This week I got the latest entry into the Call of Duty franchise, WW2
. Overall, I'd this is a vast improvement compared to the most recent iterations, with a return to it's roots and what, in my opinion, makes a Call of Duty game. The campaign was fairly short, it didn't take me very long at all to run through on veteran, maybe six hours. I was dreading it at first when I found it they changed back to a numbered health system with medkits rather than the temporary damage and recovery as seen recently, but there weren't many areas which got me killed. I really liked how the one significant death in the campaign actually meant something, it didn't mimic some of the newer Call of Duty's where every significant character dies one by one, cheapening the ordeal.
I'm liking the multiplayer, which is something I couldn't say for about 4 years on a Call of Duty game. The new game mode War is interesting, it's similar to gamemodes you've seen in things like Battlefield or Plants vs Zombies, with one team pushing the other back through objectives. You very much need a team, and a coordinated one at that to have any hope of winning, though.
The zombies is so much better this time round too. They weren't joking when they said they were making it more of a horror experience. Listening to my friends shitting themselves from the jump scare in the prologue was a real highlight. In other zombie modes I feel your character is underpowered and the zombies can get a few rapid swings in and it's over. THis one has classes with actually useful abilities, like temporary infinite ammo, or being invisible to zombies for a short period of time.
It's not without it's faults, though. The AI teammates in the campaign is the worst I've seen in a long time. You simply cannot rely on them, at all. I've seen them let enemies stroll by, miss point blank shots, and not to mention the constant reminder they have something for you. It has incidents of audio cutting out, slightly bizarre voice acting, enemies camping corners with a godly trigger finger. I would highly recommend fans of the earlier games to give this a go, you might be pleasantly surprised.
My NEOGEO game this week was Samurai Shodown 2
. I don't have much to say about this game, I think I finished it under an hour. I wouldn't recommend it for gameplay, it feels very clunky to control, and the AI just love to go on a blocking spree, but it's easy enough for points.
I actually am going to be temporarily suspending my NEOGEO game a week 'challenge' until the new year, because I'm replacing it with an Assassin's Creed 'challenge'. I'm miles behind in the Assassin's Creed franchise, not to mention the multiple stacks I've purchased and never played. So I'm going to be trying to finish the stories
of each of the Creed games I haven't played before Christmas, so then I can play Origins on Boxing Day (December 26th).
The games I need to play:Assassin's Creed 2 (Ezio Collection)
Assassin's Creed Brotherhood (Ezio Collection)
Assassin's Creed Revelations (Ezio Collection)
Assassin's Creed 3
Assassin's Creed Rogue
Assassin's Creed Syndicate
These might be part of the challenge, depending on how much time I have:Assassin's Creed Liberation
Assassin's Creed 1
Assassin's Creed Black Flag (360)
-- seriously doubt I'll get to this, still need to finish the One version!
I'm not sure if I'm overestimating how uch time I'll have or severely underestimating it, so we'll see.
I also finished off Tekken 6
, easier than I thought it was going to be, Nightmare train is a bastard. I rounded off War Planet Online
, I recommend to just get the 850, the 1000 is far too much effort, or money if you want to go that route (fuck that, just buy some indie games if you want gamerscore for money).
Long blog this week, thanks for reading.
South Park Stick of Truth1000
Murdered Soul Suspect1000
Call of Duty WW21000
War Planet Online1000
ACA NEOGEO Samurai Shodown 21000
29/10/17 - 04/11/17
Starting Gamerscore: 347,909
End Gamerscore: 350,604