Here in Poland we are going to have a long weekend since both 1st and 3rd of May are national holidays. That being said I'll spend some time abroad to relax a bit and stay away from the xbox and (hopefully I'll be strong enough) the Internet. When I'll return I'll dive into work to make up for the time lost so I'll tell You about the second achievement right now and will not do that next week.
OK here we go...
War..... war never changes.
Yeah thats right so why do I have to change my character behaviour in order to get some crapy cheevos? I'm talking about reach level something with somekind of karma ones.
Harbinger of War
Pinnacle of Survival
Ambassador of Peace
Scourge of Humanity
Paradigm of Humanity
Last, Best Hope of Humanity
I'm Fallout fan from way back, the first one was the game that make me buy dictionary and really helped with my English.
The second one took almost 2 years of my play time (I played other games but just can't stop to keep coming back to that one) and the beauty was that I could finish the game in an hour and a half and with another character in 120 hours playing if different way (like without ever firing a shot or attack outside of temple of trials - my followers do the job and I healed and talk and so on).
The thing was I could do whatever I want to and then I bought xbox and Fallout 3.
Most of the achievements in that game (game itself is worse that 1 or 2 or New Vegas but it is still a Fallout with ton of fun in it and I love it except it is way to easy - I did not mention brotherhood of steel titles both for PC and PS2 cause they are crap as hell) are OK but the ones with karma levels are the most fun ruining achievements in the history of ever.
They are far from being worst achievements in a vacuum, but they made me do something unimaginable - I made a character in a Fallout game that I DID NOT have fun playing.
I put all the boost xp skills and gone neutral and when cheevo pop out reload killed like
a TOWN, gone bad, reload and so on until the last one got on the list.
It might looked something like that:
Shninkiel: Who are You?
xxxx: I'm the Ghost of the last karma cheevo and I'm going to take You back in time so You could kill all townspeople get bad Karma one and then reload and still be neutral.
Shninkiel: Really? But that is sick dude I'll be bored as hell. I know - maybe I just make a neutral and bad character?!
GotLKC: Yeah like You could. I can see You being all goody goody all the time in RPG - sometimes You go bad with another character but neutral? You don't belive it do You?
Plus I can totally read Your mind so bitch please.... Shall I load a game?
Shninkiel: I guess...
GotLKC: I thought so.
xxxx: C'mon man get it over with and come with me in New Vegas war never changes and You wouldn't have to either.
Shninkiel: And You are...?
xxxx: That is not important what is important though is this package would You kindly deliever it?
Shninkiel: Yeah I guess... It sounds like not a trap at all.
OK I know I list a whole lot of hate this time for it should be one achievement but they have to work together to have that effect.
They could make it simple reach level cheevos or replace with use only some weapon types in one go and add the hardcore one from NV instead but it is too late and that rusty taste it gave me isn't the same as in the other Fallout titles.
Shninkiel:Are You Fallout designers? I have some ideas about .....
Brotherhood outcasts:You're not involved in this, you want to keep it that way.