So, there are still a few hours left in this round of UHH, but I'm gone really at this point. Mr Granstaff has had my number all week really and I just couldn't muster any additional effort to make this more competitive. As such, I figured it was worthwhile to look at the 5 rounds and do a little post about it.Preliminary/Qualifying Rounds
Going 2-1 in the prelims was decent and I couldn't complain about it at all. My first round loss was one of the top competitors last year in UHH 1. In the round, I was most proud of two time consuming achievements (that might have caused the loss, but still really cool).
Partial Universe was probably a total of 750 stars or thereabouts to unlock. Thus, 150 songs at about 1 song per 5 minutes. Like I said, a huge time sink. Probably could have hit a couple other achievements instead of that one. Gearhead had me run through all of Song of the Deep. I went from Bean Dive all the way to 100% completion over a few nights for that. Well worth the playthrough. Fun game.
Round 2 in Qualifying saw only 1 achievement I feel truly pushed me and most of the others were just putting forth a little effort to get at.
I had some of these missions done on hard with my brother when we ran the whole campaign together, but without any real tracking, I replayed quite a few missions. In the end, I ran just about every mission solo on hard. Got better at the Division even though I didn't really get any new or better gear.
In round 3, there are 5 that pushed me, but in very different ways.
The Showdown achievement in F1 2013 worth 56 pointsEarn a medal in each scenario of Team Mate Challenge in Scenario Mode.
Pure and F1 2013 in the racing genre really had me for a while. I traditionally play Forza and F1 and ATV racing is very different. Those two took a lot just to learn how to play remotely decently to get those achievements. I enjoyed the Ducktales run (maybe just to hear the theme song again
). Felt pretty stupid with how many times I ran the last level just to find out how easy it was by watching a speed run. The Freeflow 40 combo for Batman: Arkham Asylum really just was cool to see how much better I have gotten since when I stopped playing it back in the day. All the new mechanics in later games really show how simple or basic the old game was. Finally, the Megastar achievement in Castlestorm was a grind, but worth it. Really saw a different way to win in order to 5 star every mission.Knockout Rounds
My first knockout match really wasn't difficult in terms of achievements, just took the time to get through some of the achievements. The biggest ones were about me showing my growth in the last couple years. The biggest were in Gears of War, Doritos Crash Course, and Batman Arkham City.
These 3 represent going back to things I probably didn't have the patience for or ability to go after. Nice to see where I'm at now though.
Finally, my last match. I don't really have an achievement to point at that really matched the pride I have up to this point. A quick deficit and seeing how far behind I was in most games quickly sapped me of motivation. Mr Granstaff never quit and kept on laying on the pressure that I just couldn't reverse. I thought about options for a comeback yesterday, but that fell apart as I hit a wall in Rez and Dead Rising.
Another fun UHH for me all told however. 5 matches this year compared to the 3 I had last year. I never really look to win the whole thing, but I want to push myself to be happy or satisfied. This time around, I'm much more pleased. Making it to the of 256 isn't bad to be honest. Can't wait till the (hopefully) next iteration and another shot at meeting new people and pushing myself to my limits.
Posted by RadicalSniper99
on 31 October 16 at 02:53
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