ChewieOnIce's Blog - Jul to Sep 19 (98 followers)
Blog

Aug
14
PermalinkG-Unit 3: Anode, The Long Reach, For the King
I know I said last time I would be wrapping up Thief of Thieves now, well I decided to hold off on that until the GTASC period rolled over because it has hefty ratio and I was already more than safe for this week so it was better used in the next period. Instead I pulled out two easyish games and spent the weekend finishing the first campaign in For The King with my crew.

As well as knocking out Anode and The Long Reach, I also grabbed random easy achievements in The Jackbox Party Pack 5, Celeste and Q.U.B.E. 2 to complete this month's AH101 Gamertag Challenge - Jblacq. It was a fun little side challenge to go for and I'm looking forward to the next monthly challenges.

Completing The Long Reach also got me another completion on the Freamwhole Completion Challenge for completing a game with a size-based adjective in the title.


Anode
Campaign Complete - N/A
Completion % - 3 100
CitM Achievements - 22 0
This is not a game for the colourblindThis is not a game for the colourblind
On the surface Anode seems to be a Tetris clone but it's actually a little more advanced than that. Blocks of different shapes fall from the top of the screen and you can move and rotate them to fit together, but you have to be on the lookout for the colours of the blocks and plan how they connect together in order to win. Whenever a block of a certain colour is flashing, that means any other blocks of the same colour connected to it and each other will explode. If you explode seven blocks in one move, then you unlock an item to help you. You also get a multiplier if you set off explosions within five second intervals so you need to try and balance big chains and regular explosions to really get the score up. Although it's a very basic concept, it's pretty well executed and there's a nice variety of game modes on offer.

The completion isn't too difficult, requiring you to try all the different game modes and do moderately well in them. Once you've got to grips with the mechanics it's not too difficult to do ok and the score ones should only take a few attempts. Unfortunately there's a bit of a grind involved as you need to use 300 items, meaning 300 seven block chains built. After doing everything else in the game I'd only used around 50. There's also a luck based achievement that requires you to use two specific items at once in a multiplayer game. As items are random and come from a pool of 10-15, getting those two specifically could happen first time or after a couple of hours of trying like me. It's tricky to manage too because you need to be playing both sides of the screen at once with two controllers, one getting big chains for the items and the other setting off enough explosions to keep the screen from filling up too much and ending the game too quickly.

The Long Reach
Campaign Complete - No Yes
Completion % - 7 100
CitM Achievements - 14 0
This looks like it was one hell of a Christmas partyThis looks like it was one hell of a Christmas party
As a fan of horror and adventure games, I was really looking forward to trying out The Long Reach ever since it was first advertised. Now I've completed it I really liked the overall atmosphere and tone of the game, and I though it was a great example of how pixel graphics can actually be done pretty well. The lighting and design work here is great for the limitations of the medium and is probably the game's strongest element. Even though I liked the story on paper - a science experiment to link up consciousnesses, and share talents and knowledge, naturally fails and sends all the scientists insane - the way it's presented is a little too convoluted and abstract to really sell the horror, especially when it moves outside of the institute. Ultimately, individual elements are stronger than the whole. It's also let down by a very strange decision to make all the dialogue really childish and snarky, which goes completely against the whole tone of the game. The main character walks around calling people bitch and making stupid jokes and insults for no particular reason, making him completely unlikeable and meaning there's no emotional core to the game. It's fine to pepper humour into a game, and often it can elevate the experience if done well, but you've got to be careful not to undermine the overall experience by layering it on too thick or confusing unnecessary trash talk for witty remarks.

The game is also very easily completable, with most achievements being progress based. There are two collectible achievements to be wary of but they're easily spotted. There's also a branching ending with two achievements for different choices in the finale, but continuing the game after finishing one option allows you to choose the second without a full replay. I'd like to see what the developer does next if they continue to make similar types of game, just with some better writing next time please.

For The King
Campaign Complete - No Yes
Completion % - 25 46
CitM Achievements - 0
After countless creatures of different sizes and shapes, the final boss is...an old bloke and a couple of dogsAfter countless creatures of different sizes and shapes, the final boss is...an old bloke and a couple of dogs
I've been plugging away at For The King with my co-op crew Legohead 1977 and UselessFATDOG on and off for the last few weeks but now we've finished the main campaign I'm ready to give some thoughts on it. It's an RPG that's very influenced by tabletop games. Everything is turn based and uses dice rolls that are influenced by skills, stats and items. You set off as a group of characters from different classes and are tasked with some typical fantasy RPG type stuff. What sets the game apart is its roguelike elements. Every playthrough is different based on the map being procedurally generated, as well as randomised dungeons, encounters and special enemies that appear called scourges, which negatively impact the world. There's also a day/night cycle with tougher enemies turning up at night, and a Chaos level that you can try and reduce. If it gets too high everything gets more difficult. In true roguelike fashion, death is also permanent. If the entire party loses all their lives then you're permanently dead and all progress is wiped. Thankfully there is a currency called Lore that you collect on the way. This is used to purchase things in the Lore Store like encounters, items and characters that can be unlocked for subsequent playthroughs.

In our first playthrough of the game we were mostly getting to grips with the mechanics and experienced more deaths than we should have thanks to unfamiliarity with some core concepts. Our second attempt was much more successful, completing the first campaign with minimal losses and only a few wobbles, including me memorably (and embarrassingly) getting ambushed and killed by a few fairies on a bridge. We also managed to grab a bunch of the scourges, take down the Kraken and pull off a few other events that brought achievements with them. It was great fun and I'm happy to have been persuaded to give the game a try as I would have otherwise ignored it. It's especially fun in co-op and I'm looking forward to seeing what the rest of the game offers. Although we've now completed the main story campaign, there are actually four other ones in the game and they all have achievements linked so we're going to work through those too before tackling the harder difficulties. Hopefully by then we'll have unlocked the majority of the Lore Store to aid us but I fully expect quite a few failed attempts on the hardest difficulty, even if we are pros by that point.

  • Chewie In The Middle

Rules
- The campaign or equivalent should be complete where there is one
- 50% of achievements in the base game should be earned
- Any achievements earned by 50% or more of the players should be earned
- The DLC should have been reasonably completed or at least attempted (i.e. story complete)

Progress
Games List
280 278 Games Total
229 226 Campaigns
247 245 <50% Completions
1889 1847 Achievements in 232 231 Games Earned by Over 50% of Players
52 Games with Outstanding DLC

Completion Credits 12 (+2)
**1 credit earned for every game or DLC completion - 1 credit lost for every new game started**
Anode
The Long Reach

  • Goals

2019 Bean Dive
Goal Completion %: 69.00
Current Completion %: 63.33 63.58 (+0.25)
Achievements Needed: 1337 1279 (-58)
Achievements Per Day: 3.9
  • G-Unit

Gimmies <2 hour completions


Gains ~ 30+ achievements for <10 hour completions


GamePass


  • GTASC Bonuses

Individual - ChewieOnIce
*** Spoiler - click to reveal ***

Team - Useless Lego Wookiee
*** Spoiler - click to reveal ***


  • Gamertag Challenge

August 2019 - Jblacq


September 2019 - Freamwhole


October 2019 - fighterx93chipp


  • RTDL

August 2019 - 2/25 (+2)
*** Spoiler - click to reveal ***


  • Freamwhole's Completion Challenge

2019 - 27/30 (+1)
*** Spoiler - click to reveal ***


  • Unstarted Games


Xbox One (180) (+2)
Glass Masquerade
Snooker Nation Championship

Xbox 360 (BC) (28)

Xbox 360 (non-BC) (15)

Cheers,

Chewie

@ChewieOnIce | FaceWook | YouChewbe

disclaimer - even though I volunteer for TA, it does not mean I speak for him. The views on my blog, twitter etc are all my own. Consider yourself disclaimed.
External image
Posted by ChewieOnIce on 14 August 19 at 15:08 | There are 2 comments on this blog post - Please log in to comment on this blog.
Aug
07
PermalinkG-Unit 2: Telltale Batman 2, Korgan, Thief of Thieves
This time I was mostly working on hitting 2019GS exactly in the week for the GTASC bonus. Completing Riverbond and Spencer got me a chunk of the way there and I knocked about in For The King with my usual crew too for some more points. I'd already planned to finish Batman: The Enemy Within - The Telltale Series so that got me an extra 200GS. By Sunday night I was sitting at 1395 so needed 624 to bring it home. Thankfully Thief of Thieves is full of wonky 18GS achievements so three of those got me 54GS, and a 70GS gimmie in TETRA's Escape and an easy blast of 500GS in Korgan finished it off. With the bonus locked in I then went back to wrap up Korgan and the first two episodes of Thief of Thieves seeing as they're both on my current G-Unit lists.

I've also reformatted my blog a little, mostly to make way for some of the other background things I've been working on that keep getting added by virtue of being part of the awesome Achievement Hunting 101 community. As well as my own personal Chewie in the Middle and G-Unit stuff, I'm also in both the Individual and Team GTASC (aiming to get the bonus each week and survive to week 10 for the community challenge), and I'm doing the AH101 Random To Do List Challenge, Gamertag Challenge and Freamwhole Completion Challenge. I'm not going crazy on those and my own stuff is the priority, but with a lot of them there's overlap in getting achievements and completions for different challenges at once so if things line up then why the heck not.

EpiSoda
Batman: The Enemy Within - The Telltale Series 1 2 3 4 5


Batman: The Enemy Within - The Telltale Series
Campaign Complete - No Yes
Completion % - 80 100
CitM Achievements - 6 0
Pot, meet kettlePot, meet kettle
Despite all the fun bromantics across the earlier episodes, the finale of Batman: The Enemy Within - The Telltale Series was always going to boil down to a big old confrontation between Batman and Joker. What makes this episode particularly interesting is that it plays out completely differently depending on how Joker has been treated leading up to the ending. If you've pushed him away he becomes basically the Joker we all know but if you've tried to stay friendly and supportive of him in the hopes you can stop his descent, he'll become a sort of Batman-Joker crossbreed vigilante. That was my path and I enjoyed the first half of the episode where the two teamed up and we discovered Joker's version of things like Batarangs and the Grapple Gun, as well as his interactions with Alfred. Unfortunately, he can't suppress some of his darkest urges and his form of justice is the Punisher variety of death to criminals rather than the Batman version of keeping them alive. Because of this the friends end up in an epic fight that references the traditional radioactive origins of the character. Other threads take a bit of a back seat because of the central conflict. and the whole virus storyline is very quickly brushed away. There's also very limited exploring and detective mechanics, with the focus very much on the story and action.

However, we do get to see Waller's shady Agency business reach its natural conclusion by introducing her Suicide Squad of electric-collared villains, though at this point they all become rather background and tertiary characters with none of motivations or depth that had previously been explored. In particular, the possible relationship between Joker and Harley is swept away, though him betraying her did make it unviable, it would have been nice to include at least some mention of it. Similarly, Catwoman's reappearance is brief and somewhat undermines the groundwork that I'd laid out in previous episodes, and the impact of her being left in the deathtrap. Having said that, it would have been a lot to pack in to manage all those side stories along with the main one. Overall this is up there with my favourite Telltale series, as well as maybe one of my favourite Batman stories overall. Unfortunately, I had to play through the whole episode twice because I had to quit the game before the post-credits sequence that unlocks the final achievement. When I came back I had no option to continue or replay the final chapter, just to restart the whole episode. Thankfully a second playthrough was short and relatively painless.

Thief of Thieves
Campaign Complete - No
Completion % - 2 45
CitM Achievements - 1 0
But I thought space blankets were really in this seasonBut I thought space blankets were really in this season
Without actually knowing much about Thief of Thieves I had fairly high hopes for it, which was probably a mistake. I liked the visual style of the cover, with its noire comic design, and I knew it was an episodic story-focused stealth game. After playing the first half, I can say that it's basically Hitman without the assassinations. You sneak around levels, using disguises, picking locks and eavesdropping. Unfortunately it's let down by a pretty subpar story that goes for a sort of B-movie spy thriller but is mostly just obnoxious with levels interspersed with comic book story scenes where the writing is completely meh, the attempts at humour fall flat and the characters are completely unlikable. Gameplay wise there's also lots of buginess such as characters getting stuck or walking through walls, and a ridiculously bad camera/perspective. Levels are presented in a sort of side-on isometric perspective but with quite a narrow viewpoint, even with the option to flip camera modes. This means you'll be walking down a corridor for instance without being able to actually see what's at the other end until you get closer and inevitably seen. There are little grey bars on the edge of the screen that indicate if someone's off camera, but that's pretty useless when you can't see what their paths are. Terrible design choice.

Achievement wise most of them are missable based on approaching levels in a specific way, many of which conflict with each other. Thankfully checkpoints are generous and levels are short so replaying for specific achievements isn't a big deal. A few achievements are based on choices that carry over across multiple levels but again they're mostly quite short so it's easily completable. There's one that you need to make specific choices throughout the game for though and I only realised that after playing most of Chapter 1 so needed to do a restart. I also messed up a CHapter 2 achievement but decided not to restart because I'd made good progress that I didn't want to wipe. I'll go back for it after I'm finished with the rest. I'm planning on wrapping up the next two chapters for the completion next time.

Korgan
Campaign Complete - No Yes
Completion % - 9 100
CitM Achievements - 10 0
And here I was thinking I was supposed to save the treesAnd here I was thinking I was supposed to save the trees
Korgan is an odd little game for a few reasons. On the surface it's a Diablo-lite dungeon crawler, though it's a much more basic experience. The game itself has you able to flip between three different characters like in Trine 2 and utilising their different abilities to combat beasties and disarm traps in three different areas. On the way you collect loot and equipment, as well as levelling up to unlock abilities etc. It basically ticks all the boxes for your standard dungeon crawler RPG, just with a lot less polish and content compared to AAA versions of the genre. When you consider that the whole game was made by one person, it's actually quite impressive because it has a lot more polish than a lot of indie games and could fool you into thinking it was higher budget. Unfortunately, because of that though, it seems like a lesser game for it. It's weird that.

Getting the completion is also extremely basic because it's actually just the game's Prologue, which was given away for free with the intention that it would lure people into buying the rest of the game. The list is very short and most of them are story based or cumulative ones that can be grabbed without much effort. Without any achievements in the subsequent chapters though, there's not much to entice achievement hunters into pursuing it past the hour long 1000GS. It would be interesting if they subsequently brought out a patch with achievements for the rest of the game. A lot of people round here would be pissed, particularly if they were super grindy or difficult. I actually enjoyed the Prologue, as simplistic as it was, so personally wouldn't mind too much if an achievement drop got me to explore it further. As far as I know, only one episode has so far been released a year ago so it's looking unlikely that it will be happening though.

  • Chewie In The Middle

Rules
- The campaign or equivalent should be complete where there is one
- 50% of achievements in the base game should be earned
- Any achievements earned by 50% or more of the players should be earned
- The DLC should have been reasonably completed or at least attempted (i.e. story complete)

Progress
Games List
282 280 Games Total
231 229 Campaigns
248 247 <50% Completions
1906 1889 Achievements in 234 232 Games Earned by Over 50% of Players
52 Games with Outstanding DLC

Completion Credits 10 (+3)
**1 credit earned for every game or DLC completion - 1 credit lost for every new game started**
Episode 5: Same Stitch for Batman: The Enemy Within - The Telltale Series
Korgan
Thief of Thieves

  • G-Unit

Gimmies <2 hour completions


Gains ~ 30+ achievements for <10 hour completions


GamePass


  • GTASC Bonuses

Individual - ChewieOnIce
*** Spoiler - click to reveal ***

Team - Useless Lego Wookiee
*** Spoiler - click to reveal ***


  • Gamertag Challenge

August 2019 - Jblacq


September 2019 - Freamwhole



October 2019 - fighterx93chipp


  • RTDL

August 2019 - 0/25
*** Spoiler - click to reveal ***


  • Freamwhole's Completion Challenge

2019 - 26/30
*** Spoiler - click to reveal ***


  • Goals

2019 Bean Dive
Goal Completion %: 69.00
Current Completion %: 63.14 63.33 (+0.19)
Achievements Needed: 1381 1337 (-44)
Achievements Per Day: 4.0
  • Unstarted Games


Xbox One (178)

Xbox 360 (BC) (28)

Xbox 360 (non-BC) (15)

Cheers,

Chewie

@ChewieOnIce | FaceWook | YouChewbe

disclaimer - even though I volunteer for TA, it does not mean I speak for him. The views on my blog, twitter etc are all my own. Consider yourself disclaimed.
External image
Posted by ChewieOnIce on 07 August 19 at 23:17 | There are no comments on this blog - Please log in to comment on this blog.
Aug
02
PermalinkG-Unit 1: Riverbond, Spencer & Minecraft Story Mode S2
Last time, I mentioned that my plan post-Bean Dive was to focus on three groups of games: those that are stupidly quick to complete, those which have a lot of achievements in for a relatively short play time and those which are in GamePass. I've compiled these lists as Gimmies, Gains and GamePass below in a little campaign I'm calling G-Unit.

The same game sometimes appears in multiple lists if it meets both criteria. As always, even though I'm aiming for completions here, the standard Chewie in the Middle rules apply to consider something "done". Unlike other recent things I've worked on, these lists include non-BC 360 games because I finally dug the 360 out of storage and hooked it up.

This time I knocked out a game that was on both the GamePass and Gains lists, as well as a Gimmie. I also wrapped up one of my last two EpiSoda titles. I've also spent most of my time playing For The King with my buddies Legohead 1977 and UselessFATDOG but I'll talk about that properly once we've made it through the first full run of the first campaign.

EpiSoda


Gimmies <2 hour completions


Gains ~ 30+ achievements for <10 hour completions


GamePass



Riverbond
Campaign Complete - No Yes
Completion % - 2 100
CitM Achievements - 9 0
The egg to chicken size ratio is way off thereThe egg to chicken size ratio is way off there
Riverbond was a game I knew nothing about until it popped up as an easy completion GamePass game right around the time I kicked off the Bean Dive. It's an isometric pixel-art game that has you hacking through eight adventures, each made up of four different levels and a boss fight. Each level has an overriding objective but it basically just boils down to hacking your way through it and doing a handful of very basic things along the way. Throughout the level are coins, weapons and skins to collect. The skins are purely aesthetic and contain fun nods to other indie games, the coins help towards the final score and the weapons do change up the combat a little but are mostly just either melee or ranged. Apart from trying different ones for achievements, you'll likely just settle on one to use and the defaults are plenty good enough. The end of each world contains a boss fight in which you'll probably die a ot but there's literally no penalty for dying so you can just keep running in and hacking away until death then repeat.

Overall it's fun but does get quite repetitive as the adventures are basically just reskins of each other with little to no variety between them. Each adventure got progressively more difficult but because it's so cutesy and has no real penalties for doing badly, the difficulty is negligible. Overall it's a great casual pick up and play game and a very easy completion. Just don't do what I did and quit out mid-adventure because it doesn't save your progress so you need to handle each adventure in a sitting (only like 20-30 minutes each). It also loses points for not letting me upload my own screenshots from it for some reason.


Minecraft: Story Mode - Season Two
Campaign Complete - No Yes
Completion % - 80 100
CitM Achievements - 6 0
Power poses and explosives are an irresponsible combinationPower poses and explosives are an irresponsible combination
The final episode of Minecraft: Story Mode - Season Two sees Jesse and co finally making it back to Beacontown to face the Admin with the newly found information needed to defeat him. For the most part the episode centres around a heist style plan to sneak into the floating tower the Admin is using as a base. The set-up and pulling off of the heist is fairly entertaining, as is the final big fight between Jesse and the Admin, but again the terrible combat comes in and makes it a bit of a pain. Thankfully there's no building this time.

Story wise it functioned well enough to wrap up the main threads but I would have liked to know more about how the Admins came to be in the first place. Seeing Romeo de-Admined at the end was actually a little meh and, like Ivor and other villains in the series, everyone's a little too quick to forgive his terrible deeds. I mean loads of people literally died at his hands and he seems to get away with just a half arsed "I'm sorry, I'll try and fix what I broke". It's partly my fault I guess because I always choose the nice guy options, but it still feels a little disingenuous. Ivor makes another cameo appearance, and Lukas and Radar return at the end in small parts. I'm glad to have seen the series through and have mixed feelings about it ending. It's definitely my least favourite of the Telltale properties though I enjoyed it more than I expected. It actually weaved storytelling into the Minecraft universe pretty well and there were some decent characters and scenarios that emerged.

Spencer
Campaign Complete - No
Completion % - 10
CitM Achievements - 9
No joke, if I move slightly left I might die from touching the brown fellaNo joke, if I move slightly left I might die from touching the brown fella
Oh man, this is a steaming pile. I'm one of the more forgiving gamers out there, especially when it comes to indie games, and I like to find the positives in things and respect the thought, effort and cost producing something takes. Spencer really makes it difficult though. It's a platformer that sees some blocky robot dude jumping around levels collecting coins and gems whilst avoiding various enemies and traps. It's bright and colourful and the graphics make it seem like it's aimed at kids but it's too persnickety and frustrating for any kid to enjoy. This is mostly because of the god awful collision detection. I feel like the hit box for the main dude is like twice as big as him. You get hurt when you're nowhere near something, which leads to a bunch of unnecessary deaths that are no fault of the player. Frustratingly your current lives also carry over to the next level rather than resetting each time, so you can start a level with one life or three, which makes no sense, especially when you can just reset the level to get three lives again.

Thankfully, it's not too long to complete but a couple of things make it an easier and quicker completion, which aren't immediately apparent. The first is that gems actually block the paths of enemies and the second is that you only need to collect the coins to end a level. This means if you actively avoid collecting gems you can help keep enemies boxed in and focus on grabbing coins and getting in and out as quickly as possible in each level.

Rules
- The campaign or equivalent should be complete where there is one
- 50% of achievements in the base game should be earned
- Any achievements earned by 50% or more of the players should be earned
- The DLC should have been reasonably completed or at least attempted (i.e. story complete)

Progress
Games List
285 282 Games Total
234 231 Campaigns
250 248 <50% Completions
1930 1906 Achievements in 235 234 Games Earned by Over 50% of Players
52 Games with Outstanding DLC
  • Completion Credits

Completion Credits 8 (+3)
**1 credit earned for every game or DLC completion - 1 credit lost for every new game started**
Episode 5: Above and Beyond for Minecraft: Story Mode - Season Two
Riverbond
Spencer
  • General Stats and Tracking


Goals
2019 Bean Dive
Goal Completion %: 69.00
Current Completion %: 62.82 63.14 (+0.32)
Achievements Needed: 1458 1381 (-77)
Achievements Per Day: 4.1
Xbox One
Unstarted Games (178) (+1)
Super Volley Blast

Xbox 360 (BC)
Unstarted Games (28)

Xbox 360 (non-BC)
Unstarted Games (15)

Cheers,

Chewie

@ChewieOnIce | FaceWook | YouChewbe

disclaimer - even though I volunteer for TA, it does not mean I speak for him. The views on my blog, twitter etc are all my own. Consider yourself disclaimed.
External image
Posted by ChewieOnIce on 02 August 19 at 09:34 | Last edited on 02 August 19 at 10:25 | There is 1 comment on this blog post - Please log in to comment on this blog.
Jul
25
Permalink100 Game Bean Dive Extravaganza & Minecraft Story Mode S2
It's been a little while since last we spoke as I went on holiday a few weeks ago and since then have been almost entirely focused on my epic 100 game Bean Dive. Before pressing go on the dive though, I realised I only needed 9 achievements to reach 69% bang on, so I quickly knocked out the fourth episode of Minecraft: Story Mode - Season Two and a few quick gimmies in The Adventure Pals to get me there.

A few games I'd planned on starting ended up being passed over because they took too long to dive, including Degrees of Separation, Silent Hill HD Collection and Sherlock Holmes: Crimes & Punishments (for like the third time). When (if) I recover from this dive I'm going to do another mini dive of just these and other games with a long start before the first pop because otherwise they're going to keep falling off any future lists. I had plenty of alternates to swap in anything I passed over so it wasn't really an issue and I also got bullied encouraged to start up For The King by Legohead 1977 so we could do some epic co-opping along with UselessFATDOG following a really successful Borderlands 2 (Xbox 360) run a while ago.

I went diving and fittingly enough found things that were rather fishyI went diving and fittingly enough found things that were rather fishy

Overall the dive was a mixed bag and actually there weren't a huge amount of games that really stood out to me in the short time I spent with them. That might be because a large chunk were quick and easy junk with a bunch of ACA, Rata and Sometimes You games in the mix. Having said that, a few standouts were 11-11 Memories Retold (trippy art style and familiar actors), A Way Out (a lot of time spent watching a man's bottom being hosed but seemed cool with a friend), Guns, Gore & Cannoli (mafia + zombies = fun times), Western Press (hilarious Lebowski inspired opening), Headlander (fun concept and typical Double Fine humour), The Magic Circle: Gold Edition (very meta), My Brother Rabbit (an Artifex Mundi that isn't like any other) and Old Man's Journey (just lovely). On the flip side, I was disappointed by Fear Effect Sedna (not sure what's worse, the writing or the actors) and Dead Space 3 (I already knew it was more action than horror but this opening really hammers that home and not in a good way).

With the dive done and all my stats and tracking and everything updated I need a new plan of action for the next few months. Chewie In The Middle remains my overall way of tracking game progress and what I consider "done". However, with all these new games, Champaigne is basically dead, though I will keep plugging away at Mafia II because I was getting close to the end. EpiSoda will end soon as I wrap up the final episodes in Minecraft: Story Mode - Season Two and Batman: The Enemy Within - The Telltale Series. I'll also be focusing my energies on three main sets of games, those that are in GamePass (so they don't vanish on me), those that are super quickie <2 hour completions and those that represent decent recovery gains (long lists and relatively short completions).

That last criteria will probably turn up next time because I'm also in GTASC and although I'm not particularly competitive, I do want to last to Week 10 for the Community Challenge and this week's bonus is about getting lots of achievements.


Minecraft: Story Mode - Season Two
Campaign Complete - No
Completion % - 60 80
CitM Achievements - 12 6
Surely the first rule of being a ninja is don't tell people you're a ninjaSurely the first rule of being a ninja is "don't tell people you're a ninja"
As mentioned, before embarking on my journey through Divetown, I knocked out the fourth episode of Minecraft: Story Mode - Season Two. After the "underground prison episode" this is basically the "even further underground city episode", as Jesse and co explore the now bedrocked over world that the Admin previously inhabited. It's a sort of post-apocalyptic version of Minecraft where different groups and factions have emerged, each with their own unique style and way of surviving the now mob-infested world. Like the add-on episodes of Season 1, this hopping around between worlds approach is quite disjointed, as interesting as it is to see a different spin on the Minecraft basics.

Story wise, overall it was ok I guess but at this point we've spent too long away from the Admin and his shenanigans in the overworld so we're losing the sense of impact, progress and pacing necessary to move the story forward. Ivor turns up in a fun sequence but it's basically a glorified cameo. I'm hoping he has more to do in the finale. There's an extended combat sequence using the clunky mechanics but this time it seemed a little more fluid and easy. I'm not sure if that's because I'm now more used to it or they actually improved it. The choice at the end of the episode was an interesting one because, much as Radar has been grating, I've been playing the good guy with him throughout. The decision presented allowed me to be a good guy by saving the many instead of the one, whilst also getting some much needed Radar-less time so it sat well with me. Next time we'll see what the final episode has in store.

EpiSoda


Rules
- The campaign or equivalent should be complete where there is one
- 50% of achievements in the base game should be earned
- Any achievements earned by 50% or more of the players should be earned
- The DLC should have been reasonably completed or at least attempted (i.e. story complete)

Progress
Games List
185 285 Games Total
151 234 Campaigns
150 250 <50% Completions
878 1930 Achievements in 138 235 Games Earned by Over 50% of Players
49 52 Games with Outstanding DLC
  • Completion Credits

Completion Credits 5 (+1) (-100)
**1 credit earned for every game or DLC completion - 1 credit lost for every new game started**
+ Episode 4: Below the Bedrock for Minecraft: Story Mode - Season Two
- SEE BEAN DIVE
  • General Stats and Tracking


Goals
2019 Bean Dive
Goal Completion %: 69.00
Current Completion %: 62.81 62.82 (+0.01)
Achievements Needed: 1460 1458 (-2)
Achievements Per Day: 4.2
Xbox One
Unstarted Games (177) (+4) (-92)
ACA NEOGEO THE LAST BLADE
Bonds of the Skies
Tyd wag vir Niemand
Wenjia
- SEE BEAN DIVE

Xbox 360 (BC)
Unstarted Games (28) (+1) (-6)
Meet the Robinsons
- SEE BEAN DIVE

Xbox 360 (non-BC)
Unstarted Games (15)

Cheers,

Chewie

@ChewieOnIce | FaceWook | YouChewbe

disclaimer - even though I volunteer for TA, it does not mean I speak for him. The views on my blog, twitter etc are all my own. Consider yourself disclaimed.
External image
Posted by ChewieOnIce on 25 July 19 at 12:23 | Last edited on 25 July 19 at 12:29 | There are 2 comments on this blog post - Please log in to comment on this blog.
Jul
11
PermalinkChampaigne & EpiSoda 16: King's Quest, Batman Enemy Within & Minecraft Story Mode S2
As predicted I wasn’t able to finish all my EpiSoda plans before heading out on holiday. I did manage to get a final episode in for a completion, along with two more episodes. Unfortunately, I won’t be able to wrap the final three episodes up before this weekend when I need to kick off my Bean Dive. They’ll be the first things I do post-Dive though so hopefully it won’t be too long until I finish them.

That means I have 104 completion credits to cash in for diving. I’ll definitely be trying for 100 games but I’m not sure if I’ll just push it all the way to 104. I have 112 downloaded and primed to go so it’ll be more about picking which ones not to start than the other way around.

Champaigne


EpiSoda



King's Quest
Campaign Complete - No Yes
Completion % - 83 100
CitM Achievements - 0
But is that the one with the deadly iocaine powder?But is that the one with the deadly iocaine powder?
The story of this episode focuses on a much older Graham on his final adventure to overcome Manny once and for all. Although there’s still a lot of light hearted stuff, it’s quite a poignant episode as not only Graham himself faces his dying days, but we also see that pretty much all the side characters we’ve met along the way have passed away in the intervening years. Harkening back to the first episode we explore Daventry again but now the bridge trolls are long gone and the shops stand empty. It’s all quite sad but I did like how the episode deliberately kept changing and had things literally missing as Graham’s memories faded and twisted.

There are a few basic puzzles leading to the final confrontation with Manny, including some classic exploration and inventory based stuff that’s been missing since episode 2. There’s also a trippy section that is done in the style of classic Kings Quest titles, providing a neat call back to the series roots. Things end in a final confrontation that lays on some heavier puzzling and wraps up the whole series nicely, including another reference to Wallace Shaw’s other famous villain role in The Princess Bride. Overall I really enjoyed this adventure series, despite its fairly schizophrenic nature. I’d love to see more from both the series and the developers.

Batman: The Enemy Within - The Telltale Series
Campaign Complete - No
Completion % - 60 80
CitM Achievements - 12 6
Yeh, sorry about thatYeh, sorry about that
Episode 4 of Batman: The Enemy Within - The Telltale Series picks up the action directly from the end of episode 3 as the villainous Pact go through with their plan to steal a virus from a shady subgroup of the Agency. Naturally, the heist doesn't go according to plan and Bruce's (not particularly convincing) cover as one of the Pact's members slips. I mean, groups of villains are never going to stay together long, are they? The desire to back stab is too strong. I missed the presence of Gordon, particularly as Waller's shadiness came more to the fore. It seemed like a missed opportunity for Gordon to get in an "I told you so!". I also wasn't expecting an other possible romance option to develop with Agent Avesta, particularly following how steamy things got with Catwoman in the previous episode. I was potentially interested to see what would happen if I tried romancing both but ultimately designed to stay loyal to Catwoman, though I don't think it will amount to much judging by how I left her in a death trap in the last episode.

Around all the heisty virus stuff, the main focus of the episode is really the relationship with Bruce and John. I'm desperately trying to keep him on the side of good because I'm really interested to see how that changes things, but naturally the Pact falling apart and his feelings of betrayal from Harley and Bruce mixing into his underlying madness makes it a difficult thing to do. Despite him circling the deep end, I put all my faith into him even when it seemed like he'd done a massacre and it actually kind of paid off but as you might expect other circumstances meant he still went cuckoo by the end. I've read that the final episode has two completely different storylines based on how you've treated him so I'll be interested to see what happens in my one.

Minecraft: Story Mode - Season Two
Campaign Complete - No
Completion % - 40 60
CitM Achievements - 18 12
Well that's simply GhastlyWell that's simply Ghastly
The middle episode of Minecraft: Story Mode - Season Two takes place in an underground prison as Jesse and his friends are banished their after royally pissing of the seemingly all-powerful Admin. There are a few more segments of walking around chatting to people and figuring stuff out than you normally find, which extends the episode time a bit and makes you feel more in control of what's happening, but also slows the pacing somewhat. The pointless building and combat mechanics also make a return, though this time there's a big boss fight with a giant three headed ghast where the fact you control the movement and timing actually enhances the experience in that particular battle. When you're fighting the zombies and spiders though it definitely doesn't.

There's also a fairly big decision at one point that results in you leaving behind one of two characters in a rigged cell. Unfortunately, the choice is between two likeable but ultimately redundant side characters so it's really not all that impactful. I also noticed the strange absence of one of Jesse's core group, Lukas. Apparently he couldn't record his lines due to becoming a daddy so they basically just write him out, which is a bit of a shame.

Rules
- The campaign or equivalent should be complete where there is one
- 50% of achievements in the base game should be earned
- Any achievements earned by 50% or more of the players should be earned
- The DLC should have been reasonably completed or at least attempted (i.e. story complete)

Progress
Games List
186 185 Games Total
152 151 Campaigns
151 150 <50% Completions
891 878 Achievements in 138 Games Earned by Over 50% of Players
49 Games with Outstanding DLC
  • Completion Credits

Completion Credits 104 (+3)
**1 credit earned for every game or DLC completion - 1 credit lost for every new game started**
Episode 4: What Ails You for Batman: The Enemy Within - The Telltale Series
Chapter 5: The Good Knight for King's Quest
Episode 3: Jailhouse Block for Minecraft: Story Mode - Season Two
  • General Stats and Tracking


Goals
Pending Bean Dive
Xbox One
Unstarted Games (266) (+2)
Gnomes Garden: New Home
Woodle Tree Adventures

Xbox 360 (BC)
Unstarted Games (33)

Xbox 360 (non-BC)
Unstarted Games (15)

Cheers,

Chewie

@ChewieOnIce | FaceWook | YouChewbe

disclaimer - even though I volunteer for TA, it does not mean I speak for him. The views on my blog, twitter etc are all my own. Consider yourself disclaimed.
External image
Posted by ChewieOnIce on 11 July 19 at 13:44 | There are no comments on this blog - Please log in to comment on this blog.