I had to put my work on Sonic Adventure 1 on hold because my paint program crapped itself if I tried to use the text tool, but now I can get back to it (Mac problems). I think I'm going to try to finish my Final Fantasy VIII walkthrough first before going back to SA1. The problem is motivation, but I'm gonna be better with it when summer hits.
I have been selling sheet music on Musicnotes for about 9 months now. I think it's going well, but I assume I should be getting more income from it than I am. Maybe it's because I'm sending in sheets for songs nobody cares about (e.g. any MegaTen game, Final Fantasy I-III, etc.).
One other thing of note in recent history is that I played OMORI and it has surpassed even the idea of surpassing expectations.
People say that games are art, and I agree in a way. Games like MOTHER and Metal Gear and BioShock for example are definitely art in one way or another, but I think some games are "more" art than others. The only reason I say this is that I am reminded that Duke Nukem Forever is something I own, and I cannot say with a pure heart that DNF is just as much an art piece as Final Fantasy IV or something else. Alan Wake is probably "more" art than Shrek the Third's tie-in movie game.
The reason I wrote that at all is this: Video games are art, but OMORI is art that is displayed as a video game. OMORI has surpassed every experience with a game I have ever had in my life, and I'm not saying that lightly. When it's ported to the Xbox One, I hope I am the one to write the walkthrough for it.
Anyways, I had a REALLY rough time from about May 13-May 22 and the psychological horror elements in OMORI contributed to my first time dissociating. It lasted about three days and it was interesting at first since the only emotion I had available to me was fear, but it eventually became pretty scary and I'm glad it's over.