Woodle Tree Adventures Reviews

  • RadicalSniper99RadicalSniper991,441,431
    09 May 2019
    17 0 4
    So I've seen some comments about this game after completing it. Saying it's for children and thus harsh criticisms would be unfair to make. I think there's some validity to that statement, but I also believe there are some fundamental issues with the game that cannot be overlooked as "being for children".

    Before getting to that though, let's go over the game.

    Woodle Tree Adventures is a platformer collect-a-thon game like Mario 64 or Banjo Kazooie. You are just a little stump who is given a leaf and told to collect drops of water to help the world. You can also collect berries along the way. Berries unlock better leaf weapons as well as extra levels to complete.

    Each level requires you to collect 3 droplets and bring them to pots in the level. Doing so ends the level, returns you to the hub, and unlocks the next level (except in the case of extra levels). The extra levels require you to collect 500 and 600 berries respectively to play. Even in these levels, you are given the same task of collecting droplets.

    So pretty standard fair so far, right? Let's get into the mechanics and how successful or not they are and how this pertains to the game being "for children".

    First up, we have the deaths. There is no live system and the game only sends you back to the start of the level if you are hit by an enemy or fall off the level. For kids, this is a great thing. There really is no penalty as you don't loose droplets or berries for failures. The only thing I'd say works better on that would be a bit of a checkpoint system. Sometimes deaths put pretty far back and I could see this being an issue to younger gamers given some of the other issues I saw.

    Jumping Precision - This is always quite difficult in 3D environments. But some of the platforms just aren't reasonably sized if the desire was for children. There were quite a few that were small and reaching each one can be difficult to space out. Added to the death mechanic it can get rough.

    Camera - This one I just am not sure of. It can zoom in and out (and not in a good way), but sometimes it just snaps to a position and that new position is terrible. You can't rotate the camera around to be in a better position so sometimes you end up behind the wall and no way to tell what's going on behind. Even the zoom in and out is odd. It doesn't necessarily give great angles for enemies or the environment when you do make the changes.

    Upgrades - The berries unlock not only the extra levels, but also new versions of the leaf. These new versions give you much more options for dealing with the enemies and taking them down from a distance. I thought the game improved a bunch just by unlocking the first upgrade as I could engage enemies from a distance and not take a needless death.

    I think the death mechanic overall isn't a problem, but the camera and precision are a bit more of a problem from just a general gaming perspective. Games, no matter who they are designed for, should perform at a certain level. This means we need to have expectations for performance. Games for kids can still do those things well. Why do I say this? I recently played Paw Patrol: On A Roll.

    While I am not the target for Paw Patrol, the game controlled and worked much better. It's no great game (at least for an adult), but I could see a child loving every second of it. Woodle on the other hand seems like it's more likely to frustrate rather than encourage. As such, this game feels a little misplaced in what it's audience is.

    In terms of the achievements, it's a quick one. Besides completing each of the levels once, you'll need to collect 3,000 berries to unlock achievements. A single playthrough of the game will likely put you at 1,000 so you'll need to replay levels a bunch of times to get the remaining berries to finish it. Overall, it shouldn't take most people too long to finish it up

    Overall, Woodle is a short game and you should likely easily earn the 1000GS. Whether it's designed for kids or adults however, I don't think the game fully succeeds at the mechanics required for such a genre for either audience. Besides being an easy/cheap gamerscore game, I don't know if I'd recommend it for anything beyond that.
    2.0
    Showing all 4 comments.
    DubstepEdgelordGreat Review. I understand that this may be the first game these guys made, but I seen other devs do wayyyyyy better.
    Posted by DubstepEdgelord on 24 May 19 at 23:32
    SoupaBuoyGood review - the only other thing I've noticed is there are some frequent - if small - glitches that caused me some issues. One was where the camera kinda snapped to the bottom of the level somehow so I could only see the feet of the character (which was a definite bug and just a one-off) but the other was that my game seemed to occasionally give me a checkpoint which would disappear after the next death. At first I thought it was a glitch where I respawned in the wrong place, but it happened frequently enough that I thought there was meant to be checkpoints in the game and actually being turfed back to the start was the glitch. Who knows.
    Posted by SoupaBuoy on 26 Jul 19 at 12:13
    RadicalSniper99Yeah. I found myself not counting on checkpoints really. Seemed very inconsistent in general
    Posted by RadicalSniper99 on 26 Jul 19 at 12:38
    MineMasterjake1In the hub world there's also a pretty funny glitch if you keep jumping while moving forward the delay on the animation moving your character back to its original position cannot keep up with the new jump animation so as you keep jumping your character model goes complete 180 and starts bouncing on its head XD
    Posted by MineMasterjake1 on 25 Oct at 21:29