete Seymour’s Investigation “A simple token of filial love”

Hint 2: After learning hint 1, ask him about “Personal questions,” “Pleasure in killing?”, and then “Resist your rage?”

Hint 3: Watch Seymour as he paces up and down the street. Eventually, he will walk into Stella’s house. You’ll receive the cue to “Observe Citizen’s actions”. Run around to the west side of the house to watch the conversation through the window.

Investigation: A simple token of filial love

Stella Fishburn

She spends her time in her house, directly south of the Turquoise Turtle. She is worth a maximum of 2000 XP and requires Mesmerize 2. Killing her gets you 50 shillings and a small key to open the cabinet in her kitchen, which contains medical crafting components.

Hint 1: After learning Hint 3, ask Seymour “Personal questions,” “Why is your mother protecting you?”, and then either “I understand her dilemma” or “Death is an appropriate punishment.”

Hint 2: Speak to Rufus Kingsberry and ask “Personal questions,” “Are you alone?” Your response doesn’t matter.

Hint 3: After learning Seymour’s Hint 1, ask him about “Personal questions,” “Pleasure in killing?”, and then “Resist your rage?”

Hint 4: Watch Seymour as he paces up and down the street. Eventually, he will walk into Stella’s house. You’ll receive the cue to “Observe Citizen’s actions”. Run around to the west side of the house to watch the conversation through the window.

Tom Watts

He tends bar at the Turquoise Turtle. He requires a Mesmerize 3 and is worth a total of 5000 XP. Killing him gets you Tom’s revolver, and two keys – one for the Turtle’s backyard, which opens the east door of the Turtle. Back here, you’ll find two locked chests; your second key will open one of these, which contains 36 bullets and 6 bottles of alcohol.

Hint 1: Complete “Shortage of essential product”

Hint 2: Any time after Chapter 3’s The sad saint of the East End, occasionally Tom and Sabrina will stop working and talk to each other. When they are finished, they’ll walk out of a door on the east side of the Turquoise Turtle. When they do so, follow them through the door and then head up the stairs to find the eavesdropping spot on the upper level.

Hint 3: During the Investigation “Essential shortage of product”, when you enter Tom’s warehouse, open the locker on the north wall to find a Newspaper which will give you this hint upon reading.

Hint 4: After learning Hint 3, ask Tom “Personal questions,” “Start a new life after prison?”, and finally “It’s not dangerous to stay here?”

Hint 5: During Chapter 1, during Eternal Thirst, when you are given the task “Interrogate the locals” talk to Sabrina and select “I want the truth!” followed by “Tell me about him?”

Investigation: Shortage of essential product

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