8. World of Final Fantasy Maxima Chapters 20 & 21

Chapters 20 & 21

Chapter 20 - The Crimson Prophecy's End

The Ultima Gate

NameWeaknessesImprism
BrandelisNoneUnimprismable

Walk forwards for a cutscene. This will introduce you to the main boss of the game: Brandelis. During this fight, don't bother buffing yourself as he will just cast Dispelga on you. He won't cause too much damage to you, so just keep attacking him with the strongest attacks you have and make sure to use healing items. Winning this fight will give you 18 Arma Gems.

You'll then have a few cutscenes and you'll end up at the League of S's headquarters, Balamb Garden.

Balamb Garden

Start by approaching Quistis for another cutscene. When you're back in control, talk to the woman with the ? over her head for another Townsperson Quest.

Townsperson Quest - A Plight for Sore Eyes

  • Deliver 3 x Eye Drops
  • Reward: 3 Remedy+

You should be able to complete this one there and then.

Examine the White Cat that's in the left wing to get Old Personal Posting 5. This should be the last one you need to collect and will unlock Y'shtola's Champion Jewel. Head to the right of the lift to find Chest #1/1. Then go down the stairs and talk to the other ? person for another Townsperson Quest.

Townsperson Quest - Research Assistant

  • Deliver 3 Bomb Fragments
  • Reward: Fire Spellstone

Another one you should be able to complete there and then.

Once you're done, head through the portal back to Nine Wood Hills. Head to Plaza 99 for a cutscene. And then go back to Balamb Garden Deck for another cutscene, completing this short chapter.

Chapter 21 - Chaos in Grymoire

You'll start with another cutscene on the Airship and Serafie will be there. Speak to her to collect all of the rumours. Then you'll go back to Nine Wood Hills. Now, there's a fair amount you can do. Start by purchasing the remaining Champion Medals available. Then if you wish, there's a fair bit you can do in the Coliseum. You also have 6 Murkrifts left to get. But in order to progress the story, you'll need to go to The Girl's Tearoom and do some Intervention Quests.

Start by going to the Portal in Sylver Square and select Airship Interior. Then walk to the other side of the room to get to Chest #1/1.

Now that you have access to the Airship, you can go to the Map and select World Map. This will allow you to travel to various locations without having to use the Portal system. Bear in mind you will travel to the start of the dungeon/area.

The Airship

Below are the 6 Airship Murkrifts. You can only access them when you are flying the Airship and they are all Level 60. They're all simple enough Murkrifts, but don't feel like you need to do them straight away. Feel free to come back and complete them when you're more powerful.

  1. This Murkrift is found by flying level and going to the bottom left corner. There will be a Murkrift in open space. This contains 2 x Sylph, 2 x Bablizz, and 2 x Fritt.
  2. Fly the airship to the top left and fly upwards. Look to the left of Balamb Garden to find a Murkrift with 2 x Sand Worms, 2 x Sylph, and 2 x Bablizz.
  3. Head over to the Ice Region Island and look for the Murkrift that is between the two tallest mountains. This contains 2 x Sea Serpent, 2 x Bablizz, and 2 x Fritt.
  4. Head all the way to the right of the world and then go all the way to the bottom. The Murkrift is underneath the bit of land the Big Bridge is on. This Murkrift contains 2 x Sea Serpent, 2 x Zapt, and 2 x Fritt.
  5. This Murkrift is roughly on the right and slightly lower down. Look to the right of the tall volcano that's here for a Murkrift with 2 x Sea Serpent, 2 x Zapt, and 2 x Fritt.
  6. The final Murkrift is to the left and below the large lake - and contains 2 x Sand Worm, 2 x Sylph, and 2 x Zapt.

This should mean you have completed all 19 Murkrifts. And if you have, you'll unlock:

All in a Day’s Murk

Defeated every last murkrift Mirage.

All in a Day’s Murk
1 guideOffline Game ModeSingle PlayerCollectable

The Five Cogna Lords

So now, the game slightly changes from its current format. To continue on, you'll need to complete 5 Intervention Quests. These are 5 mini-games. The Intervention Quest information is below, in spoilers.

The Five Cogna Lords: Figaro

*** Spoiler - click to reveal ***

All the information I could find said the Maduin Memento needed 10 moves or less and no casualties. However, I got the memento for winning the game in 12 moves with no casualties. 2 of those were moves and not attacks, so I'm not sure...

The Five Cogna Lords: Cornelia, Part I

*** Spoiler - click to reveal ***

The Five Cogna Lords: Cornelia, Part II

*** Spoiler - click to reveal ***

The Five Cogna Lords: Nibelheim

*** Spoiler - click to reveal ***

The Five Cogna Lords: Tometown, Part I

*** Spoiler - click to reveal ***

The Five Cogna Lords: Tometown, Part II

*** Spoiler - click to reveal ***

The Five Cogna Lords: Port Besaid

*** Spoiler - click to reveal ***

Completing the Intervention Quests for the Five Cogna Lords will unlock:

The Final Reckoning

Learned the location of Castle Exnine.

The Final Reckoning
Offline Game ModeSingle PlayerMain Storyline

Completing all of these will give you the location of Brandelis.

At this point in the game, I was around level 63. I went and made sure that all of the Intervention Quests I could do were done. Personally, I didn't bother with the Coliseum at this point, but feel free to undertake some of the battles if you wish. When you're ready, it's time to start the ending of the game.

You need to head to Agathir. Now you should have been here already if you've followed this guide, but if you haven't, it's to the right of Nibelheim.

Agathir

NameWeaknessesImprism
Entom GuardThunder, Water, BerserkUse Fire Attacks
Magna Roader (Purple)Ice, Confuse, BerserkReduce HP
Magna Roader Stack
Entom Guard, Magna Roader (Purple)
Ice, Thunder, Water, Confuse, BerserkN/A

When you get to Agathir, it may be worth fighting a couple of the Mirages running around so you can imprism the Magna Roader (Purple). You won't then need to imprism the other two versions of this Mirage as you can use this one to level up. When you're ready, enter the Cathedral and after a cutscene, examine the central structure. This will take you to the next are, the Chainroad.

The Chainroad

NameWeaknessesImprism
Lead GnomeFire, Thunder, Confuse, Sleep, Oblivion, BerserkBestow shell
Lead Gnome Stack
Manticore, Lead Gnome
Fire, Thunder, Water, Sleep, Oblivion, BerserkN/A
Left ClawFire, Thunder, Wind, Light, Oblivion, BerserkReduce HP
Left Claw Stack
Lead Gnome, Left Claw
Fire, Thunder, Light, Confuse, Oblivion, BerserkN/A
Lucky ToadLight, Sleep, OblivionReduce HP
Magna Roader (Purple)
Ice, Confuse, BerserkReduce HP
Magna Roader Stack
Lead Gnome, Magna Roader (Purple)
Ice, Thunder, Confuse, Oblivion, BerserkN/A
Magna Roader Stack 2
Red Cap, Magna Roader (Purple)
Ice, Water, Light, Poison, Confuse, BerserkN/A
ManticoreWater, Sleep, Blind, Oblivion, SlowInflict poison
MinotaurWind, Dark, ConfuseInflict confusion
Minotaur Stack
Lead Gnome, Minotaur
Fire, Thunder, Wind, Dark, ConfuseN/A
Paleberry KingFire, DarkLand a critical hit
Red CapWater, Light, Poison, Confuse, BerserkDeal a lot of damage at once
Right ClawIce, Water, Earth, Dark, Oblivion, BerserkReduce HP
Right Claw Stack
Lead Gnome, Right Claw
Fire, Ice, Thunder, Dark, Confuse, Oblivion, BerserkN/A
Security EyeThunder, WaterLeave only this mirage standing
TrihydeIce, Earth, Blind, DeathDeal a lot of damage at once
Trihyde Stack
Manticore, Lead Gnome, Trihyde
Fire, Ice, Thunder, Water, Sleep, Blind, Oblivion, BerserkN/A

From the starting point, just keep heading north. There's nothing to do in this section, so move into the second one. In the second area, go up the left side of this link, and then round and down on the right side to get to Chest #1/5. Then go north for a quick cutscene which will introduce you to the teleport stations in this dungeon. You'll then have a battle to win against a Minotaur Stack. Once that's done, interact with the panel to continue your way through the area. (If you touch the panel you appear in front of, it'll take you back to where you came from). Then at the next link, go up and round to the right. Continue north until you get to another panel. Touch that to get to the next area.

You'll start in an outside area.This is actually outside the chain you are currently progressing through. There's not much to do out here, so make your way up to the panel, and touch it to progress on. Back inside the chain, head up the left side and activate the panel. This will move you to the opposite side of the same link and it will have gotten you past the barrier. Go all the way around the left to get to Chest #2/5. Then continue on around the second link. When you get to the third on, activate the panel to get to the other side of the panel. Continue on, coming to another panel to activate to get to the next area, which is back out.

Before heading on up, head down the chain instead. You'll come to a panel that will take you to a secret area.

The Secret Ascent

Upon entering this area, head down to the bottom and you'll be ambushed by the Paleberry King. You can either defeat him using a combination of Fire and Dark attacks. I personally didn't have any Mirages that could exploit those weaknesses, so I just threw Bomb Fragments at him. If you're able to land a Critical Hit, you'll be able to imprism him if you have a Baby Paleberry prism. Defeating or imprisming the Paleberry King will reward you with the Paleberry King Memento, and a staggering 1,100,000(ish) XP. Worth the fight if you ask me! Go back and touch the panel to go back outside.

Head up the chain, passing the first panel you come to, and interact with the second one. This will put you on the final ascent. You'll appear by Chest #3/5. Continue up to the next panel and interact with it to cross the barrier. Continue up the first, then head up the right side, and around the left to get to Chest #4/5. When you get to the next link, go up the left side and interact with the panel there. From where you appear, go down to get to Chest #5/5. Then head back up and interact with the left panel to cross the barrier. Then head up to the final panel. Interact with it to complete this area.

The Ends of Grymoire

Go up all the way to the end. You will find a portal back to Nine Wood Hills and a panel that will take you to the final dungeon.

Castle Exnine

Map 1

Map 2

Map 3

Map 4

NameWeaknessesImprism
CarbuncleDarkUnimprismable
Carbuncle 2DarkUnimprismable
Death SearcherThunder, Water, Poison, SleepReflect magic back
Entom GuardThunder, Water, BerserkUse fire attacks
GoblinWater, Light, Poison, Confuse, BerserkReduce HP
Goblin GuardWater, Light, Poison, Confuse, BerserkBestow protect
King of BahamutNoneUnimprismable
Knight in the Golden MaskLightUnimprismable
KorriganFire, Wind, Light, Oblivion, Slow, DeathKorrigan
Kuza BeastEarth, Dark, BerserkLand a counterattack
Kuza Beast Stack
korrigan, Goblin, Kuza Beast
Fire, Wind, Light, Berserk, DeathN/A
Kuza Beast Stack 2
Death Searcher, Kuza Beast
Water, Earth Dark, Poison, Sleep, BerserkN/A
Magitek Armor AThunder, WaterDeal a lot of damage at once
Magitek Armor A Stack
Goblin, Magitek Armor A
Thunder, Water, Light, Poison, Confuse, Berserk, SlowN/A
Magitek Armor A Stack 2
Death Searcher, Magitek Armor A
Thunder, Water, Poison, SleepN/A
Magitek Armor A Stack 3
Squidraken, Magitek Armor A
Fire, Thunder, Blind, DeathN/A
Magna Roader (Purple)Ice, Confuse, BerserkReduce HP
Magna Roader (Purple) Stack
Goblin, Magna Roader (Purple)
Ice, Water, Light, Poison, Confuse, BerserkN/A
Magna Roader (Red)Ice, Water, Confuse, BerserkReduce HP
Magna Roader (Red) Stack
Goblin Guard, Magna Roader (Red)
Ice, Water, Light, Poison, Confuse, BerserkN/A
Magna Roader (Yellow)Fire, Confuse, BerserkReduce HP
Magna Roader (Yellow) Stack
Goblin, Magna Roader (Yellow)
Fire, Light, Poison, Confuse, BerserkN/A
MinotaurWind, Dark, Confuse, Blind, DeathInflict confusion
Minotaur Stack
Quidraken, Mintoaur
Fire, Wind, Dark, Blind, DeathN/A
Minotaur Stack 2
Yurugu, Minotaur
Wind, Dark, Confuse, Sleep, BlindN/A
Mythril GiantThunder, Wind, Confuse, Sleep, Oblivion, BerserkUse magical enhancements
Mythril Giant Stack
Death Searcher, Mythril Giant
Thunder, Water, Confuse, Sleep, Oblivion, BerserkN/A
Plumed KnightWater, DarkUnimprismable
Sea WormThunder, Oblivion, DeathReduce HP
Sea Worm Stack
Yurugug, Squidraken, Sea Worm
Fire, Thunder, Sleep, BlindN/A
SquidrakenFire, Blind, DeathReflect magic back
YuruguPoison, Sleep, BlindInflict oblivion

Castle Exnine is an absolute nightmare to describe because of its layout. There's no in-game map - but luckily the Final Fantasy Wikia has some that will help you get through the are (the links are above). So now it's time to make your way through the dungeon. Where you start, you'll see a Save Point and a panel. This panel will take you back to the Ends of Grymoire. To start your journey through this area, head onto the pipe and then up the side of the structure. You'll see Chest #1/27 up here. Then walk right and down to the next platform. Keep going right and down, walking onto the next pipe to get to the next platform. Go forwards and then up the sides of the structure that is to your left. At the top, head left across the pipe (you'll see that you'll be on its side) to get to the next structure. Head down two sides until you get to a pipe that heads down. You'll come to a cross-section, so go up for Chest #2/27. Go back to the cross-section, and then go down to get to Chest #3/27 (you'll have to turn a corner to be able to keep going down). Take the pipe that leads into the darkness to get to the next area, Ordeal 2.

From the start of Ordeal 2, keep going along the pipe and when it comes to an end, head up the side of the structure. At the top, head down the other side and then go up a pipe. Then go up the side of the structure to get to Chest #4/27. Go back down, and use the pipe to cross over the structure you've just come from. Walk down the side of the structure to your left. Then continue down a couple of levels and go across the pipe to the next structure. Climb the side an continue on, going down the other side to get to Chest #5/27. Head onto the pipe to get to Ordeal 3.

Go to the next structure, and then up two levels to get to Chest #6/27. Head back down and then go down the left side of the structure, continuing until you get on a pipe. When you get to the bottom, look for a branch sticking out to get to Chest #7/27. Then make your way around on the pipes, going down when you can to get to Chest #8/27. Backtrack and continue the climb. Go down onto the short bit of pipe, then up the side of the structure. Start by going right so you can get to Chest #9/27. The go back the way you came and go all the way up and onto the next pipe. Keep going, following the path to the next area.

At the start of Ordeal 4, you'll see the Save Point and a Purple Crystal. This crystal will teleport you back to the start of Castle Exnine and there's now a Purple Crystal there that will transport you back to this point. You want to start by going up one level where you'll find Carbuncle #1/5 to defeat. You can't imprism these and they have an Auto-Reflect ability. So don't use Magic. They're easy enough to defeat with Physical attacks. You'll need to beat 5 of them to reveal the hidden areas here. You'll also receive 4 Arma Gems. Then go down the other side on the structure you're on to get Chest #10/27. Go back and then round and down to the Purple Crystal, and then onto the pipe.

Head to the next structure, and continue onto the pipe. You'll see Chest #11/27 just off to the side. Continue across the structure, then pipe, and to the next structure. Then take a bit of a U-turn and go down the front of the structure you should be on. Head onto the pipe to get to Chest #12/27, then continue onto the main path and keep going until you get to the next area. Ordeal 5 is a fairly straightforward area. Start by climbing up two levels to get to Chest #13/27. Then turn around and continue down the path, you should just be dropping down levels. This will take you to Ordeal 6.

There aren't any chests in this area, so just follow the path to the next area. (Hopefully, by now, you'll have gotten to grips with how Castle Exnine is laid out.) Ordeal 7 has another Save Point, and there's a new Teleport Crystal to get between the dungeon entrance and this point. I'd recommend making sure you have Mirages in your party that you can use to stack weight of 11 and an Ice Resistance of 125. This will be for a Puzzle Switch later in the dungeon. Go across the pipe on your left and then up two levels. Go down to the pipe and follow the path to the next structure. Head up to the top, where you'll find Carbuncle #2/5 to defeat. Then go back down and cross over to the structure on the left. Head up two levels to find Chest #14/27. Head up another two levels, then head left and up to get to Chest #15/27. Go back down and then up to the right, following the path to Ordeal 8. (The final Ordeal is Ordeal 11, so you're almost there!)

Ordeal 8 has 12 chests you'll need to get. Start by going up two levels to get to Chest #16/27. Then go back down a single level and cross the pipe to the next structure. Cross over the bit on the right to get to Chest #17/27. Go back and head up two levels, cross the pipe, and get to the next structure. Now cross the pipe on the right to get to Chest #18/27. Return to the previous structure and then head up the wall to get to Chest #19/27. Go down two levels and climb the wall on the left. Go up a couple of levels to get to Chest #20/27.

Climb up another two levels and cross the pipe to get to Chest #21/27. Go back down and go left to get to Chest #22/27. From this chest, go down three levels, where you'll come to Carbuncle #3/5. Defeat it to be able to get to Chest #23/27 that it was defending. Then return to where Chest 22 was. Cross the pipe, going left to get to Chest #24/27. Go left, then down a level, and around to go up two levels. You'll come to the Puzzle Switch that was mentioned earlier. Use Mirages to get to a weight of 11 and an Ice Resistance of 125. Then go down a number of levels to get to Chests #25/27, #26/27, and #27/27. Go back up and head to where Chest 24 was. Follow the path to the next area.

From here, it's a pretty linear route. On your way up, you'll get to a cutscene and will lose Tama. This will then allow the Yurugu Mirage to start appearing in Castle Exnine. Just keep following in the path to the next area, which is Ordeal 10. Starting here, go and defeat Carbuncle #4/5. This will reveal another Teleport Crystal back to the start of the dungeon. I'd recommend using it to ensure that you can teleport back and forth between these two areas, and you can save your game. It also means if you need to stock up you have a way of getting back to Nine Wood Hills for supplies. Back in Ordeal 10, cross the pipe and go over to kill the final Carbuncle #5/5. Defeating this more elite Carbuncle will reward you with the Carbuncle Memento. This will allow you to transfig a Mu to a Carbuncle, though personally I had the Topaz Carbuncle from the Coliseum, so transfiged that.

The final section will appear in front of you and you can start making your way up. Near the end, you want to make sure you can set yourself up for the boss fight. It's a good idea to go in with Stacks that aren't weak to Ice and Dark Magic. Though that's good advice, I went in with the stacks I'd used for most of the game:

  • Reynn+Ponini+Holy Dragon
  • Lann+Zapt+Ramuh

I had equipped Zapt with an Abyss Seed to access Dark Magic. I then equipped various Mirajewels for Agility, Speed, and to access Dispel, Blizzara, and Watera. Between both stacks, I had a full spread of Light Magic and Thunder Magic. I also had a Behemonster in my party, just in case I needed it.

When you're ready, head through the door to the final Ordeal, Ordeal 11. It's time for the boss fights. After a cutscene, you'll be thrown into a fight against the Knight in the Golden Mask and the Plumed Knight. Start by taking down the Knight in the Golden Mask, and then move to the Plumed Knight. Utilise their weakness and you'll find that is isn't too hard of a fight. Once they're dealt with, you'll have another cutscene and be put into a fight against Brandelis. This fight is pretty much the same as the last one. I did use Behemonster to get a fair bit of damage onto Brandelis, by attacking myself a couple of times, and then turning on Brandelis with a few Revenge Blasts. This tactic is going to be incredibly useful from here on out.

Once you've defeated Brandelis, you'll get the following achievement:

The End?

Reached an ending.

The End?
Offline Game ModeSingle PlayerMain Storyline

And a few cutscenes. And the credits. But the game isn't over yet, you still have a lot more to do. So save your game, and load it up again.

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