This time I was mostly working on hitting 2019GS exactly in the week for the GTASC bonus. Completing Riverbond
got me a chunk of the way there and I knocked about in For The King
with my usual crew too for some more points. I'd already planned to finish Batman: The Enemy Within - The Telltale Series
so that got me an extra 200GS. By Sunday night I was sitting at 1395 so needed 624 to bring it home. Thankfully Thief of Thieves
is full of wonky 18GS achievements so three of those got me 54GS, and a 70GS gimmie in TETRA's Escape
and an easy blast of 500GS in Korgan
finished it off. With the bonus locked in I then went back to wrap up Korgan
and the first two episodes of Thief of Thieves
seeing as they're both on my current G-Unit lists.
I've also reformatted my blog a little, mostly to make way for some of the other background things I've been working on that keep getting added by virtue of being part of the awesome Achievement Hunting 101
community. As well as my own personal Chewie in the Middle and G-Unit stuff, I'm also in both the Individual and Team GTASC (aiming to get the bonus each week and survive to week 10 for the community challenge), and I'm doing the AH101 Random To Do List Challenge, Gamertag Challenge and Freamwhole Completion Challenge. I'm not going crazy on those and my own stuff is the priority, but with a lot of them there's overlap in getting achievements and completions for different challenges at once so if things line up then why the heck not.EpiSoda
Batman: The Enemy Within - The Telltale Series 1 2 3 4 5
Pot, meet kettle
Despite all the fun bromantics across the earlier episodes, the finale of Batman: The Enemy Within - The Telltale Series
was always going to boil down to a big old confrontation between Batman and Joker. What makes this episode particularly interesting is that it plays out completely differently depending on how Joker has been treated leading up to the ending. If you've pushed him away he becomes basically the Joker we all know but if you've tried to stay friendly and supportive of him in the hopes you can stop his descent, he'll become a sort of Batman-Joker crossbreed vigilante. That was my path and I enjoyed the first half of the episode where the two teamed up and we discovered Joker's version of things like Batarangs and the Grapple Gun, as well as his interactions with Alfred. Unfortunately, he can't suppress some of his darkest urges and his form of justice is the Punisher variety of death to criminals rather than the Batman version of keeping them alive. Because of this the friends end up in an epic fight that references the traditional radioactive origins of the character. Other threads take a bit of a back seat because of the central conflict. and the whole virus storyline is very quickly brushed away. There's also very limited exploring and detective mechanics, with the focus very much on the story and action.
However, we do get to see Waller's shady Agency business reach its natural conclusion by introducing her Suicide Squad of electric-collared villains, though at this point they all become rather background and tertiary characters with none of motivations or depth that had previously been explored. In particular, the possible relationship between Joker and Harley is swept away, though him betraying her did make it unviable, it would have been nice to include at least some mention of it. Similarly, Catwoman's reappearance is brief and somewhat undermines the groundwork that I'd laid out in previous episodes, and the impact of her being left in the deathtrap. Having said that, it would have been a lot to pack in to manage all those side stories along with the main one. Overall this is up there with my favourite Telltale series, as well as maybe one of my favourite Batman stories overall. Unfortunately, I had to play through the whole episode twice because I had to quit the game before the post-credits sequence that unlocks the final achievement. When I came back I had no option to continue or replay the final chapter, just to restart the whole episode. Thankfully a second playthrough was short and relatively painless.
Thief of Thieves
Campaign Complete - No
Completion % -
CitM Achievements -
But I thought space blankets were really in this season
Without actually knowing much about Thief of Thieves
I had fairly high hopes for it, which was probably a mistake. I liked the visual style of the cover, with its noire comic design, and I knew it was an episodic story-focused stealth game. After playing the first half, I can say that it's basically Hitman without the assassinations. You sneak around levels, using disguises, picking locks and eavesdropping. Unfortunately it's let down by a pretty subpar story that goes for a sort of B-movie spy thriller but is mostly just obnoxious with levels interspersed with comic book story scenes where the writing is completely meh, the attempts at humour fall flat and the characters are completely unlikable. Gameplay wise there's also lots of buginess such as characters getting stuck or walking through walls, and a ridiculously bad camera/perspective. Levels are presented in a sort of side-on isometric perspective but with quite a narrow viewpoint, even with the option to flip camera modes. This means you'll be walking down a corridor for instance without being able to actually see what's at the other end until you get closer and inevitably seen. There are little grey bars on the edge of the screen that indicate if someone's off camera, but that's pretty useless when you can't see what their paths are. Terrible design choice.
Achievement wise most of them are missable based on approaching levels in a specific way, many of which conflict with each other. Thankfully checkpoints are generous and levels are short so replaying for specific achievements isn't a big deal. A few achievements are based on choices that carry over across multiple levels but again they're mostly quite short so it's easily completable. There's one that you need to make specific choices throughout the game for though and I only realised that after playing most of Chapter 1 so needed to do a restart. I also messed up a CHapter 2 achievement but decided not to restart because I'd made good progress that I didn't want to wipe. I'll go back for it after I'm finished with the rest. I'm planning on wrapping up the next two chapters for the completion next time.
Campaign Complete -
Completion % -
CitM Achievements -
Korgan And here I was thinking I was supposed to save the trees
is an odd little game for a few reasons. On the surface it's a Diablo-lite dungeon crawler, though it's a much more basic experience. The game itself has you able to flip between three different characters like in Trine 2
and utilising their different abilities to combat beasties and disarm traps in three different areas. On the way you collect loot and equipment, as well as levelling up to unlock abilities etc. It basically ticks all the boxes for your standard dungeon crawler RPG, just with a lot less polish and content compared to AAA versions of the genre. When you consider that the whole game was made by one person, it's actually quite impressive because it has a lot more polish than a lot of indie games and could fool you into thinking it was higher budget. Unfortunately, because of that though, it seems like a lesser game for it. It's weird that.
Getting the completion is also extremely basic because it's actually just the game's Prologue, which was given away for free with the intention that it would lure people into buying the rest of the game. The list is very short and most of them are story based or cumulative ones that can be grabbed without much effort. Without any achievements in the subsequent chapters though, there's not much to entice achievement hunters into pursuing it past the hour long 1000GS. It would be interesting if they subsequently brought out a patch with achievements for the rest of the game. A lot of people round here would be pissed, particularly if they were super grindy or difficult. I actually enjoyed the Prologue, as simplistic as it was, so personally wouldn't mind too much if an achievement drop got me to explore it further. As far as I know, only one episode has so far been released a year ago so it's looking unlikely that it will be happening though.
- The campaign or equivalent should be complete where there is one
- 50% of achievements in the base game should be earned
- Any achievements earned by 50% or more of the players should be earned
- The DLC should have been reasonably completed or at least attempted (i.e. story complete)ProgressGames List
Games Earned by Over 50% of Players
Games with Outstanding DLCCompletion Credits
10 (+3)**1 credit earned for every game or DLC completion - 1 credit lost for every new game started**Episode 5: Same Stitch for Batman: The Enemy Within - The Telltale SeriesKorganThief of Thieves
Gimmies <2 hour completions
Gains ~ 30+ achievements for <10 hour completions
Individual - ChewieOnIce
Team - Useless Lego Wookiee
August 2019 - Jblacq
September 2019 - Freamwhole
October 2019 - fighterx93chipp
August 2019 - 0/25
2019 - 26/30
Freamwhole's Completion Challenge
2019 Bean Dive
Goal Completion %: 69.00
Current Completion %:
63.14 63.33 (+0.19)
1381 1337 (-44)
Achievements Per Day: 4.0
(178) Xbox 360 (BC)
(28) Xbox 360 (non-BC)
disclaimer - even though I volunteer for TA, it does not mean I speak for him. The views on my blog, twitter etc are all my own. Consider yourself disclaimed.