It has been one hell of a week! Technically it has been one hell of a month so far!
For those unaware, last night was the final night of the annual TrueAchievements Bean Dive. An event designed for those among us who are gluttons for pain and punishment, the Dive is a torture device that requires you sift through all your unstarted games and start each one of them.
The night before it all began, I blogged
about my prep and what I was anticipating for this years event. There will be some number crunching down below for those interested. We are
on a site devoted to numbers, after all.
This year was by far the biggest dive I've ever done, having started exactly 200 titles this time around. My intention was to start 250 (my entire backlog) so I could land on exactly 900 played, but a multitude of issues prevented me from doing so. The primary one being that for some reason I thought the Dive ended on the 10th and not the 9th, so I lost a whole day of progress and planning. Other issues included games taking an unexpected amount of time to start, games not being installed or unable to be played for whatever reason, and certain games not being available to me at opportune times.Highlights of my issues include:
• The sheer amount of time it took to start Star Trek Online. Not only is the unskippable tutorial an hour long, but the game for some reason introduces every single mechanic, bad guy, and story element during it. The hour long tutorial felt like four hours, all because I needed to be introduced to all the mechanics of the game in order instead of discovering them naturally like every other game ever made does.
• For whatever reason, the game Heavy Weapon would not launch for me. It was a Games With Gold title that I "purchased" and my Gold membership hadn't lapsed, yet it wouldn't start. On my 360 it said I had never "bought" it, and on the One it said I needed to renew my Gold membership. This is the only game that had that issue and I have no clue why.
• Not really an issue, but there were two games I hated so much I quit before even getting an achievement: Anna and APB Reloaded. I couldn't figure out what to do or what was happening in APB at all and it seemed unfinished, and the controls in Anna were so horrible that I had to look up how to do basic things.
All that being said, 200 started still isn't bad. At the official end of the event, I had placed 11th in Games started, and 9th in achievements required for recovery (3,475). Just in first achievements I gained between 4,000 and 5,000 Gamerscore. I'd know the exact number but I don't feel like adding everything up and no one cares all that much. Just know that I was sitting somewhere around 243,000 Gamerscore in the beginning, and I'm currently at ~247,000. Finally, I dropped a depressing 10.74% in completion percentage, so for the time being I am still stuck below 50% overall.
To finish up this blog post, I'd like to talk about some of my favorite games I started during the Dive, and about some of the villains of the Dive. So without further ado...Favorite Games Dived:(I should note that I'm only listing games I had never played before. Some favorites I had started on other platforms already, so I am leaving them out.)
• Crossout - I did not expect much from a free, online only, vehicle-based game. In all honesty I expected to hate all the free games I downloaded just to tank my completion. What I got was a surprisingly fun game revolving around building your own vehicle/death machine and then using it to destroy opponents and their custom vehicles. It's actually cool as hell.The Villains Of The Dive:
• Crypt Of The Necrodancer - I'm already a fan of roguelite games, so I knew I'd like this one right away. The entire game is set to the beat of the soundtrack; you move, attack, and get attacked all to the beat. The soundtrack itself is one of the better features too, if you're a fan of that kind of music.
• Rogue Legacy - Another roguelite, and another game with an interesting gimmick. In this one, each time you die one of your heirs replaces you, and each one has different traits and strengths. You may get an heir who is significantly stronger than you were, or you may get an heir who is balding. My personal favorite traits alter the game world itself, such as being color-blind or near-sighted, which makes the game black-and-white or blurry except for right in front of you.
• Shantae And The Pirate's Curse - Modern gameplay mechanics for platforming and combat combined with old school art styles is a big weakness of mine, and apparently for everyone else too since that style is so popular right now. The game came off as charming pretty much immediately and I look forward to more.
• Steredenn - Same deal, it takes modern bullet hell mechanics and puts that classic look on it and I love it. It also helps that as soon as you start playing, this awesome rock music kicks in. Not many games use musical cues in a way that makes players feel something correctly anymore.
• Sunset Overdrive - I suspected I would like this game, but I never started it for some reason. Having played it briefly during the Dive, I know I'll dig it. It's a cartoony version of Infamous essentially, that doesn't take itself as seriously. I always enjoy a game that isn't too serious.
• 7 Days To Die: - I'm one of the few people on the planet who did not buy into the open-world zombie survival craze. The cynic in me sees all of these types of games, Game Previews (read "We're going to charge you for a game we won't finish") especially, as nothing more than a cash in. Every single person with a bit of game development knowledge cashed in on this and they're all the same trash. I hated this from the very beginning and almost definitely won't return to it.
• Farming Simulator - Speaking of developers selling unfinished games to dummies, this game feels like it is barely functional. It's like they put the very bare minimum amount of effort into putting in farming stuff so it could be called a farming game, and then published it without thought.
• Horse Racing 2016 - Honestly one of the worst games I have ever played. I say that without exaggeration. It almost seems like one person with barely any game development knowledge made it and published it to make a quick buck, and yet it's somehow way worse than that. Go look at the Store page for it and you'll see what I mean.
• Mars: War Logs - There's an estimated 200+ hours of dialogue before you can get the first achievement. I don't know this for sure, but I know I mashed the skip button for a solid minute or two before I got to a section where I could actually control my character and do anything. I'll repeat that so it sinks in: I fast-forwarded through all the opening stuff and it still took a while to get through. All that and it's not even a good enough game to warrant that much dialogue or story.
• MX vs ATV: Reflex - I just hate these games. They feel very unpolished, and instead of being fun they try and be realistic games about doing tricks on a dirt bike.
Anyway, that's it for now. I just realized this blog post is turning into a novel so it is time to end it. Besides, I am so close to 250,000 Gamerscore that I need to get back on my Xbox.
If you Dived over this last week, how did it go? If you avoided Diving, why don't you hate yourself like the rest of us? Let's get the discussion going in the comments!
As always, if you're interested in more casual thoughts about games and other things, be sure to check out my Twitter
. Otherwise, I will talk to you all again once I hit 250,000 Gamerscore!