Wilmot's Warehouse Reviews

  • BonkekookBonkekook3,134,636
    09 Nov 2022 09 Nov 2022
    3 0 0
    ***The information in this review is based on a playthrough on Normal Difficulty on an Xbox Series X.***

    There's a comic/cartoon that made the rounds a few years ago about a test where an elephant and a monkey are being evaluated. In the background, you can see the elephant and monkey standing next to trees, and the instructor announces that the two of them will be graded on how well they can climb the tree, the point being that not everything can be judged properly by the same criteria. If you have a test set up to measure potential by swimming, and the two taking the test are a fish and a rock, the test is inherently designed poorly for the rock. The rock was destined to fail simply by the type of test used.

    I bring this up because Wilmot's Warehouse is a rock. If you judge it by and compare it to the popular games in today's video game landscape, you're not going to find a lot. There's no violence, no competitive multiplayer good for streaming, no emotes or cosmetics (okay, there is ONE). If tested by the popular aspects of the industry today, Wilmot's Warehouse would likely be left behind. And yet, Wilmot's Warehouse ended up being one of my games of the year for 2020.

    The premise is simple: you are a square, a worker in a Warehouse to start January of 1996. Your goal is to run the Warehouse smoothly and get customers the items they want quickly. Doing so will test your organization skills, so if you've ever enjoyed alphabetizing your Game Collection, this game is right up your alley. If you find the idea of organizing things to be satisfying, then Wilmot's Warehouse is an excellent game to unwind with.

    The 2-D Top Down look gives it a simple old-school feel, but it looks and plays as smooth as silk. The camera is always focused with you in the center, so there's no awkward viewing angles. The controls are simple and easy to master, and you'll be moving stacks of 10 with grace in no time. The game runs you through a brief tutorial, but it only take 2 minutes because its a simple concept. Move, grab, move elsewhere, place or deliver. The biggest issue for a one-trick pony is how well it does the one trick, and does Wilmot's Warehouse do it's trick well enough to keep you entertained?

    To be frank, it does. Despite my overloaded schedule in 2020, I kept finding myself wanting to come back and relax in the Warehouse each night. The simplicity of the concept and the peaceful process made it an excellent game to unwind with. The soundtrack is simple, as there are only 2 or 3 different music tracks, but they are chosen perfectly for the game. The gameplay track has a tranquility to it with a hint of of urgency, imploring you to work harder without making it feel stressful. The sound effects for picking up, placing and delivering boxes are all unique and capture the feeling of the act. In a game based on a few simple actions, the actions need to be emphasized and feel solid, and Wilmot's Warehouse does that to a T.

    You start the game in January of 1996, and each year is split up into 12 Months and then 4 Quarters, so that every quarter has 3 months (Jan/Feb/Mar, Apr/May/Jun, etc). Throughout the Months, you will get deliveries, sort the items, and then bring the items to customers. If you do a good enough job, your Boss rewards you with stars that you can spend on upgrades. You have the ability to get 33 stars per Quarter, and there are 23 Quarters in the game that reward you with Stars. That means you can get close to 700 stars, but the upgrades only total about 550, so there's plenty of room for error. Once you figure out the organization method that suits you, you should easily be able to reach 9-10 stars every month.

    The Upgrade screen, initially, is very bare. Your only option is a 6-Star upgrade that allows you to turn the stack you are holding, followed by an 18-star strength upgrade. You unlock more upgrades as you progress through the upgrade lists, ranging from removing the pillars one-by-one, to a time-lapse of your Warehouse from the beginning, to a personal robot who helps you sort deliveries. Some of the upgrades feel overpriced and lack impact on the game itself, but it is admittedly entertaining to watch the time-lapse of your Warehouse play out once you've finished the game.

    Each playthrough has 200 different item blocks, taken from a pool of 500 total. The blocks are chosen at random, making some of the achievements a grind. The achievements are mostly rewarded for grouping certain items together, (i.e. Sports items or Apples) and if achievements are important, you may end up spending 25-50 hours waiting for the RNG to land in your favor. However, I found a few methods to significantly reduce the grind, resulting in a 8-12 hours completion, though RNG is still a factor. You can find these methods in the solution I wrote here:

    Wilmot's WarehouseSecret AchievementBonkekookThe Secret Achievement achievement in Wilmot's Warehouse worth 199 pointsContinue playing to unlock this secret achievement

    It is worth noting that completely failing the deliveries, by that I mean getting 0 stars, does not make you miss any of the story achievements. You will receive all of the posters whether your Boss is happy with your performance or not. This takes a lot of the stress out, making it another excellent reason to be your relaxation game.

    In a time where we have more games to play than we ever have before, it is important to make the most of the ones that capture your attention. Though Wilmot's Warehouse isn't flashy, it has a simple gameplay concept that can grab you and keep you entertained for hours on end. It made me feel like a kid again, experiencing the anticipation of jumping back in each night and saying "one more round" until 5 am hits. We all like different types of games, but I can't leave this review without a hearty recommendation for a game that reminded me of my love for gaming.

    + Simple, but engaging
    + Effective music and sound effects
    + Clean visual presentation

    - One trick pony that lacks variety, so if you don't like the trick, there's not a lot there
    - Upgrades are lackluster
    - Achievements can be a grind

    My full review, including pictures I had to remove for TA, can be found here:

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