JonLacksAnH405,268 (202,301)California

Focusing on writing a book

JonLacksAnH has won 9,913 Achievements in 357 games and 1 app

Registered on 16 Feb 10 | Last visited 24 Feb 18 | Last scanned yesterday at 00:35 by TA Scanner 4

I write awful stories
JonLacksAnH

Latest Blog Post

Feb
08
Not a review: SSX
The original SSX was a game that came out around the time I started college. A couple of stoners in the dorm right next to mine had a PS2 and enough money to buy all the big games that were coming out shortly after launch, and SSX quickly became a crowd favorite whenever there was a break in homework and the depressing kind of college binge drinking.

Everybody liked the game because it was so easy to pick it up, and even if you weren't nailing 1st place finishes right away, the basic controls lent themselves to quickly being able to shred your way down the mountain and maybe even pull off some completely ridiculous tricks along the way. I don't remember falling off the mountain or getting stuck in some position where I couldn't advance very well because a quick press of the select button would set you right back along your way. The focus was on momentum.

It was just damn fun. Everyone in our corner of the dorms pretty much constantly had "it's tricky to rock a rhyme, to rock a rhyme that's right on time. It's tricky" stuck in their heads 24/7.

This reboot can pretty much be summed up by the all-too-frequent experience of spotting a jump, boosting and winding up in preparation for a huge, spinny trick with an absolutely ridiculous amount of air, nailing a helicopter mid-jump and instantly earning Tricky status, and then unavoidably falling off the side of the mountain rather than landing somewhere on the track.

But it's not even over there. I can't just say, "Well that sucks... the course seems specifically designed to have me do exactly that, but I guess I'll stay glued to the ground where's it's safe from now on," and press select, kill my momentum, spawn nearby, and continue on my merry way. Rather, I have to hold the rewind button for however long it took for my spectacular failure to play out, watch everything in reverse, and wait until a moment where I have enough control over my past, naively thrill-seeking self's actions so that I can avoid the jump and steer toward safety.

The punishment for trying to have fun on a course where the developers are strictly discouraging it depends on the type of course you're playing on:

In "Race It," the ghosts continue speeding forward during all of this, meaning that a jump that took 10 seconds from setup to the realization that you're going to crash will give them around a 20-second advantage. And doomed jumps do often take 10 seconds or more to get to that point.

In "Trick It," a negative point counter starts from the moment you hit rewind, turning the bonus you were supposed to receive for the ridiculous chain of tricks you pulled off prior to your botched super-uber into a penalty, multiplied by whatever score multiplier you've build up from doing well up until now.

In "Survive It," you only get three rewinds before your rider's death is permanent, and there's a little bit of leeway on the rewind count in case you let go early only to find that your doom was foretold long before you started winding up for your jump. On some of the more stupidly designed jumps, you can go back and forth in time nearly indefinitely, using one rewind to set up a ridiculously precise alternate timeline to prevent your demise.

The rewind system is clearly designed around "Survive It" courses - and to a degree, it works there. The problem is that the race, trick, and survival courses are all the exact same tracks, just with different goals. So essentially, on the same course where you're forgiven for up to three mistakes on "Survive It," the run's over instantly on the other two.

The competitions for getting better and better times or better and better scores are both eclipsed by the relentless gravitational pull of bottomless pits.

The earlier games always found a way to keep up the forward momentum, but in this one, there's a button for backwards momentum, and some levels make a little too much use out of it.

I feel like there should be more warning that an obvious jump highlighted by a flare is only a good idea if you hit it from exactly one angle, like there shouldn't be a million ways to fall off the mountain from something that radiates "Oh snap, this is huge! Shit is about to get fun!" from a distance. I feel like the focus of the game should be more on finding paths that carry you through courses faster for races, or paths that offer the most air for style competitions. Rather, so much of the game is spent focusing on not dying, on restarting the run, on watching load screens, on jumping out of the chopper once again, on learning how to follow a single, narrow path that will minimize your chances of having to restart.

In short, the majority of "Explore Mode" discourages exploration. Good job, EA.
Posted by JonLacksAnH on 08 February 15 at 18:24 | There are no comments on this blog - Please log in to comment on this blog.

Friend feed
Hide feed

May26
May25
WeighingBruteDauntless
WeighingBrute won 3 Achievements in Dauntless for 320 points
WeighingBruteDauntlessWeighingBrute started the game Dauntless
WeighingBruteWeighingBrute has just linked their TrueAchievements account to their TrueTrophies account
May24
IKV91The Witcher 3: Wild Hunt - Game of the Year EditionIKV91 started the game The Witcher 3: Wild Hunt - Game of the Year Edition
Comment by Healtti at 08:17 on 25 May 2019

performance mode [on] off

IKV91One LeavesIKV91 has rated the game One Leaves 3 out of 5
IKV91Minecraft0.5IKV91 has rated the Update 1.11.1: Village & Pillage DLC in Minecraft 0.5 out of 5
IKV91MinecraftMaster Trader achievementIKV91 won the Master Trader achievement in Minecraft for 449 points
fronkdegronkNeverwinterRing Leader achievementfronkdegronk won the Ring Leader achievement in Neverwinter for 135 points
Comment by YODA12320 at 07:36 on 24 May 2019

Wewt!

Comment by Neomaster at 09:54 on 24 May 2019

YEAH BOI!!!!

Comment by fronkdegronk at 18:25 on 24 May 2019

thx for the help yoda, and planting and globe

May23
IKV91One LeavesIKV91 completed the game One Leaves and is the 1,781st gamer on the site to complete it
IKV91One Leaves
IKV91 won 14 Achievements in One Leaves for 1384 points
IKV91TETRA's EscapeIKV91 has rated the game TETRA's Escape 4 out of 5
IKV91TETRA's EscapeIKV91 completed the game TETRA's Escape and is the 1,980th gamer on the site to complete it
IKV91One LeavesIKV91 started the game One Leaves
IKV91TETRA's Escape
IKV91 won 21 Achievements in TETRA's Escape for 1059 points
IKV91IKV91 has reached a new milestone: 770,000 GamerScore
IKV91TETRA's EscapeIKV91 started the game TETRA's Escape
IKV91Minecraft (iOS)0.5IKV91 has rated the Update 1.11.1: Village & Pillage DLC in Minecraft (iOS) 0.5 out of 5
IKV91Minecraft (iOS)IKV91 completed the game Minecraft (iOS) and is the 442nd gamer on the site to complete it
May22
IKV91Far Cry 3 Classic EditionIKV91 has rated the game Far Cry 3 Classic Edition 4 out of 5
IKV91IKV91 has reached a new milestone: 730 Completed Games
IKV91Far Cry 3 Classic EditionIKV91 completed the game Far Cry 3 Classic Edition and is the 3,647th gamer on the site to complete it
May21
IKV91IKV91 has reached a new milestone: 1,330,000 TrueAchievement Score
May20

                  Status change by WeighingBrute at 00:37 on 20 May 2019WeighingBrute status: Well taking a small break from xbox should be bk soon if anyone has psn feel free to add me weighingbru-t3
Comment by Dingadilly at 06:44 on 20 May 2019

Ya,all have a nice time and dont forget to come back when you do.

Comment by Vr English at 07:08 on 20 May 2019

Enjoy! They have always had some great looking exclusives!

...there are 10 other comments

May19
WeighingBruteWeighingBrute has reached a new milestone: 1,190,000 TrueAchievement Score
WeighingBruteWeighingBrute has reached a new milestone: Completion Percentage of 57%
May18
WeighingBruteZoo TycoonWeighingBrute has rated the game Zoo Tycoon 2 out of 5
WeighingBruteZoo Tycoon: Ultimate Animal Collection
WeighingBrute won 13 Achievements in Zoo Tycoon: Ultimate Animal Collection for 352 points
CagaNaPracaResident Evil 2
CagaNaPraca won 2 Achievements in Resident Evil 2 for 73 points
May17
May16
Site Leaderboard Location Pos Gamers %ile
TA Ratio in All Games 10,457 View history chart 385,054 2.72
TA Ratio in All Games 2,931 View history chart 63,412 4.62

RSS feed Recent Achievements

Secret Achievement in Adventure Time: Finn and Jake Investigations (Xbox 360)
Continue playing to unlock this achievement. (Secret) in Adventure Time: Finn and Jake Investigations (Xbox 360)
  • Unlocked by 554 tracked gamers (67% - TA Ratio = 1.22) 831  
Secret Achievement in Adventure Time: Finn and Jake Investigations (Xbox 360)
Continue playing to unlock this achievement. (Secret) in Adventure Time: Finn and Jake Investigations (Xbox 360)
  • Unlocked by 554 tracked gamers (67% - TA Ratio = 1.22) 831  
Snail's Pace in Adventure Time: Finn and Jake Investigations (Xbox 360)
Locate and interact with 15 snails in Adventure Time: Finn and Jake Investigations (Xbox 360)
  • Unlocked by 464 tracked gamers (56% - TA Ratio = 1.33) 831  
 

JonLacksAnH's Recent Games

Adventure Time: Finn and Jake Investigations (Xbox 360)

Adventure Time: Finn and Jake Investigations (Xbox 360)1,188 (1,000)

2.7 from 140 votes

24 achievements out of 24 won | 831 tracked gamers have this game | Last played 01 Feb 17

Fable Anniversary

Fable Anniversary119 (100)

4.1 from 2991 votes

5 achievements out of 50 won | 49,890 tracked gamers have this game | Last played 07 Aug 16

Dance Central

Dance Central4,780 (1,000)

3.7 from 2716 votes

50 achievements out of 50 won | 56,824 tracked gamers have this game | Last played 05 Jul 16 | Given 5 stars by JonLacksAnH