World at Arms is a city-building game where you slowly build up your base and build stronger military units in order to attack and invade other player’s base to get more money to build up your base even more. There is a campaign story to follow, but most of your time will be spent building your base and attacking other players’ bases.
As with most free games of this nature, your progress will be slowed down by resource shortages and enforced delays which you can bypass by spending premium currency that they hope you’ll pay real money for. This walkthrough assumes that you spend no actual money on this game.
There is a great internal achievement tracking system – it gives detailed progress on how much work you’ve done towards all of the achievements (plus some additional achievements that the game gives rewards out on). The only thing to be careful of is that many of the achievements, in game, come in three levels. For example, the Xbox achievement is for building 300 power-ups, but you get in-game achievement notices for building 50, and 150 and initially, the counter will say X/50 to show your progress towards the first goal.
Your base is saved in the cloud and transfers from one Win8 device to another seamlessly or from one WP device to another. To transfer your saves between Win8 and WP, you have to go to the Settings menu, choose the Connection tab and log into Facebook. On the other device, when you log into Facebook (with the same account), you’ll be told that there is already game data saved there. Choose “Preview the progress” and then on the next screen “Choose this save”. Your game will load up and when you go to the achievement’s panel, all achievement you qualify for will unlock.
One achievement is flagged as buggy -- the reason is because of the incorrect achievement description text. This achievement (plus all of the others) unlock reliably so no worries about being stuck with an incomplete game.
It’s hard to estimate how much time a completion will take. While it requires a certain number of hours actually playing the game, additional time has to pass to allow for construction and production time. I completed the game in about three weeks.
Our strategy for the game will be to play it naturally until you have reached level 20 and have knocked out one particular cumulative achievement that can't be forced. After that, we will use a macro tool to automate grinding out the last set of achievements. The use of a macro tool is not required, but it will make the time to completion be much longer.
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