10. World of Final Fantasy Maxima Post Game

Post Game

Now you're in the post-game and the True Ending is done. Grymoire will turn back to its pre-Cogna Invasion state. There's a couple of things you can do now, so we'll start with the extra stuff. 

You'll get an item called the Treasure Tracker. It will be in your Miscellaneous tab. This is a reusable item that can be used to find any missing treasure chests. If you go to a dungeon and use it, you'll get one of three responses:

  • A message that there are no treasure chests. This means the area is clear of unopened chests. 
  • A faint sound. This means a chest is in the dungeon you're in, but not in the area you are currently in, so proceed through the area, repeating using the tracker. 
  • A loud sound. This means that there is an unopened chest in the area you are currently standing in.

If you need to go hunting for treasure chests, equip a Stealth Mirajewel (to limit enemy encounters) and have a Mirage that has the Flee ability (such as the Black Chocochick).

The Most Important Thing You Could Do Right Now

You're going to go and open a single Treasure Chest that will make the level grind quicker. This is the EXP Boost Mirajewel. To get this Mirajewel, you're going to go to The Girl's Tearoom and you'll see three Portals. These are Ex Dungeons. Enter the Portal that is on the right. From where you start, go left and head towards the screen. You'll come to a treasure chest that has the EXP Boost Mirajewel is in. When you have it, equip it. Then go back to the Portal and go back to The Girl's Tea Room. 

You'll be coming back to these Dungeons when you're a bit more ready. The video below gives a bit of information. 

Noctis's Champion Jewel

To get this one, you need to go to Port Besaid and then go to where the kid was that wanted you to show him a bunch of Mirages on the beach. At the end, you'll find Noctis fishing and you'll be able to join him. For fishing, you'll need to hit the corresponding buttons as they appear on the screen. They'll appear over Lann, Noctis, and Reynn. Some fish require you to hit a button more than once. To get Noctis's Champion, you'll need to score 20,000 points in the fishing game. It took me about 5 tries to get there - it's not too bad once you know how it works. You will be penalised if you hit the wrong button so be aware of that. 

If you get more than 10,000 points in the game, you'll have the chance to fish up Leviathan. To do this, you'll need to hit all four buttons together - at this point, there is no penalty for which button to press. Fishing him up will unlock:

Fishing Up a Dream

Fished up Leviathan.

Fishing Up a Dream
1 guideOffline Game ModeSingle Player

This should be the last Champion Jewel you'll have left to purchase, so do so for:

Save the World

Acquired all Champion Jewels.

Save the World
1 guideOffline Game ModeSingle Player

Intervention Quests

There should be three outstanding Intervention Quests for you to do:

  • Bloom in the Moonlight
  • SOLDIER Honor
  • Angel in the Flower Field

If you complete these - and all of the other Intervention Quests (excluding A Bridge's Woes) - you'll unlock:

Transcender of Time

Completed every last intervention battle.

Transcender of Time
Offline Game ModeSingle PlayerMain StorylineShop

This is a bit of a buggy achievement, so if it doesn't unlock go back and play through some of the easier Intervention Quests until it does unlock.

Quick Level Grinding

Right, so you're going to want to get the Mirages you use in your stacks to a minimum of level 70. This end game content does need you to be a bit more powerful. So go to the area of the Icicle Ridge mentioned before and do some leveling. I highly recommend not to leave until:

  • Your stack Mirages have mastered boards and are a minimum of level 70
  • Your Behemonster and Bahamut has mastered Mirage boards
  • You have a Black Chocochick around level 60, and it knows Flee
  • Make sure you have the EXP Boost Mirajewel equipped at all times

When you're ready, it's time to do the Post Game stuff. 

Castle Exnine Secret Ordeal

This is going to involve you going to the last Secret Area in the game. It would be a good idea to have a strong Ice stack (I used Bablizz + Lann + Shiva★ and Ponini + Reynn + Holy Dragon). If you have a Blizarra Mirajewel, Haste Mirajewel, and a Faith Mirajewel, equip them. It's worth also having the Behemoster in your stack. 

Start by going to The Ends of Grymoire, and then use the mechanism thing to go inside Castle Exnine. Use the right-most Purple Crystal to take you to Ordeal 10. Walk over the pipe, and then up the walls to get to Ordeal 11. In this area, by walking around you'll come to a Purple Crystal that will transport you to the Secret Ordeal. Here you'll find the boss Elasmos. Its prismtunity is to deal a lot of damage, but you don't need to imprism it. By defeating it, you'll get the Memento. I started out by summoning Behemonster and whacked it a few times with Revenge Blast.

NameWeaknessesImprism
ElasmosIceDeal a lot of damage at once

Now you'll have the Elasmos Memento, and you should have explored every location in the game, as described in here, which means you will be found every secret area, unlocking

Thirst for the Undiscovered

Found the secret area in every dungeon.

Thirst for the Undiscovered
1 guideOffline Game ModeSingle PlayerCollectable

EX Dungeons

You don't need to imprism the bosses, as you'll receive the Memento and then can transfig Bablizz, Zapt and Fritt to Brrblizz, Jolt and Gleefrit.
 

Okay, so now for the 4 EX Dungeons in the game. The way I did these was to get through the dungeons and to the bosses as quickly as possible, and having as few encounters as possible. This is because you want to complete the 3 available EX Dungeons to unlock the 4th one. The 4th one has the best EXP grinding spot in the whole game, and getting to that location as soon as possible will allow you to finish off the game fairly quickly. 

So the EX Dungeons are found in The Girl's Tearoom. I'll be labeling them from right to left as A, B, C. After completing these three, another EX Dungeon will appear, and I'll name this one Z.

You want all of the Mirages, Lann, and Reynn to be a minimum of level 70 for these Dungeons. Before you start, there's some set up you want to do. For all of the Dungeons, you want the following Mirajewels equipped:

  • Stealth Mirajewel
  • EXP Boost Mirajewel
  • Treasure Hunter Mirajewel
  • Haste Mirajewel

You also want a Black Chocochick with the Flee ability. You're going to sub this into one of your stacks until you get to the boss fights. This will help enable you to skip random encounters. For each dungeon, I'll explain which stacks I went in with, as well the items I had bought in case I needed to use them.

EX Dungeon A

NameWeaknessesImprism
AdamantoiseIce, PoisonInflict Defense Down
BrrblizzFire, Thunder, LightUse Ice Attacks
ShivverFire, Thunder, Water, LightUnimprismable
Shivver StackFire, Thunder, Water, LightN/A
ShivverinaFire, Thunder, LightUnimprismable

I went in with the following Stacks:

  • Fritt + Reynn + Ifrit ★ (all at least level 70)
  • Zapt + Lann + Ramuh★ (due to usage, the Mirages were at least 75)
  • A level 70(ish) Behemonster. 

I went to Chocolatte and bought 20 Bomb Cores, and stocked up on Hi-Ethers and X-Potions.

This dungeon requires a Mirage that has Sizzle For me, Fritt met that requirement.

Upon entering, stick the Black Chocochick in a stack.

You should have already visited this EX Dungeon to pick up the EXP Boost Mirajewel, so this will be Chest #1/10. You'll also realise that you're in the Sunken Temple. Head to the right and up to get to Chest #2/10, and slightly down from there is Chest #3/10, and further down to the right is Chest #4/10. Then head into the next area. 

You'll be heading back through the Windswept Mire. Head down, and cross the bridge, and then head down to the left to get to Chest #5/10. You'll be ambushed while trying to open it. I personally couldn't flee from this fight, so make short work of the enemies. Follow the path down, and over an ice bridge. Go left to find Chest #6/10 and another ambush to overcome. Then continue down, crossing ice bridges until you get to the next area. 

You'll be heading left through Saronia Docks. This area is where the Sizzle ability will come in handy. Head left, past the hut, and over to the cannon. Use it to get to a mechanism that requires a weight of 10 and a Water Resistance of 100. Once you've activated this switch, use the cannon to go back. Head right until you see a set of stairs down to an Adamantoise. This Adamantoise is a difficult fight, as it has nearly 100,000 HP. I didn't even bother attempting to tackle it in a good manner, I through out the Behemonster and used Revenge Blast until it was dealt with. And as my Behemonster has Last Stand, I was able to inflict a good amount of damage on Adamantoise. Then I just followed up with 2 Ice Spellstones and Solid Frigicite until it went down. Once it's defeated, go and open Chest #7/10 and Chest #8/10. Then head back up, and go all the way to the left to get to a second cannon. Use it to get to the next and final area of this dungeon. 

Next, go to Icicle Ridge. Head down the path to the Save Point and save your game. Take the path down to the right to open Chest #9/10. This will turn out to be a Mimic. Once you've defeat that one, go up and down the left path to get to Chest #10/10. Now it's time to face the boss. We're not going to bother attempting to imprism any of these bosses, as getting the Memento will allow you to transfig into them. And trying to imprism Brrblizz is an annoyance. It's also a good idea, if you can, to equip some Ice Resist Mirajewels. Also replace the Black Chocochick with the Mirage you intend to use in the boss fight. So once you've healed up at the Save Point again, head down the middle path to meet Shivver and her stack.

From the get-go, summon Behemonster. His XL Mirage honestly makes life so easy for you. Keep spamming Revenge Blasts as your HP gets lower. This will deal a lot of damage to the stack (which has about 90,000HP). There is a chance you'll be able to defeat the stack with Behemonster. If you do great, if you don't, don't worry. If Behemonster dies and the stack is still standing, replenish your AP with Hi-Ethers, and then spam a combination of magic/items that exploit the stack's weaknesses. I personally used Haste and spammed Fira and Thundara attacks. In combination with Behemonster, this fight was over in no time. 

Defeating the stack will reward you with the Brrblizz Memento, Shivverina Memento, and Shiver Memento, along with Girl's Diary 11. Go through the Portal to go back to Nine Wood Hills. 

To get Brrblizz, transfig Bablizz. Shivverina can be transfiged from Mishiva, and Shiver from Shiva (note, not Shiva★). This will allow you to fully master the Mirage Board (getting a Gold Star!)

EX Dungeon B

NameWeaknessesImprism
JoultFire, Ice, Wind, Earth, LightUse Thunder attacks
RairamuhFire, Ice, Wind, Earth, LightUnimprismable
Rairamuh StackFire, Ice, Wind, Earth, LightN/A
VoultrFire, Ice, Wind, Earth, LightUnimprismable

This Dungeon is the middle Portal out of the three in The Girl's Tearoom. This dungeon needs a Mirage that knows Zap. Before going in, I'd recommend restocking on X-Potions and Hi-Ethers as needed. I also modified my stacks, using:

  • Ponini + Reynn + Holy Dragon
  • Fritt + Lann + Ifrit★
  • A Behemonster. 

While the boss stack in this dungeon is weak to Earth magic, I found that because the stack floats, using items like Earth Hammers always missed. I also equipped some Thunder Resist Mirajewels. Ensure that you still have the Stealth, Haste, and EXP Boost Mirajewels equipped.

Upon entering, stick the Black Chocochick in a stack.

You'll start this area in the Underground Prison. There is Chest #1/11 directly below the entrance Portal and to the right Chest #2/11. With everything else done here, head to the next area. This area resembles the interior of the Underground Prison. Start off by going across the platform, and then down to get Chest #3/11. Then turn around, go back the way you came and go up two flights of stairs to get to Chest #4/11 and #5/11. Then go up the next set of stairs to the next area. 

You'll now be in the Train Graveyard. Start off by heading left and down to the set of train carriages. Continue down, going right until you come to Crane 02. Zap it and then head to where the carriage moved to. Here you'll find Chest #6/11 and #7/11. Then Zap the crane to create a shortcut back to the platform. Head left, then down the ramp, and up the carriage to the next crane. This one cannot be zapped. Then head up to the platform, where you'll see Chest #8/11 and #9/11. One of these is a Mimic Jackpot. Defeat the Mimic Jackpot and then head to the next and final area of this dungeon. 

You'll now be in the Crystal Tower. Just keep heading down until you come to a Save Point. Stop here and replace the Black Chocochick with the Mirage you intend to use in the boss fight. Heal up and head to the boss. You'll be up against a Rairmuh stack. I did the same technique as the Shiver fight and started out by summoning Behemonster. The boss stack has around 90,000HP, and Behemonster managed to take out about 3/4 of the stack's health. I found that the combination of Fire and Light attacks was my best bet, so I used Haste on both of my stacks and then used Fira and Banishra over and over (using Hi-Ethers and X-Potions when needed to replenish). The fight was over in no time. 

For beating this boss, you'll get the Joult, Voultr, and Rairmuh Mementos, along with Girl's Diary 12. You'll then be able to master the Mirage board for another Gold Star.

The transfigs for the Mirage board are; Zapt to Joult, Zaphr to Voultr, and Ramuh to Rairmuh. (Note, Ramuh not Ramuh★).

Then head to the portal, going back to The Girl's Tearoom.

EX Dungeon C

NameWeaknessesImprism
Gleefrit StackIce, LightN/A
WeegleeIce, LightUse fire attacks
GleedIce, LightUnimprismable
GleefritIce, LightUnimprismable

You're over halfway through the EX Dungeons now! 

This Dungeon is the left Portal out of the three in The Girl's Tearoom. This dungeon needs a Mirage that knows Flutter, and one that knows Chill. Before going in, I'd recommend restocking on X-Potions and Hi-Ethers as needed. I also modified my stacks, using:

  • Ponini + Reynn + Holy Dragon
  • Bablizz + Lann + Shiva★
  • A Behemonster. 

I also stocked up on some Solid Frigicite in case I needed it and equipped Fire Resist Mirajewels. 

Upon entering, stick the Black Chocochick in a stack.

Starting in this dungeon, you'll be in Pyreglow Forest. There will be two paths from the entrance, and you'll want to take the left path. This should take you to an area with another two exits, so next take the right one. At the next area, take the path heading down, and at the two-way split, continue down the path that heads downwards. This should lead you to the next area. You'll now be in the Dragon Scars. Follow the path until you come to a Flutter Point. Use it to get to Chest #1/14. Then head back and continue along the path to the next area. 

You'll now be in Castle Exnine. Start by heading straight up to get to Chest #2/14. Then turn right and go along the pip to get to Chest #3/14. Head up two walls to get to Chest #4/14, and then climb the wall on the left to get to Chest #5/14. Cross the pipe leading down to get to Chest #6/14, and then walk down to the next platform to see Chest #7/14. Cross the pipe to your left for Chest #8/14. Then walk up, along the pipe, and around to the right to get to Chest #9/14. Head down the walls to find Chest #10/14. Head down two more platforms for Chest #11/14, then head right over to the next platform for Chest #12/14. You should now be able to head straight to the next and final area. 

You'll be in Valley Seven, and start by walking around then up. You'll need to chill the lava here, and then head over to the platform for Chest #13/14. Head back to the first platform, and then head left. Walk to the top of the platform, and that the bridge left to a platform with a path leading down. At the bottom is Chest #14/14. Return to the previous platform, and go up again to find the Save Point and the boss. Stop here and replace the Black Chocochick with the Mirage you intend to use in the boss fight. Heal up and head to the boss. 

As with the last two boss fights, I summoned my Behemonster to deal as much damage as possible. The stack has around 90,000HP, and Behemonster did about 3/4 worth of damage. I then followed up with Blizzara and Banishra to finish the job. 

For beating this stack, you'll get the Weeglee, Gleed, and Gleefrit Mementos as well as Girl's Diary 13.

The transfigs for the Mirage board are; Fritt to Weeglee, Affrite to Gleed, and Ifrit to Gleefrit (note not Ifrit★).

Head back to The Girl's Tearoom, and there will be a new Portal. This will take you to the final EX Dungeon. 

EX Dungeon Z

NameWeaknessesImprism
XGNoneUnimprismable

Upon entering, stick the Black Chocochick in a stack.

Upon entering this dungeon, you'll start in the Chainroad. Just work your way down as there's nothing else here. In the next area, you'll be in the Big Bridge. Work your way down one of the sides, and use the jump pad. Keep working your way down through the area, and at the bottom, you can use either the left or right path to move to the third area. 

Now you'll be in the Phantom Sands, just keep heading down as yet again, there's nothing to do here. And now you'll be in The Watchplains. Just follow the main path, and when you get to the Watchtower, just keep heading down. There's nothing here to do. The next is the Nether Nebula. Work your way through to the next area, The Wellspring Woods. 

In this area, is the final chest. As you work your way down, you'll pass it. Open it to get Girl's Diary 14. Hopefully, you will have opened all of the chests by this point, and you'll unlock

Treasure Liberator

Opened every last treasure chest.

Treasure Liberator
1 guideOffline Game ModeSingle PlayerCollectable

If you don't, look at the information at the start of this page about the Treasure Tracker.

Continue down to the Save Point and Purple Crystal. Before touching the Purple Crystal, stay here. This is the BEST XP grinding spot in the game. Defeating the enemies were easy enough. My setup was (at level 80):

  • Fritt + Reynn + Ifrit, equipped with the Death and Banishra Mirajewels.
  • Zapt + Lann + Ramuh, equipped with the Lure and EXP Boost Mirajewels.

Remove the Stealth Mirajewel. You want to stay here until the Mirages you wish to use in for the final game fights are Level 99. I also leveled up my Behemonster to level 90. In fact, I stayed here until I had maxed out as many Mirage Boards as possible. Overall, it took me about 3 hours worth of grinding. I recommend getting the Mirage Board mastered for any Mirages you have that have a ★, as well as any Mirages you've already put some work into. Keep your fighting stacks, and rotate your reserve Mirages as you level them up and master Mirage Boards. You'll put a lot of work into completing the following achievement

Legendary Caretaker

Mastered 100 Mirage Boards.

Legendary Caretaker
2 guidesOffline Game ModeSingle PlayerCumulative +LevelTime Consuming

For the enemies you'll be up against, I just used Hellfire or Judgement Bolt most of the time. The Behemoth stack is weak to Death, it will work about 95% of the time, so use that against them. The Kraken is weak to Light and Thunder magic. The rest of the enemies are not too difficult to take down. Don't waste items on the enemies, and just heal up at the Save Point after every fight.

Now, it's time to take on the final boss of the EX Dungeons. And we're going to use the same method we have for the previous bosses. So when you're ready, set your stacks to what you want them to be, I personally went for:

  • Ponini + Reynn + Holy Dragon
  • Zapt + Lann + Ramuh
  • Behemonster

And tap the Purple Crystal. You'll enter a new area with the boss at the end. So head up and interact with XG to start the fight. I didn't even bother trying to attack him normally, I summoned Behemonster, defended until at half health and used Revenge Blast over and over. This was enough to beat XG, and he'll be a new Mirage for you to use (though I didn't bother). You'll also unlock:

Crossover Cogna

Defeated the Cogna known as XG.

Crossover Cogna
1 guideOffline Game ModeSingle Player

For completing these Dungeons, you'll unlock:

Across the Unknown

Braved and completed the new dungeons that appeared.

Across the Unknown
Offline Game ModeSingle Player

Go back to The Girl's Tearoom, and it's time for the final non-Coliseum related achievements. 

End Game Achievements

 You should have unlocked this during the game at some point:

Battle Fanatic

Battled 500 times.

Battle Fanatic
Offline Game ModeSingle PlayerCumulative +

Okay, so the remaining bits. You should be at Level 99 now, which means defeating all of the bosses coming up should be a doddle. First up, the Hidden Dungeon.

The Hidden Dungeon

While the Lesser Coeurl and Coeurl Mirages are only found here, if you imprismed the Moomba Mirage from the Phantom Sands Murkrift, you'll be able to transfig the Moomba to a Lesser Coeurl and Coeurl. So you don't need to worry about attempting to imprism these two Mirages. 

There are two Mirages you will want to attempt to imprism while in here:

  • Either - Gamit, Diagoro or Yojimbo (you can go for all three, but I found it easier to just get one and level it up)
  • Sylphine

It'll be listed where you can get these Mirages.

Equip the Stealth Mirajewel. Unequip it when instructed and once you've got the Mirages, reequip it. Also, have the Black Chcochick in a stack when the Stealth Mirajewel is equipped. 

The stacks I went in with are: 

  • Ponini + Reynn + Holy Dragon
  • Zapt + Lann + Ramuh
  • Behemonster
  • Bahamut★

All were level 99 with mastered Mirage Boards. 

To access this area, you need to go to The Crystal Tower and then use the Red Crystal. Then enter the Gate where the Ultima Gate used to be. You'll start in The Watchplains - Backroad 1. Here are four Warp Crystals that will take you through the four areas you need to complete to get to the final one. The layout of the Crystals are as follows:

Earth Route Wind Route
 Exit Gate 
Fire Route Water Route

You will proceed through two areas, and if you touch the correct Crystal in each room, you'll then end up in The Watchplains - Backroad 3. If you interact with the wrong crystal, you'll end up in the Phantom Sands, and will have to go back to the start of the dungeon. 

Each floor will end up with a random effect. These effects are:

  • Increase damage, in terms of both dealt and received.
  • Healing amount increased, to both you and the enemy.
  • Item lockout, so you can't use Items inside or outside battle. 
  • Imprisming success rate, which improves the success of imprisming Mirages. 
  • Elemental affinity increases, so weaknesses are increased to both you and the enemy. 

Earth Route

Room 1 - Nether Nebula

Touch the Warp Crystal that is in front of an inaccessible entrance, it's the second Crystal you'll see. 

Room 2 - The Train Graveyard

This is a direct path to the Warp Crystal.

Watchplains

You want to remove the Stealth Mirajewel here.

NameWeaknessesImprism
Yojimbo StackNoneN/A
YojimboWater, Light, Poison, Oblivion, Berserk  Use Physical Attacks 
GamitWater, Light, Poison, Oblivion, Berserk Use Physical Attacks  
DiagoroWater, Light, Poison, Oblivion, Berserk  Use Physical Attacks  

This is a direct path to the Warp Crystal. As you make your way to the Crystal, aim to encounter the Yojimbo stack here. What you then want to do is to just hit it with attacks until you topple it. I recommend focusing on one Mirage, so take out the other two. If you need to, use a few Hi-Potions/X-Potions to heal the Mirages so you don't accidentally kill them. Luckily the prismtunity for all three is extremely easy, so just keep going until you imprism one of them. You can attempt to imprism all three, but I personally just imprismed one, chucked it in the party reserve and leveled it up. 

When you have done this, chuck the Stealth Mirajewel back on, switch out the Black Chcocochick if you used it, and then head to the Warp Crystal to meet the boss. 

Boss Room - Lich

NameWeaknessesImprism
LichWind, Light, OblivionUnimprismable

Now, you're going to make this the easiest fight in the game. Start off by using an X-Potion on the Lich and then follow it up with one or two attacks. It will go down in no time. For defeating Lich, you'll get the Lich Prismarium and Mirage. There will now be a Crystal back to the entrance. 

Fire Route

There's no special Mirages on this route for you to get, so just use the Stealth Mirajewel and Black Chocochick to get to the final room quickly. 

Room 1 - Valley Seven

Start by heading east, and then going north to a platform to the back of the room. This will take you to the correct Crystal. 

Room 2 - Pyreglow Forest

This is a direct path to the Warp Crystal. 

Watchplains

This is a direct path to the Warp Crystal. 

Boss - Marilith

NameWeaknessesImprism
MarilithWaterUnimprismable

I'd recommend equipping the Watera Mirajewel(s) if you have them. I started out (with what became my main tactic for this endgame stuff) by summoning the Behemonster. Marilith has around 100,000HP, and by this point, my Behemonster took down Marilith on its own. For defeating Marilith, you'll get the Marilith Prismarium and Mirage. There will now be a Crystal back to the entrance. 

If you want, you can go back to Nine Wood Hills to stock up. Otherwise, onto the next route. 

Water Route

Room 1 - Sunken Temple

There are two Warp Crystals at the end of the room, and the correct one is the one on the left.

Room 2 - Saronia Docks

This is a direct path to the Warp Crystal. 

Watchplains

This is a direct path to the Warp Crystal. 

Boss - Kraken

NameWeaknessesImprism
KrakenThunder, LightUnimprismable

The Kraken is probably the easiest boss in the game. In the end, I just used my stacks as they are Light and Thunder stacks, and took down the Kraken without too much trouble. There will now be a Crystal back to the entrance. 

If you want, you can go back to Nine Wood Hills to stock up. Otherwise, onto the next route. 

Wind Route

Room 1 - The Dragon Scars

You want to remove the Stealth Mirajewel here.

NameWeaknessesImprism
SylphineNoneUse Earth Attacks

Start in this area by running around until you encounter the Sylphine Mirage. This is the only place where you'll find her. She's weak to Earth attacks, and I used two Earth Hammers on her. Luckily the room effect was increased imprisming success, so she was easy enough to imprism. When you've imprismed her, chuck the Stealth Mirajewel back on, and then head along the path. At the fork in the road, take the right path, head down the ledges, and all the way to the end to get to the correct Warp Crystal. 

Room 2 - The Crystal Tower

This is a direct path to the Warp Crystal. 

Watchplains

This is a direct path to the Warp Crystal. 

Boss - Tiamat

NameWeaknessesImprism
TiamatIce, WaterUnimprismable

For Tiamat, you can just summon Behemonster to do all the work for you. (Literally, anything to make these fights easier!). Once defeated, there will now be a Crystal back to the entrance. 

Final Route

The Warp Crystal for this path will appear behind the other ones. 

Room 1 - Icicle Ridge

This is a direct path to the Warp Crystal. 

Room 2 - Underground Prison

This is a direct path to the Warp Crystal. 

Watchplains

This is a direct path to the Warp Crystal. 

Boss - Garland, Tiamat, Kraken, Lich, and Marilith

NameWeaknessesImprism
GarlandChanges during the fight. Initially, no weaknessesUnimprismable
Tiamat Ice, Water Unimprismable
KrakenThunder, Light, Slow Unimprismable
Lich Wind, Light, Oblivion Unimprismable
MarilithWater, Sleep Unimprismable

Garland does things in a very particular manner in this fight. In the beginning, Garland will be with the four bosses from the last battle (Tiamat, Kraken, Lich, Marilith). At this point, Garland doesn't have any weaknesses. When one of the other bosses is defeated, Garland's weaknesses will be modified, adding a weakness based on the Mirage defeated. The weaknesses are stacked, so once Garland has one, he doesn't lose it.

Garland Weaknesses Modifications:

  • When Lich is defeated: Weak to Earth
  • When Marilith is defeated: Weak to Fire
  • When Kraken is defeated: Weak to Water
  • When Tiamat is defeated: Weak to Wind

 When one of the other Mirages is defeated, Garland will use an elemental spell from that Mirage. When two Mirages are defeated, Garland will use a particular spell called Soul of Chaos (this does physical Dark damage).

The best way to tackle this fight is to do the following:

  1. Start by taking out Lich by using an X-Potion and one or two hits. 
  2. Summon Behemonster, and focus on defeating Marilith.
  3. Then defeat Kraken (you should be able to use Behemonster for this as well)
  4. If Behemonster is used up, use a single Mega-Ether (or 2 Turbo Ethers) and then summon Bahamut★.
  5. Defeat Tiamat.
  6. You want to then use attacks with Bahamut★ until it has 2AP left, then defend until its health is low. 
  7. When it is, use Megaflare to defeat Garland.

This was honestly, the easiest way to complete the dungeon. These two XL Mirages make fights like this so easy to win. For defeating Garland, you'll get the Garland Prismarium and Mirage. You'll unlock the following achievement:

Cycle of Battle

Defeated Garland.

Cycle of Battle
2 guidesOffline Game ModeSingle Player

You can then head back to Nine Wood Hills to prep for the next boss battle.

Immortal Dark Dragon

To start this one off, head to The Crystal Tower, and go through the Purple Portal that's closest to the stairs. This will take you to another location. Head up to the Throne and interact with it. You'll need to break 6 seals that are accessed through ??? locations while you're flying the Airship. 

Look at the list below to see which Mirages to use. Then swap out all of your Mirages and replace them with the ones to complete the Switches. Go back to Nine Wood Hills to swap out Mirages as and when you need to. Credit to Sighris for their solution, as it's what I ended up using. I've copied their recommended Mirages here.

The 6 Seals are Puzzle Switches that all have different requirements.

  1. This seal is in front of the large Volcano (near Valley Seven). Head to the path to the switch. The requirement is a Weight of 15 and a Fire Resistance of 150. (Sighris recommended Black Nakk, Sistertaur, and Ghildra, as does the video.)
  2. This seal is above Cornelia (leads to Pyreglow Forest). The requirement is a Weight of 14 and an Earth Resistance of 200. (Sighris recommended Flammantoise, Metaliskull, and Titan. The video recommends Mandragora, Sistertaur and Titan.)
  3. This seal is by the Rocky Mountains near Besaid, to the left of the Ice Region (leads to The Dragon Scars). The requirement is a Weight of 14 and a Thunder Resistance of 175. (Sighris recommended Zapt, Babyhemoth and Ramewl. The video recommends Lucky Toad, Babyhemoth and Ramewl.)
  4. This seal is in the back left of the Ice Region. The requirement is a Weight of 14, and an Ice Resistance of 150. (Sighris recommended Bablizz, Paleberry, and Shiva-Ixion, the video recommends Mini Flan, Paleberry, and War Machine.)
  5. This seal is on the lower right island, just behind where the red pin is (leads to The Sunken Temple). The requirement is a Weight of 14 and a Water Resistance of 150. (Sighris recommended Reaver Mu, Flan, and Sea Worm, the video recommended Zapt, Flan, and Sea Worm.)
  6. This seal is in the lowest region, you should recognise this as the Phantom Sands area. Head to the pin over the water (it leads to The Windswept Mire). The requirement is a Weight of 14, and a Wind Resistance of 175. (Sighris recommended Black Chocochick, Dualizard, and Shiva-Ixion, the video recommended Lucky Toad, Dual Lizard, and War Machine.)

The video below shows the seals and Puzzle Switches:

With these six seals broken, go back through the Purple Portal in the Crystal Tower. Upon getting there, head up to the Throne to start the fight against the Immortal Dark Dragon. 

NameWeaknessesImprism
Immortal Dark DragonNoneUnimprismable

The fight will start with a single enemy against you. I recommended just to attack him. He'll use Bravery every so often, so just Dispel that. He will also counter most of your attacks. After a while he will summon a replica of himself. When he does this, fill up your AP and then summon Behemonster. As mentioned for all boss fights in the endgame, just defend until your Behemonster is at about half health, and then start unleashing Revenge Blasts on both enemies until the fight is over. You should be a high enough level that your Behemonster will defeat them both, but if it doesn't, when your stacks are back, refill your AP and then just keep working away at the enemies, healing when you need to. If you have Bahamut★ in your party, unleash him as well, and when he gets to low health and 2AP, use Megaflare.

When you defeat the Immortal Dark Dragon, you'll unlock

Dark Dragon

Defeated the Immortal Dark Dragon.

Dark Dragon
1 guideOffline Game ModeSingle Player

 

Defeating Enna Kros

Now for one of the most annoying fights in the game. Ensure that you've read the Challenge from a God rumour from Serafie. Then go into the coffee shop in Nine Wood Hills (the entrance is in the North Promenade). Here, you'll be up against Enna Kros, Tama, and Serafie. Tama is annoying, she will use a skill called Time Warp 8 times. This will revive whoever you defeat. So, for example, if you defeat Tama 8 times, she'll revive herself 8 times. After that, she'll have run out. Below is my set up for this fight:

  • Ponini + Reynn + Nightmare. Gave me access to Gravity and Dark Magic. Equipped a Blizzara Seed on Nightmare, and equipped the Haste and Flare Mirajewels.
  • Zapt + Lann + Ramuh★. Equipped a Blizzara Mirajewel, and a Flare Seed on Ramuh★. Also had the Dispel Mirajewel. I also had the Abyss ability on this stack.
  • A Behemonster and a Bahamut★

All Mirages were mastered Mirage Boards and level 99. 

Personally went with Zapt + Ramuh, Ponini + Nightmare. Used Gravity, Bahamut and Behemonster to eat through Timewalks. Took out Serafie for the Timewalks, had weakened Enna and Tama. Once Timewalks are used up, took out Enna then Tama.

NameWeaknessesImprism
Enna KrosNoneUnimprismable
TamaNone  Unimprismable
Serafie Ice, Dark Unimprismable

This will be my take on how I did the fight. It took me a while to do it as I was planning as I went along. I had a large stack of Hi-Ethers and X-Potions, as well as 20 x Solid Frigicites.

I started out by Hasting Reynn's stack and then using Gravity (from Nightmare) to weaken all three Mirages to under half health. Lann's stack used a combination of Blizarra and Abyss to get Serafie to low health (after casting Haste on himself). I then started to focus on taking out Serafie, as she was healing the others and it was annoying. So every attack went to Serafie, and I managed to waste 3 Timewalks from Tama before I got annoyed with healing. So I used a single Megalixir to restore everything and then summoned Behemonster. 

From the get-go, I focused on Serafie again. Enna Kros did attempt to exploit the Behemonster's weaknesses (as she likes to do this), but by the time Behemonster has used it's Last Stand ability, I had managed to use up 7 out of 8 of Tama's timewalks. With Behemonster used up, I used a couple of Turbo Ethers and then summoned Bahamut★. He managed to take out Serafie for good with a few attacks, and when he was low health and at 2AP, I unleashed Megaflare. 

I still had to deal with Tama and Enna Kros, but they were highly weakened. I focused on Enna Kros as she was more powerful, using Flare over and over to keep going. With her gone, Tama took no time to finish. 

This fight is more intimidating than it actually is. As long as your high enough in terms of levels and prepared for a long fight, you'll be able to beat this without much trouble. For defeating Enna Kros, Tama and Serafie, you'll unlock:

Nicely Done

Impressed Enna Kros.

Nicely Done
2 guidesOffline Game ModeSingle Player

Defeating Enhanced Brandelis

This is the final boss fight in the game and is only available once you've done all of the above. To kickstart this, go to Nine Wood Hills, and you'll get a notification of a new Rumor saying that there's a portal in Plaza 99. This will take you to the two Brandelis fights from the True Ending. Only this time, he's stronger. Ensure you have a good supply of Hi-Ethers and X-Potions, as you're going to need them.

NameWeaknessesImprism
Enhanced BrandelisNoneUnimprismable

He works pretty much the same way as he did the last time you fought him. I went in with the same stacks as I fought Enna Kros with. For the first phase, I used a couple of Gravitys to weaken him, and just keep working away at him until he's in his second form. Also, use Dispel to remove his buffs when required. 

Upon him getting to his second form, use Gravity a few times, and use elemental items that don't match the last element attack he used. After 2 or 3 hits, use a Megalixir and summon Behemonster. By now, Brandelis should have started a countdown from 10. So attack yourself until your Behemonster is at half health. Then unleash the Revenge Blasts. Because Brandelis isn't attacking you, you'll be able to get a good few hits in. When his countdown reaches 0, he'll launch Megaflare Cannon. I found that Behemonster survived with Last Stand, and I managed to get one more (incredibly powerful) Revenge Blast in that ended the fight.

You'll pretty much be okay at level 99 unless he starts a countdown from 5. If he does that, every attack will be a Megaflare Cannon and you won't survive. For beating the Enhanced Brandelis, you'll unlock:

Bahamutian Redux

Defeated the enhanced Brandelis.

Bahamutian Redux
2 guidesOffline Game ModeSingle Player

And get yet another different ending... yay.

Obtaining Every Mirage

If you've followed this guide and imprismed/transfiged every Mirage, you should have unlocked 

Mirage Master

Recorded every last Mirage in the Mirage Manual.

Mirage Master
1 guideOffline Game ModeSingle PlayerCollectableLevelTime Consuming

If you haven't, go to The Twin's Bedroom in Nine Wood Hills, and go to the Mirage Manual (accessed from the games console on the windowsill). There are 247 Mirage you need to imprism. I found that I needed to actually transfig to Mirages, not just unlock them in order for this to work.

The Coliseum

By now, you'll probably only have the Normal and Timed Attacks in the Coliseum to do. All of the information about each fight is on the Coliseum page, but here is some information about how I did the time attacks:

  • I used the following stacks exclusively: 
    • Ponini + Reynn + Holy Dragon
    • Zapt + Lann + Ramuh
      All were at level 99, and all of the Mirages I used had a Mastered Mirage Board. 
  • I had Behemonster in case I needed him for some of the longer fights at the end. 
  • I exploited any Death weaknesses where possible, and equipped the Death Mirajewel on Reynn, and my Ramuh★ had a Death Seed in its empty slot.
  • I didn't use any Spellstone items until the harder fights (which were predominately the level 70+ and Consecutive fights.
  • I relied on X-Potions and Hi-Ethers, only using my Elixirs and Megalixirs if I needed a complete party heal. 
  • I also equipped the Haste, Flare and Reflect Mirajewels. The remaining slots were filled with Resist+ Mirajewels (which were switched, depending on who I was fighting), and Agility/HP/Magic+++ Seeds.
  • I always had elemental Mirage stones that would be used to exploit weaknesses. So say I'm up against a Sand Worm, Lann would get a Watera Mirajewel, and do an incredible amount of damage. Reynn would then support Lann with Hi-Ethers, Haste and the correct element item to finish the fight quickly.

Using these techniques, I only failed on one Time Attack the first time around. Even the consecutive fights, which have incredibly long limits, I was able to complete all three in an hour. 

As mentioned before, all the information you need about the Coliseum fights is on that page. 

For getting every other achievement in the game, you'll unlock the final one:

True Grymoirian

Obtained every achievement.

True Grymoirian
Offline Game ModeSingle PlayerCollectableTime/Date

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