It starts interesting, sure, there's mystery in the air as you start exploring this now seemingly empty house. But then by the end of it I found myself wondering, "What was the point of this game?"
Sure, I think there was a message, even if rushed. It might have been something along the lines of "Celebrate life, no matter how briefly it lasts or especially because of this uncertainty." But as the unexplored rooms of the house were coming to an end it was becoming more and more evident that there was going to be no good conclusion to the story. What caused the curse or series of unfortunate events to that family? If there was no cause, no reason, no purpose, it's hard to believe in such a tragedy, even for a piece of fiction.
Despite the absence of a satisfying closure to the narrative, similar to some other short games out there this one serves as a kind of showcase of interesting concepts that can be executed inside a digital game. As the player takes control of the subject about whom the protagonist is learning about, there are a series of ideas that we normally don't experience in more linear and traditional tales, such as seeing the world through the eyes and imagination of children or unfolding events while turning the pages of a comic book, just to mention a few of the original ideas in there. Those were for me the best thing about this short game.
If you are sick about increasing virtual profile points, this game means easy and quick gamerscore. I naturally unlocked only half of the achievements while just playing it for fun, without a guide. There's no need to rush, this is a short one. One that I doubt many people would choose to fully replay after completing it once. Therefore, an honest grade for it would be no higher than 3.5 stars, for sure.