Wreckateer Reviews

  • PryOpenMy3rdEyePryOpenMy3rdEye153,186
    25 Jul 2012 13 Aug 2014
    29 3 0
    The Xbox Live Arcade Summer has already begun and one of their latest games happens to be a Kinect title called Wreckateer by Iron Galaxy Studios. I have to admit, I’m not the biggest fan of Kinect games due to the wacky controls it brings to most of its releases, so Wreckateer isn’t starting out on my good side. However, like any reviewer should do, I’m going to go into this game with an open mind. Here we go!

    You are the latest grunt of the Wreck & Tinker Destruction Company whose only purpose is to tear down goblin-infested castles throughout the Kingdom of Fardom. One might think there could be another method to get rid of these goblins instead of completely destroying the castle, but you aren’t there to think, damn it, you’re there to wreck!

    On each of the sixty levels you have a magical siege weapon that can shoot a variety of ammunition to help you demolish the area around you. Remember, this is a Kinect game, so you must use your body to do this. You clap your hands together to load whatever ammo you have and step back to tighten the crossbow. Once you have lined up the shot the way you want, you release your hands to shoot it at the castle. Once in the air, you can use your gauntlets mid-air to move the shot from side to side or lower.

    Now, this would be pretty boring if you had to just do that, so your two companions are nice enough to give you different types of shots to work with. You have flying shots that you can fly, lift shots that can be lifted mid-air, speed shot that shoots out like a bullet and a split shot that breaks into smaller pieces. You activate these by moving your arms up like a “Y”. Power ups show up later and can be collected throughout the game. Power ups give you extra points or your ammunition extra abilities like lifting or speed.

    My biggest fear while playing this was it might have a repetitive nature. However, I was actually very shocked that I was having so much fun with the game. The more you progress in the game the more challenging it becomes, as it should. You have to at least get a bronze to continue on, but I always tried for the gold. There isn’t one way of achieving this, and luck is a factor in it. The scenery changes from each stage along with the layout of the kingdom you’ve come to destroy. The controls can have a bit of a delay or wouldn’t respond to my actions, but this seems to be a pattern with the Kinect, so I can’t completely blame Wreckateer for it.

    You can also play online with friends to compete on how fast and how much damage you create inside of your own instance. I didn’t get much of a chance to do this because I received the game before the release date, so not too many people were on.

    I would say, buy it. Reviews are already comparing it to Angry Birds, but to be honest, I was having too much fun to even notice. This gets an 8.5 from me and I have to say it is the best Kinect game that I have played, so far. Iron Galaxy Studios did a great job and I hope to see another release from them soon. If you have kids they would love this. I was having a blast with my three year old.
    4.0
  • knight0fkh0nshuknight0fkh0nshu632,399
    14 Aug 2012
    16 3 0
    It's never cute little kittens or puppies causing unpleasantness in the world...it's always goblins. Wreckateer follows the familiar formula as goblins have overrun castles. Your goal is to tear these castles down one by one in order to evict these unwanted tenants. Not much of a story, right? Truthfully it's not really expected or needed for a fun game like this. While the story lacks any solid ground, it makes up for it through gameplay.

    The most important thing when playing a game on Kinect is how well the controls fit the game and whether they are accurate while playing. Wreckateer hits the nail on the head as it isn't plagued by the sloppy movement recognition seen in some of the more recent Kinect games. The menu is easy to navigate, shooting the ballista is simple, and controlling your shots is as fluid as you can get in any Kinect-required game. It's not completely perfect, but there hasn't been a perfect Kinect game yet.

    Controlling your ballista is as simple as walking up close to it, pulling back with your arms (like you're loading a shot), stepping back to aim then swinging your arms out to fire. But don't think you can just sit idly by to get the best destruction results. After firing your shot you sweep your hands up/down/left/right to better aim where you want it to go. Also, some of the different types of shots have effects that you trigger after they are fired. Bomb Shots allow you to explode the shot before hitting the target by lifting your arms straight up. Flying Shots have your arms out to the side like an airplane controlling the desired direction you want to go (think of Batman: Arkham City's batarang only using Kinect). There are also Split Shots which when you wave your arms up in the air split into four smaller shots. You can manipulate them to stretch the entire screen to take out larger targets - which is really effective. Or you can bring your hands in closer to bring them in to devastate a more concentrated area. There are tons of different ways to bring down castles. The only downfall is that you are required to use the shot the game provides for you - you aren't allowed a choice.

    As you destroy castles more areas unlock for you to play. The trick is: you have to get at least Bronze to progress to the next castle/area. Your score is calculated by a number of criteria, but most importantly the damage you do with your shot. The more damage you do the higher the multiplier you can get to raise your score. There are also badges you can earn for doing various things. Flying low or barely missing a building while using the Flying Shot will earn you badges and a bonus to your score. Hitting goblins directly, causing massive damage in a single shot, and taking out houses around the castles are other examples of badges. There are also dynamite packs strategically placed to aid your quest for ultimate destruction (and that bronze medal). Bronze is easier to come by in the beginning levels while some of the later stages require a bit of planning to obtain a bronze medal - much less a gold medal.

    It's easy to compare this game to the ever popular Angry Birds game because a lot of the mechanics are implemented in Wreckateer through Kinect instead of a touch screen. Wreckateer is one of the better experiences on Kinect thus far. The biggest downfall of the game is the lack of variety in the castles. There are plenty of real-life castles still standing today that would eliminate the repetitiveness and blandness of the same style structures. One that comes to mind is Dracula's Castle. Who wouldn't want to take down a goblin infested Dracula's Castle?

    Wreckateer gets a lot of things right. The gameplay is accurate, responsive, and fun. It challenges advanced players that want to get gold while maintaining the fun factor for a younger audience. A little more variety with the structures could've taken the repetitiveness out of destroying familiar variations of the same castle. Wreckateer is a diamond in the rough.

    -----------------------------
    This review was written for TeamXbox.com and is the property of TeamXbox.com

    Original Article Found Here
    4.0
  • Astute VagabondAstute Vagabond716,175
    17 Sep 2012
    13 3 0
    Originally written by myself for www.gamerscoreaddicts.net Review complete with images can be found there


    Developer: Iron Galaxy Studios
    Publisher: Microsoft Studios
    Price: 800MSP

    Wreckateer is the second game to be released as part of the ‘Summer of Arcade’ line-up for 2012. It is a Kinect required game in which the object of the game is to launch boulders with different power-ups at Goblin castles to cause as much destruction as possible. Sound familiar? Well, it should! Wreckateer is basically a 3D version of the hit game, Angry Birds. It plays in a similar manner but through Kinect rather than the touch controls of a smartphone.

    Wreckateer is also one of the first games to feature ‘Avatar Famestar’ support, a service which will be incorporated into more titles. This service rewards players with ‘Fame’ points for meeting requirements similar to achievement requirements. These points can then be used to purchase Avatar awards including full outfits.
    The tale starts with you getting accepted for your first trials in wrecking. Experts Wreck and Tinker guide you through a tutorial on how to become a Wreckateer - perhaps one day the player could match the wrecking potential of Wreckateer legend ‘Wreck Wreckington’ - and that is about as far as the story goes.

    Throughout the game, Wreck and Tinker will always be with you and explain how new features work. They also like to make the occasional humorous remark in amongst the tutorials and pep talks. These humorous comments aren’t the greatest and are somewhat cliché - however young children may find them funny as Wreckateer is certainly a game which is playable for all ages.

    The gameplay is very similar to Angry Birds, but with the motion controls of Kinect – meaning you have to use your whole body instead of the flick of a finger to get things done. Players grab the ballista before aiming and adjusting power and once satisfied, you throw your hands out to your sides and woosh! Off the projectile goes. However, the interaction doesn’t stop there; when the projectile leaves the ballista, the player can guide it through the air by ‘bumping’ it in the desired direction with their hands - or they are free to activate the special ability of the projectile in certain circumstances.

    There is a medal progression system for each level which consists of bronze, silver, gold and "Wreck Wreckington". Each medal has a points requirements that needs to be met in order to obtain it. Points are awarded based on the destruction caused by the player - the more destruction, the higher the multiplier therefore resulting in a bigger points bonus.

    The controls are some of the best and most responsive I’ve experienced on Kinect, with every bit of movement being captured and carried out well in the game. Anytime something didn’t go as planned, it was because I messed up instead of the usual bad tracking present in other Kinect titles. It is a small taste of what the Kinect is actually capable of doing.

    The Special abilities come in various different forms and each is suited to a different situation. There is the Speed Shot (projectile takes off very quickly), the Flying Shot (the player guides through the air with their arms), the Bomb Shot (projectile explodes upon impact), the Split Shot (projectile divides into several pieces which can be rotated or extended to damage a larger area) and finally the Lift Shot (projectile can be given some extra distance up to a total of three times). These different shots are what really bring the strategy and depth to the game, utilising each type well is crucial in nabbing those gold medals especially later on when they become very tricky.

    Although there are various different shot and castle types to add variety and challenge to the experience, I felt myself getting bored rather quickly. Then again, I enjoyed it more than Angry Birds (which I’m not a fan of), so if you’re a fan of Angry Birds, this may entertain you a fair bit more.

    As the game progresses it adds shots that require a lot more in the way of tactics than those early on. Wreck and Tinker will give tutorial-type advice all through the game on how to make these shots; this results in new types of shots being explained right up to the end of the campaign, but also tutorials being given in small portions through the entirety of the experience. I feel this was implemented for the sake of young or casual gamers to be guided throughout. Despite this game appearing very casual, it certainly has a sharp difficulty curve and many casual gamers may find this very frustrating if they cannot advance.

    The graphics are very basic, simply detailing the ballista along with the castle and surrounding scenery. The scenery and castles are basic models so it is obvious that graphics were not a focal point for the developer when programming this title.

    The setting is cliché medieval with standard fantasy goblins. The castles are built in all shapes to increase variety and in different locations such as green plains, mountainous regions and snowy landscapes.

    Music is pretty much absent throughout the game, with most of the sound coming from the comments Wreck and Tinker make along with the impact and sound effects of the wrecking being caused. I feel this is an especially weak offering and at least some background music would be welcome to accompany the sound effects.

    The game certainly offers much in both the aspects of longevity and replayability, with 50 main campaign levels and 10 challenge levels a gamer can expect to see 8-10 hours of gameplay just to finish the campaign. Although the game starts off very simple by the end the levels are far more complex and even passing them with a bronze may take 3-4 attempts.

    Replayability then kicks in as the 50 levels are split into ten sets of five. The player must get a gold medal in all five levels of a set to unlock the challenge level for that set. The first couple of sets are fairly easy to attain gold medals - but for the later levels, obtaining gold could cost many attempts and much trial and error (they are definitely not straight-forward), so gamers could easily spend many hours perfecting strategies for each level. If that wasn’t enough, there is also a Wreck Wreckington score to beat for each level which is a significant portion higher than even the gold medal requirement and would be very difficult to achieve!

    Finally, there is a multiplayer mode available where you can compete online in some castle wrecking entertainment to discover which of you deserves the title of Wreckateer!

    Conclusion
    Wreckateer is one of those games that the gamer will either love or hate. Any who enjoyed Angry Birds should definitely give this game a try. The game has a few downfalls in terms of story, sound and graphics - however, it makes up for these with gameplay and replayability.

    In terms of controls the gameplay is fantastic, though probably best played in short bursts as the gameplay itself is rather repetitive and gets boring fast. There is plenty of content here for 800MSP and due to the difficulty of the gold medals the game could take many hours, however many casual or younger gamers may be put off by the difficulty whilst some hardcore gamers may be unwilling to put the work in due to the casual nature of the gameplay.

    Personally, I am not a fan of Angry Birds, so I may be harsh when I say the game gets boring and repetitive fast. Then again, I definitely found it a much more entertaining experience than I had originally expected from the game.

    Rating: 6.5/10 – (add 1 or 2 to this rating if you enjoy Angry Birds / casual titles)
    2.0