Winx Club was a nice throw back to the time spent watching the show. The game itself isn't to difficult but requires getting a hold of the controls to perfect it.
However easy this game is there is a HUGE flaw with it.
After playing for a while you are forced to either grind for gems or buy them with IRL money in order to progress. The grinding took me around an hour, I zoned out while doing it so I'm not to sure of the exact time.
This grind slows the game down SO badly I really didn't want to play it anymore. The fact that there is one music track per level and loops horribly just made matters worse.
The nostalgia wore off real quick as the music looped, textures popped in and out, the camera phased through the walls, and hit boxes messed up jumps.
I found no fun in the game after hit with the grind and found it a chore to get through the second half of achievements.
Since there are no achievements linked to the 'story' of the game I have no idea who the guy at the beginning is and if you have to fight him. I assume you have to because he has the look of a villain, but in order to fight him you need to get all six of the characters in the game. Which would mean at LEAST five hours of grinding for blue gems or more money.
All in all a fair game that was stupidly trying to add micro transactions. It's a 1000 gamerscore but not worth the $10 it's currently priced at.
.5