de Blob 2 Walkthrough

5. Story Walkthrough - Levels 7 to 9

Level Seven - Inktron Collider (Hydro Station)

- Inspirations: 40 Total; 7 from Bonus Challenges; 4 missable (Inspirations # 07, 08, 18, 19)
- Galleries: 5 Total
- Style Bonuses: 9 Total
- S-Rank Score: 715,000 Minimum. Total Bonus Score available (7/7 Bonus Challenges + 9/9 Style Bonuses + 3/3 Gold Medals): 265,000. Minimum score required for S-Rank before completing the level: 450,000
- Video of the level

Short premise about this level: at one point to proceed you will need to free 200 Graydians minimum, so it's a good idea to work on the Liberations from the beginning.

Winter Gates

- You start in a large Ink Ice area. The Ink Ice will damage you, but thankfully there's a bunch of Haz-Mat Boosts here and there, and you won't have problems surviving.
- In particular, you start on a safe ramp. We can refer to your position as "South", and then look at the large Ink Ice area from here. We'll describe the first collectibles according to this arbitrary compass.

- Start by going West, and stop on the Clear Ice long platform to find the first Haz-Mat Boost. Take it, then head towards Southwest.
- As you go Southwest, kill the enemies on your way. The very first ones you defeat should give you Style # 01/09 (0:09).
- Continue Southwest (kill the enemies and liberate the Graydians on the way too) and you will come across two large ramps of Ink Ice with a bunch of Color Atoms on them. Past these ramps is a small area, on the left of which there's a ledge with Style # 02/09 (0:15).

- Turn around and proceed towards Northwest. As you go there will be a small ramp of Ink Ice near a Clear Ice passage. Run on the ramp to grab Inspiration # 01/40 (281/480) (0:24) mid-air, just above the Clear Ice path.
- Mop up the rest of the area until everything has been smashed/liberated. You'll be asked to return to the platform where you started, and press a purple switch.
- Before/after doing so, there's a last item to pick up. It's Inspiration # 02/40 (282/480) (0:52), located on the side path that you can see on the right of the platform with the purple switch, if you look at it from the Ink Ice area.

- Some gates will open after pushing the purple switch. Enter the new area, and detour on the left rooftops before continuing to the next Story Point.
- Past the roofs, just on the left side, you will find a hole in the ground. You need to melt the ice covering it first, simply by painting the block of houses to which this ice belongs (paint the chimneys too). When it's done, enter inside (1:06).

- Inside this hole there is a Gallery item on the left of where you land, but because of some air current you can't get to it at first.
- Adventure through the hole and push the switches as it comes natural. When it's be done, you'll have to exit from where you entered. Instead of using the cannon to exit right away, continue past it on the left to grab Gallery # 01/05 (54/100) (1:44).

- Outside again, activate the next Story Point.
- Paint the buildings orange, then press the orange switch on a roof. You'll be introduced the Graviton Boost, a very powerful weapon that we'll test soon.
- Before heading for the new toy, jump off the roof where the switch was (jump to the right) to collect Inspiration # 03/40 (283/480) (2:06) in mid-air.

- There are two Graviton Boosts you can use. One is on the rooftops that you previously painted to melt the ice and access the hole. Get that one first, and use it to clean up the enemies from around the hole.
- Use the same Graviton Boost again to defeat the enemies situated on the way towards the previous Ink Ice area.
- Then pick up the other Graviton Boost, and use it on the enemies sitting on the bridge closest to it. As you do so, you will also smash a crate on the left of the bridge, thus collecting Inspiration # 04/40 (284/480) (2:27).
- Cross the bridge where these enemies were and continue forward. Jump on the buildings on the left as you go to find and get Style # 03/09 (2:33).
- This last collectible is on a roof which continues with a Clear Ice pathway. Follow this high frozen path to find Inspiration # 05/40 (285/480) (2:34).

- Jump back on the ground and get the last Graviton you used. Use it to defeat the last two enemies left.
- Now that the area is clear, continue to the next Story Point.

- Your goal is to enter the local Police Station via Green Hole. Before that though, there's an item to pick up.
- On the left of the last Story Point you can see a small block of houses with hot platforms on it. The highest of the roofs (which has a billboard on one side) has the next Inspiration on it. To get there you need to jump off the roofs on its left (there's a Blue Paintbot on the roof from where you will jump). Do so to get Inspiration # 06/40 (286/480) (2:54).
- Enter the Police Station afterwards (2:57).

- As you probably guessed, it's the usual one-time-only area. From now on it'll be important to perform long jumps by gaining speed sliding on the ice first. The first of these long jumps is needed to get past the hot platforms on your way.
- There's an Inspiration # 07/40 (287/480) (3:01) to collect in a small alcove on the right side just after jumping down on the right of the first ice floor. If you miss it, there's a jumper at the bottom to go up again to get it. You will clearly see it on the way.
- Continue for a while, and you will automatically come across Inspiration # 08/40 (288/480) (3:10), collected when you're lifted up by a stream of air you will ride to continue.
- When it's all obtained, use the Transformation Engine at the end of this area to exit outside.

- Outside again, continue past the Police Station towards the next Story Point. As you go, you will proceed along a street which goes upward. Before heading for the Story Point (on the right), detour on the left to find a small portion of the walkway behind some large chimneys (which are behind the Police Station). In a corner you will see Inspiration # 09/40 (289/480) (3:25).
- Reach the next Story Point, and proceed on many hot platforms, through Bomb Bots, until you reach the first orange switch.
- Continue past this one to reach the red switch (there will be a Red Paintbot on the way, don't worry).

- After the red switch you'll have to liberate a few Graydians on the way to a Transformation Engine (that will later spawn). As you continue there will be more hot platforms on your way. Near these hot platforms, on the left suspended in mid-air, you will also see Inspiration # 10/40 (290/480) (3:51).
- In case you fall down after getting this item, you can quickly go back to the level of the last hot platforms by jumping and slamming the Red/Yellow Paintbots while airborne.
- One way or another, complete your liberation of Graydians, then defeat a few enemies and finally use the Transformation Engine.

- After the transformation, locate and use the cannon to shoot Blob towards your next destination.

Maximum Security

- As soon as you land after the cannon shot, break a sleigh on your left to find Inspiration # 11/50 (291/480) (4:18).
- Jump up the buildings on your right/behind you. Once you're on the top of the roofs behind the first position where you landed, look down (off the edge) to find Inspiration # 12/40 (292/480) (4:23) on a small roof near a large transparent pipe.
- You can also see an Inspiration in the transparent pipe, but never mind it for now.

- Reach the next Story Point. On the right of it you will see a block of houses. On the right of these houses you will find three crates: smash them for Style # 04/09 (4:28).
- You'll need to mix some orange paint to enter the next Orange Hole. There are no Red Paintbots around these parts, so you'll need a bit of backtracking to get it. Enter the Orange Hole when you're ready (4:40).

- One-time-only area, again; there are no collectibles inside, so just transform this place with the Transformation Engine at its end.

- Outside again, climb up the rooftops behind the last building where you were. Continue climbing more buildings on the right side until you reach Style # 05/09 (5:17).
- Jump down on the right from this item, and locate a Ink-Iced dead end somewhere on the level of the street. On the Ink Ice is Gallery # 02/05 (55/100) (5:19).

- Now you can reach the next Story Point, on the other side of the area.
- Before completing the next task, Charge at the four Ink-items around you to recover Inspiration # 13/40 (293/480) (5:28).
- From here, ignore the story tasks again and proceed forward on the left side. Not far from the last collectible, on a boat on your left, you will see a lonely crate. Smash it to get Inspiration # 14/40 (294/480) (5:29).
- Continue with the story tasks now, and paint the buildings with orange paint. While doing so you can't help noticing Inspiration # 15/40 (295/480) (5:38) between the buildings you have to paint. Use the wall-run and jump off the wall-run to get it.

- Once you continue past the blocks that you just painted orange, there will be a fork (left/right).
- To continue with the story you have to go right, but detour on the left side and follow the path all the way to a dead end to find Inspiration # 16/40 (296/480) (5:57).
- Continue on the right side then, and jump on some ledges on the left as you go, so you can collect Style # 06/09 (6:02).
- Jump from here to enter the Yellow Hole (6:06).

- You'll be in the usual one-time-only area, with no collectibles inside. Break through it and use the Transformation Engine at the end.

- Once you exit outside, there will be a high pathway with a bunch of Color Atoms that will take you all the way to the next Story Point; follow them.
- Before reaching the Story Point though, detour on the right side, hopping off some rooftops to continue following more Color Atoms. Slam the Yellow Paintbot on the way, so you become Green Blob for the upcoming tasks.
- The Color Atoms will lead you to another sleigh; smash it to get Inspiration # 17/40 (297/480) (6:51).

- Jump back on the roofs and reach the next Story Point. From there, enter inside the Green Hole of the next building (7:04).

- In this place, which is a one-time-only area, you will naturally come across Inspiration # 18/40 (298/480) and Inspiration # 19/40 (299/480) (7:18), one after the other, while surfing on the Ink Ice at the bottom level. You must go there to press a switch, and they're in plain sight.
- After a short while you'll be told to defeat 12 enemies. There's a handy Graviton Boost on the far left end that you can use to make the fight much faster and easier.
- Use the Transformation Engine afterwards.

- Reach the next Story Point. It's now that you're told to liberate a total of 200+ Graydians in order to proceed. Your Compass will guide you to find them easily, but there are some items to grab in this last large frozen area.
- From the last Story Point, stay on the left side and slide down the path. At one point you will see a frozen ramp with a bunch of Color Atoms.
- Jump on the buildings on the left side just past this ramp, and continue jumping on some ledges on the left. You will reach Gallery # 03/05 (56/100) (8:44).
- Continue further down the frozen path, standing in the middle of it. At one point, just in the middle of the frozen ice, you will find a small block of houses with Style # 07/09 (9:00) on their roof.
- Go left from this last item to find a jumper on a small ledge. Use it to enter inside a short transparent pipe and collect Inspiration # 20/40 (300/480) (9:02).
- The pipe will take you to about the area of the Police Station. Jump back down on the frozen path, and continue further on.

- Stick to the left side again, and go all the way to the end of the area to find the last block of houses. Climb up them to find Inspiration # 21/40 (301/480) (9:34).
- Climb up more roofs of this block to get Style # 08/09 (9:37).

- Turn around and start sliding backwards. The first houses on your left (previously this was your right side) have Style # 09/09 (9:54) on their highest roof.
- Jump back on the ice, and continue backtracking while staying on this same side (left now, previously right). You will soon come across another jumper. Use it to enter another transparent pipe (10:06), which will automatically take you to Inspiration # 22/40 (302/480) and Inspiration # 23/40 (303/480). The second one is the one that you might have seen earlier, if you remember, while collecting another Inspiration.

- That is all for this area: continue your Liberation activity if you don't have enough Graydians, so you can complete the current task.
- Reach the next Story Point, and follow the events by killing a bunch of enemies.
- When they're all dead, use the Z-Line on the ground to reach the top of the next building, where its Yellow Hole entrance is (11:18).

- Inside this last one-time-only area there are no collectibles to pick up. It's a bit long, but you will eventually use its Transformation Engine.

At this point the timer has stopped, and the Bonus Challenges are available as usual. There's a few items left to get before then though.

- From where you are after the last transformation, don't jump off just yet. Instead, go around the platform where you are to findInspiration # 24/40 (304/480) (12:43).
- From here you want to jump off on the right side to land barely below, on a large vertical platform, from which you can jump to get Inspiration # 25/40 (305/480) (12:49) in mid-air. Should you fail, use the Z-Line to go back up and try again.

- After landing on the ground, explore the Clear Water behind the tall building where you entered last. To the far right you will find a ledge with Gallery # 04/05 (57/100) (12:54) on it.
- Turn around from here, and continue towards the previous tall building again. On the left as you go you will see a jumper: use it to automatically get Inspiration # 26/40 (306/480) (13:00) in mid-air.

- Return in the large frozen area. From the tall building, move on and look on your immediate right to find some crates to smash. Do so to get Inspiration # 27/40 (307/480) (13:03).
- Jump on the jumper attached to the wall on the left, and follow more jumpers around this canyon to automatically get Inspiration # 28/40 (308/480) (13:07). Keep using the jumpers after getting this item, so you collect a bunch of Color Atoms and get to the other end of this area.

- At the end of the line you'll be back on the street. From where you land, go left and make an effort to recognise the area. You want to return about where the first sleigh you smashed was (where you landed after using a cannon), not far from here.
- When you find the spot, climb up the roofs and follow the high pathway on the right side. You will soon come across a broken spot of this highway. From here you can wait until an air-car passes by, and then hitch a ride.
- The air-car from here will take you automatically to Inspiration # 29/40 (309/480) (13:33), which is floating in mid-air.
- Stay on the same car for another while, but be ready to jump on your left onto a solid platform when you come across it.
- From this other platform you can wait for another air-car which will continue the ride all the way to the other end of the canyon. As soon as it turns around to complete its route you'll be able to see Inspiration # 30/40 (310/480) (13:49). You probably won't collect this automatically on the ride, so you'll need to jump off to get it.

- Either way, jump off the air-car after this other item, so you land on the water again.
- Proceed forward a bit after landing, and locate a small island in the middle of the water, where a Purple Pool is. On this same island you will find also some spiked crates. Charge at them to get Gallery # 05/05 (58/100) (13:54).
- Continue forward from here, and stay on the right side. You will soon find another bunch of crates (two groups of them) that you can smash to get Inspiration # 31/40 (311/480) (14:02). For reference, the crates we're talking about are near a Red Pool.

- Now go back to where you hitched the first ride on the air-car, and ride it again to be taken again to that solid platform where you waited for the second connecting air-car.
- Not far from this platform, on your right, there will be a huge waterfall. Drop down from its upper edge to collect Inspiration # 32/40 (312/480) (14:29).

- There's just one item left to pick up, but you might as well wait until you go in its area while completing Bonus Challenges. Anyways, its position is behind a small waterfall. Remember the Graviton Boosts? Remember the second one we used, to wipe out a couple of enemies on a bridge, also collecting an Inspiration from a crate in the explosion of the Graviton? The waterfall we're talking about is just on the left of this bridge: go there to get Inspiration # 33/40 (313/480) (14:38).

That's all for this level: complete the 7 Bonus Challenges to go up to Inspiration # 40/40 (320/480). Then get the three Gold Medals.
If your score is at least 450,000 points, talk to Pinky to finish the level. If you don't have such score, there's a lot of Color Atoms everywhere in this level (particularly in the previously frozen areas), so get those to boost it up.

By completing this level you will unlock:

Hydro Station liberated in de Blob 2
"Inktron Collider" level completed
  • Unlocked by 144 tracked gamers (27% - TA Ratio = 1.91) 528

Level Eight - Blanc TV Factory (House of Fun)

- Inspirations: 40 Total; 8 from Bonus Challenges; 1 missable (Inspiration # 29)
- Galleries: 8 Total
- Style Bonuses: 10 Total
- S-Rank Score: 725,000 Minimum. Total Bonus Score available (8/8 Bonus Challenges + 10/10 Style Bonuses + 3/3 Gold Medals): 280,000. Minimum score required for S-Rank before completing the level: 445,000.
- Video of the level

Factory Gates

- Near where you start there is a hole in the ground. Ignore it for now: it's an optional area without primary collectibles, although it contains 10 Graydians that you will later need to liberate for the respective Gold Medal.
- Activate the first Story Point. You'll be asked to paint some buildings of red first, then a few more of orange on the other side of Ink Water, as well as liberating the Graydians coming out of these buildings and destroying (by Charging) a few small inky turrets.
- First, paint the nearby buildings of red and liberate the Graydians.
- Before proceeding towards the orange houses, from the red houses you can see that the platform where you're standing continues on the left side. Go there, and climb up the ledges to continue.

- As you continue you will see a switch on your left, and more ledges/buildings on your right. Climb up on the right first, so you can reach Style # 01/10 (0:19).
- Jump back down, and before pressing the switch look on your left. You will notice an isolated platform where Inspiration # 01/40 (321/480) (0:22) is. While you're here you might as well paint the tree branch coming from the rock wall (if you still have your color on).
- Either way, jump back to where you came and press the switch now. This will activate a gravity wall.
- Move on the gravity wall, paying attention to some Ink Waterfalls (just one actually) on the way. You can press A to jump past these waterfalls (which are like rivers, with the inverted gravity) and come out of there clean. This will also allow you to collect Inspiration # 02/40 (322/480) (0:26).
- Proceed all the way to the end of the gravity wall. You will land on a platform where a few houses are, and Style # 02/10 (0:29) is on the top of one of them, in plain sight.
- Continue on more rooftops from here, and smash every crate you find. Inside the crates on the higher roofs you will find Gallery # 01/08 (59/100) (0:33).
- Keep following more rooftops to come across Inspiration # 03/40 (323/480) (0:39) on a smaller one.

- Jump down on the right from here. You will land on the part of the area where the orange buildings are. Before going to paint them though, you should also see another switch on the ground, just about where you landed (there's a Red Paintbot nearby).
- Press this switch to activate another gravity wall. If you follow it all the way to the top you'll go back to where you jumped from. If you stop mid-way, when you see a platform on your left, you will reach Inspiration # 04/40 (324/480) (0:46).
- Now continue with the story-related tasks. You will also come across a couple of Hypno Discs; their correspondent TV Sets are within your reach, so try to locate them and smash them to simplify your life.

- When it's all done, continue to the next Story Point. The "cycling/switching Elite" enemies will now be introduced to you. These annoying folks will periodically change their "color affinity". In particular, some of them can switch between Red, Blue and Yellow, while others can switch between Purple, Green and Orange. The best thing to do is probably just waiting for them to change their color instead of changing yours accordingly. By the time you get another color they will have probably changed their affinity again. Just avoid waiting, say, as Purple Blob if you see that they have a red affinity: they will become blue and yellow and then red again (and so on) eventually, but they won't become any of the secondary colors (purple, orange, green). None will be brown, in case you wonder. Finally, they have more chances of changing their color affinity if you're hidden somewhere else, because if they attack you they often won't be able to switch color.
- Defeat them all and a Transformation Engine will appear. Use it to clear up this place.

- After the transformation a jumper will appear on the right of where you are. Before using it, detour on the lower levels on the right side (jump down to the right) to find, somewhere far on the right near the rock wall, a hole in the ground. Enter inside (1:48).

- Inside this hole there is a large rotating gear which has Color Atoms and collectibles on it. On the right, on the ground, there's also a cannon you can use to shoot Blob up the gear and collect the items more easily.
- In particular, you want to aim at least for Style # 03/10 (1:52) and Gallery # 02/08 (60/100) (1:56).
- Exit the hole when you're done.

- Back outside, jump on the bottom platform and reach its right-most end, where a Blue Paintbot is (for reference). From this platform, face the large wall of rocks, and locate a couple of small waterfalls coming from it. Near one of the waterfalls you will find, floating in the water, Gallery # 03/08 (61/100) (2:09).
- Then continue in the water towards the right. Also in the water, near a bunch of seaweed, you will see Inspiration # 05/40 (325/480) (2:11). You might be able to see a hole in the sand at the bottom of the water, but you can't do anything to reach it right now, so just ignore it.

- On the left of this last collectible is a platform with a Yellow Paintbot (just for reference) on it. There's also a switch on this platform: push it to activate another gravity wall.
- Follow the gravity wall all the way up (nevermind about two water streams that will clear your Blob) and you will automatically come across Inspiration # 06/40 (326/480) (2:14).
- At the end of the gravity wall you will be on a platform with a bunch of houses on your left. Climb up them and follow the roofs to the left to find Style # 04/10 (2:24).
- Jump farther left on more houses. From these other houses, on your left you should see a billboard attached to a wall. Wall-run on this billboard to reach more buildings on the left, where Inspiration # 07/40 (327/480) (2:28) is.

- That's all for this area for now: reach the previously-ignored jumper (on the right of where the Transformation Engine was) to continue to the next area (2:31).

- You will be inside a 2D area. Continue on the only possible way, but keep in mind that you want to have Brown Blob by the end of the level, and you will come across a Blue Paintbot first, then a Yellow Paintbot, and then a Red Paintbot. If you, say, enter as Red Blob, smash the Blue Paintbot twice to become Blue Blob before continuing.
- You will find the Yellow Paintbot after riding a rotating gear to continue on the way to the right.
- At one point there will be three small rotating gears, and you'll need to time your jumps from the lower to the upper ones in order to continue on the right.
- After jumping off the last of them, defeat the three enemies and continue on the right to drop on the lower level. Here you will find the Red Paintbot, as well as a Z-Disc and a jumper. Ignore the jumper, become Brown Blob, then use the Z-Line to reach the highest levels, where Gallery # 04/08 (62/100) (2:56) is.
- Jump on the left from the last item, and you will find an optional brown switch: push it to activate a gravity wall (ceiling, actually). Follow the gravity surfaces to reach Inspiration # 08/40 (328/480), Inspiration # 09/40 (329/480), Inspiration # 10/40 (330/480) (3:00).
- Make your way back to where the Red Paintbot was, and now use the jumper to exit outside.

Three Towers

- You will land in a quite huge area with three towers and a rotating fan in the middle, which can take you to either of the towers. You start on one of them by default (the "main production tower").
- Continue to activate the next Story Point, and climb up the tower all the way to the top. As you continue you will naturally come across Inspiration # 11/40 (331/480) (3:34).
- Keep following the path, eliminating the enemies on the way. At one point you will see a switch (which activates a gravity wall) and three crates on the right (as well as a few Blancs on the left). Under the crates is an optional hole: it doesn't have any collectibles, but it will lead you to the liberation of 8 Graydians. You can leave this task for later if you think you can't afford the detour now.
- Either way, continue up the gravity wall. You will reach a larger area with quite many lasers and a Hypno Disc hovering above you (its TV Set is breakable with the usual slam). In this same area, in correspondence with the lasers which turn on/off periodically, you can also see a few Color Atoms and Inspiration # 12/40 (332/480) (3:55).
- This is all for this tower: reach its top, defeating more Hypno Discs (via TV Set destruction) and switching Elite enemies until you spawn the Transformation Engine on its highest roof. Operate it once it's available.

- On this high level a jumper and a transparent pipe have appeared. You can use them as a shortcut to reach the bottom of the tower. Otherwise just jump down (it's easier via pipe though).
- Either way, from the bottom of the current tower you can reach the rotating fan in the middle of the empty central area.
- Let the fan rotate clockwise once, so it takes you to the tower on your left.

- This is the "quality control tower". Continue on the right side, but don't jump up the roofs yet.
- Instead, from the far right end, you should see some crates on a platform ahead of you. You can use the wall on your left to reach that platform, and then the crates. Continue on the platform where they are to reach Inspiration # 13/40 (333/480) (5:21).
- Wall-run back, then continue on the roofs and then on a conveyor belt. Time your movements to get past a couple of pistons that will try to push you down off the edge.
- After the first two pistons there are two more pistons. Instead of continuing, drop down on the right side to reach another "hidden" platform, where Gallery # 05/08 (63/100) (5:36) is.
- Jump back up, continue past the other two pistons and use a switch to activate a gravity wall.
- Go up the gravity wall to reach a large area with a square-shaped spiked-floor and a Hypno Disc hovering around. Destroy the TV Set related to the Hypno Disc, then break the crates here and there to eventually reveal a hole under some of them. Enter inside the hole (5:50).

- This hole is quite a dangerous place if you're not careful. There will be many spiked pistons trying to splat you on the ground, and they will succeed if you don't take your time to move carefully.
- Follow the natural way inside this 2D area, and at one point you will jump up a conveyor belt where more spiked pistons are found. Under one of these pistons you will clearly see Inspiration # 14/40 (334/480) (6:09). Again, be careful and you'll get it no problems (you don't take much damage if you barely touch the spikes of the pistons; the problem is only if they crush you on the ground).
- Complete the liberation of the Graydians while you're here, then exit the hole.

- Continue up the tower, possibly paying attention to some air fans that will occasionally try to push you off the edges.
- You will soon come to an area where you have to slam four enemies. In this area there's also a Clear Water point (fountain, whatever), for reference. There are small buildings as well. On the left building's roof there is Style # 05/10 (6:47).
- Keep climbing up the tower now, and you will soon have to use a moving (horizontally) platform. As you ride it you can't avoid noticing Inspiration # 15/40 (335/480) (6:52) -- manually jump to grab it in mid-air.
- Continue another bit on the tower and you will come across Inspiration # 16/40 (336/480) (6:58), in the middle of a square-shaped spiked-floor (there's also a Hypno Disc and its TV Set somewhere here).
- You will soon reach the top of the tower afterwards. Use the Transformation Engine at its top to complete this portion of the level too.

- There will be another jumper and transparent pipe after the transformation. Use them to reach the bottom of your current tower, then ride the rotating fan in the middle of the area again to be taken to the third and last tower.
- This is the "packaging tower". Continue on the only possible way, until you come across the first moving (up/down) platform. Instead of riding it, jump below it.
- You will land on a solid platform, on the left of which are Inspiration # 17/40 (337/480) and Gallery # 06/08 (64/100) (7:58).
- Jump back up and move on. You will soon use a gravity wall to continue on the right. While on this gravity wall, collect Inspiration # 18/40 (338/480) (8:12) on the way.
- Keep moving, and you will reach an area where on your right there will be a bunch of crates, while on your left are some boxes with Style # 06/10 (8:22) on.
- Smash the crates on the right to reveal another hole, then enter inside (8:24).

- This area is safer than the previous one, but still watch out for the ink sprays here and there. You will naturally come across Inspiration # 19/40 (339/480) (8:43), just before slamming the last few Graydians.
- Exit the hole afterwards.

- There's nothing else important on this tower: climb up all the way to the top, where the Transformation Engine is.

- After the transformation, reach the bottom of your tower (there's the usual jumper/transparent pipe as shortcut from its top).
- Ride the rotating fan once again to reach the newly-spawned Transformation Engine. This will stop the rotation of the fan in a convenient way to reach every tower, and a switch in the middle of the fan will be added to use it as an elevator to ride up and reach the next area.

Skydock

- Jump on the rooftops in front of you, then continue on more roofs on the left. You should easily see Inspiration # 20/40 (340/480) (10:12).
- You may not see this other item as easily as the last one, but there's also Gallery # 07/08 (65/100) (10:10) behind the chimneys on this same roof.

- Continue to the next Story Point. The next area is quite huge but straight-forward, and getting the items won't be a problem.
- Start by going left, clockwise, around the main complex of buildings in the middle. You will find Style # 07/10 (10:24) on a small roof.
- Jump on the conveyor belt next the last item, and wait until some boxes come out of it. Jump on the boxes, then wait for them to take you to the other end of the conveyor belt, from where you can jump and then slam (A and then LT+A) on a Yellow Paintbot to land on a higher platform.
- While doing the slam-jump you should automatically get Inspiration # 21/40 (341/480) (10:34). If not, try again.
- Press the yellow switch on this higher platform.
- Then drop on the other platform below this one. There will be a couple of crates here: smash them to get Inspiration # 22/40 (342/480) (10:36).
- From here you will easily spot the next collectible on your way to the next switch. You'll have to jump on a couple of boats, and on the second one is Inspiration # 23/40 (343/480) (10:43).
- Keep going on and use a gravity wall to reach a higher platform, where the orange switch is.
- Near the orange switch is also Style # 08/10 (10:48).
- Press the orange switch if you haven't already, then drop down to the conveyor belt below, getting Inspiration # 24/40 (344/480) (10:50) mid-air as you drop down.

- Continue clockwise around the main complex of buildings in the middle. You will soon find, on another small roof, Style # 09/10 (11:03).
- Jump on the conveyor belt near this last item, then reach the higher platform with a slam-jump on the Blue Paintbot on it. You should get Inspiration # 25/40 (345/480) (11:05) automatically as you jump (if not, drop down to get it, then jump again).
- Press the blue switch.
- Drop down the other platform below yours to find some crates to smash. One of them will earn you Inspiration # 26/40 (346/480) (11:11).
- Keep going with the déjà vu and get Inspiration # 27/40 (347/480) (11:15) on the boat ahead of you (the first one, for a change).
- Proceed up the next platform and press the green switch.
- Drop down from here to collect Inspiration # 28/40 (348/480) (11:32).

- Reach the next Story Point to find the first Elite who switches between secondary colors. Take him down, then press the red switch to continue.
- Pressing the switch will activate the movement of a small crane that will move a platform left/right to let you continue.
- Follow the way to eventually reach the top of these buildings, where a Green Hole is. Enter inside (12:24).

- A one-time-only area, at last! This place is dangerous, since you'll have to shoot Blob as a cannon ball to get through spiked pistons that will try to smash you to the ground too. Be careful and time your actions.
- As you continue, you literally won't be able to avoid Inspiration # 29/40 (349/480) (12:55).
- Continue through the rest of the area all the way to the final Transformation Engine.

At this point the timer has stopped and the Bonus Challenges are available. After doing a couple of them you will also unlock an optional cave (2D area) and a Wrecking Ball that you can use to access a hole at the bottom of the sea. Both of these locations (the cave and the hole) will have collectibles available too. Keep in mind that your Compass in this level will make an exception to the usual rule of showing the closest Bonus Challenge. As a matter of fact, it will only show you the challenges of the area where you are. In other words, if you complete the challenges of Factory Gates but you still haven't completed the other ones (Three Towers/Skydock), you won't see them on your Compass until you get in those areas. Fast-travel (talk to Pinky, reply "No" when it asks you if you want to leave, then choose your destination) will help. First of all, warp to the Factory Gates area.

- Pinky here will be located just where you started this level. From there, go left as you did at the beginning of the level, and climb up the first houses you come across to access the first Bonus Challenge. Complete the easy required task to unlock an optional cave, as well as getting Inspiration # 30/40 (350/480).
- The cave is accessed from the platform where, if you remember, there was an Inspiration that you obtained after activating the second gravity-wall switch. Go inside (14:15).

- You'll need to press a green switch later, and you will come across a Blue and a Yellow Paintbots on the way.
- Proceed through the cave, and ride up the first elevator you come across. It will take you to a cannon that you can use to reach Gallery # 08/08 (66/100) (14:32).
- On the same platform of the last item, continue on the left to find and press the optional green switch.
- This will open a hole in the ground. Drop down on the left of the switch, and continue on the right from where you land to fall in the hole in the ground.
- Follow this path to the bottom and then to the left to reach a bunch of Color Atoms and Inspiration # 31/40 (351/480) (14:39).
- Go back up and continue on the right to exit the cave.
- You will end up in the Three Towers area, outside of a transparent pipe. Go back in this transparent pipe (14:52), apparently just towards where you came from. You won't land where you exited the cave though: instead, you will follow a long transparent pipe and end up on the other exit of the cave (the entrance, actually). On the way there, during your free trip through the transparent pipe, you will get Inspiration # 32/40 (352/480) (14:55).

- Now head for another Bonus Challenge of the Factory Gates area. In particular, reach the right side of the area, where you should remember another switch that turned on a gravity wall.
- Complete this other Bonus Challenge to get Inspiration # 33/40 (353/480). A Wrecking Ball Boost will appear on a platform after the completion of this challenge.

- Use the Wrecking Ball to get in the water. You want to go where, if you remember, you got an Inspiration earlier on. That Inspiration was in the middle of seaweed, and at the bottom of the water there was (and still is) a hole. That's where you want to enter (15:41).

- Inside this hole you will immediately find another Wrecking Ball. Use it to reach the deepest portions of this watered area, and fall in a hole in the passage when you can't go any further on your right. This will take you to the deepest level, where Inspiration # 34/40 (354/480) (15:51) is.
- Then wait for the Wrecking Ball effect to vanish, and float your way up.
- You will come across a Red Paintbot (for reference). On the right there is another Clear Water area, with a rotating gear. Let the gear rotate until it brings you Style # 10/10 (15:59).
- Exit the hole.

Now go ahead and complete the last Bonus Challenges. There are two more in the Factory Gates area, one in the Three Towers area, and three more in the Skydock area -- get them all to collect up to Inspiration # 40/40 (360/480). Get the Gold Medals afterwards. Remember that there are two holes in the ground that you may not have visited: one is just on the platform where you originally started the level, while the other one is on the way up to the first tower in the Three Towers area. The correct tower is the one that, from the "Pinky spot" on the fan, is reached if you go left on the fan itself.
Make sure you have at least 445,000 points before leaving the level (should be no issue).

By completing this level you will unlock:

House of Fun liberated in de Blob 2
"Blanc TV Factory" level completed
  • Unlocked by 140 tracked gamers (27% - TA Ratio = 1.94) 528

Level Nine - Prison Zoo (Orbital Habitats)

- Inspirations: 50 Total; 16 from Bonus Challenges; 3 missable (Inspirations # 09, 10, 33)
- Galleries: 8 Total
- Style Bonuses: 9 Total
- S-Rank Score: 975,000 Minimum. Total Bonus Score available (16/16 Bonus Challenges + 9/9 Style Bonuses + 3/3 Gold Medals): 355,000. Minimum score required for S-Rank before completing the level: 620,000.
- Video of the level

Greenhouse

- From where you start, go around the rock in front of you to find Inspiration # 01/50 (361/480) (0:03).
- Climb up the ledges to get on the top of them and cross a small wooden bridge to reach the next rock. Drop down on the right from here to find the entrance of a cave, about where a Life Pickup also is. Enter inside (0:09).

- Inside this cave, push a green button and slam the ground to reach the bottom level. If necessary, on the right of the bottom level you will find a Supercharge. Use it to break through a couple of barricades on the left and become Yellow Blob.
- Supercharge through the yellow turnline to raise Clear Water.
- At the top of the ride, go right to find a bunch of Color Atoms and, in plain sight, Inspiration # 02/50 (362/480) (0:30).
- Climb up on the right to reach the upper level, then drop down on the left side. As you drop down, you will get a bunch of Color Atoms. There is, however, a small alcove on the right side of the path where you descend. In that alcove you can see Gallery # 01/08 (67/100) (0:29). In order to reach it you can try to attach Blob to the left wall as you descend, and then wall-jump from there to the alcove. Alternatively you can just collect all the Color Atoms first, so a door opens on the left part of the upper passage, and then jump from there to the alcove.
- Anyways, once these two items are collected you can exit the cave. To do so, go on the upper path again and proceed past the hole in the ground (where you fell down to get the collectibles) to return to the entrance.

- Back outside, smash the Blue Paintbot on the way so you become Blue Blob (you got a washing with Clear Water as you exited the cave).
- Activate the next Story point and continue to smash the next Yellow Paintbot too, so you can become green and smash a button of this color to continue.
- As you go for the green switch, before jumping to it, there will be Inspiration # 03/50 (363/480) (0:51) on your right.

- Continue in the next portion of the area, where a bunch of enemies are. On the left you can climb up a few rooftops. Do so to reach Gallery # 02/08 (68/100) (0:57).
- Proceed inside a geodesic dome (just "geo-dome" from now on). After a short cutscene, before following the Story Point to the center of this area, smash a few crates on the right to get Style # 01/09 (1:04).
- Reach the next Story Point and locate the marked hole in the buildings. Enter inside of it (1:13).

- Inside, walk right from the entrance to fall to the bottom level, near a Red Paintbot.
- Break through the weak wall on the left side (Charge at the wall) to find a "secret" area with a jumper. Use the jumper to raise in the air and collect Style # 02/09 (1:17).
- By using the same jumper you can see an alcove on the left side too, but you can't reach it directly with a jump. Instead, jump and attach Blob to the right wall (close enough to be reached, unlike the alcove), and wall-jump off the right wall to reach the alcove and get Inspiration # 04/50 (364/480) (1:18) -- second and last time you'll need this trick to get an item.
- Continue with the local events, and you will automatically collect Inspiration # 05/50 (365/480) (1:31) as you fall through another hole in the ground, near where a Blue Paintbot and a blue switch are.
- Press the blue switch to lower the level of the water. Then use the jumper to go back up. You will see a Red Paintbot on the left and a Yellow Paintbot on the right: smash the red one to become Purple Blob (you'll need this color soon).
- Proceed right afterwards, and use a Z-Line to go up. Continue to the right and ignore the jumper you come across. Instead, Charge at the purple turn-line on the right to open a door to a secondary passage, where you will find Gallery # 03/08 (69/100) (1:48).
- Exit this hole using the jumper previously ignored.

- Outside, activate the next Story Point, which will ask you to kill a few enemies here and there.
- On the left side of the same block of houses where you are, on the ground you can see a Blue Pool (as reference). On this same side, if you jump off the higher (not highest) rooftops, you can get Inspiration # 06/50 (366/480) (1:59). It's a bit hidden, on the left side of a high rock pillar.
- Defeat the enemies you come across, and locate a Yellow Pool at the bottom of another block of houses somewhere in the area. There are some crates on the roofs of this block of houses, and one of them will earn you Inspiration # 07/50 (367/480) (2:18).
- Defeat all the enemies (there's a primary color switching Elite on the central platform) to continue.
- Press the following yellow/blue switches to advance with the story.
- Use the Transformation Engine.

- Reach the next Story Point, near the Yellow Pool. You'll have to enter two towers, the first of which via Yellow Hole.
- Before entering the yellow-hole tower you will certainly notice Inspiration # 08/50 (368/480) (3:03) in front of it. Jump to reach it.
- Jump back to the grassy area, and this time aim for the Yellow Hole of the tower to enter (3:10).

- This is a one-time-only area. As you continue you'll have to use a Wrecking Ball Boost to reach a Yellow Paintbot with which you can mix green painting.
- Instead of proceeding all the way through the spiked pistons (while acting as Wrecking Ball), go left when you can see a breakable wall to find a "secret" area with a bunch of Color Atoms as well as Inspiration # 09/50 (369/480) and Inspiration # 10/50 (370/480) (3:22).
- Complete the rest of the level to use the Transformation Engine at its end.

- Outside again, you'll have to enter the other tower on the right through an Orange Hole.
- Do so (enter the tower) and transform it with the Transformation Engine at its end -- it's a one-time-only area, but there's nothing to pick up inside.

- After this other transformation there will be a new jumper available on the upper ledge, just below a transparent pipe. Use the jumper to be taken all the way to the second geo-dome.
- Reach the next Story Point in the second geo-dome.

- From where you landed (which is close to the Story Point), on the left side there will be some crates you can smash to get Inspiration # 11/50 (371/480) (4:29).
- Climb up the nearby buildings to reach the red and orange switches; press them.
- Use the Z-Line near the orange switch to quickly reach the other two switches.
- On the same platform where the blue and green switches are you will see a crate. Smash it to get Inspiration # 12/50 (372/480) (4:48).
- Press the blue and green switches to continue with the next story events.

- You'll have to defeat a quite large amount of enemies afterwards. As you do your job you will probably come across the next two collectibles.
- Locate the block of houses closest to the platform where the blue and green switches are. On their rooftops you will find Style # 03/09 (4:59) on one side, and Gallery # 04/08 (70/100) (5:03) on the other side.
- When all the enemies have been defeated, a new hole will be available on the ground: enter inside (5:19).

- Complete the main tasks inside this hole, pressing a yellow, orange and red buttons.
- Once it's all done, drop to the bottom level (where the yellow button was) if you aren't already there.
- Continue to the right past the yellow button to find a hole in the ground (the hole wasn't there before pressing the three buttons). After falling down, explore the left side of this hole to get Inspiration # 13/50 (373/480) (5:49).
- Use a couple of jumpers to return on the level of the yellow button, and this time continue on the right past the hole where you just dropped down. You will come across a Z-Line (which you might have used earlier too) that will take you to a new Z-Line (just on the left of where the first line ends) which became available after pressing the three buttons. Use this new Z-Line to reach the upper platforms, where Gallery # 05/08 (71/100) (5:57) is (you probably saw it earlier too).
- Exit this hole when it's all done.

- Outside, from where you will be after a short cutscene, proceed counterclockwise. You will soon come across the hole through which you entered the last area, and then (continuing counterclockwise) you will find a new Z-Disc. Use it to follow this new Z-Line and grab Inspiration # 14/50 (374/480) (6:12) in mid-air automatically.
- Use the Transformation Engine to complete the events of this portion of the level.

- Reach the next Story Point. After the short talk with Pinky, go right and drop off the edge of the street to land on the lower ledges. here you will find Inspiration # 15/50 (375/480) (6:31).
- From here, jump on the platform in front of you to collect Inspiration # 16/50 (376/480) (6:33) too.
- You can go back up by using a couple of switches at the bottom of some buildings on this same platform (either left or right), since they will activate a gravity wall taking you directly to your enemies.
- Anyways, defeat the four switching Elites (be patient) and press the two required switches to continue with the story.
- Locate and use the Transformation Engine that spawned.

- Use the Z-Disc on the ground and follow the Z-Line to the next area.

Tropical Eco-Dome

- After the end of the Z-Line you will be in the third geo-dome. Complete the story-related tasks here by killing four Heavy Inkies.

- Activate the next Story Point then. You'll have to press a couple of red switches, for a start.
- Then you'll be asked to paint some buildings of a specific color. At the top of the buildings you have to paint orange (which should be the first ones you paint, by the way) there's a high ledge, with a few enemies and Inspiration # 17/50 (377/480) (7:52) on.
- Paint the purple rooftops next, then the red and blue ones. While painting the small-roofed buildings of blue, if you didn't see this item earlier, you will easily find Style # 04/09 (7:37).
- Finally press the orange switch that will appear to complete the current task.

- Go towards the next Story Point. Past it, in the water, is the high ledge where the last Inspiration was (with the purple/orange buildings on its sides). At the bottom of that high ledge/rock, in the water, is a waterfall with Inspiration # 18/50 (378/480) (8:32) floating in the water at its bottom.
- Defeat the three Shepherds enemies and press the brown button on the upper platforms that will spawn.
- Use the Transformation Engine that will appear at the end of this section to complete it.

- Go towards the next Story Point. You will come across a red switch near a high rock/ledge. Press it (as Red Blob) to activate a gravity wall: use it to reach the top of the ledges and get Inspiration # 19/50 (379/480) (9:10).
- Follow the gravity wall all the way right and then to the bottom levels. You will land on a wooden platform with two piers nearby. On the piers are three crates, and one of them contains Inspiration # 20/50 (380/480) (9:16).
- Proceed forward, and climb up a few ledges on the left immediately as you go to reach (watch out for the Bomb Bots as you go, by the way) a ledge with Inspiration # 21/50 (381/480) (9:22).

- Continue forward then. Beware that you'll need Brown Blob quite soon, so smash the paintbots you come across accordingly.
- To continue, press another switch to activate a gravity wall. Follow it all the way to the roof of the building you're climbing up to find Inspiration # 22/50 (382/480) (9:27).
- Proceed forward to the next building, at the bottom of which is a brown switch. Press it to activate another gravity wall, and reach its roof to collect Inspiration # 23/50 (383/480) (9:36).
- Finally enter the cave ahead of you to continue (9:39).

- In the cave, reach the bottom level by falling down every time you can. Wash up Blob if necessary, then turn Blue Blob (there's some Clear Water and a Blue Paintbot on the right end) before using the Wrecking Ball Boost on the left.
- Use said Boost to reach a Yellow Paintbot, and mix up green painting with it; then press the nearby green switch.
- Follow the path you made available, across the hot platforms, and continue until you're out of this place.

- You will be in another geo-dome area. Activate the next Story Point.
- In the central part of this geo-dome is a bunch of small houses; on the opposite side of where the Story Point was you will find a house with Inspiration # 24/50 (384/480) (10:12) sitting on it.
- Paint the buildings with the secondary colors, as required, killing a bunch of random enemies on the way too. For now, ignore the Hypno Discs (they're controlled by Shepherds out of your reach).

- After the painting is done, kill the remaining enemies of the area.
- At this point the ice will melt, and you'll be asked to press secondary-color switches to activate temporary gravity walls to reach more switches.
- Start with the purple switch. After rolling up the first gravity wall, jump on another gravity surface to continue. From here (the top of a building), on your left is the first Shepherd, in front of you/on your right you can drop down onto a smaller rooftop, where Inspiration # 25/50 (385/480) (10:56) is. It's also on a hot platform, but you shouldn't get burnt if you were quick enough.
- Anyways, after getting the item defeat the first Shepherd if you haven't already, and then press the purple switch behind him.

- From the purple switch, instead of jumping back to the ground, jump counterclockwise to your right and perform an airborne slam attack (LT+A) on the closest Shepherd (who's "guarding" the orange button). Then jump again counterclockwise to have the third and last Shepherd within the range of your slam too.
- With them out of the way it'll be easier to complete the remaining tasks. Press the next green switch and climb up a few buildings to get Inspiration # 26/50 (386/480) (11:11) as you go.
- Before climbing up to the second green switch, detour on the wooden platform on your right (where the Shepherd was) to come across another hot-platformed-roof with Style # 05/09 (11:16).
- Get the item, then go back and climb up to press the second green switch.

- Next, press the orange switch on the ground to create another temporary gravity wall, at the top of which you will automatically get Style # 06/09 (11:23).
- Keep going on another gravity wall from here, and drop on your right/in front of you on a smaller roof (again protected by hot platforms) to collect Gallery # 06/08 (72/100) (11:25).
- Press the second orange switch after climbing up again.

- Next you'll have to press a brown switch to activate a gravity wall and climb all the way to the top of the building at the center of the area, then press another brown switch up here.
- Finally use the Transformation Engine on the top of a small building to complete this portion of the level as well.

- Continue towards the next Story Point. If you jump off the edge of the street on the left side (past a Red Paintbot, for reference), you will land on a small platform where Inspiration # 27/50 (387/480) (11:58) is.
- Go back to the level of the street by using the usual gravity wall (press a switch to spawn it), then destroy the last of the spiked crates on the right of the Story Point to get Inspiration # 28/50 (388/480) (12:00).

- Activate the next Story Point if you haven't already. You'll be asked to smash four more switching Elites (sigh) and press another couple of buttons. Be patient and you'll make it.
- The Regen Boost will be introduced to you now. It's not the coolest of them all, but still better than nothing. There are four more switching Elites to put down (and two more switches to press): do so.

Habitat Control

- When it's all done, continue to the next Story Point, which is in this final area. Before reaching it though, go right after crossing a small bridge/platform and drop off the edge on your right to land on a smaller platform, where Style # 07/09 and Inspiration # 29/50 (389/480) (13:06) are.
- Activate the next Story Point, then proceed counterclockwise from it. Stay close to the complex of buildings at the center of the area, and look out on your left to spot Inspiration # 30/50 (390/480) (13:15) on one of them.
- Go towards the yellow switch and press it (paint the three platforms taking you to it with yellow as well, in case this doesn't happen naturally).

- Make your way back to the main area and continue counterclockwise. Jump on the rooftops when you can, so you can reach Style # 08/09 (13:30) on one of them. It's about in correspondence with the red switch/platforms.
- Press the red switch (and paint the three platforms on the way with this same color).

- Keep going counterclockwise to reach the blue switch and the last three platforms to paint with this color. About mid-way between the red and the blue ones, as you go, you can drop off the edge on the right to land on a small platform below, where Inspiration # 31/50 (391/480) (14:06) is.

- When it's all done, activate the next Story Point. If you try to climb up the roofs of the block of houses where this last Story Point is, you should see (but not reach) a Gallery item.
- Instead of getting it from here, make your way up smaller roofs, basically trying to follow the only possible path to reach the next Orange Hole. As you continue to proceed towards the story-related destinations, the Gallery will be at the bottom of an elevator (where a Yellow Paintbot is) that you need to ride up to reach the Orange Hole. Drop down from the elevator to get Gallery # 07/08 (73/100) (14:30).
- You can't jump back up the elevator from there unfortunately, so just drop down and climb your way up again.
- Just on the same level of the next Orange Hole (there will be a Red and a Yellow Paintbot nearby by the way, so don't worry about colors and ammo stock) you will find Inspiration # 32/50 (392/480) (14:49).
- Enter the Orange Hole when it's all done (14:50).

- This is a one-time-only area. As soon as you start there will be two Paintbots (Yellow and Blue) and two switches of the same color. If you press the yellow switch, a large amount of Bomb Bots will spawn along with a large amount of Color Atoms. You really shouldn't need these extra points, so I wouldn't advise running the risk (in other words, ignore the yellow switch and press the blue one only).
- Proceed as it comes natural (don't worry when a couple of spiked pistons seem to be crushing you: they won't).
- At one point you'll need to press two blue buttons. First, use the Wrecking Ball Boost on the right of the Blue Paintbot to drop down in the water. At the bottom level in the water, go right so that when the Boost wears off you can lift all the way up to the right side of a gate, where a "clear" switch is. Pushing this switch will lower the gate, thus creating an easy way between the closest Blue Paintbot and the first blue button. Do something similar for the second button as well, using a Haz-Mat Boost too in order to be able to go on the Clear Water without losing your blue color.
- Keep going on, and you will defeat two Blue Elite enemies. Past them you will drop into a hole in the ground to continue with more buttons; as you free-fall you will naturally acquire Inspiration # 33/50 (393/480) (16:32) on the way.
- Continue to clear this area until you can use the final Transformation Engine.

At this point the timer will stop, and the Bonus Challenges will appear on the Compass. Two of them will lead you to extra collectibles on the way.

- In particular, the challenge near the old brown switch in the middle of the Tropical Eco-Dome area will involve a trip through a hole (17:39) opened for this occasion.
- Inside the hole at one point you'll have to use a Wrecking Ball to proceed. Follow the path as Wrecking Ball for a short while; you'll need to use a second Wrecking Ball Boost after the first one to continue (the first one doesn't last long enough to proceed).
- After activating the second Boost, continue on the path where a few Color Atoms are, and you will clearly see Inspiration # 34/50 (394/480) (18:11) on a platform on the right side. Jump down off a higher platform to reach it.
- While you're here, complete this Bonus Challenge to get Inspiration # 35/50 (395/480).

- Proceed with random Bonus Challenges until you activate one of those in the geo-dome where the Blue and Yellow Pools are. This one will also take you down another hole in the ground (18:27) opened for the occasion.
- In this hole you'll need, sooner than later, to fall down a hole in the ground. After landing, below you will be a breakable ground (you can slam it if you have any color on), and Gallery # 08/08 (74/100) (18:48) is right below it.
- On the right from the last collectible is a Z-Disc: follow this Z-Line up to collect Style # 09/09 (18:44) naturally on the way.

Complete the rest of the Bonus Challenges (15 more, including this one) to get up to Inspiration # 50/50 (410/480). Then get the three Gold Medals.
Talk to Pinky to complete the level after checking that your score is at least 620,000 points.

By completing this level you will unlock:

Orbital Habitats liberated in de Blob 2
"Prison Zoo" level completed
  • Unlocked by 134 tracked gamers (25% - TA Ratio = 1.99) 528

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