Full-Game Collectibles courtesy of 360GameTV
My apologies in advance for using a video with advertisements, but I didn't see the need to recreate the wheel by recording my own collectibles guide. This one does exactly what I would have done, so I hope you guys don't mind its inclusion. I've spoiler-tagged it to make the WT load faster for those on slower connections that prefer text guides (which follow below).
Note: Make sure to use dual-wielded weapons as much as possible until you unlock the associated perk (and achievement) and pick up every helmet (+5 armor) you can find so that you unlock the Armor Upgrade I perk by Chapter 3. This isn’t extremely necessary, and you can’t miss any of the achievements, but this will net you all of the perk-related achievements as efficiently as possible. When unable to dual-wield, make sure you take cover and get kills from cover for that perk, which you should finish by the end of the campaign.
Nightmare #1 – When facing the guy using a typewriter, turn right and go through the turnstile. Turn right again to face a door, and beside the door in the window, by a mic, grab the key. Go down the elevator and use the key on the gate to the right as you exit. Go down the stairs, and at the end of the platform below, on the left, interact with the bedroll to begin the nightmare.
Letter #1– When Wesley lowers a ladder for you after the ambush (which unlocks challenge map 1), climb the ladder and go right into an office to find the letter on the table.
Once you finish the tram ride with Wesley and have ‘infiltrated’ Castle Wolfenstein, the Undercover story-related achievement will unlock.
Continue toward the objective and take the elevator up. When you exit the elevator, kill the two nearby enemies without taking damage, which is easy to do by knifing them from behind. You'll get a checkpoint here, so look around and locate all the health packs before grabbing any. Grab all of them quickly, and you should overcharge your health to at or around 270. This will unlock the Health Upgrade I & II perks, as well as the achievements. By now, you should have the objective on the radio, so access it and get ambushed. Take out dual assault rifles and mow down 5 enemies before your health gets back down to 100 or below (still 101 or higher, aka overcharged), and you’ll get the Health Upgrade III perk and the related achievement as well.
Chapter 1 - Prison
Note: I'll be mentioning quite a few of the perk achievements that you can grind out, especially toward the end with some of the kill-related ones. However, this is just for informational purposes as to the location to grind them, as it probably isn't the most efficient way of going about it. You'll unlock several during the course of regular play without even really trying, so you may want to use Ctrl+F to search just for the ones you're missing once you've completed the game to get an idea of a good location to grind them out. Personally, I did them all here just to get them out of the way, but it probably wastes an hour of so of unnecessary grinding.
Letter #2 – When you wake up in prison, look to the lower right when facing the gate with the white circle waypoint on it, for a crack in the wall, to find the letter.
Gold #1 – Just after fighting several heavy soldiers, you'll go down some stairs to a tunnel with the large 5-1 painted on the wall in white. You have to climb up to a crawl space to continue. Look to your right at the intersection in the crawl space.
Gold #2 – Shortly after #1, you’ll hit a lever to the left of a door with electricity on it and pry it open. From here, go straight ahead, through a door (facing a cart) and look in the corner to the right behind the cart for the item.
Gold #3 – After taking the freight elevator down, turn right to see a heavy soldier. To your immediate left, there is a part of the wall sticking out with an area you can climb on the side furthest from the enemy. Climb up to find the item in an alcove to your left up above.
Gold #4 – You’ll come out of a ventilation shaft and see two metal dogs patrolling just ahead. Sprint out between them and duck into the shaft near the floor on the right before they have a chance to attack. Follow this shaft to the right and pry open a floor hatch to drop down to the item.
Gold #5 – You’ll reach a climbable wall with a pile of rubble beneath it. Climb up and turn left on the catwalk ahead into a tunnel to reach another, more narrow climbable wall. At the top you should see a robotic dog. Go through the crawlspace to the right, then straight across the next room into another to reach the item.
Nightmare #2 – You’ll reach a circular room in what appears to be an asylum of some kind, with guys standing around talking to themselves. Go into the open door C4 on the far side of the room into a room with a bunch of hash marks all over the walls. Pry open the hatch on the floor and interact with the bed in the cell below to trigger the nightmare.
Gold #6 – You’ll come out into a prison block with a massive robotic dog jumping up at you from the lower level. Go left down the walkway and around to the far side of the room. Open a hatch above you, to the left, a short distance after turning the corner to the far side of the walkway from where you started to climb up into a ventilation shaft. Go forward a little and you’ll drop down. Turn around 180 degrees and step out into a room with some armor and the gold item to your left.
You’ll go through a ventilation shaft to reach the docks. You’ll be prompted about commanders just before you drop out, and there will be a commander just outside the shaft below you. Drop down and kill this commander silently, then reload your checkpoint. Do this 20 times for Eagle Eye, and another 5 times after that for Vampire. Once you’ve done 25 silent kills on him, you’ll unlock the Eagle Eye perk, which will make finding collectibles much easier as it puts a ‘?’ on the map for them, as well as the Vampire perk. You’ll also get their associated achievements, of course. You'll probably get vampire first if you've been stealth killing dogs and stuff up to now.
Gold #7 – If you look across the water to the left from where you drop out here by the commander we grinded for Eagle Eye and Vampire, you should see a machine gun on the far platform. Go through the door to your left, and you should be facing a large spinning contraption. Turn right and go up the stairs, then through the door on the right. At the end of the path ahead, break through some boxes to reach a crawlspace. Follow it to the left a short distance to find the item.
Gold #8 – From #7, return through the crawlspace, and go left down the stairs when you exit into a large room with another spinning contraption right in front of you. Go straight across the room and up the short flight of stairs, then through the door on the right. Follow this walkway around a corner to the right to a bench at the end with some armor and the gold item. Make sure to pick up the Kampfpistole off the bench to the right as you're approaching this gold item.
Once you've done all that, go to the boat. First, grab the Kampfpistole ammo, then try to interact with the objective on the boat. You'll get a new objective to restore power to the bridge. Go interact with the console to dot that, which will give you a perfect checkpoint to grind out those Kampfpisole kills. You should have around 6-7 shots with it, so use that Kampfpistole to get 50 kills and unlock its achievement. Try to shoot groups of enemies with its explosive rounds.
You can also grind out one of the more annoying achievements here, for getting a kill with the final round in a magazine. The Kampfpistole doesn't count, unfortunately, so you'll have to get out the regular pistol. Shoot 9 rounds, then try to get a headshot with the last one. It's annoying, but nice to get it out of the way so you can run and gun with assault rifles the rest of the game. Once you kill 20 enemies with that last round in the clip of any weapon, you’ll unlock the Reload Mash perk (faster reloads) and its achievement.
If you turn right after activating the console, and follow the upper path you're on around to the left to a small room, you'll find a grenade. Hide in here and let the enemies bunch up below you, then toss it in their midst. If you get 3 kills or more, you'll unlock the Grenade Belt perk and associated achievement. If you fail, just reload the checkpoint. If it doesn't seem to be working, and you see an explosive red tank in the lower area, shoot that before the enemies come out, as I believe it causes the kills to count as environmental rather than grenade kills when the grenade goes off.
Finally, during the boat ride sequence, you can grind out the Carry Heavy Machinegun perk. This requires 200 kills with the MG46 machine gun. You’ll likely get this naturally throughout the game, and can more quickly grind it out during Chapter 7 against the waves of zombies there, but if you want to get it out of the way now, just reload your checkpoint after getting 10 or so kills during the boat ride, and repeat until it unlocks.
Chapter 2 - Docks
You’ll get the Schockhammer and Bombenschuss weapons during this chapter. Make sure to get 50 kills with them throughout the game to unlock the Schockhammer & Bombenschuss clip upgrade perks and associated achievements. Of course you can grind this out reloading a checkpoint if you wish, but there will be ample opportunity in the upcoming chapters to use them during ambushes.
Gold Item #9 – From the start, get out of the boat onto the docks to your right and go to the corner ahead to the right, nearest the water. You should see a lever with a blue waypoint circle on it. Facing it, drop into the water straight ahead and swim forward to the bottom to find the item to the left of a large rock.
Nightmare #2 – From the start, go to the opposite end of the docks from the lever mentioned in Gold Item #1. There is another boat here (not the one you arrived in). Use it, and you’ll be taken to a small dock with a bedroll to the right that you can use to start the nightmare.
Gold Item #10 – When you first enter the castle just after getting off the boat, look in the 2nd room to your right, in the left corner of the room.
Gold Item #11 – Exit the room from #2 and go directly across the hall and through the door. Grab the key off the table to your left (necessary to proceed in the chapter). Exit back out to the entry foyer and turn left to open a gate and go upstairs. When you see a hole in the floor, don’t drop down. Walk around the edge, and you’ll find this behind the hole, against the wall.
Gold Item #12 – Immediately after falling through the bridge, you’ll need to climb a wall. Take the first right into a narrow tunnel and break through the two wooden boards down low. Follow the hall to the end to find this one.
Gold Item #13 – At the altar with the cross on it, face the altar on the side where you arrived. Turn to your immediate left go through a small cave. At the other end, turn to your right when you exit and look down low in the alcoves to your right.
Gold Item #14 – At #6, look for a sloped wooden beam to your right. Walk up it slowly and across the planks above to a ledge on the left. Drop off and turn around 180 degrees. The gold item is a few feet ahead on a ledge overlooking the room with the bridge.
Gold Item #15 – You’ll climb a wall to reach a room with a lot of barrels. Go through the door on the right from where you enter to reach a long hall with stone pillars. Midway through the hall, just past the suit of armor, go through a door on the left and down a hole in the wall to your left to reach a secret area/tunnel below. The gold item is at the end, at the base of a set of stairs.
Gold Item #16 – Eventually you will be back outside, walking along a pathway beside the lake, and have to climb up a wall to get back into the castle. As soon as you climb through the window, look beside the suit of armor to the left on the far side of the room from the window. If you’ve gotten all the gold items up to this point, you’ll unlock Glittering Gold.
Chapter 3 – Wolfenstein Keep
As long as you followed my advice and used dual-wielding as much as possible up to now and grabbed every helmet you came across, you should have unlocked the Armor I and Ammo I upgrade perks, unlocking their respective achievements. If not, make sure you use a checkpoint reload to get the Armor before you reach the library area, so you can get the Armor II perk there. Even if you haven’t gotten the ammo one buy now, you’ll likely get it during the large fights in this level as long as you dual-wield.
Gold Item #17 – When you come out onto some wooden beams above a kitchen area, go right across one beam then left across another, and drop down onto a table beside a set of stoves to get the item.
Letter #3 – You’ll pass through the kitchen in the keep and reach a painting. Turn left at the painting, and go into the first door on your right in the red-carpeted hallway. Kill the soldier inside and get the letter by the fireplace.
Gold Item #18 – In the same room as the letter above, interact with the book in the shelves to open a secret room with the item inside.
Nightmare #4 – After a large fight, you’ll enter a hallway and have to pry open a metal hatch near the floor to the left. Hop over the railing inside and use the bedroll below to start the nightmare.
Gold Item #19 – After climbing through a hole in the wall, you’ll be on a walkway that circles to the left, around a large room. Follow it around, and pass by the blue circle waypoint on the small narrow window. At the end of the walkway past that, you’ll find the gold item.
Gold Item #20 – Return to the blue waypoint window mentioned above and enter it to reach the library where there are several collectibles. From this one, turn right 90 degrees when you enter and look a few shelves down the wall, on your right, for the item.
Gold Item #21 – Again in the library, from where you entered through the small narrow window, go straight forward to the far corner. A few shelves before the corner, on the left, sits the gold item.
Letter #4 - Again in the library, go upstairs. Look for a display case by one of the doors on this upper level, and get a key from it. Now, look on this upper floor to find a painting between two trophy skulls on the wall. Use the key on the pillar in front of the portrait to open a secret room containing the letter on a table.
Gold Item #22 – This is in the same room as the letter on the shelves to the right.
Gold Item #23 – Again in the library, from where you entered through the small narrow window, go forward and up the stairs. Exit the doorway on the upper level onto the walkway outside the room. Turn right on the walkway, and get the gold item at the end, sitting between some boxes.
Also in this bookshelf-lined room, there are several helmets scattered about as well as a light armor and heavy armor in the library, and a super-heavy armor in the secret area with Letter #4. So go around grabbing them all to overcharge your armor above 200 to unlock the Armor Upgrade II perk as well as the associated achievement. You may need to reload your checkpoint a few times if you’re not quick enough moving about, but open the secret room before you start grabbing the armor.
Gold Item #24 – After dealing with the psycho in the white-tile room, face the chair from the front. You should see a door straight ahead you can enter. Go in and to the left, through the ventilation shaft in the ceiling. The gold item is right behind the tank up here.
Chapter 4 - Escape
Gold Item #25 – When you first reach the railway station, it’s in a box on the bench directly in front of you.
Gold Item #26 – Turn right from #25 and follow the right wall along until you see a set of stairs on your left, leading up to the roof of a small walled-in room. Pry open the hatch on the roof and drop in to find the item on a desk in the corner of the room. This is also the room with the waypoint lever that opens the gates so that you can escape on one of the hanging tram cars.
Gold Item #27 – The tram you escape on after #25 will get stopped mid-trip, and you’ll have to slide down the wire to the one below. Exit this tram and follow the walkway around to the opposite side of the structure (don’t go into the door on the right) to find the gold item behind a support beam on the exterior wall.
Gold Item #28 – Once you crash into the water and swim out of the wreckage to reach the caves, go forward until you see the exit, then double back onto the dirt slope to your left when facing the exit. Sprint and slide under the low ledge at the upper end of this ramp to get the item.
Gold Item #29 – After taking the elevator up a short distance past #28, drop off the platform to your left and climb the wall. The item is on the right on a small ledge once you climb up.
Gold Item #30 – You will cross under a bridge on the support structure beneath it. When you reach the far side, sprint/slide under the pipe directly in front of you to find some supplies and the gold item.
Gold Item #31 – After dropping through the hatch of an elevator to avoid being crushed, exit the elevator into the office to the right to find the gold item in a safe on top of the filing cabinets to the left.
Nightmare #5 – Once you arrive at the safehouse, go upstairs and use the mattress to the left to start the nightmare.
Gold Item #32 – In the same safehouse as the Nightmare, go upstairs and around the railing to the right to find the gold item at the end of the railing, on a box. If you’ve gotten all 32 up to this point, you’ll unlock The Ecstasy of Gold.
Letter #5 – After finishing the fight against Jäger, go through the cave from the cellar and downstairs. To the right after the first flight of stairs, before reaching the boat, is the letter on a table. This is just before getting on the boat to end the chapter. This 5th letter will unlock Paperboy.
After taking the final elevator out of the caves, you’ll unlock the Freedom story-related achievement.
Chapter 5 – Wulfburg
After the opening cutscene for this chapter finishes, you’ll unlock the story-related achievement Revenge.
Gold Item #33 – At the docks, go up the stairs to the left on the far side from where you arrive, and around the corner to the right to find the item on the ground against the stone railing, past the pile of boxes.
Gold Item #34 – From #33, jump over the railing and cross over the water on the wooden platform to the left. On the far side, turn left and go forward into the lighted doorway where you see some stairs. In this building, jump into the water and dive down to find the item on the ground below.
Gold Item #35 – You will pass through a covered walkway leading into a building with a sign over the door that says “Werksta..” (the last two letters are hard to make out). Take an immediate right as you enter, and go straight ahead to the end into a room with the gold item on a stack of junk to the left, along with a health pack.
Gold Item #36 – Continue past #35 and into the main room. Go up the ramp to the upper level, but before climbing out the window, look at the junction of the wooden beams to the right, by a stack of boxes, for the item.
Gold Item #37 – You’ll reach a sort of town square with a very tall structure in front of you that has ladders on either side . Climb up one and grab the gold item off a window ledge on the upper level.
Nightmare #6 – After dealing with an ambush in the town, you’ll have to climb a ladder to reach the rooftops and drop down into an alleyway to continue. A challenge map will unlock at this point. Turn left at the homeless man ahead, then left again to find a bedroll. Interact with it to start the nightmare.
Gold Item #38 – At the end of the above alley, you’ll reach a house and the woman inside will tell you to get the key from the large black rock to the right. Do that, open the gate, and head around to the rear of the house. Before going into the window to the basement, grab the gold item out of the box in front of you.
Letter #6 – After #38, enter the house. Hug the pretty girl, and grab this letter off the table to the left.
Gold Item #39 – Just to the right of that table, you should see this gold item shining on the floor in the corner.
Gold Item #40 – You’ll swim through a tunnel and exit via a well in the rear of a tavern with the word Gasthaus over the door. Before entering, look by the rubble to the left for this one.
Letter #7 – Once you’ve donned your apron disguise and gone upstairs, proceed to Helga von Schabbs’ room. The letter is on the window to the right, past the bed. Grab it before talking to her.
Chapter 6 – Ruins
During this chapter, you will obtain the pipe weapon for the first time and fight some zombies. Whenever fighting zombies, use the pipe to melee-kill them, and aim for their head when swinging. If done right, their head will explode. After 10 exploded zombie heads, you’ll unlock the Tough Skin perk and associated achievement.
Gold Item #41 – At the start, break through the wall with your pipe and go up the ramp of rubble, then around to the left. Look to the right on the floor for this one before dropping over the ledge to the left.
Gold Item #42 – After bashing your very first zombie to death, continue forward and down the stairs. Just ahead, past two more zombies, look on the ground to the left behind the short stone wall for this one.
Gold Item #43 – As you pass through the burning house, you’ll enter a room with a large hole in the ceiling. Continue to the next large room, and you’ll two large holes in the ceiling here. This one is sitting under the bed to the left as you enter this room.
Letter #8 – You will interact with a blue waypoint at the docks to pull out a boat and make a sawed-off shotgun. Once you kill the zombie, look in the boat you just pulled out.
Gold Item #44 – Once you make the sawed-off shotgun, face the boat again and turn 90 degrees to your right. Go forward and through the door to the left. Turn right past the door, and either jump to the boat then over to the ledge, or swim across and up the ladder to the ledge, where you should see this one shining.
Gold Item #45 – You’ll have to swim through a busted metal gate to progress. Go up the ramp onto the walkway to the left, just past the gate, and around the corner to find this gold item straight ahead.
Nightmare #7 – Continue past that Gold #45, and just a few feet away, you’ll find a bedroll to your left to initiate this chapter’s nightmare.
Gold Item #46 – Turn around from the bedroll where the nightmare was and face directly across the water to another wooden platform. Sprint and jump over to it to get the gold item.
Turn left from #46 and cross the water to the climbable wall. At the top, you can either go left or right, which ultimately determines whether you save Annette or Kessler (see note below). However, you can get both gold items.
Gold Item #47 – Gold #47 is to the left once you climb up, a few feet down the hall, on the floor to the right between some sheets.
Gold Item #48 – Gold #48 is to the right once you climb up, at the end of the path in a garage/workshed. It’s to the right as you enter on the workshelf.
Note: Near the end of the chapter you will be forced to choose between saving Annette or Kessler. Pick one, and the associated achievement will unlock. To save Annette, go left once you climb the wall (Gold Item #47’s side). To save Kessler, go right. Unfortunately, you can’t reload the checkpoint to change decisions, so you’ll have to replay the chapter to get the other achievement.
Chapter 7 – Old Town
During the waves of zombies near the end of this chapter, if you haven’t unlocked the Machine Gun perk, grind it out via checkpoint reload.
Gold Item #49 – Once you climb into the mech and smash through your first door, you’ll have to climb out to shoot the two wires holding the bridge up. Before climbing back in, drop into the water and look against the wall under the wooden platform with the ladder.
Gold Item #50 – Cross the above bridge once you lower it and smash your 2nd door. Climb out of your mech and jump from the wooden platform to your left over to the next one. A few feet ahead and to the left, smash open a wooden box to find the item.
Gold Item #51 – Return to your mech but don’t get in. Go up the stairs to the left. At the top, jump over the railing to your right to reach a wooden platform below with this item.
Nightmare #8 – Turn around from #51 and swim through the tunnel. At the other end, climb onto the ground ahead of you and turn right to find a bedroll at the end of this small dirt ledge to initiate the nightmare.
Gold Item #52 – You should see two more tunnels leading away from the nightmare, in addition to the one you came through. Take the left of these two new tunnels and turn left out the far end to reach a ramp that leads back up to your mech. From there, go left up the stairs again, but go left this time at the top, into the town. Turn left past the first set of buildings and follow along the side wall behind them to find the gold item sitting on a ledge overlooking the water.
Gold Item #54 – Turn right and drop down to enter a with the ‘Bootshaus’ sign hanging over it. Inside, go upstairs and look to the right by the window, in a small wall cupboard, to find the gold item. The number on this one is out of order, because I am using the number on the in-game collectibles menu for reference in case you’re going back for a missed one.
Gold Item #53 – Go out the window beside #54 and directly across to the opposite building (beside a few barrels). Inside, go to the far side of the room and grab this gold item off a box outside, through the window. This is the building with a blue waypoint lever to open a gate, as well as Letter #9.
Letter #9 – You’ll enter a building with an objective marker on a lever inside, just after lowering the drawbridge. The letter is on a table near the objective, so grab it before pulling the lever. This is the building with Gold Item #53.
Gold Item #55 – You will have to open a small gate in order to reach another lever for a big gate. Facing this small gate, the key for it is in the building directly to your left, up a small flight of stairs, with a single zombie inside. The gold item is in this same room, so grab it when you get the key.
Gold Item #56 – From #55, open the small gate and go straight ahead, all the way to the end of the pathway, past several zombies. At the dead end, look to your right on the ground for this chapter’s final gold item.
Chapter 8 – Dig Site
You should have easily unlocked it by now, but if not, make sure you finish off your 50 kills from cover to unlock the Quick Turn perk and associated achievement here. You can get behind cover and hold to raise up and fire, but I found it easier to stay against a corner, hold , and just move the left thumbstick whenever I wanted to lean out and take a shot.
Gold Item #57 – From the start, go along the ledge to your right and drop down. Proceed forward out into the open, and turn right 90 degrees to reach an open mausoleum up a small flight of stairs with this one inside.
Letter #10 – From #57, go outside and deal with the enemies in the area. Directly opposite the mausoleum that #57 was in, climb up the wall. Turn left at the top, and at the end of the walkway, drop down onto the wooden platform. Go to the far end, past the two-story building (where one Commander is at the start of the chapter), and into a small shack that has the other Commander inside as long as you haven’t alerted all the enemies. These two Commanders are always in these two structures at the start of the chapter. Look on the desk inside to find the final letter and unlock Postman.
Gold Item #58 – Exit out the end of the shed furthest from the 2-story structure, going back toward the start of the chapter. A short distance ahead, look in a small shed to your left to find a hole leading down to a secret tunnel. The gold item is midway through. The other end of the tunnel comes out below the 2-story structure that has one of the Commanders.
Gold Item #59 – Once you take the elevator down into the caves, look in the lockers just ahead to the right for this one.
Gold Item #60 – Continue down the tunnel past #59 and up the stairs to your left a short distance ahead. At the top, turn right into the area where the Commander spawns when you arrive here to find the item on the desk.
Gold Item #61 – You will hit a lever to turn off some electricity and pry the door open. Beyond it, you’ll enter a room with three enemies shooting out the windows at zombies. Go up the stairs to the left and look to the right in the burial chamber above to find this one on the ground.
Nightmare #9 – Turn around from #61 and go straight into the hole ahead of you to drop down. Open the small, thin window in the wall to your left and climb through to reach an area previously locked behind a fence. Use the bedroll in the burial alcove to start the nightmare. You’ll get this chapter’s nightmare achievement as well as the one for doing all nine if you’ve done so during the course of the game.
Gold Item #62 – From the bedroll you used to reach Nightmare 9, go through the gate and to the left, and back out into the tunnel you were in earlier. Head straight to the end of the tunnel and swim down through the water on your left to reach this one. You can get this one right after #60, but I’ve placed it here since it is #62 in the in-game collectibles list.
Gold Item #63 – You’ll reach a broken spiral staircase leading down. Halfway down the stairs, look to your right to see another short bit of broken stairs with the gold item on them. You’ll have to do a quick sprint-jump off the stairs you’re on to make it across to the other set and get the item.
Gold Item #64 – Exit the chamber where you hit a button to lower several walls and fought a bunch of zombies while the walls came down. At the top of the stairs, just before prying open the stone door, the final gold item is on your left.
Now just open said stone door and finish the final boss battle to unlock your first game-completion achievement. Again, you cannot get all of them simply by switching to Über difficulty before going through it. You must complete the game first, then replay the final chapter on Über to get the other two achievements. This battle is pretty simple, even on the higher difficulties. Just keep unloading on the monster’s mouth, especially when it opens. If you can manage to land a grenade in its mouth when it opens, it will speed things along quite a bit, but it isn’t necessary. I finished the highest difficulty version even though my grenades kept missing and bounching off its head.
Complete game on any difficulty
Complete game on I AM DEATH INCARNATE! (or ÜBER)
On to the challenge mode for the completion!
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