6. The Diaries of Agent Silent Death
The Diaries of Agent Silent Death are more stealth focused than Gunslinger Joe. Ammo for stronger weapons is limited, so you’ll need to focus mostly on silenced pistol headshots, throwing daggers, and takedowns to deal with enemies. This also means you’ll want to avoid engaging larger enemies like supersoldats whenever possible. This is most crucial on Volume 3, where a good stealth run can involve just a clip or two of pistol ammo and some carefully timed movement. Rather than pointing out the collectibles on the way through, since they would create a vast departure from a stealthy path on Mein Leben, I will simply be listing their locations at the bottom of each Volume and trust you to seek them out on an easy difficulty your first time through. I do suggest playing through a 2nd time on a high difficulty (IADI or one below it) to practice timing and enemy locations in each section before going for Mein Leben (especially Volume 3).
This volume can be cleared very easily on Mein Leben if you’re fast and accurate. In the starting room climb the ladder. Press to break the grate at the far end of the ducts and crawl out. Go left along the railing and stealth takedown the first enemy. Sprint to the second and do a takedown as you near him before he has a chance to yell for help. Turn left around the next corner and continue straight to the end of the hall (grab pistol ammo on the table midway down), breaking open the small gap at the base of the door to crawl through. Move to the door ahead as you crawl out and peek around the edge of the door with . Shoot the nearby dog past the next door with your silenced pistol.
Sprint straight ahead through that door, a 2nd behind it, and a 3rd into the far hallway. Some enemies to the right as you sprint through will almost spot you, slowing time for a second, but as long as you don’t stop you’ll be in the next hall before they do. Turn left in the hall, then right around the next corner. Just ahead to the left you’ll see an open room and a closed door to the left of it. Break open the gap at the base of the closed door and crawl through. Go straight ahead through this hall to exit into a large three-story room. Just before this room there’s a box of pistol ammo under a table to the left in the square room with red carpet. As you enter the large room, turn right immediately and move to the enemy at the corner to perform a stealth takedown.
Go back to entrance and look down the center of this bottom floor to see an enemy in the center of the area. Move up behind him and take him down. Turn right to go along the right side of the room (same side as the first enemy you killed). One enemy remains near the far corner, so throw a knife at him with . Go upstairs to the second floor and takedown the enemy leaning over the railing at the top of the stairs. Move around the right side of the railing, using a throwing knife or silenced pistol headshot to take out the enemy at the far end of this walkway. Go upstairs to the 3rd floor. There is a supersoldat patrolling this floor at the far end. He should move around to your right so long as you didn’t alert anyone below.
Go around to the left and into the first door you come to along the left side. Break open the grate at the bottom of the door in the far end of this hall and crawl through to reach the room adjacent to the commander’s office. Turn right into his office and headshot him or take him down up close with before climbing out the window to end the volume.
Volume 1 collectibles:
You’ll find Readable #1/8 on the shelves to the left right at the start. Crawl through the duct near the floor. In this bottom floor room you’ll find the Map and Readable #2/8 on the desk, as well as Gold #1/4 in the far left corner facing out from the desk. Turn right at the top of the stairs and crawl under the door at the end of the hall. Turn into the next room on the right and look on a table to the right of the far door for Readable #3/8. Readable #4/8 is on a desk to your left at the far end of the room. Gold #2/4 is also at this end of the room, in a filing cabinet. Go out the nearest door into the next hall and turn left. Just around the next corner you’ll see an open door and a closed door.
Go into the open door to find Pistol Upgrade (Extended Mag) as well as Readable #5/8 on the desk. In the very next room (through two doors) with a bunch of shelves you’ll find Gold #3/4 on the far back shelf. Turn right out of this room with the shelves and continue straight ahead into a door in the corner of the hall. Climb through the window into the interrogation room for Readable #6/8. Exit the room and turn left down the hall to enter the large 3-story room. On the 2nd to last desk on your right at the far end of the room you’ll find Readable #7/8. Gold #4/4 is sitting on a table at the far end of the hall on the 3rd floor, just before the commander’s room. Readable #8/8 is on the commander’s desk.
From the start go straight ahead to the far end of the street and headshot the patrolling enemy through the metal bars. Turn left and approach the door to studio 25, stopping near the sign at the end of the fence so you don’t get spotted too quickly. Headshot the guy in the door first as he’s facing you, then the 2nd enemy to the left. Go inside and grab the ammo and throwing knife off the table as well as overcharging your health (just in case). Move to the left around the wall and headshot the two guys on the stage. Continue to the far-left corner for some extra pistol ammo on a chair before continuing around and up the metal stairs. Take down the enemy just outside the door with before hopping over the railing. Go up the stairs on the far side and into the next building.
Look over the corner of the railing to your left. You will need three quickly and carefully placed shots here. Headshot the furthest enemy first, followed by the one facing him, and finish with the 3rd enemy in the green jumpsuit to the right of those two. Once they’re dead, jump over the railing and turn right, hugging the wall to move counter-clockwise around the room. You should come up behind a 4th enemy that is on his way over to investigate his dead comrades, so headshot him. Look for some pistol ammo on a small cart near the 3rd enemy’s corpse before heading to the far end of the room past the miniature city prop. Go upstairs and lean out from the door in the hall to headshot the commander.
Make sure to grab the pistol ammo in the hall, the commander’s pistol, and the throwing knife on the food table. Overcharge health if you wish. In the next hall you’ll crawl under a narrow crawlspace at the base of the wall to reach a large hall with marble floors. Stay in the crawl space and watch the boots under the chair to your right. You have to be very quick and precise to avoid an alarm here. Once he turns around and starts to sit down, crawl out and move in behind him to knock him out with . Immediately move to the doorway that was to your left when exiting the crawlspace and go into that hall to take down the nearest enemy from behind with . Quickly headshot the enemy at the far end of the hall and move to the door by him.
Lean out from the side of the door with . Headshot the dog followed by the commander. If you can take out another enemy or two do so, but you’ll likely get spotted pretty quickly. The key is taking out the commander before getting spotted. Once you do, switch to dual weapons with a machinegun and rifle or whatever you prefer and sprint back down the hall the way you came. Take position in the corner by the door and shoot enemies as they come down the hall or through the door. If this position isn’t working well for you, run out the door back into the main hall and through the door on the far side. From here you can duck into the far hallway and run to the end into a library-like room and use the bookcases in the room to take cover and mop up the enemies.
If you’re quick when you take the commander down and can clear any nearby enemies, you can duck into the crawl space right outside the door where you were taking cover, at the base of the wall to the left. Crawl through here after the enemies are taken out if you had to go loud. You’ll exit out into a smaller room with a door ahead and a chair with pistol ammo to your left. Go through the crawlspace beside the chair with the pistol ammo. As you exit, you will see two commander icons pop up at the top indicating their spawn. This is another part where speed and accuracy can make things much easier. Immediately upon exiting, move into the room on your left and take down the enemy standing near the stairs.
As soon as you take him down, turn left and crouch. Move around the perimeter of the room, staying near the wooden wall to the right so the room’s occupants don’t spot you. The faster the better here, so throw a knife with to hit the next enemy leaning on the wall in the legs as you approach (the legs ensure you won’t hit his armor and fail to kill him). Grab your knife as you pass by his corpse. Just up ahead you’ll see the first commander after passing a set of stairs. This is why speed is key, because if you’re slow a supersoldat down in the middle may see you passing in front of the stairs. Just do a takedown on the commander once close enough. There is a knife sitting on your right you can grab as you approach the commander, but don’t slow down to look for it.
After the commander you’ll approach another enemy that should hopefully be leaning against a marble statue. If you see movement up ahead, take cover and lean out to try and headshot him before he spots you if he’s on the move. If he’s leaning against the statue the matter of shooting him in the back of the head becomes trivial. Continue forward past a couple more statues and take cover behind the last statue before the next gap in the wooden wall, one with a box beside it. Watch the far side to see a supersoldat walk toward you and turn away before going left of the statue and into the nearby door. Inside this adjacent room there is a crawlspace at the base of the wall to move through.
Upon exiting you’ll see two enemies in green jumpsuits. You have to be extremely fast taking them out to avoid getting spotted. Headshot the far one first, followed by the near one. As long as the far one dies and you begin shooting the near one before he can sound the alarm, several body shots should be as good as a headshot. If an alarm has been sounded, I can’t help much other than to say be very careful moving forward and try to listen for the supersoldat so you can hopefully move around the outer perimeter of the level above into the hallway on the far side of the room. There’s a crawlspace in this far hall to escape through if you can get to it. You won’t be able to fight all the enemies here with what little ammo you have most likely.
Worst-case scenario, it’s best to just try and headshot the regular enemies to clear out as many as possible, then make a break for the far hall if you can’t get around the supersoldat without being seen. If you haven’t set off an alarm and managed to kill the two enemies in green jumpsuits in this service hall, continue forward and crawl through a crawlspace on the level above at the far end. From where you exit, you’ll need to go out the door on the right and make your way to the far end of the room. If no alarm has been set off, just crouch and go around the outer perimeter, hugging the wooden barrier. You should only encounter one or two enemies max that may be approaching you on this level.
Quickly headshot them or use a throwing knife before they have a chance to react. Once you reach the doorway on the far side, listen for footfalls approaching and if they sound near wait for a send for the enemies to exit the hall before entering. If you see a couple of enemies near the door walking away and don’t hear footfalls near the door it’s probably safe. Just be prepared to sprint/run for your life if you get spotted. When you enter that hall, turn right and move quickly to the end where you’ll see a closed door. There’s a gap in the base of the wall to your left here to crawl through.
So long as you aren’t already getting shot as you move through the door, you should make it through the gap even if you get spotted and take a shot or two. Climb the ladder in this small room to reach the commander’s room. Go left around the railing and over a small box so you can get a better line of sight on him. Line up dual silenced pistols and wait for him to stop pacing back and forth so you don’t miss your shot. As soon as he’s standing still, fire two or three rapid dual shots from the pistols to make sure he goes down. If there is a 2nd enemy in the room, take him down as quickly as possible. Hop the railing and turn around 180 degrees as you land exit the window with for mission completion.
Volume 2 collectibles:
Turn right at the intersection near the start and look behind the truck on the right for Gold #1/4. Just inside the door to Studio 25 the Map is on a wooden pallet and Readable #1/8 is on the nearby desk. When you enter the next building, Readable #2/8 is on the car with the pistol ammo by the 1st three enemies. Gold #2/4 is on the far side of this same room, on a table behind the miniature city before you go upstairs. Just upstairs from there, in the room where the commander was, you’ll find Readable #3/8 on a table to the right as you enter.
Once you reach the large marble-floored hall with the 2nd commander, Readable #4/8 is on the desk right by where he is and Readable #5/8 is just left of this in the adjacent hall, on a table with two flower vases. Go into the hall opposite the one with the last readable and take a left into a library-like room. Turn right as you enter and look on the first desk to your left for Readable #6/8 as well as Gold #3/4 on another desk at the far end of the room and the Weapon Upgrade on a desk on the far side of the room from where you entered. Turn around from the upgrade’s table and look for a gap in the bottom of the wall to your left.
Crawl through the gap and out into the large two-story soundstage with red carpet around the perimeter. Turn right as you enter and go to the first door on your right, then through a crawl space to a maintenance hallway. Exit via another crawl space at the far end. Readable #7/8 will be on the table straight ahead as you exit the crawl space. Exit out to the 2nd story of the sound stage room and go to door on the far side. Use the crawl space here to reach the commander’s room. You’ll find Readable #8/8 and Gold #4/4 on his desk.
No for the true test of your stealth and timing skills. From the start of the mission move forward until you see two enemies in the window to your right. Back up and take cover behind the box to the left with the propane tank beside it. Wait about 15 seconds, peaking out for a split second at a time after 10 or so to see whether both enemies have moved into the tunnel. As soon as the first is in and the 2nd is walking close to him, lean out with and headshot the one on the right followed by the one approaching you. If done quickly and accurately, no alarm will sound. Sounding an alarm right here at the start is brutal on Mein Leben due to the limited ammo supply, so it’s best to practice this until you have the timing right and just restart if you set off an alarm here on your ML run.
If you nail both of those guys with headshots, avoiding the noise of missed shots hitting the wall, the next enemy outside will still be leaning against the pillar. Throw a knife at him or sneak up and kill him with . If he’s on patrol you’ll have to get a quick headshot before he spots you. Move down the tunnel to the left and get as close as you like to the enemy at the far end to make sure you nail your headshot on him. I usually do it from the boxes near him that have the sturmgewehr resting against them so I can grab it while I’m there. Return to where you entered the tunnel and move into the door directly across from where you exited at the start. This room has a supersoldat walking around counter-clockwise. Turn right in the entrance and go around the right side of the room.
On the far side lean out from the edge of the door and headshot the two enemies outside. If you’ve taken too long to get here one or both may have walked down the tunnel on patrol. Hide in the central area of the room with the supersoldat if this is the case, making sure he doesn’t see you, and wait for him to pass by the door so you can sneak up and headshot the two guys once they have returned. As soon as they are dead, walk straight across from the supersoldat’s room into the next room with the commander. Lean up or out from the desk to headshot the commander without being seen. There’s an enemy patrolling the hall to the left from where you entered this room. Look out the left door and headshot that enemy if he’s anywhere in sight. If not, don’t go looking for him.
Once the commander is dead and the coast is clear, activate the button in the center of the room. It’s on the far side from where you enter. Move over to the right side of the room and activate the console hanging from the ceiling by the door. Move out into that hall and to the right, behind the pillar. Lean out to the left and look down the hall past the door you just exited. If you don’t see the robot dog, wait until it arrives on the far end. It may or may not approach your location (it shouldn’t if you didn’t make any noise). Even if it does, just wait behind the pillar for it to turn and walk away. As soon as it walks away, move forward until you’re close enough that you can comfortably headshot the two enemies ahead of you at the corner where the dog turns away with your silenced pistol. Shoot the one on the right first as he turns to go to the window and can throw off your shot.
Once those two are dead, immediately return to the pillar and hide before the dog returns. Once it returns, wait for it to turn and walk away again. As soon as it starts walking away, immediately stand up and walk forward to follow it down the tunnel to the 2nd corner. There’s a large circular pillar/wall with yellow and black stripes in the middle of the tunnel on that corner that the robot dog will go around. Follow it around the pillar so it doesn’t spot you when it comes out the other side. You can sprint for just a second or two as you approach the pillar if you feel like you’re too far behind the dog but make sure you slow down before you approach the pillar. When you come around the far side of the pillar you will see two enemies just ahead.
Headshot both quickly, then move past them into the door on the right side of the tunnel. This tunnel leads to the life support reactor/generators. Move through the tunnel and into the room with the generator. Crawl under the metal floor grating with the wires leading down into it on the floor nearby and proceed through it to a point where you reach a 3-way intersection. There is one reactor you need to damage down each branch by shooting into a rotating pipe at the exposed blue electrical piece inside. Make sure to use a silenced weapon here if you haven’t set off an alarm so that you remain undetected. Once both are destroyed, exit back out through the crawl space. From here I can’t give super specific advice as the last bit of the mission can be very unpredictable.
Once you exit the hall leading to the generator, there will be two enemies in the hall where the robot dog was before. Sometimes both will be approaching you, but sometimes they won’t. Try to move out into the hall and duck behind the pillar so you can take them out with the silenced pistol without setting off the alarm. From there move down the tunnel to the corner by the big round pillar, then down the next hall to the 2nd corner. You should see the commander’s direction/distance icon appear. In this hall if you’re lucky you can hide at the corner where the commander’s icon first appeared and wait for a supersoldat to exit the room down the next hall from a door on the right.
If the supersoldat exits, it should walk away from you if an alarm isn’t sounded. If that happens you can move into the room and exit out the door closest to wherever the commander’s direction/distance icon is. Be ready to take out a dog that may or may not hear/smell you and come running, preferably with dual silenced pistols if you somehow STILL haven’t set off an alarm. Make your way to the commander and take him out, then sprint for the exit (it will be the same hall where you started the mission). Exiting via the prompt at the end of that hall will end the mission.
If you set off an alarm at any point, your life becomes much more difficult. Once the generators are destroyed and the life support is failing, you have a limited time to find and kill the commander and exit the mission. If you take too long, the commander can escape. Even if the commander doesn’t escape, you can also die from lack of life support if you take too long. So in the unfortunate scenario that an alarm has been activated, take out your dual sturmgewehrs or whatever weapons you prefer and push hard and fast for the commander. The supersoldat and the commander’s dog will be your biggest threats, but you will probably have to take out a couple of other soldiers as well.
I set off the alarm personally because the supersoldat wouldn’t exit that room, so I got up close to the room and shot the dog then rushed through the room because the commander was already walking down the next hall toward the exit. The supersoldat saw me, but I just sprinted out and down the hall. I blasted the commander with dual rifles and sprinted for the exit, not worrying about clearing the rest of the enemies. This probably included a little bit of luck not getting shot in the back as I made the dash for the commander. Once you complete the mission, assuming you’re playing on Mein Leben you will unlock that as well as the IADI achievement if you haven’t done it already. The mission completion achievement will have unlocked the first time you played through on a lower difficulty to unlock Mein Leben and grab the collectibles.
Kill General Dunkel
Beat "The Diaries of Agent Silent Death" on "I am Death Incarnate" difficulty or higher
Beat "The Diaries of Agent Silent Death" on "Mein leben" difficulty
Volume 3 collectibles:
As you exit the starting corridor look on the boxes directly in front of you for Gold #1/4 and on a low flat cart to the right for the Map. Turn left facing the gold and move to the far end of this first large tunnel to find Readable #1/8 on the boxes in the corner of the tunnel. Return to the boxes where the gold was and enter the room across the tunnel from the starting corridor to find Readable #2/8 the floor and Readable #3/8 on the desk to your left right at the room’s entrance. You’ll also find Gold #2/4 on the corner of the desk in the center and the Weapon Upgrade (Machinegun Drum Magazine) on the outer console in the far end of the room. Exit the room on the far side from where you entered, into the next tunnel, and look on the back of the boxes right by the exit for Readable #4/8.
From #4, turn right and go down the tunnel and around the corner to the right at the first intersection. On some boxes just ahead on the right you’ll find Readable #5/8. Facing #5, go around the corner to your immediate right and into the next room on the left. Readable #6/8 is straight ahead as you enter, on the desk in the center. Go straight ahead out the far end of the room from where you entered and continue straight across the tunnel to the wall opposite the door where you exited the room. Gold #3/4 is hiding in a tiny little space behind some pipes at the base of the wall here. Look for a small opening in the pipes that will allow you to peek in with your constrictor harness to grab it.
Exit this tiny crawl space where Gold #3 was and go right along the wall and around the corner at the next intersection. You should be approaching the large circular pillar with yellow and black stripes where the robot dog is/was patrolling. Turn right at the intersection with the pillar. Go into the next door on your right, into the halls leading to the life support generators. Grab Readable #7/8 off the box at the end of the 2nd hall, just before entering the generator room. As you enter the generator room, look in a bucket in the corner to your immediate left for Gold #4/4, and on a box down on the lower level at the far end of the room for Readable #8/8. These should unlock your final achievements for the story part of this DLC, leaving just the three combat challenges.
For this first challenge you start off entering the 3-story room at the end of Volume 1. This challenge is extremely easy to clear with stealth. Walk normal speed as you go through the route, no sprinting but no need for crouching either. From the beginning, enter the large room and turn right to do a stealth takedown on the enemy at the corner of the right side of the room. Go back to the entrance and up the center of the room to stealth takedown the enemy in the middle of the room. From his body, turn right and go out the gap in the wall around the desks, then left along the pathway leading to the stairs. The enemy at the end of the path just before the stairs may turn around as you approach.
It’s best to throw a knife at him with once you’re mid range and comfortable nailing your throw. Walk up the stairs and immediately takedown the enemy leaning over the railing. Turn right and go around the perimeter of this 2nd floor, taking out the enemy walking away from you either with a throwing knife or a takedown when close. Go up the stairs and take an immediate left on the 3rd floor. Ignore the supersoldat at the end of the room and just walk up the left side and into the first door on your left. From here, it’s a simple matter of breaking open the grate at the bottom of the door on the far end of the hall and entering the commander’s office to kill him. I don’t advise attempting a stealth takedown on the commander. Just enter the room with dual rifles or machineguns at the ready and mow him down before sprinting to the window to exit and end the challenge.
The enemies might be out of position if you don’t do this very fast. This run breakdown assumes you’re moving with a purpose and taking aim at enemy heads quickly at each turn. If you set off an alarm, you can restart the challenge or just kill all the enemies and head to the crawlspace in the room adjacent to the library (instructions below on exact location) to end the challenge. At the start, turn around and grab the pistol ammo off the boxes. Crawl under the gap at the base of the opposite wall. Upon exiting, immediately headshot the enemy by the chair to your right. Move toward the door on the right, turning left and headshotting the nearest enemy before entering the door.
Turn left around the corner and headshot the two enemies at the far end of the hall. Near the end of the hall, look through the door on your left and headshot the commander, then immediately sprint into the library straight ahead. Exit the library through the door on the left at the end of the room. In this next room, crawl through a gap in the base of the wall on the far-right of the room from where you enter, beside a chair with pistol ammo on it. Crawling through this duct ends the volume for your achievement.
Beat the Hollywood challenge on "I am Death Incarnate" difficulty
The Moon Challenge
At the start there will be three enemies just outside the door that you will have to take out without setting off an alarm. It’s possible to headshot the one on the left without being seen, then one on the right. The nearest one on the right you can’t get an angle on to headshot so you’ll have to step out the door. You have to be very quick and unload on him with dual silenced pistols to avoid an alarm. An alternative to risking killing these three from the door is to just kill the one on the left with a silenced headshot. Then fire a silenced pistol shot at the wall opposite the door to lure the two from the right. As they go to investigate, you can headshot the one closest to you (since he’s behind the other guy), then the 2nd one.
After those three are dead, a 4th guy should be leaning on the pillar to the left. If you shot the wall to lure the other two, he may be patrolling as well. If he’s leaning against the pillar you can just cross the hall into the next room without killing him. If he is patrolling, take him out with a silenced headshot to avoid an alarm. There will be a large robot dog (panzerhund) patrolling the hall to your far left. Don’t let it see you crossing the hall. At this distance it shouldn’t react, but just be careful. Wait outside the door to the next room, just to the left of it so you can see into the room on the right side. Wait for the supersoldat in the room to walk past on its counter-clockwise path around the room then enter behind it.
While the supersoldat walks around the right side of the room, just crouch walk across the center going left around the center desk and exit via the door on the far side. Once you exit this room you should be able to sprint to the mission’s exit. From the supersoldat’s room, sprint across the hall to the next room straight ahead. This room has a commander in it but just ignore him. Exit the room via the door on the right-hand side from where you enter. Continue sprinting around this hall, making two right turns at the intersections. You’ll recognize this area as the hall leading to the generators from the main mission. After the 2nd right turn look for the next door on your right and enter. Sprint down this corridor to end the challenge.
Beat The Moon challenge on "I am Death Incarnate" difficulty
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