Dawn of War II is a sequel that does not seem to be plagued with the issues many sequels face. It is a well constructed, if different title to the first. While there are some elements I disagree with, I will explain in full detail later, it was a good experience.
The game not only looks good, but plays well. The control system is well done, and the unit abilities and skills are well thought out. As a fan of the first, I thought I would hate this, but I was proven wrong, quite quickly.
Of the issues I face with the game, there's two big ones.
Unit size is an issue I had with the first, and I hated the decision to go to one Broadside in the patch to Dark Crusade. Again this game has got it wrong. While I feel that the choice was made in good spirit, I feel that more work would have resolved the issues faced. Look at the Space Marines, you have so few members in a squad. Ideally I'd like to see the Tactical squad rise to 8 member, Scout and Devastator to 5 each. Assault squad I would like to see at 8 as well. That way it is closer to the table top, and allows for specialists and commanders to be joined to the squad with no difficulty.
The second is the story as ever. It's got some element of heresy or betrayal that would get whole chapters wiped out. If you know your WH 40K lore, then it's happened before. Nothing to stop the all powerful Inquisition doing it again. I can over look it because the game play more than makes up for the lacks in the story and squad size.
Fun? Certainly, well worth playing, though to be honest it is a shame to see that achievements have gone across to the RTS PC market as well. They never needed them before, and I still can't see why they need them now.