Chapters 18 & 19
Chapter 18 - The Fell Spell and the Quacho Queen
Now that Chapter 18 has started, there are a few things for you to go and get, specifically 3 Townsperson Quests.
Townsperson Quest - Mirage Pandemonium
- Defeat 10 Mirages in the Train Graveyard
- Reward: Slow Seed
Pick this one up from the man near the Portal in Tometown. This is an easy enough Quest to complete by running around the Train Graveyard.
Townsperson Quest - The Spellstone Scholar
- Deliver 1 x Wind Spellstone and 1 x Earth Spellstone
- Reward: Esuna Seed
Pick this up from the man opposite the Portal in Tometown. You'll probably have these Spellstones by now. If not, just complete it when you do get them.
Townsperson Quest - The Scareseeker
- Imprism an Undead Mirage
- Reward: Drain Seed
Pick this up from the man in the Main Plaza in Tometown. You could team this up with imprisming the Undead Princess★, otherwise, something like a Deathskull or Mordskull will do the trick to complete this.
Before heading to Besaid, there are a couple of Intervention Quests and Coliseum Battles you can go about getting. You'll also be able to purchase the Cloud Champion Medal and Celes Champion Medal from the Girl Who Forgot Her Name. When you're head, go back to the Eclipsed Region and take the path is that to the right of Tometown. This will take you to the Eclipsed Region Station. There's a woman here with a Townsperson Quest.
Townsperson Quest - Dancer's Dilemma
- Imprism a Lady Mirage
- Reward: Accuracy+ Seed
Pick this up from the woman in the Station in the Eclipsed Region. By this point, I had imprismed Bablizz, which met this requirement. But something like the Kaguya Flan (which is easy to imprism) would also work.
Go up the stairs and open Chest #1/1. Then talk to the Conductor to proceed, and get a cutscene.
Welcome to Besaid. When you're back in control, you'll see a Portal back to Nine Wood Hills. Head all the way to the bottom of this area (so away from the town) to get to Chest #1/2. Then start making your way into the town, talking to the man just north of the Portal for a Gold Hourglass. Then enter Besaid.
When you enter Besaid, look for the person in the main area with the ? above his head for a Townsperson Quest. You should be able to complete it there and then.
Townsperson Quest - Scaling the Walls of Love
- Deliver 5 Fish Scales
- Reward: Dispel Seed
If you don't have them, go to the Chocolatte and purchase them for 500 Gil each.
Then look for the White Cat that's around the corner near the Portal, and examine it for Old Personal Posting 4.
Now it that out the way, if you have the following Mirages, put them in your party. You're going to get a couple of Townsperson Quests out the way. The Mirages you need (starting with Quest 1 and working through the subsequent Quests) are:
- White Nakk
- Water Toad
- Mimic Queen
- Magitek Armor
If you don't have a Malboro for example, don't put any of the ones that come after it in your party as you won't be able to complete the Quests.
Then head up to the Shore and speak to the woman on the pier. She has a demanding son who wants to see some Mirages. Below are all of the Quests associated with her, but you won't be able to complete the last one until the Postscript.
Townperson Quest - The Young Mirage Hunter I
- Produce a White Nakk
- Reward: 3000 Gil
You should have one of these by now or be able to transfig a Black Nakk to one.
Townperson Quest - The Young Mirage Hunter II
- Produce a Water Toad
- Reward: 4000 Gil
You should have one of these by now or can find them in the Windswept Mire - Fen 2.
Townperson Quest - The Young Mirage Hunter III
- Produce a Mimic Queen
- Reward: 5000 Gil
You should have the Mimic Queen Memento if you've completed the I Hate Lightning! Intervention Quest. And then transfig a Mimic to the Mimic Queen.
Townperson Quest - The Young Mirage Hunter IV
- Produce a Malboro
- Reward: 6000 Gil
You should have one of these by now or can find them in the Windswept Mire - Fen 3. You can also transfig a Mandrogora to a Malboro.
Townperson Quest - The Young Mirage Hunter V
- Produce a Magitek Armor
- Reward: 7000 Gil
You should have imprismed one of these in the Underground Prison or Mako Reactor 0.
Townperson Quest - The Young Mirage Hunter VI
- Produce a Manticore
- Reward: 3 Wind Spellstones
If you managed to imprism one from the Murkrift in The Train Graveyard, then use that. Otherwise, see if you have a Sandicore you can transfig.
Townperson Quest - The Young Mirage Hunter VII
- Produce a Mordskull
- Reward: 3 Earth Spellstones
You should have one of these from The Train Graveyard.
Townperson Quest - The Young Mirage Hunter VIII
- Produce a Mega Nightsqual
- Reward: 4000 Gil
You can imprism one in The Sunken Temple, or transfig a Nightsqual to one.
Townperson Quest - The Young Mirage Hunter IX
- Produce Ramuh
- Reward: 3 Lightning Spellstones
Having Ramuh★ is sufficient and easier to get from the Coliseum too.
Townperson Quest - The Young Mirage Hunter X
- Produce Shiva
- Reward: 3 Ice Spellstones
Again, Shiva★ from the Coliseum is sufficient and easier to obtain.
Townperson Quest - The Young Mirage Hunter XI
- Produce Ifrit
- Reward: 3 Fire Spellstones
Ifrit★ from the Coliseum is good enough.
Townperson Quest - The Young Mirage Hunter XII
- Produce Tamamohimé
- Reward: Megalixir
You'll be able to transfig Tama to Tamamohimé after getting the memento from completing Vestiges of Life.
For the above Quests, you will have to speak to her - meaning you can't turn them in remotely. I personally waited until I had Tamamohimé and turned them all in in one go.
Now with that done, go back to Besaid and ensure that you have the following:
- Thunder based Mirages - I had a Ramuh★ and Zapt stack
- Another stack that is not weak to Water (I went with the trusted Ponini and Holy Dragon combo)
- Optional: If you have a Bravery Mirajewel, equip it. Otherwise a Mirage like Red Bonnetberry or Kolbold Mimic that can learn it.
- A few Dream Powders
- Around 10 Fish Scales
- A few Bomb Fragments
- A few Potions
If you need to purchase bits from Chocolatte, do so. Then back in Besaid, talk to the three people with ! above there heads. If you can't find the third, look for a woman with a pot on her head walking near the portal. Then when you're back in control, open Chest #2/2 (you'll need to be a Jiant) from on top of the building. Then go inside. Talk to Shantotto to be put into an unwinnable fight. Literally don't bother trying to win.
After a cutscene you'll be under the sea, and accompanied by Tidus. Now the aim is to swim to the Sunken Temple. As you head down, look for the little glowing things you come to. You'll get some good items from them. Eventually, you'll get to the next dungeon, The Sunken Temple.
|Baby Tonberry||Thunder, Light, Confuse, Death||Use Physical Attacks|
|Mega Nightsqual||Thunder, Light, Sleep, Berserk||Bestow Bravery|
|Miney||Thunder, Earth, Dark||Unimprismable|
|Mo||Thunder, Wind, Dark||Unimprismable|
|Nightsqual||Thunder, Light, Sleep, Berserk||Inflict Sleep|
|Thunder, Dark, Poison, Sleep, Death||N/A|
|Quachacho||Fire, Dark, Poison, Confuse, Death||Restore HP|
|Quacho||Thunder, Dark, Poison, Confuse, Death||Restore HP|
|Quacho Queen★||Thunder, Earth, Dark||Unimprismable|
|Sea Serpent||Thunder, Poison, Blind, Oblivion||User Water Attacks|
|Sea Snake||Thunder, Confuse, Oblivion||Use Water Attacks|
|Sea Worm||Thunder, Oblivion, Death||Reduce HP|
|Sea Worm Stack|
Baby Tonberry, Tonberry, Sea Worm
|Thunder, Light, Confuse, Oblivion, Death||N/A|
|Sharqual||Thunder, Wind, Sleep, Berserk||Use Fire Attacks|
|Fire, Thunder, Wind, Dark, Poison, Sleep, Death||N/A|
|Tonberry||Thunder, Light, Confuse, Death||Deal a lot of damage at once|
|Tonberry King||Thunder, Light||Unimprismable|
Baby Tonberry, Tonberry
|Thunder, Light, Confuse, Death||N/A|
When you get here, there will be a portal back to Nine Wood Hills, though there's nothing new there to do. So start by heading up the stairs for a cutscene. You'll find out that you're able to walk on the walls that are covered in seaweed. Start by heading into the tunnel and going up the right wall to get to Chest #1/14. Then go back and go up the left wall. Go all the way to get to Chest #2/14. When you get back onto the ground, examine the water plants for a treasure trove. Then keep left to find Chest #3/14. Then go back and climb up the stairs to the next level.
Here, head through a tunnel and go over a bridge. At the central section, go left and down the stairs. You'll find that the camera angle changes, and at the bottom, climb up the right-hand wall to get to Chest #4/14. This has a Charmchine in. Then climb on the wall and go up onto the roof. There's Chest #51/14 up here. Head back onto the wall and contain round to the left and down. You'll come to a platform where you'll find Chest #6/14 (it's slightly hidden). Go back to the central area and go up the stairs, past the Gimme Golem to the next area.
Then go left and up the wall onto the roof to get to Chest #7/14. Back on the ground, continue to the next climbing area. Go up to the roof here to get to Chest #8/14. Go back to the ground, and cross the bridge. When you get to the other side, climb up and onto the roof to get to Chest #9/14. This has another Charmchine in. Return to the ground and continue up. You'll see a Murkrift, ignore it for now, along with the shell in the left corner. Continue up the stairs and past the Gimme Golem to a Save Point. Now if you want to go for the Murkrift, you're going to need a Mirage with Reflect.
Murkrift - Level 45
|Mindflayer||Fire, Thunder||Reflect Magic back|
|Squidraken||Fire||Reflect Magic back|
A good one would be to have a Carbuncle in a stack, as long as it has it's passive ability to always have Reflect. Otherwise, if you have a Magic Jar, you can use one of those. Having Reflect is essential as both the Mindflayers and Squidrakens only use ranged attacks. There's 3 Mindflayers and 2 Squidrakens, so you'll have plenty of prismtunities. If you are imprisming them, once you've captured once of each, wipe the rest out. Otherwise, you can go about imprisming them in the Coliseum.
When you're ready, save your game and head into the next area. Head up a bit and you'll be given a cutscene. This will then send you into a fight against the Quacho Queen, Miney, and Mo. The worst attack is the Quacho Queen's Sweet Breath which can send your stacks to sleep. All three of them are weak to Thunder. What you want to do for this fight is start by taking out Miney and Mo, and then whittle away at the Queen's health. When she's low enough, unstack Lann's stack. You're then going to cycle through characters/stacks until it's Lann's turn. You then want to use just him to attack the Quacho Queen. If you do it so that Lann lands the final blow on the Quacho Queen, you'll unlock:
You'll be rewarded with 7 Arma Gems and the Quacho Queen Memento. In the cutscene, you'll also get the Quacho Ruby. Then follow her to see her disappear into the shell you saw earlier.
Optional Boss Battle: Quacho Queen★
After completing the Intervention Quest The Sunken Temple's Secret, you can return to the throne room and challenge the Quacho Queen★ to a fight. Miney and Mo will now be weak to Death, so if you can use that to your advantage. Take Miney and Mo out, and then go about imprisming Quacho Queen★. A few Potions given to her seemed to go the trick. Avoid attacking her too.
Follow her into the shell and you'll find yourself in another tunnel going down. At the bottom, you'll be in a cavern. There are a couple of Mirages you can attempt to imprism but you don't need to. When you're about halfway into the cavern you'll see Chest #10/14. Then use the Save Point. In the next area is a boss battle. All three are weak to Thunder, so if you have a strong Thunder stack, use it.
You'll be up against the Tonberry King and four Tonberry Attendants. I personally used Thunderbolt and Banishra a few times and managed to miss getting the Tonberry King's Everybody's Grudge. This attack will cause a party wipe. It's a good idea to get rid of him as quickly as possible. Once he's gone, you'll get 8 Arma Gems and the Tonberry King Memento. After a cutscene, you'll get the Key of Tides.
Before you go through the portal, walk left to get Chest #11/14. The door ahead is locked, so ignore it for now - you'll be coming back later to get the chests behind the door! Then return to the Sunken Temple via Nine Wood Hills for a cutscene. A path to the Crystal Tower will appear and the chapter will be finished.
Chapter 19 - The Other Nine Wood Hills
There are a few new Coliseum fights you can do back in Nine Wood Hills, along with being able to purchase the Tidus Champion Medal and Shantotto Champion Medal. When you're ready to proceed with the story - from the beach in Besaid - climb the stairs that have appeared. This will take you to the Nonary Region and another version of Nine Wood Hills.
(The Other) Nine Wood Hills
|Magitek Armor B||Thunder, Water||Unimprismable|
|Magitek Armor B Stack|
Terra, Magitek Armor B
This place looks a lot different from the Nine Wood Hills you know. Make your way along the path, and you'll get a cutscene. After that, keep going forward and you'll be put into a fight against Terra (with her Magitek Armor B) and Maduin. It's not a difficult fight. Maduin has a fair amount of damage, but make use of their elemental weaknesses. I used Abyss for Maduin and Thundara on Terra. For defeating them, you'll get 9 Arma Gems.
After another cutscene, you'll be at the bottom of the Crystal Tower. Head back to the Nonary Region and go down the ramp. At the bottom is Chest #1/1.
|Exnine Bahamut 2||???||0||0||0||0||0||0||0||0||100||100||100||100||100||100||100||100||Unimprismable|
The Crystal Tower
|Asterius||Wind, Water, Dark||Unimprismable|
|Bomb||Water, Confuse, Berserk, Death||Use Fire Attacks|
|Ghidra||Ice,Water, Blind, Death||Reduce HP|
|Kuza Beast||Earth, Dark||Land a Counterattack|
|Kuza Kit||Earth, Dark||Land a Counterattack|
|Mindflayer||Fire, Thunder, Blind, Death||Reflect Magic Back|
Water Golem, Mindflayer
|Fire, Thunder, Blind, Oblivion, Death||N/A|
|Mini Golem||Wind, Blind||Use Physical Attacks|
|Moogle||Ice, Dark, Poison, Sleep, Death||Restore HP|
|Mythril Giant||Thunder, Wind, Confuse, Sleep, Oblivion, Berserk||Use Magical Enhancements|
|Mythril Giant Stack||Fire, Thunder, Wind, Oblivion, Death||N/A|
|Paleberry||Fire, Dark, Confuse, Death||Use Light Attacks|
Wind Toad, Paleberry
|Fire, Ice, Dark, Sleep, Death||N/A|
|Sand Worm||Ice, Wind, Water, Oblivion, Death||Land a Counterattack|
|Sand Worm Stack|
Mini Golem, Sand Worm
|Ice, Wind, Water, Oblivion, Death||N/A|
|Sea Worm||Thunder, Oblivion, Death||Reduce HP|
|Sea Worm Stack|
Water Golem, Sea Worm
|Thunder, Oblivion, Death||N/A|
|Sistertaur||Wind, Water, Light, Confuse, Blind, Death||Reduce HP|
Wind Toad, Sistertaur
|Ice, Water, Light, Sleep, Blind, Death||N/A|
|Titan||Wind, Dark||Land a Critical Hit|
|Unicorn||Thunder, Dark, Poison, Blind, Slow||Inflict Status Ailments|
Water Golem, Unicorn
|Thunder, Dark, Poison, Blind, Oblivion||N/A|
|Water Golem||Thunder, Oblivion||Deal a lot of damage at once|
|Wind Toad||Thunder, Sleep, Death||Inflict Oblivion|
Before you set off through the Crystal Tower, make sure you have Mirages with Smash and Flutter abilities. This is one of the longer dungeons in the game and you'll get around it by using teleportation crystals. When you're ready, make your way onto the stairs. Don't worry about going down right now, we'll be coming back for that in a bit. So make your way up instead. When you're on the first landing, cross the bridge to the Flutter Point. Cross it to get to Chest #1/10. Then go back across and over the pillar to the Green Crystal. Activate it and you'll be taken up the Crystal. Head up and over to the Smash Point to get to Chest #2/10. Then cross the bridge to the central staircase and go into the next area.
As you make your way up you'll come to one of the few fixed encounters in this area against Kuza Beasts. They're okay Mirages, so imprism one if you get the chance - but you don't have to. Defeating these Kuza Kits will reward you with a Clearcryst. You need four of these to get to the bottom of the dungeon. Once you've defeated this one, head on up to get to Chest #3/10. Then go back to the central staircase and keep climbing the stairs. When you've climbed as much as you can, cross the bridge and on your right will be a Treasure Trove. Instead of using the Green Crystal, go to the Flutter Point and use it to get to another platform. Use the Orange Crystal to get to Chest #4/10. Then return the way you came and use the Green Crystal to be taken higher up. Use the central staircase to get to the next area.
Here will be a Save Point and a Blue Crystal. This Crystal will take you back to the start of the dungeon and you can use the Blue Crystal at the start to get back to this point. There's a puzzle switch on the right that requires a weight of 9 and a Wind Resistance of 75. This shouldn't be too hard for you now - just use the Save Point to access your Prism Case if you need to. Activating this Puzzle Switch will activate two Crystals. Activate the nearly Green Crystal to get to the next platform. Then use the Orange Crystal to get to Chest #5/10. Use the Orange Crystal to get back and then start climbing the spiral staircase. When you get to the next landing, use the Flutter Point. Climb the next staircase and at the top will be Chest #6/10. Then cross the bridge, go down and round to get back onto the central staircase. Head up to the next area.
Head over to the landing, and cross the bridge to get to Chest #7/10. Then head over and activate the Blue Crystal. This will teleport you to the next platform. Then use the Orange Crystal, followed by the Green Crystal to quickly get to the Kuza Beast. Defeat it for the second Clearcryst. Go back to where the Red Crystal is, and use it to get up to the next level. Head to the Smash Point and remove it to get to Chest #8/10. Then cross the bridge, go up and around the side to get to another bridge. Cross and climb the pillar to get back to the central staircase to move to the next area.
Now cross the bridge and head to the Flutter Point. Use it to get to Chest #9/10 and #10/10. Head over to the narrow staircase and climb it. When you get to the top, there will be a Puzzle Switch that requires a weight of 10 and Earth Resistance of 75. This will turn on an Orange Crystal. Activate it to get to the next platform. Then continue up and over a bridge to another battle against Kuza Beasts. Defeat them for the third Clearcryst. Head up to the next area.
Climb up and you'll come to the top floor of the Crystal Tower. The Red Crystal nearby will take you back to the ground floor. If you want to go down the stairs you didn't go down at the start, feel free to attempt this route. This will take you down to the Crystal Tower Secret Respite.
The Crystal Tower Secret Respite
I'd recommend having something like a Black Nakk in one of your stacks as it can learn Cross Slash. It will make the boss fight easier.
Starting from the start of the dungeon, on the central staircase, start making your way down. You'll come to the final fixed Kuza Beast encounter, which will give you the fourth and final Clearcryst. Continue down, removing the four Gimme Golems (what the Clearcrysts were for). At the bottom, activate the Orange Crystal to get to the Secret Respite.
Head forward to enter a fight against Titan. He's a pretty powerful Mirage, but his prismtunity isn't too bad if you have the ability Cross Slash in one of your stacks. This is because it's pretty good at landing a Critical Hit. So do that a couple of times, and you should be able to imprism him without too much trouble. Defeating Titan will reward you with the Titan Memento.
Back at the top of the Crystal Tower, walk forward for a cutscene. Afterward, there will be two crystals in this chamber. These will take you to two different areas that you need to clear.
Green Crystal - The Chamber of Wind and Earth
When you get to this area, go down the spiral staircase and over the pillar to the next staircase. Go down, over another platform and then activate a Green Crystal to get to another platform. Head up and across yet another pillar to get to the central staircase. Head down the staircase and at the next landing you'll see a Save Point. Use it, and set up stacks to expose the weaknesses of the upcoming boss fight against Asterius and Tiamat (the table above gives you their weaknesses). Defeating them will give you 8 Arma Gems, and the Asterius and Tiamat Mementoes. When you get back to the top chamber, two seals will have been unlocked. Save your game and activate the Blue Crystal.
Blue Crystal - The Chamber of Fire and Water
While you're here, take the opportunity to imprism a Ghidra. When you start here, take the staircase down, cross the pillar, and get to another staircase. Head down and cross a few more pillars to get to the central staircase. Go down and when you get to the platform with the Save Point, save and set up stacks to deal with the Buer and Kraken. Defeating them will give you 8 Arma Gems and the Buer and Kraken Mementos. You'll then be taken back to the top chamber and all of the seals will be unlocked. Walk towards it for a cutscene. The chapter will also be completed.
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