Postscript - Turn Those Corners Up
And now the grind begins!
You can start off by completing the second to last Townsperson Quest you should have.
Townsperson Quest - Taking Trouble by the Horns
- Defeat 6 Minotaurs in the Big Bridge.
- Reward: Abyss Seed
You pick this up from the man in the Main Plaza of Tometown. You'll find the Minotaurs in the first area in the Big Bridge. The Abyss Seed is worth using on one of the more consistent Mirages you use. It gives you access to a Dark Magic spell and can do a fair bit of damage.
When you're back in control, you'll be in Balamb Garden. Go and talk to Wyn/Hauyn on the deck. Then head to Nine Wood Hills and speak to Serafie. Ensure that you get all of the rumours from her. Serafie will also be at the level that Tama was at. But I never really used Serafie, so it didn't make much difference to me.
You'll now be tasked with getting the Pleiad, which are seven powerful Mirages. These Mirages are:
You should have gotten Ifrit, Shiva, and Ramuh from the Coliseum by now. But if you haven't, go and get Ifrit and Shiva from the fight The Nebula Nitwits, and then do a couple more fights to face Ramuh. To get the remaining four Mirages, you'll need to complete the following Intervention Quests.
The Demon Dyad Revealed
When the Past Still Haunts
A Clash of Swords
For obtaining all seven of the Mirages and therefore completing the Pleaid, you'll unlock:
There will be more Intervention Quests that'll start unlocking as you complete this end game content. For completing A Clash of Swords, and having Ramuh★ imprismed, you'll be able to complete the Intervention Quest Cold, Hard Justice.
Vestiges of Life
|Baby Paleberry||Fire, Dark, Confuse, Death||Use physical attacks|
|Babyhemoth||Dark, Berserk||Use physical attacks|
Baby Paleberry, Babyhemoth
|Fire, Dark, Confuse, Death||N/A|
|Babyhemoth Stack 2|
|Fire, Dark, Poison, Confuse, Death||N/A|
|Babyhemoth Stack 3|
White Nakk, Babyhemoth
|Fire, Dark, Confuse, Berserk||N/A|
|Deathskull||Fire, Wind, Light, Confuse, Sleep, Oblivion, Slow||Inflict oblivion|
|Ice Bat||Fire, Light, Confuse||Inflict blindness|
|Left Claw||Fire, Thunder, Wind, Light, Blind, Oblivion||Reduce HP|
|Left Claw Stack|
Ice Bat, Deathskull, Left Claw
|Fire, Thunder, Wind, Light, Sleep, Oblivion, Slow||N/A|
|Quachacho||Fire, Dark, Poison, Confuse||Restore HP|
|Right Claw||Ice, Water, Earth, Dark, Oblivion, Berserk||Reduce HP|
|Right Claw Stack|
Ice Bat, Deathskull, Right Claw
|Fire, Water, Light, Confuse, Sleep, Slow||N/A|
|White Nakk||Fire, Confuse||Use ice attacks|
The next thing you need to do is to go to Plaza 9 and speak with Serafie. After that, go to The Girl's Tearoom and she'll tell you to hunt down a Kyubi. Then go to Sherlotta's Solace in the Ice Region and speak to her. Then head to Icicle Ridge to meet up with Refia. She will reveal a new path for you. After the cutscene, head down into the area, and follow the path. It's a linear path, with Kyubi at the end. Kyubi isn't too difficult to defeat, so just keep hitting it with -ara Spells and Attacks. It'll go down in no time. After another cutscene, you'll receive Kyubi's Souls.
Then head back to Nine Wood Hills and go to The Girl's Tearoom. After a cutscene, you'll have Tama back, and Serafie will tell you that you could start the Final Sequence. For now, select No. This is because you have so much more to do. Start by opening the Adventure Log, and claiming the reward for the Vestiges of Life from the Miniventures Tab. This will give you the Tamamohimé Memento and Kyubi Memento. This will allow you to transfig Tama and Yurugu respectively.
If necessary, spend some time to level Tama up, then transfigure her. Then add Tamamohimé to your party for
You can then complete the Townsperson Quest in Besaid (The Young Mirage Hunter XII). This means all of the Townsperson Quests should be complete, unlocking
Fulfilled the requests of every last townsperson in need.
The Level Up Grind
Now before moving on, you're going to go about leveling up to about 60. The best place to do this is in the area of the Icicle Ridge where you fought Kyubi. All you need to do is equip the Lure Mirajewel (which you should have from opening the correct chest in The Phantom Sands), and then run around near the Save Point. I found that I could do a couple of fights, and then go to the Save Point to heal up, and then repeat. I'd recommend having the Behemonster in your party so he can gain some levels.
I also used this time to go about maxing out some of the easier Mirage Boards, while working on ensuring my stacks were at a good level, and their Mirage Boards were mastered. I ended up staying here until the stacks I wanted to use for the final fight were around Level 65, and my Behemonster was level 60.
Final Mop Up
Now it's time to complete all remaining Intervention Quests. You do not have to do A Bridge's Woes, but I ended up doing it to be on the save side. All of the information about the Intervention Quests are on the page for them. The ones that will be considered New at this point are:
You won't be able to get the True Ending until you have completed all the above, and all of the Intervention Quests, excluding A Bridge's Woes, which doesn't need to be done. (I completed it just to be on the safe side.)
Before proceeding on, make sure to stock up on X-Potions and Hi-Ethers from Chocolatte. I'd recommend, for Mirajewel slots, putting Banishra on Lann and Watera on Reynn If you have an Abyss Seed (this isn't already on one of your Mirages), stick that on one of Mirages too (preferably in Reynn's stack, though I hadn't done that). The remaining Mirajewel slots, for both Reynn and Lann were filled with status enhancements. The more powerful Magic stack got a Magic++ Mirajewel, along with an Agility+ one. The other stack had an Agility+ Mirajewel as well, along with the HP+++ Mirajewel. These aren't required to have, but if you can boost stats for your stacks, I'd recommend doing so. If you have a Resist Confusion Mirajewel, equip that on Lann, and add a Haste Mirajewel on Reynn. Another Mirajewel worth having is Reflect. Again, this is just a suggestion, as my stacks from here on out were:
- Reynn + Ponini + Holy Dragon
- Lann + Zapt + Ramuh★
- I also had Behemonster in reserve
And my suggestions are based on those stacks. I recommend looking at the stats of your stacks and seeing where you can minimise weaknesses, as well as what you can use to exploit enemy weaknesses.
When you think you're ready for the final bit of the Postscript, save your game, speak to Serafie in Plaza 99, and select Yes when prompted.
|Exnine Bahamut 2||None||Unimprismable|
|The Plumed Knight/Pellinore||Water, Dark||Unimprismable|
After some cutscene, Lann will be fighting Segwarides. Segwarides has a move called Disaster which can inflict Confuse and Doom. So if that happens, use a Remedy+ to remove Doom. You should have a couple of Haste Stones in your inventory (if not, don't worry), so use one, and then keep using Banishra on Segwarides, using Hi-Ethers to top up your AP when needed.
After that fight, Reynn will be up against The Plumed Knight. Use Haste, Watera, and Hi-Ethers to keep yourself topped up. Then after a couple of cutscenes, both Lann and Reynn will be up against The Plumed Knight, aka Pellinore. Keep hitting her with Watera and Abyss, using Haste to get more attacks in, and Hi-Ethers and X-Potions to keep yourselves alive.
After yet another cutscene, Brandelis (Exnine Bahamut) will arrive. In his first form, you'll have to deal with a couple of attacks, but the most powerful are Arcarmament 1-4-6, which can do a lot of damage. For me, in this fight, I ended up putting Haste on both stacks, followed by Reflect, and then used one stack to attack Brandelis, and the other stack as support. This way I didn't need to eat into my inventory of things like Megalixirs and Mega-Phoenixes, which are really needed for the Post Game content.
Continue to fight him, and before you know it, he will be in his final form. Now, you want to keep track of which elemental magic he uses - as you're going to use a couple of Spellstones near the end of this fight. You want to keep track, because as Brandelis uses elemental magic, he will be immune to that element. Eventually, he will start a countdown. What you now want to do is use any Spellstones/elemental Magic that is not the same element as his last magic attack (excluding Dark) e.g. if his last attack was Firaga, do not use Fire items/magic. This is because he'll be -200 resist on other elements. You could also summon Behemonster if you wish, but by the time I saw how weak he was to Thunder magic (for me), I basically hounded Brandelis with Thundara from my Lann stack (at they were incredibly powerful).
Eventually, you will defeat him. And you'll get to sit through all the cutscenes and credits again! You'll then unlock:
Once you have the true ending, Agathir will return to normal, and you can access Castle Exnine again. Agathir will return to normal as well. Now for the Post Game content!
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