4. Warhammer 40,000: Space Marine Collectibles

This is the full collectible walkthrough, which is in this game marked by hovering skulls. You can either simply pick them up by pressing B or hold the B button to listen to the audio log. Both cases count. It's also quite confusing, but the order you see them in the menus when checking on which you still need (they are listed per chapter) is NOT the order you find them in the game. That's why I have made a breakdown for each chapter, simply telling you where to find each rather then telling you the name of it (of course if the name is correct, I will write it down as well). The first is the chapter, the second the checkpoint to prevent any confusion. I also found a video for those that prefer videos over written guides.

Chapter 2

Chapter Start (2 Skulls)

Skull 1/2: Before entering the big archways, head to the right into a small barricaded area. There are several dead Imperial guards and the skull hovering in the middle. This is Workshift 465 1/5.

Skull 2/2: After reuniting with Leandros and a Gretchin ambush, you walk slowly while listening to your coms. Head straight behind some sandbags and barricades and the skull is right in front of you. This is guardsman Alexander's journal 1/5.

Trenches (1 Skull)

Skull 1/1: After meeting with Lt. Mira you have to head along the trenches. It's in the second bunker you can enter. This is Medicae Station Ventris 1/5.

No man's land (2 Skulls)

Skull 1/2: When heading into the building from the courtyard, you will spot an ammo box for grenades after some debris. Go there and make a left turn and you'll see the skull. This is Lt. Mira's battlefield log 1/5.

Skull 2/2: After you exit the building, you will see a bunker in plain sight with some explosive barrels in front of it. The skull is inside. This is guardsman Alexander's journal 2/5.

Chapter 3

Chapter Start (1 Skull)

Skull 1/1: Once you are inside the fortress you will see an ammo box with a hole to the left in the wall. Run over the rubble and to your right is the skull. This is Transmechanic Petronius' log 1/5.

Armory (1 Skull)

Skull 1/1: When exiting the elevator head straight forward and the skull is right in front of the railings in plain sight. This is Lt. Mira's battlefield log 2/5.

Chapter 4

Train Station (1 Skull)

Skull 1/1: At the end of the first walkway, before going to the train make a turn to the left and it's in plain sight. This is Medicae Station Ventris 2/5.

Chapter 5

Chapter Start (1 Skull)

Skull 1/1: When seeing the crane and fighting the orks in the lower area head behind the crates to the right of the ramp leading out of the area. The skull is floating there. This is guardsman Alexander's journal 3/5.

Cargo Bay (1 Skull)

Skull 1/1: After taking the elevator down and the small com scene, it's to the left on some crates on the way to the manufactorum. This is Inquisitor Drogan's report 1/5. (achievement unlocked if you did it in order)

Chapter 6

Chapter start (2 Skulls)

Skull 1/2: On the way to the elevator, there is a walkway to your left with an ammo box for grenades. This is Workshift 465 2/5.

Skull 2/2: When standing in front of the door where you can activate the bridge, take a left along the walkway. The skull is in front of some consoles to your left. This is Inquisitor Drogan's report 2/5.

Chapter 7

Chapter start (2 Skulls)

Skull 1/2: After the second encounter with the Orks in the sewers, take the left sewer entrance (the exit is to the right) and it's floating there. This is Transmechanic Petronius' log 2/5.

Skull 2/2: After dropping down to the catwalk and before the elevator, there is a barricade to your left with an ammo box and a skull. This is Medicae Station Ventris 3/5.

Chapter 8

Chapter start (3 Skulls)

Skull 1/3: Before you actually enter the street you jump down some debris and rubble. Turn around and head down the corridor and you see the skull. This is Medicae Station Ventris 4/5.

Skull 2/3: After the big fight with the Shoota Boyz (you get the laser weapon from a drop pod and a video sequence starts) head onward through the bloodstained doorway. To your right the first room contains the skull. This is Inquisitor Drogan's report 3/5.

Skull 3/3: In the same area as the above skull, simply head up the stairs and it's in a similiar room to your left. This is Workshift 465 3/5.

Street Warfare (2 Skulls)

Skull 1/2: In the first underground tunnels, it's in a small area to your right with some ammo boxes next to it. This is worker Nathanial's log 1/5

Skull 2/2: After fighting some orks in a pretty big room, before heading up the ramp, it's to the left of the ramp behind some sandbags. This is Inquisitor Drogan's report 4/5.

Jump Pack (5 Skulls)

Skull 1/5: After your jump to the first platform, follow the path to the right and jump up to another area to the right, skull is in plain sight. This is worker Nathanial's log 2/5.

Skull 2/5: After the first encounter with the Orks and after the crashed Rok, to the right of the stairs is the skull. This is Inquisitor Drogan's report 5/5.

Skull 3/5: After the fight with the Weirdboy, there are some broken stairs to the right. Jump down to reach the skull. This is Workshift 465 4/5

Skull 4/5: After the area with the Weirdboy and before heading down the stairs, jump over some rubble and up some stairs to reach the skull. This is Inquisitor Drogan's journal 1/10.

Skull 5/5: After climbing up some small stairs, jump up to the right and as soon as you land, make another leap up to some sort of church in front of a statue of the emperor. This is Workshift 465 5/5.

Chapter 9

Kalkys outskirts (3 skulls)

Skull 1/3: After the destroyed bridge, head to the left into a small canyon and you'll see the skull at the very end. This is Nathanial's log 3/5

Skull 2/3: In the area where the canyons converge, there is a crashed valkyrie and the skull is next to the cockpit. This is Medicae Station Ventris 5/5

Skull 3/3: After the canal area and before heading up the ramp, to your left is some debris and it's right behind it. This is Lt. Mira's battlefield log 3/5

Chapter 10

Chapter Start (1 Skull)

Skull 1/1: After destroying the pair of twin turrets, instead of going left, head to the right to a dead end with the skull. This is Transmechanic Petronius' log 3/5.

The Labs (1 Skull)

Skull 1/1: There is a smaller lab with a turret inside and an ammo crater. There is also a skull inside. This is Transmechanic Petronius' log 4/5.

Security Room (1 Skull)

Skull 1/1: Before inserting the power source you should be able to see a destroyed door. It's on the side walkway. This is Inquisitor Drogan's journal 2/10

Chapter 12

Chapter start (3 Skulls)

Skull 1/3: After dropping down from the bridge in the pipe, head up the stairs and enter the corridor to the left. Destroy the barricade and it's behind it. This is Nathanial's log 4/5

Skull 2/3: Walk down the corridor in the opposite direction and you will come to a room with ammo and the iron halo. It's behind some pillars in this area, just look thouroughly. This is Inquisitor Drogan's journal 3/10

Skull 3/3: After fighting the Orks and Chaos in a bigger encounter, get up the stairs and in a room to the right on the upper floor (up the stairs). This is Lt. Mira's battlefield log 4/5.

Enemies aplenty (2 Skulls)

Skull 1/2: After reuniting with Lt. Mira and the big fight with shield orcs, at the back wall of the room after some barricades (there are some ammo stashes to the right). This is Lt. Mira's battlefield log 4/5

Skull 2/2: After the elevator head down the hallway until you see an intersection to the right. Take that one and the skull is at the end. This is Inquisitor Drogan's journal 4/10

Bastion Primus (3 Skulls)

Skull 1/3: Once you reach the shrine for the plasma weapon, it's at the back to the left. This is Transmechanic Petronius' log 5/5

Skull 2/3: After breaking from your squad and Lt. Mira, head along until you reach the trenches. It's near a weapons box in a trench. This is guardsman Alexander's log 5/5

Skull 3/3: Before entering the final encounter with the Waaghboss, there are some weapon caches to your left and if you circle around the left container and behind the pillar you'll find the skull. This is Lt. Mira's battlefield log 5/5

Chapter 13

Chapter start (1 Skull)

Skull 1/1: Before you exit the catwalk areas, there is a small room to the left with the skull inside (you encounter some resistance here). This is Inquisitor Drogan's journal 5/10

Free the Titan (3 Skulls)

Skull 1/3: After exiting the elevator you can see it in the left corner of the room. This is Inquisitor Drogan's journal 6/10

Skull 2/3: After separating from your squad, go up the ramp to the left of the elevator and it's in a small separate room. This is Inquisitor Drogan's journal 7/10

Skull 3/3: On the walkway to the left where you encounter the battle drone in another small room. This is Inquisitor under attack 1/3

Chapter 15

Chapter start (1 Skull)

Skull 1/1: After exiting the elevator, it's to the right on some weapon caches. This is Inquisitor Drogan's journal 8/10

Traitors Arena (2 Skulls)

Skull 1/2: When fighting some traitor Imperial guards, there is a broken section of pipes to the right (it's in some sort of corridor). The skull is inside it. This is Nathanial's log 5/5

Skull 2/2: After the fight against the demons, there are some weapons before you head up the stairs. This is Inquisitor under attack 2/3

Chapter 16

Ascent (1 Skull)

Skull 1/1: After the fight against the first Psyker, head along the hallway to the left, the skull is in plain view. This is Inquisitor Drogan's journal 9/10

Vertigo (2 Skulls)

Skull 1/2: After exiting the hallway, there is a floating platform in plain view with a Devastator Marine on it. This is Inquisitor Drogan's journal 10/10

Skull 2/2: After an encounter with a Chaos Drone, there is a corridor to the right and at the end is the skull. This is Inquisitor under attack 3/3

This should conclude every collectible in the game. Enjoy!

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